Index: gm/lightingshader.cpp |
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp |
index 54318ee445d661ca61d1e3f545ca49ea58497438..6ce622ff6e567cc8ec5a4472c1ef24c0dc638bb3 100644 |
--- a/gm/lightingshader.cpp |
+++ b/gm/lightingshader.cpp |
@@ -48,11 +48,11 @@ public: |
SkLights::Builder builder; |
robertphillips
2016/08/10 16:34:37
I don't think we need the Light suffix (e.g., just
|
- builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
- SkVector3::Make(SK_ScalarRoot2Over2, |
- 0.0f, |
- SK_ScalarRoot2Over2))); |
- builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); |
+ builder.add(SkLights::Light::MakeDirectionalLight(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
+ SkVector3::Make(SK_ScalarRoot2Over2, |
+ 0.0f, |
+ SK_ScalarRoot2Over2))); |
+ builder.add(SkLights::Light::MakeAmbientLight(SkColor3f::Make(0.2f, 0.2f, 0.2f))); |
fLights = builder.finish(); |
} |