| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (c) 2013, Google Inc. All rights reserved. | 2 * Copyright (c) 2013, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "core/animation/AnimationEffect.h" | 31 #include "core/animation/AnimationEffectReadOnly.h" |
| 32 | 32 |
| 33 #include "core/animation/ComputedTimingProperties.h" | 33 #include "core/animation/ComputedTimingProperties.h" |
| 34 #include "testing/gtest/include/gtest/gtest.h" | 34 #include "testing/gtest/include/gtest/gtest.h" |
| 35 | 35 |
| 36 namespace blink { | 36 namespace blink { |
| 37 | 37 |
| 38 class TestAnimationEffectEventDelegate : public AnimationEffect::EventDelegate { | 38 class TestAnimationEffectEventDelegate : public AnimationEffectReadOnly::EventDe
legate { |
| 39 public: | 39 public: |
| 40 void onEventCondition(const AnimationEffect& animationNode) override | 40 void onEventCondition(const AnimationEffectReadOnly& animationNode) override |
| 41 { | 41 { |
| 42 m_eventTriggered = true; | 42 m_eventTriggered = true; |
| 43 | 43 |
| 44 } | 44 } |
| 45 bool requiresIterationEvents(const AnimationEffect& animationNode) override | 45 bool requiresIterationEvents(const AnimationEffectReadOnly& animationNode) o
verride |
| 46 { | 46 { |
| 47 return true; | 47 return true; |
| 48 } | 48 } |
| 49 void reset() | 49 void reset() |
| 50 { | 50 { |
| 51 m_eventTriggered = false; | 51 m_eventTriggered = false; |
| 52 } | 52 } |
| 53 bool eventTriggered() { return m_eventTriggered; } | 53 bool eventTriggered() { return m_eventTriggered; } |
| 54 | 54 |
| 55 private: | 55 private: |
| 56 bool m_eventTriggered; | 56 bool m_eventTriggered; |
| 57 }; | 57 }; |
| 58 | 58 |
| 59 class TestAnimationEffect : public AnimationEffect { | 59 class TestAnimationEffectReadOnly : public AnimationEffectReadOnly { |
| 60 public: | 60 public: |
| 61 static TestAnimationEffect* create(const Timing& specified) | 61 static TestAnimationEffectReadOnly* create(const Timing& specified) |
| 62 { | 62 { |
| 63 return new TestAnimationEffect(specified, new TestAnimationEffectEventDe
legate()); | 63 return new TestAnimationEffectReadOnly(specified, new TestAnimationEffec
tEventDelegate()); |
| 64 } | 64 } |
| 65 | 65 |
| 66 void updateInheritedTime(double time) | 66 void updateInheritedTime(double time) |
| 67 { | 67 { |
| 68 updateInheritedTime(time, TimingUpdateForAnimationFrame); | 68 updateInheritedTime(time, TimingUpdateForAnimationFrame); |
| 69 } | 69 } |
| 70 | 70 |
| 71 void updateInheritedTime(double time, TimingUpdateReason reason) | 71 void updateInheritedTime(double time, TimingUpdateReason reason) |
| 72 { | 72 { |
| 73 m_eventDelegate->reset(); | 73 m_eventDelegate->reset(); |
| 74 AnimationEffect::updateInheritedTime(time, reason); | 74 AnimationEffectReadOnly::updateInheritedTime(time, reason); |
| 75 } | 75 } |
| 76 | 76 |
| 77 void updateChildrenAndEffects() const override { } | 77 void updateChildrenAndEffects() const override { } |
| 78 void willDetach() { } | 78 void willDetach() { } |
| 79 TestAnimationEffectEventDelegate* eventDelegate() { return m_eventDelegate.g
et(); } | 79 TestAnimationEffectEventDelegate* eventDelegate() { return m_eventDelegate.g
et(); } |
| 80 double calculateTimeToEffectChange(bool forwards, double localTime, double t
imeToNextIteration) const override | 80 double calculateTimeToEffectChange(bool forwards, double localTime, double t
imeToNextIteration) const override |
| 81 { | 81 { |
| 82 m_localTime = localTime; | 82 m_localTime = localTime; |
| 83 m_timeToNextIteration = timeToNextIteration; | 83 m_timeToNextIteration = timeToNextIteration; |
| 84 return -1; | 84 return -1; |
| 85 } | 85 } |
| 86 double takeLocalTime() | 86 double takeLocalTime() |
| 87 { | 87 { |
| 88 const double result = m_localTime; | 88 const double result = m_localTime; |
| 89 m_localTime = nullValue(); | 89 m_localTime = nullValue(); |
| 90 return result; | 90 return result; |
| 91 } | 91 } |
| 92 | 92 |
| 93 double takeTimeToNextIteration() | 93 double takeTimeToNextIteration() |
| 94 { | 94 { |
| 95 const double result = m_timeToNextIteration; | 95 const double result = m_timeToNextIteration; |
| 96 m_timeToNextIteration = nullValue(); | 96 m_timeToNextIteration = nullValue(); |
| 97 return result; | 97 return result; |
| 98 } | 98 } |
| 99 | 99 |
| 100 DEFINE_INLINE_VIRTUAL_TRACE() | 100 DEFINE_INLINE_VIRTUAL_TRACE() |
| 101 { | 101 { |
| 102 visitor->trace(m_eventDelegate); | 102 visitor->trace(m_eventDelegate); |
| 103 AnimationEffect::trace(visitor); | 103 AnimationEffectReadOnly::trace(visitor); |
| 104 } | 104 } |
| 105 | 105 |
| 106 private: | 106 private: |
| 107 TestAnimationEffect(const Timing& specified, TestAnimationEffectEventDelegat
e* eventDelegate) | 107 TestAnimationEffectReadOnly(const Timing& specified, TestAnimationEffectEven
tDelegate* eventDelegate) |
| 108 : AnimationEffect(specified, eventDelegate) | 108 : AnimationEffectReadOnly(specified, eventDelegate) |
| 109 , m_eventDelegate(eventDelegate) | 109 , m_eventDelegate(eventDelegate) |
| 110 { | 110 { |
| 111 } | 111 } |
| 112 | 112 |
| 113 Member<TestAnimationEffectEventDelegate> m_eventDelegate; | 113 Member<TestAnimationEffectEventDelegate> m_eventDelegate; |
| 114 mutable double m_localTime; | 114 mutable double m_localTime; |
| 115 mutable double m_timeToNextIteration; | 115 mutable double m_timeToNextIteration; |
| 116 }; | 116 }; |
| 117 | 117 |
| 118 TEST(AnimationAnimationEffectTest, Sanity) | 118 TEST(AnimationAnimationEffectReadOnlyTest, Sanity) |
| 119 { | 119 { |
| 120 Timing timing; | 120 Timing timing; |
| 121 timing.iterationDuration = 2; | 121 timing.iterationDuration = 2; |
| 122 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 122 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 123 | 123 |
| 124 animationNode->updateInheritedTime(0); | 124 animationNode->updateInheritedTime(0); |
| 125 | 125 |
| 126 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 126 EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase()); |
| 127 EXPECT_TRUE(animationNode->isInPlay()); | 127 EXPECT_TRUE(animationNode->isInPlay()); |
| 128 EXPECT_TRUE(animationNode->isCurrent()); | 128 EXPECT_TRUE(animationNode->isCurrent()); |
| 129 EXPECT_TRUE(animationNode->isInEffect()); | 129 EXPECT_TRUE(animationNode->isInEffect()); |
| 130 EXPECT_EQ(0, animationNode->currentIteration()); | 130 EXPECT_EQ(0, animationNode->currentIteration()); |
| 131 EXPECT_EQ(2, animationNode->activeDurationInternal()); | 131 EXPECT_EQ(2, animationNode->activeDurationInternal()); |
| 132 EXPECT_EQ(0, animationNode->progress()); | 132 EXPECT_EQ(0, animationNode->progress()); |
| 133 | 133 |
| 134 animationNode->updateInheritedTime(1); | 134 animationNode->updateInheritedTime(1); |
| 135 | 135 |
| 136 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 136 EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase()); |
