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Unified Diff: third_party/WebKit/Source/core/animation/AnimationEffectReadOnlyTest.cpp

Issue 2236583003: Rename AnimationEffect to AnimationEffectReadOnly (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@deprecated-assert
Patch Set: Rebase Created 4 years, 4 months ago
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Index: third_party/WebKit/Source/core/animation/AnimationEffectReadOnlyTest.cpp
diff --git a/third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp b/third_party/WebKit/Source/core/animation/AnimationEffectReadOnlyTest.cpp
similarity index 75%
rename from third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp
rename to third_party/WebKit/Source/core/animation/AnimationEffectReadOnlyTest.cpp
index 98d95930b51a7bc6ec2a0f76f70a2bdb60ccbc89..a33f2f43e39c9044a0decbdb75d893ba8419a336 100644
--- a/third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp
+++ b/third_party/WebKit/Source/core/animation/AnimationEffectReadOnlyTest.cpp
@@ -28,21 +28,21 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-#include "core/animation/AnimationEffect.h"
+#include "core/animation/AnimationEffectReadOnly.h"
#include "core/animation/ComputedTimingProperties.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace blink {
-class TestAnimationEffectEventDelegate : public AnimationEffect::EventDelegate {
+class TestAnimationEffectEventDelegate : public AnimationEffectReadOnly::EventDelegate {
public:
- void onEventCondition(const AnimationEffect& animationNode) override
+ void onEventCondition(const AnimationEffectReadOnly& animationNode) override
{
m_eventTriggered = true;
}
- bool requiresIterationEvents(const AnimationEffect& animationNode) override
+ bool requiresIterationEvents(const AnimationEffectReadOnly& animationNode) override
{
return true;
}
@@ -56,11 +56,11 @@ private:
bool m_eventTriggered;
};
-class TestAnimationEffect : public AnimationEffect {
+class TestAnimationEffectReadOnly : public AnimationEffectReadOnly {
public:
- static TestAnimationEffect* create(const Timing& specified)
+ static TestAnimationEffectReadOnly* create(const Timing& specified)
{
- return new TestAnimationEffect(specified, new TestAnimationEffectEventDelegate());
+ return new TestAnimationEffectReadOnly(specified, new TestAnimationEffectEventDelegate());
}
void updateInheritedTime(double time)
@@ -71,7 +71,7 @@ public:
void updateInheritedTime(double time, TimingUpdateReason reason)
{
m_eventDelegate->reset();
- AnimationEffect::updateInheritedTime(time, reason);
+ AnimationEffectReadOnly::updateInheritedTime(time, reason);
}
void updateChildrenAndEffects() const override { }
@@ -100,12 +100,12 @@ public:
DEFINE_INLINE_VIRTUAL_TRACE()
{
visitor->trace(m_eventDelegate);
- AnimationEffect::trace(visitor);
+ AnimationEffectReadOnly::trace(visitor);
}
private:
- TestAnimationEffect(const Timing& specified, TestAnimationEffectEventDelegate* eventDelegate)
- : AnimationEffect(specified, eventDelegate)
+ TestAnimationEffectReadOnly(const Timing& specified, TestAnimationEffectEventDelegate* eventDelegate)
+ : AnimationEffectReadOnly(specified, eventDelegate)
, m_eventDelegate(eventDelegate)
{
}
@@ -115,15 +115,15 @@ private:
mutable double m_timeToNextIteration;
};
-TEST(AnimationAnimationEffectTest, Sanity)
+TEST(AnimationAnimationEffectReadOnlyTest, Sanity)
{
Timing timing;
timing.iterationDuration = 2;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
- EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase());
EXPECT_TRUE(animationNode->isInPlay());
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -133,7 +133,7 @@ TEST(AnimationAnimationEffectTest, Sanity)
animationNode->updateInheritedTime(1);
- EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase());
EXPECT_TRUE(animationNode->isInPlay());
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -143,7 +143,7 @@ TEST(AnimationAnimationEffectTest, Sanity)
animationNode->updateInheritedTime(2);
- EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase());
EXPECT_FALSE(animationNode->isInPlay());
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -153,7 +153,7 @@ TEST(AnimationAnimationEffectTest, Sanity)
animationNode->updateInheritedTime(3);
- EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase());
EXPECT_FALSE(animationNode->isInPlay());
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -162,11 +162,11 @@ TEST(AnimationAnimationEffectTest, Sanity)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, FillAuto)
+TEST(AnimationAnimationEffectReadOnlyTest, FillAuto)
{
Timing timing;
timing.iterationDuration = 1;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_EQ(0, animationNode->progress());
@@ -175,12 +175,12 @@ TEST(AnimationAnimationEffectTest, FillAuto)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, FillForwards)
+TEST(AnimationAnimationEffectReadOnlyTest, FillForwards)
{
