| Index: third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp
|
| diff --git a/third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp b/third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp
|
| deleted file mode 100644
|
| index 98d95930b51a7bc6ec2a0f76f70a2bdb60ccbc89..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp
|
| +++ /dev/null
|
| @@ -1,765 +0,0 @@
|
| -/*
|
| - * Copyright (c) 2013, Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions are
|
| - * met:
|
| - *
|
| - * * Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
|
| - * in the documentation and/or other materials provided with the
|
| - * distribution.
|
| - * * Neither the name of Google Inc. nor the names of its
|
| - * contributors may be used to endorse or promote products derived from
|
| - * this software without specific prior written permission.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "core/animation/AnimationEffect.h"
|
| -
|
| -#include "core/animation/ComputedTimingProperties.h"
|
| -#include "testing/gtest/include/gtest/gtest.h"
|
| -
|
| -namespace blink {
|
| -
|
| -class TestAnimationEffectEventDelegate : public AnimationEffect::EventDelegate {
|
| -public:
|
| - void onEventCondition(const AnimationEffect& animationNode) override
|
| - {
|
| - m_eventTriggered = true;
|
| -
|
| - }
|
| - bool requiresIterationEvents(const AnimationEffect& animationNode) override
|
| - {
|
| - return true;
|
| - }
|
| - void reset()
|
| - {
|
| - m_eventTriggered = false;
|
| - }
|
| - bool eventTriggered() { return m_eventTriggered; }
|
| -
|
| -private:
|
| - bool m_eventTriggered;
|
| -};
|
| -
|
| -class TestAnimationEffect : public AnimationEffect {
|
| -public:
|
| - static TestAnimationEffect* create(const Timing& specified)
|
| - {
|
| - return new TestAnimationEffect(specified, new TestAnimationEffectEventDelegate());
|
| - }
|
| -
|
| - void updateInheritedTime(double time)
|
| - {
|
| - updateInheritedTime(time, TimingUpdateForAnimationFrame);
|
| - }
|
| -
|
| - void updateInheritedTime(double time, TimingUpdateReason reason)
|
| - {
|
| - m_eventDelegate->reset();
|
| - AnimationEffect::updateInheritedTime(time, reason);
|
| - }
|
| -
|
| - void updateChildrenAndEffects() const override { }
|
| - void willDetach() { }
|
| - TestAnimationEffectEventDelegate* eventDelegate() { return m_eventDelegate.get(); }
|
| - double calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const override
|
| - {
|
| - m_localTime = localTime;
|
| - m_timeToNextIteration = timeToNextIteration;
|
| - return -1;
|
| - }
|
| - double takeLocalTime()
|
| - {
|
| - const double result = m_localTime;
|
| - m_localTime = nullValue();
|
| - return result;
|
| - }
|
| -
|
| - double takeTimeToNextIteration()
|
| - {
|
| - const double result = m_timeToNextIteration;
|
| - m_timeToNextIteration = nullValue();
|
| - return result;
|
| - }
|
| -
|
| - DEFINE_INLINE_VIRTUAL_TRACE()
|
| - {
|
| - visitor->trace(m_eventDelegate);
|
| - AnimationEffect::trace(visitor);
|
| - }
|
| -
|
| -private:
|
| - TestAnimationEffect(const Timing& specified, TestAnimationEffectEventDelegate* eventDelegate)
|
| - : AnimationEffect(specified, eventDelegate)
|
| - , m_eventDelegate(eventDelegate)
|
| - {
|
| - }
|
| -
|
| - Member<TestAnimationEffectEventDelegate> m_eventDelegate;
|
| - mutable double m_localTime;
|
| - mutable double m_timeToNextIteration;
|
| -};
|
| -
|
| -TEST(AnimationAnimationEffectTest, Sanity)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = 2;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| -
|
| - EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
|
| - EXPECT_TRUE(animationNode->isInPlay());
|
| - EXPECT_TRUE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(2, animationNode->activeDurationInternal());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| -
|
| - EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
|
| - EXPECT_TRUE(animationNode->isInPlay());
|
| - EXPECT_TRUE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(2, animationNode->activeDurationInternal());
|
| - EXPECT_EQ(0.5, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(2);
|
| -
|
| - EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
|
| - EXPECT_FALSE(animationNode->isInPlay());
|
| - EXPECT_FALSE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(2, animationNode->activeDurationInternal());
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(3);
|
| -
|
| - EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
|
| - EXPECT_FALSE(animationNode->isInPlay());
|
| - EXPECT_FALSE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(2, animationNode->activeDurationInternal());
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, FillAuto)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = 1;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(2);
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, FillForwards)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = 1;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - animationNode->updateInheritedTime(2);
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, FillBackwards)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = 1;
|
| - timing.fillMode = Timing::FillMode::BACKWARDS;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(2);
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, FillBoth)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = 1;
|
| - timing.fillMode = Timing::FillMode::BOTH;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(2);
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, StartDelay)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = 1;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - timing.startDelay = 0.5;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - animationNode->updateInheritedTime(0.5);
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1.5);
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroIteration)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = 1;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - timing.iterationCount = 0;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_EQ(0, animationNode->activeDurationInternal());
|
| - EXPECT_TRUE(isNull(animationNode->currentIteration()));