| 137 EXPECT_TRUE(animationNode->isInPlay()); | 137 EXPECT_TRUE(animationNode->isInPlay()); |
| 138 EXPECT_TRUE(animationNode->isCurrent()); | 138 EXPECT_TRUE(animationNode->isCurrent()); |
| 139 EXPECT_TRUE(animationNode->isInEffect()); | 139 EXPECT_TRUE(animationNode->isInEffect()); |
| 140 EXPECT_EQ(0, animationNode->currentIteration()); | 140 EXPECT_EQ(0, animationNode->currentIteration()); |
| 141 EXPECT_EQ(2, animationNode->activeDurationInternal()); | 141 EXPECT_EQ(2, animationNode->activeDurationInternal()); |
| 142 EXPECT_EQ(0.5, animationNode->progress()); | 142 EXPECT_EQ(0.5, animationNode->progress()); |
| 143 | 143 |
| 144 animationNode->updateInheritedTime(2); | 144 animationNode->updateInheritedTime(2); |
| 145 | 145 |
| 146 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 146 EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase()); |
| 147 EXPECT_FALSE(animationNode->isInPlay()); | 147 EXPECT_FALSE(animationNode->isInPlay()); |
| 148 EXPECT_FALSE(animationNode->isCurrent()); | 148 EXPECT_FALSE(animationNode->isCurrent()); |
| 149 EXPECT_TRUE(animationNode->isInEffect()); | 149 EXPECT_TRUE(animationNode->isInEffect()); |
| 150 EXPECT_EQ(0, animationNode->currentIteration()); | 150 EXPECT_EQ(0, animationNode->currentIteration()); |
| 151 EXPECT_EQ(2, animationNode->activeDurationInternal()); | 151 EXPECT_EQ(2, animationNode->activeDurationInternal()); |
| 152 EXPECT_EQ(1, animationNode->progress()); | 152 EXPECT_EQ(1, animationNode->progress()); |
| 153 | 153 |
| 154 animationNode->updateInheritedTime(3); | 154 animationNode->updateInheritedTime(3); |
| 155 | 155 |
| 156 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 156 EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase()); |
| 157 EXPECT_FALSE(animationNode->isInPlay()); | 157 EXPECT_FALSE(animationNode->isInPlay()); |
| 158 EXPECT_FALSE(animationNode->isCurrent()); | 158 EXPECT_FALSE(animationNode->isCurrent()); |
| 159 EXPECT_TRUE(animationNode->isInEffect()); | 159 EXPECT_TRUE(animationNode->isInEffect()); |
| 160 EXPECT_EQ(0, animationNode->currentIteration()); | 160 EXPECT_EQ(0, animationNode->currentIteration()); |
| 161 EXPECT_EQ(2, animationNode->activeDurationInternal()); | 161 EXPECT_EQ(2, animationNode->activeDurationInternal()); |
| 162 EXPECT_EQ(1, animationNode->progress()); | 162 EXPECT_EQ(1, animationNode->progress()); |
| 163 } | 163 } |
| 164 | 164 |
| 165 TEST(AnimationAnimationEffectTest, FillAuto) | 165 TEST(AnimationAnimationEffectReadOnlyTest, FillAuto) |
| 166 { | 166 { |
| 167 Timing timing; | 167 Timing timing; |
| 168 timing.iterationDuration = 1; | 168 timing.iterationDuration = 1; |
| 169 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 169 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 170 | 170 |
| 171 animationNode->updateInheritedTime(-1); | 171 animationNode->updateInheritedTime(-1); |
| 172 EXPECT_EQ(0, animationNode->progress()); | 172 EXPECT_EQ(0, animationNode->progress()); |
| 173 | 173 |
| 174 animationNode->updateInheritedTime(2); | 174 animationNode->updateInheritedTime(2); |
| 175 EXPECT_EQ(1, animationNode->progress()); | 175 EXPECT_EQ(1, animationNode->progress()); |
| 176 } | 176 } |
| 177 | 177 |
| 178 TEST(AnimationAnimationEffectTest, FillForwards) | 178 TEST(AnimationAnimationEffectReadOnlyTest, FillForwards) |
| 179 { | 179 { |
| 180 Timing timing; | 180 Timing timing; |
| 181 timing.iterationDuration = 1; | 181 timing.iterationDuration = 1; |
| 182 timing.fillMode = Timing::FillMode::FORWARDS; | 182 timing.fillMode = Timing::FillMode::FORWARDS; |
| 183 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 183 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 184 | 184 |
| 185 animationNode->updateInheritedTime(-1); | 185 animationNode->updateInheritedTime(-1); |
| 186 EXPECT_TRUE(isNull(animationNode->progress())); | 186 EXPECT_TRUE(isNull(animationNode->progress())); |
| 187 | 187 |
| 188 animationNode->updateInheritedTime(2); | 188 animationNode->updateInheritedTime(2); |
| 189 EXPECT_EQ(1, animationNode->progress()); | 189 EXPECT_EQ(1, animationNode->progress()); |
| 190 } | 190 } |
| 191 | 191 |
| 192 TEST(AnimationAnimationEffectTest, FillBackwards) | 192 TEST(AnimationAnimationEffectReadOnlyTest, FillBackwards) |
| 193 { | 193 { |
| 194 Timing timing; | 194 Timing timing; |
| 195 timing.iterationDuration = 1; | 195 timing.iterationDuration = 1; |
| 196 timing.fillMode = Timing::FillMode::BACKWARDS; | 196 timing.fillMode = Timing::FillMode::BACKWARDS; |
| 197 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 197 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 198 | 198 |
| 199 animationNode->updateInheritedTime(-1); | 199 animationNode->updateInheritedTime(-1); |
| 200 EXPECT_EQ(0, animationNode->progress()); | 200 EXPECT_EQ(0, animationNode->progress()); |
| 201 | 201 |
| 202 animationNode->updateInheritedTime(2); | 202 animationNode->updateInheritedTime(2); |
| 203 EXPECT_TRUE(isNull(animationNode->progress())); | 203 EXPECT_TRUE(isNull(animationNode->progress())); |
| 204 } | 204 } |
| 205 | 205 |
| 206 TEST(AnimationAnimationEffectTest, FillBoth) | 206 TEST(AnimationAnimationEffectReadOnlyTest, FillBoth) |
| 207 { | 207 { |
| 208 Timing timing; | 208 Timing timing; |
| 209 timing.iterationDuration = 1; | 209 timing.iterationDuration = 1; |
| 210 timing.fillMode = Timing::FillMode::BOTH; | 210 timing.fillMode = Timing::FillMode::BOTH; |
| 211 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 211 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 212 | 212 |
| 213 animationNode->updateInheritedTime(-1); | 213 animationNode->updateInheritedTime(-1); |
| 214 EXPECT_EQ(0, animationNode->progress()); | 214 EXPECT_EQ(0, animationNode->progress()); |
| 215 | 215 |
| 216 animationNode->updateInheritedTime(2); | 216 animationNode->updateInheritedTime(2); |
| 217 EXPECT_EQ(1, animationNode->progress()); | 217 EXPECT_EQ(1, animationNode->progress()); |
| 218 } | 218 } |
| 219 | 219 |
| 220 TEST(AnimationAnimationEffectTest, StartDelay) | 220 TEST(AnimationAnimationEffectReadOnlyTest, StartDelay) |
| 221 { | 221 { |
| 222 Timing timing; | 222 Timing timing; |
| 223 timing.iterationDuration = 1; | 223 timing.iterationDuration = 1; |
| 224 timing.fillMode = Timing::FillMode::FORWARDS; | 224 timing.fillMode = Timing::FillMode::FORWARDS; |
| 225 timing.startDelay = 0.5; | 225 timing.startDelay = 0.5; |
| 226 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 226 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 227 | 227 |
| 228 animationNode->updateInheritedTime(0); | 228 animationNode->updateInheritedTime(0); |
| 229 EXPECT_TRUE(isNull(animationNode->progress())); | 229 EXPECT_TRUE(isNull(animationNode->progress())); |
| 230 | 230 |
| 231 animationNode->updateInheritedTime(0.5); | 231 animationNode->updateInheritedTime(0.5); |
| 232 EXPECT_EQ(0, animationNode->progress()); | 232 EXPECT_EQ(0, animationNode->progress()); |
