DescriptionImprovements for circluar blurs in GPU backend.
Use half plane approximation for small blur of a large circle. This reduces
the number of textures used and also avoids numerical issues with large
circle radii.
Make GrCircleGradientEffect use fixed sized textures.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2242973002
Committed: https://skia.googlesource.com/skia/+/af68fa11ed61d8a14d9ca15996e2da6ca06795eb
Patch Set 1 #Patch Set 2 : fix comment #Patch Set 3 : add back dump of solid radius #Patch Set 4 : make param order consistent #Patch Set 5 : update comment to reflect that optimization was implemented #Patch Set 6 : Fix double to float conversion on windows #
Messages
Total messages: 12 (9 generated)
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