Timing timing;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillMode::FORWARDS;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_TRUE(isNull(animationNode->progress()));
@@ -189,12 +189,12 @@ TEST(AnimationAnimationEffectTest, FillForwards)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, FillBackwards)
+TEST(AnimationAnimationEffectReadOnlyTest, FillBackwards)
{
Timing timing;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillMode::BACKWARDS;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_EQ(0, animationNode->progress());
@@ -203,12 +203,12 @@ TEST(AnimationAnimationEffectTest, FillBackwards)
EXPECT_TRUE(isNull(animationNode->progress()));
}
-TEST(AnimationAnimationEffectTest, FillBoth)
+TEST(AnimationAnimationEffectReadOnlyTest, FillBoth)
{
Timing timing;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillMode::BOTH;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_EQ(0, animationNode->progress());
@@ -217,13 +217,13 @@ TEST(AnimationAnimationEffectTest, FillBoth)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, StartDelay)
+TEST(AnimationAnimationEffectReadOnlyTest, StartDelay)
{
Timing timing;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillMode::FORWARDS;
timing.startDelay = 0.5;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
EXPECT_TRUE(isNull(animationNode->progress()));
@@ -235,13 +235,13 @@ TEST(AnimationAnimationEffectTest, StartDelay)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, ZeroIteration)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroIteration)
{
Timing timing;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillMode::FORWARDS;
timing.iterationCount = 0;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_EQ(0, animationNode->activeDurationInternal());
@@ -254,13 +254,13 @@ TEST(AnimationAnimationEffectTest, ZeroIteration)
EXPECT_EQ(0, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, InfiniteIteration)
+TEST(AnimationAnimationEffectReadOnlyTest, InfiniteIteration)
{
Timing timing;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillMode::FORWARDS;
timing.iterationCount = std::numeric_limits<double>::infinity();
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_TRUE(isNull(animationNode->currentIteration()));
@@ -273,12 +273,12 @@ TEST(AnimationAnimationEffectTest, InfiniteIteration)
EXPECT_EQ(0, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, Iteration)
+TEST(AnimationAnimationEffectReadOnlyTest, Iteration)
{
Timing timing;
timing.iterationCount = 2;
timing.iterationDuration = 2;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
EXPECT_EQ(0, animationNode->currentIteration());
@@ -301,14 +301,14 @@ TEST(AnimationAnimationEffectTest, Iteration)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, IterationStart)
+TEST(AnimationAnimationEffectReadOnlyTest, IterationStart)
{
Timing timing;
timing.iterationStart = 1.2;
timing.iterationCount = 2.2;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillMode::BOTH;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_EQ(1, animationNode->currentIteration());
@@ -323,13 +323,13 @@ TEST(AnimationAnimationEffectTest, IterationStart)
EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001);
}
-TEST(AnimationAnimationEffectTest, IterationAlternate)
+TEST(AnimationAnimationEffectReadOnlyTest, IterationAlternate)
{
Timing timing;
timing.iterationCount = 10;
timing.iterationDuration = 1;
timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0.75);
EXPECT_EQ(0, animationNode->currentIteration());
@@ -344,13 +344,13 @@ TEST(AnimationAnimationEffectTest, IterationAlternate)
EXPECT_EQ(0.75, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, IterationAlternateReverse)
+TEST(AnimationAnimationEffectReadOnlyTest, IterationAlternateReverse)
{
Timing timing;
timing.iterationCount = 10;
timing.iterationDuration = 1;
timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0.75);
EXPECT_EQ(0, animationNode->currentIteration());
@@ -365,14 +365,14 @@ TEST(AnimationAnimationEffectTest, IterationAlternateReverse)
EXPECT_EQ(0.25, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, ZeroDurationSanity)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationSanity)
{
Timing timing;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
- EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase());
EXPECT_FALSE(animationNode->isInPlay());
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -382,7 +382,7 @@ TEST(AnimationAnimationEffectTest, ZeroDurationSanity)
animationNode->updateInheritedTime(1);
- EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase());
EXPECT_FALSE(animationNode->isInPlay());
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -391,11 +391,11 @@ TEST(AnimationAnimationEffectTest, ZeroDurationSanity)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, ZeroDurationFillForwards)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationFillForwards)
{
Timing timing;
timing.fillMode = Timing::FillMode::FORWARDS;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_TRUE(isNull(animationNode->progress()));