| 233 | 233 |
| 234 animationNode->updateInheritedTime(1.5); | 234 animationNode->updateInheritedTime(1.5); |
| 235 EXPECT_EQ(1, animationNode->progress()); | 235 EXPECT_EQ(1, animationNode->progress()); |
| 236 } | 236 } |
| 237 | 237 |
| 238 TEST(AnimationAnimationEffectTest, ZeroIteration) | 238 TEST(AnimationAnimationEffectReadOnlyTest, ZeroIteration) |
| 239 { | 239 { |
| 240 Timing timing; | 240 Timing timing; |
| 241 timing.iterationDuration = 1; | 241 timing.iterationDuration = 1; |
| 242 timing.fillMode = Timing::FillMode::FORWARDS; | 242 timing.fillMode = Timing::FillMode::FORWARDS; |
| 243 timing.iterationCount = 0; | 243 timing.iterationCount = 0; |
| 244 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 244 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 245 | 245 |
| 246 animationNode->updateInheritedTime(-1); | 246 animationNode->updateInheritedTime(-1); |
| 247 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 247 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 248 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 248 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 249 EXPECT_TRUE(isNull(animationNode->progress())); | 249 EXPECT_TRUE(isNull(animationNode->progress())); |
| 250 | 250 |
| 251 animationNode->updateInheritedTime(0); | 251 animationNode->updateInheritedTime(0); |
| 252 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 252 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 253 EXPECT_EQ(0, animationNode->currentIteration()); | 253 EXPECT_EQ(0, animationNode->currentIteration()); |
| 254 EXPECT_EQ(0, animationNode->progress()); | 254 EXPECT_EQ(0, animationNode->progress()); |
| 255 } | 255 } |
| 256 | 256 |
| 257 TEST(AnimationAnimationEffectTest, InfiniteIteration) | 257 TEST(AnimationAnimationEffectReadOnlyTest, InfiniteIteration) |
| 258 { | 258 { |
| 259 Timing timing; | 259 Timing timing; |
| 260 timing.iterationDuration = 1; | 260 timing.iterationDuration = 1; |
| 261 timing.fillMode = Timing::FillMode::FORWARDS; | 261 timing.fillMode = Timing::FillMode::FORWARDS; |
| 262 timing.iterationCount = std::numeric_limits<double>::infinity(); | 262 timing.iterationCount = std::numeric_limits<double>::infinity(); |
| 263 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 263 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 264 | 264 |
| 265 animationNode->updateInheritedTime(-1); | 265 animationNode->updateInheritedTime(-1); |
| 266 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 266 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 267 EXPECT_TRUE(isNull(animationNode->progress())); | 267 EXPECT_TRUE(isNull(animationNode->progress())); |
| 268 | 268 |
| 269 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 269 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 270 | 270 |
| 271 animationNode->updateInheritedTime(0); | 271 animationNode->updateInheritedTime(0); |
| 272 EXPECT_EQ(0, animationNode->currentIteration()); | 272 EXPECT_EQ(0, animationNode->currentIteration()); |
| 273 EXPECT_EQ(0, animationNode->progress()); | 273 EXPECT_EQ(0, animationNode->progress()); |
| 274 } | 274 } |
| 275 | 275 |
| 276 TEST(AnimationAnimationEffectTest, Iteration) | 276 TEST(AnimationAnimationEffectReadOnlyTest, Iteration) |
| 277 { | 277 { |
| 278 Timing timing; | 278 Timing timing; |
| 279 timing.iterationCount = 2; | 279 timing.iterationCount = 2; |
| 280 timing.iterationDuration = 2; | 280 timing.iterationDuration = 2; |
| 281 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 281 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 282 | 282 |
| 283 animationNode->updateInheritedTime(0); | 283 animationNode->updateInheritedTime(0); |
| 284 EXPECT_EQ(0, animationNode->currentIteration()); | 284 EXPECT_EQ(0, animationNode->currentIteration()); |
| 285 EXPECT_EQ(0, animationNode->progress()); | 285 EXPECT_EQ(0, animationNode->progress()); |
| 286 | 286 |
| 287 animationNode->updateInheritedTime(1); | 287 animationNode->updateInheritedTime(1); |
| 288 EXPECT_EQ(0, animationNode->currentIteration()); | 288 EXPECT_EQ(0, animationNode->currentIteration()); |
| 289 EXPECT_EQ(0.5, animationNode->progress()); | 289 EXPECT_EQ(0.5, animationNode->progress()); |
| 290 | 290 |
| 291 animationNode->updateInheritedTime(2); | 291 animationNode->updateInheritedTime(2); |
| 292 EXPECT_EQ(1, animationNode->currentIteration()); | 292 EXPECT_EQ(1, animationNode->currentIteration()); |
| 293 EXPECT_EQ(0, animationNode->progress()); | 293 EXPECT_EQ(0, animationNode->progress()); |
| 294 | 294 |
| 295 animationNode->updateInheritedTime(2); | 295 animationNode->updateInheritedTime(2); |
| 296 EXPECT_EQ(1, animationNode->currentIteration()); | 296 EXPECT_EQ(1, animationNode->currentIteration()); |
| 297 EXPECT_EQ(0, animationNode->progress()); | 297 EXPECT_EQ(0, animationNode->progress()); |
| 298 | 298 |
| 299 animationNode->updateInheritedTime(5); | 299 animationNode->updateInheritedTime(5); |
| 300 EXPECT_EQ(1, animationNode->currentIteration()); | 300 EXPECT_EQ(1, animationNode->currentIteration()); |
| 301 EXPECT_EQ(1, animationNode->progress()); | 301 EXPECT_EQ(1, animationNode->progress()); |
| 302 } | 302 } |
| 303 | 303 |
| 304 TEST(AnimationAnimationEffectTest, IterationStart) | 304 TEST(AnimationAnimationEffectReadOnlyTest, IterationStart) |
| 305 { | 305 { |
| 306 Timing timing; | 306 Timing timing; |
| 307 timing.iterationStart = 1.2; | 307 timing.iterationStart = 1.2; |
| 308 timing.iterationCount = 2.2; | 308 timing.iterationCount = 2.2; |
| 309 timing.iterationDuration = 1; | 309 timing.iterationDuration = 1; |
| 310 timing.fillMode = Timing::FillMode::BOTH; | 310 timing.fillMode = Timing::FillMode::BOTH; |
| 311 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 311 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 312 | 312 |
| 313 animationNode->updateInheritedTime(-1); | 313 animationNode->updateInheritedTime(-1); |
| 314 EXPECT_EQ(1, animationNode->currentIteration()); | 314 EXPECT_EQ(1, animationNode->currentIteration()); |
| 315 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); | 315 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); |
| 316 | 316 |
| 317 animationNode->updateInheritedTime(0); | 317 animationNode->updateInheritedTime(0); |
| 318 EXPECT_EQ(1, animationNode->currentIteration()); | 318 EXPECT_EQ(1, animationNode->currentIteration()); |
| 319 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); | 319 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); |
| 320 | 320 |
| 321 animationNode->updateInheritedTime(10); | 321 animationNode->updateInheritedTime(10); |
| 322 EXPECT_EQ(3, animationNode->currentIteration()); | 322 EXPECT_EQ(3, animationNode->currentIteration()); |
| 323 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); | 323 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); |
