DescriptionRevert of Round GPU tiles to multiple of 64 to work around CA scaling issues (patchset #3 id:40001 of https://codereview.chromium.org/2251583002/ )
Reason for revert:
virtual/gpu-rasterization/fast/images/color-profile-layer.html
virtual/gpu-rasterization/fast/images/color-profile-image-canvas-pattern.html
virtual/gpu-rasterization/fast/images/color-profile-svg-fill-text.html
virtual/gpu-rasterization/fast/images/color-profile-group.html
are failing on Win10/Win7 bots after auto-rebaseline.
crbug.com/638822
Original issue's description:
> Round GPU tiles to multiple of 64 to work around CA scaling issues
>
> When scaling tiles using Core Animation, certain tile sizes / scale
> factors appear to cause rounding issues and seams between tiles.
>
> Rounding tiles to a multiple of 64 works around the
> most obvious case of this, which is seen on the print preview screen.
>
> BUG=632274
> CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_precise_blink_rel;master.tryserver.blink:win10_blink_rel;master.tryserver.blink:mac10.11_blink_rel
>
> Committed: https://crrev.com/dfe9acda5549bd8c3442c411ffc4f8c76c0977f3
> Cr-Commit-Position: refs/heads/master@{#412698}
TBR=vmpstr@chromium.org,ericrk@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=632274
Patch Set 1 #
Messages
Total messages: 7 (3 generated)
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