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Side by Side Diff: gpu/config/gpu_driver_bug_workaround_type.h

Issue 224233003: Move vertex and fragment shader uniform vector workarounds to gpu driver bug list. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: formatting.. Created 6 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_ 5 #ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
6 #define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_ 6 #define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "gpu/gpu_export.h" 10 #include "gpu/gpu_export.h"
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
55 GPU_OP(INIT_VARYINGS_WITHOUT_STATIC_USE, \ 55 GPU_OP(INIT_VARYINGS_WITHOUT_STATIC_USE, \
56 init_varyings_without_static_use) \ 56 init_varyings_without_static_use) \
57 GPU_OP(INIT_VERTEX_ATTRIBUTES, \ 57 GPU_OP(INIT_VERTEX_ATTRIBUTES, \
58 init_vertex_attributes) \ 58 init_vertex_attributes) \
59 GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024, \ 59 GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024, \
60 max_cube_map_texture_size_limit_1024) \ 60 max_cube_map_texture_size_limit_1024) \
61 GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_4096, \ 61 GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_4096, \
62 max_cube_map_texture_size_limit_4096) \ 62 max_cube_map_texture_size_limit_4096) \
63 GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_512, \ 63 GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_512, \
64 max_cube_map_texture_size_limit_512) \ 64 max_cube_map_texture_size_limit_512) \
65 GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \
66 max_fragment_uniform_vectors_32) \
65 GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \ 67 GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \
66 max_texture_size_limit_4096) \ 68 max_texture_size_limit_4096) \
69 GPU_OP(MAX_VARYING_VECTORS_16, \
70 max_varying_vectors_16) \
71 GPU_OP(MAX_VERTEX_UNIFORM_VECTORS_256, \
72 max_vertex_uniform_vectors_256) \
67 GPU_OP(NEEDS_GLSL_BUILT_IN_FUNCTION_EMULATION, \ 73 GPU_OP(NEEDS_GLSL_BUILT_IN_FUNCTION_EMULATION, \
68 needs_glsl_built_in_function_emulation) \ 74 needs_glsl_built_in_function_emulation) \
69 GPU_OP(NEEDS_OFFSCREEN_BUFFER_WORKAROUND, \ 75 GPU_OP(NEEDS_OFFSCREEN_BUFFER_WORKAROUND, \
70 needs_offscreen_buffer_workaround) \ 76 needs_offscreen_buffer_workaround) \
71 GPU_OP(RELEASE_IMAGE_AFTER_USE, \ 77 GPU_OP(RELEASE_IMAGE_AFTER_USE, \
72 release_image_after_use) \ 78 release_image_after_use) \
73 GPU_OP(RESTORE_SCISSOR_ON_FBO_CHANGE, \ 79 GPU_OP(RESTORE_SCISSOR_ON_FBO_CHANGE, \
74 restore_scissor_on_fbo_change) \ 80 restore_scissor_on_fbo_change) \
75 GPU_OP(REVERSE_POINT_SPRITE_COORD_ORIGIN, \ 81 GPU_OP(REVERSE_POINT_SPRITE_COORD_ORIGIN, \
76 reverse_point_sprite_coord_origin) \ 82 reverse_point_sprite_coord_origin) \
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
108 #undef GPU_OP 114 #undef GPU_OP
109 NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES 115 NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES
110 }; 116 };
111 117
112 GPU_EXPORT std::string GpuDriverBugWorkaroundTypeToString( 118 GPU_EXPORT std::string GpuDriverBugWorkaroundTypeToString(
113 GpuDriverBugWorkaroundType type); 119 GpuDriverBugWorkaroundType type);
114 120
115 } // namespace gpu 121 } // namespace gpu
116 122
117 #endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_ 123 #endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
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