| 324 } | 324 } |
| 325 | 325 |
| 326 TEST(AnimationAnimationEffectTest, IterationAlternate) | 326 TEST(AnimationAnimationEffectReadOnlyTest, IterationAlternate) |
| 327 { | 327 { |
| 328 Timing timing; | 328 Timing timing; |
| 329 timing.iterationCount = 10; | 329 timing.iterationCount = 10; |
| 330 timing.iterationDuration = 1; | 330 timing.iterationDuration = 1; |
| 331 timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL; | 331 timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL; |
| 332 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 332 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 333 | 333 |
| 334 animationNode->updateInheritedTime(0.75); | 334 animationNode->updateInheritedTime(0.75); |
| 335 EXPECT_EQ(0, animationNode->currentIteration()); | 335 EXPECT_EQ(0, animationNode->currentIteration()); |
| 336 EXPECT_EQ(0.75, animationNode->progress()); | 336 EXPECT_EQ(0.75, animationNode->progress()); |
| 337 | 337 |
| 338 animationNode->updateInheritedTime(1.75); | 338 animationNode->updateInheritedTime(1.75); |
| 339 EXPECT_EQ(1, animationNode->currentIteration()); | 339 EXPECT_EQ(1, animationNode->currentIteration()); |
| 340 EXPECT_EQ(0.25, animationNode->progress()); | 340 EXPECT_EQ(0.25, animationNode->progress()); |
| 341 | 341 |
| 342 animationNode->updateInheritedTime(2.75); | 342 animationNode->updateInheritedTime(2.75); |
| 343 EXPECT_EQ(2, animationNode->currentIteration()); | 343 EXPECT_EQ(2, animationNode->currentIteration()); |
| 344 EXPECT_EQ(0.75, animationNode->progress()); | 344 EXPECT_EQ(0.75, animationNode->progress()); |
| 345 } | 345 } |
| 346 | 346 |
| 347 TEST(AnimationAnimationEffectTest, IterationAlternateReverse) | 347 TEST(AnimationAnimationEffectReadOnlyTest, IterationAlternateReverse) |
| 348 { | 348 { |
| 349 Timing timing; | 349 Timing timing; |
| 350 timing.iterationCount = 10; | 350 timing.iterationCount = 10; |
| 351 timing.iterationDuration = 1; | 351 timing.iterationDuration = 1; |
| 352 timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE; | 352 timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE; |
| 353 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 353 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 354 | 354 |
| 355 animationNode->updateInheritedTime(0.75); | 355 animationNode->updateInheritedTime(0.75); |
| 356 EXPECT_EQ(0, animationNode->currentIteration()); | 356 EXPECT_EQ(0, animationNode->currentIteration()); |
| 357 EXPECT_EQ(0.25, animationNode->progress()); | 357 EXPECT_EQ(0.25, animationNode->progress()); |
| 358 | 358 |
| 359 animationNode->updateInheritedTime(1.75); | 359 animationNode->updateInheritedTime(1.75); |
| 360 EXPECT_EQ(1, animationNode->currentIteration()); | 360 EXPECT_EQ(1, animationNode->currentIteration()); |
| 361 EXPECT_EQ(0.75, animationNode->progress()); | 361 EXPECT_EQ(0.75, animationNode->progress()); |
| 362 | 362 |
| 363 animationNode->updateInheritedTime(2.75); | 363 animationNode->updateInheritedTime(2.75); |
| 364 EXPECT_EQ(2, animationNode->currentIteration()); | 364 EXPECT_EQ(2, animationNode->currentIteration()); |
| 365 EXPECT_EQ(0.25, animationNode->progress()); | 365 EXPECT_EQ(0.25, animationNode->progress()); |
| 366 } | 366 } |
| 367 | 367 |
| 368 TEST(AnimationAnimationEffectTest, ZeroDurationSanity) | 368 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationSanity) |
| 369 { | 369 { |
| 370 Timing timing; | 370 Timing timing; |
| 371 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 371 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 372 | 372 |
| 373 animationNode->updateInheritedTime(0); | 373 animationNode->updateInheritedTime(0); |
| 374 | 374 |
| 375 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 375 EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase()); |
| 376 EXPECT_FALSE(animationNode->isInPlay()); | 376 EXPECT_FALSE(animationNode->isInPlay()); |
| 377 EXPECT_FALSE(animationNode->isCurrent()); | 377 EXPECT_FALSE(animationNode->isCurrent()); |
| 378 EXPECT_TRUE(animationNode->isInEffect()); | 378 EXPECT_TRUE(animationNode->isInEffect()); |
| 379 EXPECT_EQ(0, animationNode->currentIteration()); | 379 EXPECT_EQ(0, animationNode->currentIteration()); |
| 380 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 380 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 381 EXPECT_EQ(1, animationNode->progress()); | 381 EXPECT_EQ(1, animationNode->progress()); |
| 382 | 382 |
| 383 animationNode->updateInheritedTime(1); | 383 animationNode->updateInheritedTime(1); |
| 384 | 384 |
| 385 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 385 EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase()); |
| 386 EXPECT_FALSE(animationNode->isInPlay()); | 386 EXPECT_FALSE(animationNode->isInPlay()); |
| 387 EXPECT_FALSE(animationNode->isCurrent()); | 387 EXPECT_FALSE(animationNode->isCurrent()); |
| 388 EXPECT_TRUE(animationNode->isInEffect()); | 388 EXPECT_TRUE(animationNode->isInEffect()); |
| 389 EXPECT_EQ(0, animationNode->currentIteration()); | 389 EXPECT_EQ(0, animationNode->currentIteration()); |
| 390 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 390 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 391 EXPECT_EQ(1, animationNode->progress()); | 391 EXPECT_EQ(1, animationNode->progress()); |
| 392 } | 392 } |
| 393 | 393 |
| 394 TEST(AnimationAnimationEffectTest, ZeroDurationFillForwards) | 394 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationFillForwards) |
| 395 { | 395 { |
| 396 Timing timing; | 396 Timing timing; |
| 397 timing.fillMode = Timing::FillMode::FORWARDS; | 397 timing.fillMode = Timing::FillMode::FORWARDS; |
| 398 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 398 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 399 | 399 |
| 400 animationNode->updateInheritedTime(-1); | 400 animationNode->updateInheritedTime(-1); |
| 401 EXPECT_TRUE(isNull(animationNode->progress())); | 401 EXPECT_TRUE(isNull(animationNode->progress())); |
| 402 | 402 |
| 403 animationNode->updateInheritedTime(0); | 403 animationNode->updateInheritedTime(0); |
| 404 EXPECT_EQ(1, animationNode->progress()); | 404 EXPECT_EQ(1, animationNode->progress()); |
| 405 | 405 |
| 406 animationNode->updateInheritedTime(1); | 406 animationNode->updateInheritedTime(1); |
| 407 EXPECT_EQ(1, animationNode->progress()); | 407 EXPECT_EQ(1, animationNode->progress()); |
| 408 } | 408 } |
| 409 | 409 |
| 410 TEST(AnimationAnimationEffectTest, ZeroDurationFillBackwards) | 410 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationFillBackwards) |
| 411 { | 411 { |
| 412 Timing timing; | 412 Timing timing; |
| 413 timing.fillMode = Timing::FillMode::BACKWARDS; | 413 timing.fillMode = Timing::FillMode::BACKWARDS; |
| 414 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 414 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 415 | 415 |