@@ -407,11 +407,11 @@ TEST(AnimationAnimationEffectTest, ZeroDurationFillForwards)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, ZeroDurationFillBackwards)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationFillBackwards)
{
Timing timing;
timing.fillMode = Timing::FillMode::BACKWARDS;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_EQ(0, animationNode->progress());
@@ -423,11 +423,11 @@ TEST(AnimationAnimationEffectTest, ZeroDurationFillBackwards)
EXPECT_TRUE(isNull(animationNode->progress()));
}
-TEST(AnimationAnimationEffectTest, ZeroDurationFillBoth)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationFillBoth)
{
Timing timing;
timing.fillMode = Timing::FillMode::BOTH;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_EQ(0, animationNode->progress());
@@ -439,12 +439,12 @@ TEST(AnimationAnimationEffectTest, ZeroDurationFillBoth)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, ZeroDurationStartDelay)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationStartDelay)
{
Timing timing;
timing.fillMode = Timing::FillMode::FORWARDS;
timing.startDelay = 0.5;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
EXPECT_TRUE(isNull(animationNode->progress()));
@@ -456,14 +456,14 @@ TEST(AnimationAnimationEffectTest, ZeroDurationStartDelay)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, ZeroDurationIterationStartAndCount)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationIterationStartAndCount)
{
Timing timing;
timing.iterationStart = 0.1;
timing.iterationCount = 0.2;
timing.fillMode = Timing::FillMode::BOTH;
timing.startDelay = 0.3;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
EXPECT_EQ(0.1, animationNode->progress());
@@ -476,12 +476,12 @@ TEST(AnimationAnimationEffectTest, ZeroDurationIterationStartAndCount)
}
// FIXME: Needs specification work.
-TEST(AnimationAnimationEffectTest, ZeroDurationInfiniteIteration)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationInfiniteIteration)
{
Timing timing;
timing.fillMode = Timing::FillMode::FORWARDS;
timing.iterationCount = std::numeric_limits<double>::infinity();
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_EQ(0, animationNode->activeDurationInternal());
@@ -494,12 +494,12 @@ TEST(AnimationAnimationEffectTest, ZeroDurationInfiniteIteration)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, ZeroDurationIteration)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationIteration)
{
Timing timing;
timing.fillMode = Timing::FillMode::FORWARDS;
timing.iterationCount = 2;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_TRUE(isNull(animationNode->currentIteration()));
@@ -514,13 +514,13 @@ TEST(AnimationAnimationEffectTest, ZeroDurationIteration)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, ZeroDurationIterationStart)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationIterationStart)
{
Timing timing;
timing.iterationStart = 1.2;
timing.iterationCount = 2.2;
timing.fillMode = Timing::FillMode::BOTH;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_EQ(1, animationNode->currentIteration());
@@ -535,13 +535,13 @@ TEST(AnimationAnimationEffectTest, ZeroDurationIterationStart)
EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001);
}
-TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternate)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationIterationAlternate)
{
Timing timing;
timing.fillMode = Timing::FillMode::FORWARDS;
timing.iterationCount = 2;
timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_TRUE(isNull(animationNode->currentIteration()));
@@ -556,13 +556,13 @@ TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternate)
EXPECT_EQ(0, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternateReverse)
+TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationIterationAlternateReverse)
{
Timing timing;
timing.fillMode = Timing::FillMode::FORWARDS;
timing.iterationCount = 2;
timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(-1);
EXPECT_TRUE(isNull(animationNode->currentIteration()));
@@ -577,17 +577,17 @@ TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternateReverse)
EXPECT_EQ(1, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, InfiniteDurationSanity)
+TEST(AnimationAnimationEffectReadOnlyTest, InfiniteDurationSanity)
{
Timing timing;
timing.iterationDuration = std::numeric_limits<double>::infinity();
timing.iterationCount = 1;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase());
EXPECT_TRUE(animationNode->isInPlay());
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -597,7 +597,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationSanity)
animationNode->updateInheritedTime(1);
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase());
EXPECT_TRUE(animationNode->isInPlay());
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -606,17 +606,17 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationSanity)
}
// FIXME: Needs specification work.
-TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations)
+TEST(AnimationAnimationEffectReadOnlyTest, InfiniteDurationZeroIterations)
{
Timing timing;
timing.iterationDuration = std::numeric_limits<double>::infinity();
timing.iterationCount = 0;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
EXPECT_EQ(0, animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase());
EXPECT_FALSE(animationNode->isInPlay());
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -625,8 +625,8 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations)
animationNode->updateInheritedTime(1);
- EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
- EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase());
EXPECT_FALSE(animationNode->isInPlay());
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -634,17 +634,17 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations)
EXPECT_EQ(0, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations)
+TEST(AnimationAnimationEffectReadOnlyTest, InfiniteDurationInfiniteIterations)
{
Timing timing;
timing.iterationDuration = std::numeric_limits<double>::infinity();
timing.iterationCount = std::numeric_limits<double>::infinity();
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase());
EXPECT_TRUE(animationNode->isInPlay());
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -654,7 +654,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations)
animationNode->updateInheritedTime(1);
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase());
EXPECT_TRUE(animationNode->isInPlay());
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -662,17 +662,17 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations)
EXPECT_EQ(0, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate)
+TEST(AnimationAnimationEffectReadOnlyTest, InfiniteDurationZeroPlaybackRate)
{
Timing timing;
timing.iterationDuration = std::numeric_limits<double>::infinity();
timing.playbackRate = 0;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase());
EXPECT_TRUE(animationNode->isInPlay());
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -682,7 +682,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate)
animationNode->updateInheritedTime(std::numeric_limits<double>::infinity());
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase());
EXPECT_FALSE(animationNode->isInPlay());
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
@@ -690,25 +690,25 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate)
EXPECT_EQ(0, animationNode->progress());
}
-TEST(AnimationAnimationEffectTest, EndTime)
+TEST(AnimationAnimationEffectReadOnlyTest, EndTime)
{
Timing timing;
timing.startDelay = 1;
timing.endDelay = 2;
timing.iterationDuration = 4;
timing.iterationCount = 2;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
EXPECT_EQ(11, animationNode->endTimeInternal());
}
-TEST(AnimationAnimationEffectTest, Events)
+TEST(AnimationAnimationEffectReadOnlyTest, Events)
{
Timing timing;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillMode::FORWARDS;
timing.iterationCount = 2;
timing.startDelay = 1;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0.0, TimingUpdateOnDemand);
EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered());
@@ -724,7 +724,7 @@ TEST(AnimationAnimationEffectTest, Events)
}
-TEST(AnimationAnimationEffectTest, TimeToEffectChange)
+TEST(AnimationAnimationEffectReadOnlyTest, TimeToEffectChange)
{
Timing timing;
timing.iterationDuration = 1;
@@ -733,7 +733,7 @@ TEST(AnimationAnimationEffectTest, TimeToEffectChange)
timing.iterationCount = 2.5;
timing.startDelay = 1;
timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL;
- TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
+ TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::create(timing);
animationNode->updateInheritedTime(0);
EXPECT_EQ(0, animationNode->takeLocalTime());
@@ -751,13 +751,13 @@ TEST(AnimationAnimationEffectTest, TimeToEffectChange)
// Item ends before iteration finishes.
animationNode->updateInheritedTime(3.4);
- EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase());
EXPECT_EQ(3.4, animationNode->takeLocalTime());
EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration()));
// Item has finished.
animationNode->updateInheritedTime(3.5);
- EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
+ EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase());
EXPECT_EQ(3.5, animationNode->takeLocalTime());
EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration()));
}

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