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Unified Diff: gpu/config/gpu_driver_bug_workaround_type.h

Issue 224233003: Move vertex and fragment shader uniform vector workarounds to gpu driver bug list. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: formatting.. Created 6 years, 8 months ago
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Index: gpu/config/gpu_driver_bug_workaround_type.h
diff --git a/gpu/config/gpu_driver_bug_workaround_type.h b/gpu/config/gpu_driver_bug_workaround_type.h
index 85776e2b39b106cd4a6813552013e43e9480aa76..06fa15b27c01b27eb3abc430f17fccaf36fd48cc 100644
--- a/gpu/config/gpu_driver_bug_workaround_type.h
+++ b/gpu/config/gpu_driver_bug_workaround_type.h
@@ -62,8 +62,14 @@
max_cube_map_texture_size_limit_4096) \
GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_512, \
max_cube_map_texture_size_limit_512) \
+ GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \
+ max_fragment_uniform_vectors_32) \
GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \
max_texture_size_limit_4096) \
+ GPU_OP(MAX_VARYING_VECTORS_16, \
+ max_varying_vectors_16) \
+ GPU_OP(MAX_VERTEX_UNIFORM_VECTORS_256, \
+ max_vertex_uniform_vectors_256) \
GPU_OP(NEEDS_GLSL_BUILT_IN_FUNCTION_EMULATION, \
needs_glsl_built_in_function_emulation) \
GPU_OP(NEEDS_OFFSCREEN_BUFFER_WORKAROUND, \
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