| 416 animationNode->updateInheritedTime(-1); | 416 animationNode->updateInheritedTime(-1); |
| 417 EXPECT_EQ(0, animationNode->progress()); | 417 EXPECT_EQ(0, animationNode->progress()); |
| 418 | 418 |
| 419 animationNode->updateInheritedTime(0); | 419 animationNode->updateInheritedTime(0); |
| 420 EXPECT_TRUE(isNull(animationNode->progress())); | 420 EXPECT_TRUE(isNull(animationNode->progress())); |
| 421 | 421 |
| 422 animationNode->updateInheritedTime(1); | 422 animationNode->updateInheritedTime(1); |
| 423 EXPECT_TRUE(isNull(animationNode->progress())); | 423 EXPECT_TRUE(isNull(animationNode->progress())); |
| 424 } | 424 } |
| 425 | 425 |
| 426 TEST(AnimationAnimationEffectTest, ZeroDurationFillBoth) | 426 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationFillBoth) |
| 427 { | 427 { |
| 428 Timing timing; | 428 Timing timing; |
| 429 timing.fillMode = Timing::FillMode::BOTH; | 429 timing.fillMode = Timing::FillMode::BOTH; |
| 430 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 430 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 431 | 431 |
| 432 animationNode->updateInheritedTime(-1); | 432 animationNode->updateInheritedTime(-1); |
| 433 EXPECT_EQ(0, animationNode->progress()); | 433 EXPECT_EQ(0, animationNode->progress()); |
| 434 | 434 |
| 435 animationNode->updateInheritedTime(0); | 435 animationNode->updateInheritedTime(0); |
| 436 EXPECT_EQ(1, animationNode->progress()); | 436 EXPECT_EQ(1, animationNode->progress()); |
| 437 | 437 |
| 438 animationNode->updateInheritedTime(1); | 438 animationNode->updateInheritedTime(1); |
| 439 EXPECT_EQ(1, animationNode->progress()); | 439 EXPECT_EQ(1, animationNode->progress()); |
| 440 } | 440 } |
| 441 | 441 |
| 442 TEST(AnimationAnimationEffectTest, ZeroDurationStartDelay) | 442 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationStartDelay) |
| 443 { | 443 { |
| 444 Timing timing; | 444 Timing timing; |
| 445 timing.fillMode = Timing::FillMode::FORWARDS; | 445 timing.fillMode = Timing::FillMode::FORWARDS; |
| 446 timing.startDelay = 0.5; | 446 timing.startDelay = 0.5; |
| 447 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 447 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 448 | 448 |
| 449 animationNode->updateInheritedTime(0); | 449 animationNode->updateInheritedTime(0); |
| 450 EXPECT_TRUE(isNull(animationNode->progress())); | 450 EXPECT_TRUE(isNull(animationNode->progress())); |
| 451 | 451 |
| 452 animationNode->updateInheritedTime(0.5); | 452 animationNode->updateInheritedTime(0.5); |
| 453 EXPECT_EQ(1, animationNode->progress()); | 453 EXPECT_EQ(1, animationNode->progress()); |
| 454 | 454 |
| 455 animationNode->updateInheritedTime(1.5); | 455 animationNode->updateInheritedTime(1.5); |
| 456 EXPECT_EQ(1, animationNode->progress()); | 456 EXPECT_EQ(1, animationNode->progress()); |
| 457 } | 457 } |
| 458 | 458 |
| 459 TEST(AnimationAnimationEffectTest, ZeroDurationIterationStartAndCount) | 459 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationIterationStartAndCount) |
| 460 { | 460 { |
| 461 Timing timing; | 461 Timing timing; |
| 462 timing.iterationStart = 0.1; | 462 timing.iterationStart = 0.1; |
| 463 timing.iterationCount = 0.2; | 463 timing.iterationCount = 0.2; |
| 464 timing.fillMode = Timing::FillMode::BOTH; | 464 timing.fillMode = Timing::FillMode::BOTH; |
| 465 timing.startDelay = 0.3; | 465 timing.startDelay = 0.3; |
| 466 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 466 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 467 | 467 |
| 468 animationNode->updateInheritedTime(0); | 468 animationNode->updateInheritedTime(0); |
| 469 EXPECT_EQ(0.1, animationNode->progress()); | 469 EXPECT_EQ(0.1, animationNode->progress()); |
| 470 | 470 |
| 471 animationNode->updateInheritedTime(0.3); | 471 animationNode->updateInheritedTime(0.3); |
| 472 EXPECT_DOUBLE_EQ(0.3, animationNode->progress()); | 472 EXPECT_DOUBLE_EQ(0.3, animationNode->progress()); |
| 473 | 473 |
| 474 animationNode->updateInheritedTime(1); | 474 animationNode->updateInheritedTime(1); |
| 475 EXPECT_DOUBLE_EQ(0.3, animationNode->progress()); | 475 EXPECT_DOUBLE_EQ(0.3, animationNode->progress()); |
| 476 } | 476 } |
| 477 | 477 |
| 478 // FIXME: Needs specification work. | 478 // FIXME: Needs specification work. |
| 479 TEST(AnimationAnimationEffectTest, ZeroDurationInfiniteIteration) | 479 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationInfiniteIteration) |
| 480 { | 480 { |
| 481 Timing timing; | 481 Timing timing; |
| 482 timing.fillMode = Timing::FillMode::FORWARDS; | 482 timing.fillMode = Timing::FillMode::FORWARDS; |
| 483 timing.iterationCount = std::numeric_limits<double>::infinity(); | 483 timing.iterationCount = std::numeric_limits<double>::infinity(); |
| 484 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 484 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 485 | 485 |
| 486 animationNode->updateInheritedTime(-1); | 486 animationNode->updateInheritedTime(-1); |
| 487 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 487 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 488 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 488 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 489 EXPECT_TRUE(isNull(animationNode->progress())); | 489 EXPECT_TRUE(isNull(animationNode->progress())); |
| 490 | 490 |
| 491 animationNode->updateInheritedTime(0); | 491 animationNode->updateInheritedTime(0); |
| 492 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 492 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 493 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->currentIte
ration()); | 493 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->currentIte
ration()); |
| 494 EXPECT_EQ(1, animationNode->progress()); | 494 EXPECT_EQ(1, animationNode->progress()); |
| 495 } | 495 } |
| 496 | 496 |
| 497 TEST(AnimationAnimationEffectTest, ZeroDurationIteration) | 497 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationIteration) |
| 498 { | 498 { |
| 499 Timing timing; | 499 Timing timing; |
| 500 timing.fillMode = Timing::FillMode::FORWARDS; | 500 timing.fillMode = Timing::FillMode::FORWARDS; |
| 501 timing.iterationCount = 2; | 501 timing.iterationCount = 2; |
| 502 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 502 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 503 | 503 |
| 504 animationNode->updateInheritedTime(-1); | 504 animationNode->updateInheritedTime(-1); |
| 505 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 505 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 506 EXPECT_TRUE(isNull(animationNode->progress())); | 506 EXPECT_TRUE(isNull(animationNode->progress())); |
| 507 | 507 |
| 508 animationNode->updateInheritedTime(0); | 508 animationNode->updateInheritedTime(0); |
| 509 EXPECT_EQ(1, animationNode->currentIteration()); | 509 EXPECT_EQ(1, animationNode->currentIteration()); |
| 510 EXPECT_EQ(1, animationNode->progress()); | 510 EXPECT_EQ(1, animationNode->progress()); |
