| Index: src/effects/GrCircleBlurFragmentProcessor.h
|
| diff --git a/src/effects/GrCircleBlurFragmentProcessor.h b/src/effects/GrCircleBlurFragmentProcessor.h
|
| index 89c067c43b10a4786c27bbc47cdb3412e670f814..7754a2eda482644139c058ce543b75374b3a5f3d 100644
|
| --- a/src/effects/GrCircleBlurFragmentProcessor.h
|
| +++ b/src/effects/GrCircleBlurFragmentProcessor.h
|
| @@ -28,29 +28,14 @@ public:
|
|
|
| SkString dumpInfo() const override {
|
| SkString str;
|
| - str.appendf("Rect [L: %.2f, T: %.2f, R: %.2f, B: %.2f], Sigma %.2f, solidR: %.2f, "
|
| - "textureR: %.2f",
|
| + str.appendf("Rect [L: %.2f, T: %.2f, R: %.2f, B: %.2f], solidR: %.2f, textureR: %.2f",
|
| fCircle.fLeft, fCircle.fTop, fCircle.fRight, fCircle.fBottom,
|
| - fSigma, fSolidRadius, fTextureRadius);
|
| + fSolidRadius, fTextureRadius);
|
| return str;
|
| }
|
|
|
| static sk_sp<GrFragmentProcessor> Make(GrTextureProvider*textureProvider,
|
| - const SkRect& circle, float sigma) {
|
| - float solidRadius;
|
| - float textureRadius;
|
| -
|
| - SkAutoTUnref<GrTexture> profile(CreateCircleBlurProfileTexture(textureProvider,
|
| - circle,
|
| - sigma,
|
| - &solidRadius,
|
| - &textureRadius));
|
| - if (!profile) {
|
| - return nullptr;
|
| - }
|
| - return sk_sp<GrFragmentProcessor>(
|
| - new GrCircleBlurFragmentProcessor(circle, sigma, solidRadius, textureRadius, profile));
|
| - }
|
| + const SkRect& circle, float sigma);
|
|
|
| private:
|
| // This nested GLSL processor implementation is defined in the cpp file.
|
| @@ -61,8 +46,8 @@ private:
|
| * The x texture coord should map from 0 to 1 across the radius range of solidRadius to
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| * solidRadius + textureRadius.
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| */
|
| - GrCircleBlurFragmentProcessor(const SkRect& circle, float sigma,
|
| - float solidRadius, float textureRadius, GrTexture* blurProfile);
|
| + GrCircleBlurFragmentProcessor(const SkRect& circle, float textureRadius, float innerRadius,
|
| + GrTexture* blurProfile);
|
|
|
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
|
|
|
| @@ -70,21 +55,14 @@ private:
|
|
|
| bool onIsEqual(const GrFragmentProcessor& other) const override {
|
| const GrCircleBlurFragmentProcessor& cbfp = other.cast<GrCircleBlurFragmentProcessor>();
|
| - // fOffset is computed from the circle width and the sigma
|
| - return this->fCircle == cbfp.fCircle && fSigma == cbfp.fSigma;
|
| + return fCircle == cbfp.fCircle && fSolidRadius == cbfp.fSolidRadius &&
|
| + fTextureRadius == cbfp.fTextureRadius;
|
| }
|
|
|
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
|
|
|
| - static GrTexture* CreateCircleBlurProfileTexture(GrTextureProvider*,
|
| - const SkRect& circle,
|
| - float sigma,
|
| - float* solidRadius,
|
| - float* textureRadius);
|
| -
|
| SkRect fCircle;
|
| - float fSigma;
|
| - float fSolidRadius;
|
| + SkScalar fSolidRadius;
|
| float fTextureRadius;
|
| GrTextureAccess fBlurProfileAccess;
|
|
|
|
|