Chromium Code Reviews| Index: include/core/SkLights.h |
| diff --git a/include/core/SkLights.h b/include/core/SkLights.h |
| index 52e60c71a07a5fe3cae5f441f58e858617490251..066623648672be1bbed96c6ffdaa7be205ad4f4a 100644 |
| --- a/include/core/SkLights.h |
| +++ b/include/core/SkLights.h |
| @@ -20,7 +20,8 @@ public: |
| public: |
| enum LightType { |
| kAmbient_LightType, // only 'fColor' is used |
| - kDirectional_LightType |
| + kDirectional_LightType, |
| + kPoint_LightType |
| }; |
| Light(const Light& other) |
| @@ -37,27 +38,43 @@ public: |
| , fShadowMap(std::move(other.fShadowMap)) { |
| } |
|
robertphillips
2016/08/10 16:34:37
We could have a private Light(type, color, vec3) c
|
| - Light(const SkColor3f& color) |
| - : fType(kAmbient_LightType) |
| - , fColor(color) { |
| - fDirection.set(0.0f, 0.0f, 1.0f); |
| + static Light MakeAmbientLight(const SkColor3f& color) { |
| + Light light; |
| + light.fType = kAmbient_LightType; |
| + light.fColor = color; |
| + light.fDirection.set(0.0f, 0.0f, 1.0f); |
| + return light; |
| } |
| - Light(const SkColor3f& color, const SkVector3& dir) |
| - : fType(kDirectional_LightType) |
| - , fColor(color) |
| - , fDirection(dir) { |
| - if (!fDirection.normalize()) { |
| - fDirection.set(0.0f, 0.0f, 1.0f); |
| + static Light MakeDirectionalLight(const SkColor3f& color, const SkVector3& dir) { |
| + Light light; |
| + light.fType = kDirectional_LightType; |
| + light.fColor = color; |
| + light.fDirection = dir; |
| + if (!light.fDirection.normalize()) { |
| + light.fDirection.set(0.0f, 0.0f, 1.0f); |
| } |
| + return light; |
| + } |
| + |
|
robertphillips
2016/08/10 16:34:37
SkPoint3 for pos. Right now they are typedefed to
|
| + static Light MakePointLight(const SkColor3f& color, const SkVector3& pos) { |
| + Light light; |
| + light.fType = kPoint_LightType; |
| + light.fColor = color; |
| + light.fDirection = pos; |
| + return light; |
| } |
| LightType type() const { return fType; } |
| const SkColor3f& color() const { return fColor; } |
| const SkVector3& dir() const { |
| - SkASSERT(kAmbient_LightType != fType); |
| + SkASSERT(kDirectional_LightType == fType); |
| return fDirection; |
| } |
|
robertphillips
2016/08/10 16:34:37
SkPoint3
|
| + const SkVector3& pos() const { |
| + SkASSERT(kPoint_LightType == fType); |
| + return fDirection; |
| + } |
| void setShadowMap(sk_sp<SkImage> shadowMap) { |
| fShadowMap = std::move(shadowMap); |
| @@ -85,6 +102,8 @@ public: |
| SkVector3 fDirection; // direction towards the light (+Z is out of the screen). |
| // If degenerate, it will be replaced with (0, 0, 1). |
| sk_sp<SkImage> fShadowMap; |
| + |
| + Light() {} |
| }; |
| class Builder { |