| 511 | 511 |
| 512 animationNode->updateInheritedTime(1); | 512 animationNode->updateInheritedTime(1); |
| 513 EXPECT_EQ(1, animationNode->currentIteration()); | 513 EXPECT_EQ(1, animationNode->currentIteration()); |
| 514 EXPECT_EQ(1, animationNode->progress()); | 514 EXPECT_EQ(1, animationNode->progress()); |
| 515 } | 515 } |
| 516 | 516 |
| 517 TEST(AnimationAnimationEffectTest, ZeroDurationIterationStart) | 517 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationIterationStart) |
| 518 { | 518 { |
| 519 Timing timing; | 519 Timing timing; |
| 520 timing.iterationStart = 1.2; | 520 timing.iterationStart = 1.2; |
| 521 timing.iterationCount = 2.2; | 521 timing.iterationCount = 2.2; |
| 522 timing.fillMode = Timing::FillMode::BOTH; | 522 timing.fillMode = Timing::FillMode::BOTH; |
| 523 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 523 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 524 | 524 |
| 525 animationNode->updateInheritedTime(-1); | 525 animationNode->updateInheritedTime(-1); |
| 526 EXPECT_EQ(1, animationNode->currentIteration()); | 526 EXPECT_EQ(1, animationNode->currentIteration()); |
| 527 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); | 527 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); |
| 528 | 528 |
| 529 animationNode->updateInheritedTime(0); | 529 animationNode->updateInheritedTime(0); |
| 530 EXPECT_EQ(3, animationNode->currentIteration()); | 530 EXPECT_EQ(3, animationNode->currentIteration()); |
| 531 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); | 531 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); |
| 532 | 532 |
| 533 animationNode->updateInheritedTime(10); | 533 animationNode->updateInheritedTime(10); |
| 534 EXPECT_EQ(3, animationNode->currentIteration()); | 534 EXPECT_EQ(3, animationNode->currentIteration()); |
| 535 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); | 535 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); |
| 536 } | 536 } |
| 537 | 537 |
| 538 TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternate) | 538 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationIterationAlternate) |
| 539 { | 539 { |
| 540 Timing timing; | 540 Timing timing; |
| 541 timing.fillMode = Timing::FillMode::FORWARDS; | 541 timing.fillMode = Timing::FillMode::FORWARDS; |
| 542 timing.iterationCount = 2; | 542 timing.iterationCount = 2; |
| 543 timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL; | 543 timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL; |
| 544 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 544 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 545 | 545 |
| 546 animationNode->updateInheritedTime(-1); | 546 animationNode->updateInheritedTime(-1); |
| 547 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 547 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 548 EXPECT_TRUE(isNull(animationNode->progress())); | 548 EXPECT_TRUE(isNull(animationNode->progress())); |
| 549 | 549 |
| 550 animationNode->updateInheritedTime(0); | 550 animationNode->updateInheritedTime(0); |
| 551 EXPECT_EQ(1, animationNode->currentIteration()); | 551 EXPECT_EQ(1, animationNode->currentIteration()); |
| 552 EXPECT_EQ(0, animationNode->progress()); | 552 EXPECT_EQ(0, animationNode->progress()); |
| 553 | 553 |
| 554 animationNode->updateInheritedTime(1); | 554 animationNode->updateInheritedTime(1); |
| 555 EXPECT_EQ(1, animationNode->currentIteration()); | 555 EXPECT_EQ(1, animationNode->currentIteration()); |
| 556 EXPECT_EQ(0, animationNode->progress()); | 556 EXPECT_EQ(0, animationNode->progress()); |
| 557 } | 557 } |
| 558 | 558 |
| 559 TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternateReverse) | 559 TEST(AnimationAnimationEffectReadOnlyTest, ZeroDurationIterationAlternateReverse
) |
| 560 { | 560 { |
| 561 Timing timing; | 561 Timing timing; |
| 562 timing.fillMode = Timing::FillMode::FORWARDS; | 562 timing.fillMode = Timing::FillMode::FORWARDS; |
| 563 timing.iterationCount = 2; | 563 timing.iterationCount = 2; |
| 564 timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE; | 564 timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE; |
| 565 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 565 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 566 | 566 |
| 567 animationNode->updateInheritedTime(-1); | 567 animationNode->updateInheritedTime(-1); |
| 568 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 568 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 569 EXPECT_TRUE(isNull(animationNode->progress())); | 569 EXPECT_TRUE(isNull(animationNode->progress())); |
| 570 | 570 |
| 571 animationNode->updateInheritedTime(0); | 571 animationNode->updateInheritedTime(0); |
| 572 EXPECT_EQ(1, animationNode->currentIteration()); | 572 EXPECT_EQ(1, animationNode->currentIteration()); |
| 573 EXPECT_EQ(1, animationNode->progress()); | 573 EXPECT_EQ(1, animationNode->progress()); |
| 574 | 574 |
| 575 animationNode->updateInheritedTime(1); | 575 animationNode->updateInheritedTime(1); |
| 576 EXPECT_EQ(1, animationNode->currentIteration()); | 576 EXPECT_EQ(1, animationNode->currentIteration()); |
| 577 EXPECT_EQ(1, animationNode->progress()); | 577 EXPECT_EQ(1, animationNode->progress()); |
| 578 } | 578 } |
| 579 | 579 |
| 580 TEST(AnimationAnimationEffectTest, InfiniteDurationSanity) | 580 TEST(AnimationAnimationEffectReadOnlyTest, InfiniteDurationSanity) |
| 581 { | 581 { |
| 582 Timing timing; | 582 Timing timing; |
| 583 timing.iterationDuration = std::numeric_limits<double>::infinity(); | 583 timing.iterationDuration = std::numeric_limits<double>::infinity(); |
| 584 timing.iterationCount = 1; | 584 timing.iterationCount = 1; |
| 585 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 585 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 586 | 586 |
| 587 animationNode->updateInheritedTime(0); | 587 animationNode->updateInheritedTime(0); |
| 588 | 588 |
| 589 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 589 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 590 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 590 EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase()); |
| 591 EXPECT_TRUE(animationNode->isInPlay()); | 591 EXPECT_TRUE(animationNode->isInPlay()); |
| 592 EXPECT_TRUE(animationNode->isCurrent()); | 592 EXPECT_TRUE(animationNode->isCurrent()); |
| 593 EXPECT_TRUE(animationNode->isInEffect()); | 593 EXPECT_TRUE(animationNode->isInEffect()); |
| 594 EXPECT_EQ(0, animationNode->currentIteration()); | 594 EXPECT_EQ(0, animationNode->currentIteration()); |
| 595 EXPECT_EQ(0, animationNode->progress()); | 595 EXPECT_EQ(0, animationNode->progress()); |
| 596 | 596 |
| 597 animationNode->updateInheritedTime(1); | 597 animationNode->updateInheritedTime(1); |
| 598 | 598 |
| 599 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 599 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 600 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 600 EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase()); |
| 601 EXPECT_TRUE(animationNode->isInPlay()); | 601 EXPECT_TRUE(animationNode->isInPlay()); |
| 602 EXPECT_TRUE(animationNode->isCurrent()); | 602 EXPECT_TRUE(animationNode->isCurrent()); |
| 603 EXPECT_TRUE(animationNode->isInEffect()); | 603 EXPECT_TRUE(animationNode->isInEffect()); |
| 604 EXPECT_EQ(0, animationNode->currentIteration()); | 604 EXPECT_EQ(0, animationNode->currentIteration()); |
| 605 EXPECT_EQ(0, animationNode->progress()); | 605 EXPECT_EQ(0, animationNode->progress()); |
| 606 } | 606 } |
| 607 | 607 |
| 608 // FIXME: Needs specification work. | 608 // FIXME: Needs specification work. |
| 609 TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations) | 609 TEST(AnimationAnimationEffectReadOnlyTest, InfiniteDurationZeroIterations) |
| 610 { | 610 { |
| 611 Timing timing; | 611 Timing timing; |
| 612 timing.iterationDuration = std::numeric_limits<double>::infinity(); | 612 timing.iterationDuration = std::numeric_limits<double>::infinity(); |
| 613 timing.iterationCount = 0; | 613 timing.iterationCount = 0; |
| 614 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 614 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 615 | 615 |
| 616 animationNode->updateInheritedTime(0); | 616 animationNode->updateInheritedTime(0); |
| 617 | 617 |
| 618 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 618 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 619 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 619 EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase()); |
| 620 EXPECT_FALSE(animationNode->isInPlay()); | 620 EXPECT_FALSE(animationNode->isInPlay()); |
| 621 EXPECT_FALSE(animationNode->isCurrent()); | 621 EXPECT_FALSE(animationNode->isCurrent()); |
| 622 EXPECT_TRUE(animationNode->isInEffect()); | 622 EXPECT_TRUE(animationNode->isInEffect()); |
| 623 EXPECT_EQ(0, animationNode->currentIteration()); | 623 EXPECT_EQ(0, animationNode->currentIteration()); |
| 624 EXPECT_EQ(0, animationNode->progress()); | 624 EXPECT_EQ(0, animationNode->progress()); |
| 625 | 625 |
| 626 animationNode->updateInheritedTime(1); | 626 animationNode->updateInheritedTime(1); |
| 627 | 627 |
| 628 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 628 EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase()); |
| 629 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 629 EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase()); |
| 630 EXPECT_FALSE(animationNode->isInPlay()); | 630 EXPECT_FALSE(animationNode->isInPlay()); |
| 631 EXPECT_FALSE(animationNode->isCurrent()); | 631 EXPECT_FALSE(animationNode->isCurrent()); |
| 632 EXPECT_TRUE(animationNode->isInEffect()); | 632 EXPECT_TRUE(animationNode->isInEffect()); |
| 633 EXPECT_EQ(0, animationNode->currentIteration()); | 633 EXPECT_EQ(0, animationNode->currentIteration()); |
| 634 EXPECT_EQ(0, animationNode->progress()); | 634 EXPECT_EQ(0, animationNode->progress()); |
| 635 } | 635 } |
| 636 | 636 |
| 637 TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations) | 637 TEST(AnimationAnimationEffectReadOnlyTest, InfiniteDurationInfiniteIterations) |
| 638 { | 638 { |
| 639 Timing timing; | 639 Timing timing; |
| 640 timing.iterationDuration = std::numeric_limits<double>::infinity(); | 640 timing.iterationDuration = std::numeric_limits<double>::infinity(); |
| 641 timing.iterationCount = std::numeric_limits<double>::infinity(); | 641 timing.iterationCount = std::numeric_limits<double>::infinity(); |
| 642 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 642 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 643 | 643 |
| 644 animationNode->updateInheritedTime(0); | 644 animationNode->updateInheritedTime(0); |
| 645 | 645 |
| 646 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 646 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 647 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 647 EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase()); |
| 648 EXPECT_TRUE(animationNode->isInPlay()); | 648 EXPECT_TRUE(animationNode->isInPlay()); |
| 649 EXPECT_TRUE(animationNode->isCurrent()); | 649 EXPECT_TRUE(animationNode->isCurrent()); |
| 650 EXPECT_TRUE(animationNode->isInEffect()); | 650 EXPECT_TRUE(animationNode->isInEffect()); |
| 651 EXPECT_EQ(0, animationNode->currentIteration()); | 651 EXPECT_EQ(0, animationNode->currentIteration()); |
| 652 EXPECT_EQ(0, animationNode->progress()); | 652 EXPECT_EQ(0, animationNode->progress()); |
| 653 | 653 |
| 654 animationNode->updateInheritedTime(1); | 654 animationNode->updateInheritedTime(1); |
| 655 | 655 |
| 656 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 656 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 657 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 657 EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase()); |
| 658 EXPECT_TRUE(animationNode->isInPlay()); | 658 EXPECT_TRUE(animationNode->isInPlay()); |
| 659 EXPECT_TRUE(animationNode->isCurrent()); | 659 EXPECT_TRUE(animationNode->isCurrent()); |
| 660 EXPECT_TRUE(animationNode->isInEffect()); | 660 EXPECT_TRUE(animationNode->isInEffect()); |
| 661 EXPECT_EQ(0, animationNode->currentIteration()); | 661 EXPECT_EQ(0, animationNode->currentIteration()); |
| 662 EXPECT_EQ(0, animationNode->progress()); | 662 EXPECT_EQ(0, animationNode->progress()); |
| 663 } | 663 } |
| 664 | 664 |
| 665 TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate) | 665 TEST(AnimationAnimationEffectReadOnlyTest, InfiniteDurationZeroPlaybackRate) |
| 666 { | 666 { |
| 667 Timing timing; | 667 Timing timing; |
| 668 timing.iterationDuration = std::numeric_limits<double>::infinity(); | 668 timing.iterationDuration = std::numeric_limits<double>::infinity(); |
| 669 timing.playbackRate = 0; | 669 timing.playbackRate = 0; |
| 670 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 670 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 671 | 671 |
| 672 animationNode->updateInheritedTime(0); | 672 animationNode->updateInheritedTime(0); |
| 673 | 673 |
| 674 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 674 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 675 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 675 EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase()); |
| 676 EXPECT_TRUE(animationNode->isInPlay()); | 676 EXPECT_TRUE(animationNode->isInPlay()); |
| 677 EXPECT_TRUE(animationNode->isCurrent()); | 677 EXPECT_TRUE(animationNode->isCurrent()); |
| 678 EXPECT_TRUE(animationNode->isInEffect()); | 678 EXPECT_TRUE(animationNode->isInEffect()); |
| 679 EXPECT_EQ(0, animationNode->currentIteration()); | 679 EXPECT_EQ(0, animationNode->currentIteration()); |
| 680 EXPECT_EQ(0, animationNode->progress()); | 680 EXPECT_EQ(0, animationNode->progress()); |
| 681 | 681 |
| 682 animationNode->updateInheritedTime(std::numeric_limits<double>::infinity()); | 682 animationNode->updateInheritedTime(std::numeric_limits<double>::infinity()); |
| 683 | 683 |
| 684 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 684 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 685 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 685 EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase()); |
| 686 EXPECT_FALSE(animationNode->isInPlay()); | 686 EXPECT_FALSE(animationNode->isInPlay()); |
| 687 EXPECT_FALSE(animationNode->isCurrent()); | 687 EXPECT_FALSE(animationNode->isCurrent()); |
| 688 EXPECT_TRUE(animationNode->isInEffect()); | 688 EXPECT_TRUE(animationNode->isInEffect()); |
| 689 EXPECT_EQ(0, animationNode->currentIteration()); | 689 EXPECT_EQ(0, animationNode->currentIteration()); |
| 690 EXPECT_EQ(0, animationNode->progress()); | 690 EXPECT_EQ(0, animationNode->progress()); |
| 691 } | 691 } |
| 692 | 692 |
| 693 TEST(AnimationAnimationEffectTest, EndTime) | 693 TEST(AnimationAnimationEffectReadOnlyTest, EndTime) |
| 694 { | 694 { |
| 695 Timing timing; | 695 Timing timing; |
| 696 timing.startDelay = 1; | 696 timing.startDelay = 1; |
| 697 timing.endDelay = 2; | 697 timing.endDelay = 2; |
| 698 timing.iterationDuration = 4; | 698 timing.iterationDuration = 4; |
| 699 timing.iterationCount = 2; | 699 timing.iterationCount = 2; |
| 700 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 700 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 701 EXPECT_EQ(11, animationNode->endTimeInternal()); | 701 EXPECT_EQ(11, animationNode->endTimeInternal()); |
| 702 } | 702 } |
| 703 | 703 |
| 704 TEST(AnimationAnimationEffectTest, Events) | 704 TEST(AnimationAnimationEffectReadOnlyTest, Events) |
| 705 { | 705 { |
| 706 Timing timing; | 706 Timing timing; |
| 707 timing.iterationDuration = 1; | 707 timing.iterationDuration = 1; |
| 708 timing.fillMode = Timing::FillMode::FORWARDS; | 708 timing.fillMode = Timing::FillMode::FORWARDS; |
| 709 timing.iterationCount = 2; | 709 timing.iterationCount = 2; |
| 710 timing.startDelay = 1; | 710 timing.startDelay = 1; |
| 711 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 711 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 712 | 712 |
| 713 animationNode->updateInheritedTime(0.0, TimingUpdateOnDemand); | 713 animationNode->updateInheritedTime(0.0, TimingUpdateOnDemand); |
| 714 EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered()); | 714 EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered()); |
| 715 | 715 |
| 716 animationNode->updateInheritedTime(0.0, TimingUpdateForAnimationFrame); | 716 animationNode->updateInheritedTime(0.0, TimingUpdateForAnimationFrame); |
| 717 EXPECT_TRUE(animationNode->eventDelegate()->eventTriggered()); | 717 EXPECT_TRUE(animationNode->eventDelegate()->eventTriggered()); |
| 718 | 718 |
| 719 animationNode->updateInheritedTime(1.5, TimingUpdateOnDemand); | 719 animationNode->updateInheritedTime(1.5, TimingUpdateOnDemand); |
| 720 EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered()); | 720 EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered()); |
| 721 | 721 |
| 722 animationNode->updateInheritedTime(1.5, TimingUpdateForAnimationFrame); | 722 animationNode->updateInheritedTime(1.5, TimingUpdateForAnimationFrame); |
| 723 EXPECT_TRUE(animationNode->eventDelegate()->eventTriggered()); | 723 EXPECT_TRUE(animationNode->eventDelegate()->eventTriggered()); |
| 724 | 724 |
| 725 } | 725 } |
| 726 | 726 |
| 727 TEST(AnimationAnimationEffectTest, TimeToEffectChange) | 727 TEST(AnimationAnimationEffectReadOnlyTest, TimeToEffectChange) |
| 728 { | 728 { |
| 729 Timing timing; | 729 Timing timing; |
| 730 timing.iterationDuration = 1; | 730 timing.iterationDuration = 1; |
| 731 timing.fillMode = Timing::FillMode::FORWARDS; | 731 timing.fillMode = Timing::FillMode::FORWARDS; |
| 732 timing.iterationStart = 0.2; | 732 timing.iterationStart = 0.2; |
| 733 timing.iterationCount = 2.5; | 733 timing.iterationCount = 2.5; |
| 734 timing.startDelay = 1; | 734 timing.startDelay = 1; |
| 735 timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL; | 735 timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL; |
| 736 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 736 TestAnimationEffectReadOnly* animationNode = TestAnimationEffectReadOnly::cr
eate(timing); |
| 737 | 737 |
| 738 animationNode->updateInheritedTime(0); | 738 animationNode->updateInheritedTime(0); |
| 739 EXPECT_EQ(0, animationNode->takeLocalTime()); | 739 EXPECT_EQ(0, animationNode->takeLocalTime()); |
| 740 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); | 740 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); |
| 741 | 741 |
| 742 // Normal iteration. | 742 // Normal iteration. |
| 743 animationNode->updateInheritedTime(1.75); | 743 animationNode->updateInheritedTime(1.75); |
| 744 EXPECT_EQ(1.75, animationNode->takeLocalTime()); | 744 EXPECT_EQ(1.75, animationNode->takeLocalTime()); |
| 745 EXPECT_NEAR(0.05, animationNode->takeTimeToNextIteration(), 0.00000000000000
1); | 745 EXPECT_NEAR(0.05, animationNode->takeTimeToNextIteration(), 0.00000000000000
1); |
| 746 | 746 |
| 747 // Reverse iteration. | 747 // Reverse iteration. |
| 748 animationNode->updateInheritedTime(2.75); | 748 animationNode->updateInheritedTime(2.75); |
| 749 EXPECT_EQ(2.75, animationNode->takeLocalTime()); | 749 EXPECT_EQ(2.75, animationNode->takeLocalTime()); |
| 750 EXPECT_NEAR(0.05, animationNode->takeTimeToNextIteration(), 0.00000000000000
1); | 750 EXPECT_NEAR(0.05, animationNode->takeTimeToNextIteration(), 0.00000000000000
1); |
| 751 | 751 |
| 752 // Item ends before iteration finishes. | 752 // Item ends before iteration finishes. |
| 753 animationNode->updateInheritedTime(3.4); | 753 animationNode->updateInheritedTime(3.4); |
| 754 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 754 EXPECT_EQ(AnimationEffectReadOnly::PhaseActive, animationNode->getPhase()); |
| 755 EXPECT_EQ(3.4, animationNode->takeLocalTime()); | 755 EXPECT_EQ(3.4, animationNode->takeLocalTime()); |
| 756 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); | 756 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); |
| 757 | 757 |
| 758 // Item has finished. | 758 // Item has finished. |
| 759 animationNode->updateInheritedTime(3.5); | 759 animationNode->updateInheritedTime(3.5); |
| 760 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 760 EXPECT_EQ(AnimationEffectReadOnly::PhaseAfter, animationNode->getPhase()); |
| 761 EXPECT_EQ(3.5, animationNode->takeLocalTime()); | 761 EXPECT_EQ(3.5, animationNode->takeLocalTime()); |
| 762 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); | 762 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); |
| 763 } | 763 } |
| 764 | 764 |
| 765 } // namespace blink | 765 } // namespace blink |
| OLD | NEW |