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(0, animationNode->activeDurationInternal());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, InfiniteIteration)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = 1;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - timing.iterationCount = std::numeric_limits<double>::infinity();
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_TRUE(isNull(animationNode->currentIteration()));
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, Iteration)
|
| -{
|
| - Timing timing;
|
| - timing.iterationCount = 2;
|
| - timing.iterationDuration = 2;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0.5, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(2);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(2);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(5);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, IterationStart)
|
| -{
|
| - Timing timing;
|
| - timing.iterationStart = 1.2;
|
| - timing.iterationCount = 2.2;
|
| - timing.iterationDuration = 1;
|
| - timing.fillMode = Timing::FillMode::BOTH;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001);
|
| -
|
| - animationNode->updateInheritedTime(10);
|
| - EXPECT_EQ(3, animationNode->currentIteration());
|
| - EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001);
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, IterationAlternate)
|
| -{
|
| - Timing timing;
|
| - timing.iterationCount = 10;
|
| - timing.iterationDuration = 1;
|
| - timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0.75);
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0.75, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1.75);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(0.25, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(2.75);
|
| - EXPECT_EQ(2, animationNode->currentIteration());
|
| - EXPECT_EQ(0.75, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, IterationAlternateReverse)
|
| -{
|
| - Timing timing;
|
| - timing.iterationCount = 10;
|
| - timing.iterationDuration = 1;
|
| - timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0.75);
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0.25, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1.75);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(0.75, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(2.75);
|
| - EXPECT_EQ(2, animationNode->currentIteration());
|
| - EXPECT_EQ(0.25, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationSanity)
|
| -{
|
| - Timing timing;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| -
|
| - EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
|
| - EXPECT_FALSE(animationNode->isInPlay());
|
| - EXPECT_FALSE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->activeDurationInternal());
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| -
|
| - EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
|
| - EXPECT_FALSE(animationNode->isInPlay());
|
| - EXPECT_FALSE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->activeDurationInternal());
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationFillForwards)
|
| -{
|
| - Timing timing;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationFillBackwards)
|
| -{
|
| - Timing timing;
|
| - timing.fillMode = Timing::FillMode::BACKWARDS;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationFillBoth)
|
| -{
|
| - Timing timing;
|
| - timing.fillMode = Timing::FillMode::BOTH;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationStartDelay)
|
| -{
|
| - Timing timing;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - timing.startDelay = 0.5;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - animationNode->updateInheritedTime(0.5);
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1.5);
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationIterationStartAndCount)
|
| -{
|
| - Timing timing;
|
| - timing.iterationStart = 0.1;
|
| - timing.iterationCount = 0.2;
|
| - timing.fillMode = Timing::FillMode::BOTH;
|
| - timing.startDelay = 0.3;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(0.1, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(0.3);
|
| - EXPECT_DOUBLE_EQ(0.3, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| - EXPECT_DOUBLE_EQ(0.3, animationNode->progress());
|
| -}
|
| -
|
| -// FIXME: Needs specification work.
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationInfiniteIteration)
|
| -{
|
| - Timing timing;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - timing.iterationCount = std::numeric_limits<double>::infinity();
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_EQ(0, animationNode->activeDurationInternal());
|
| - EXPECT_TRUE(isNull(animationNode->currentIteration()));
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(0, animationNode->activeDurationInternal());
|
| - EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->currentIteration());
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationIteration)
|
| -{
|
| - Timing timing;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - timing.iterationCount = 2;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_TRUE(isNull(animationNode->currentIteration()));
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationIterationStart)
|
| -{
|
| - Timing timing;
|
| - timing.iterationStart = 1.2;
|
| - timing.iterationCount = 2.2;
|
| - timing.fillMode = Timing::FillMode::BOTH;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(3, animationNode->currentIteration());
|
| - EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001);
|
| -
|
| - animationNode->updateInheritedTime(10);
|
| - EXPECT_EQ(3, animationNode->currentIteration());
|
| - EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001);
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternate)
|
| -{
|
| - Timing timing;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - timing.iterationCount = 2;
|
| - timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_TRUE(isNull(animationNode->currentIteration()));
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternateReverse)
|
| -{
|
| - Timing timing;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - timing.iterationCount = 2;
|
| - timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(-1);
|
| - EXPECT_TRUE(isNull(animationNode->currentIteration()));
|
| - EXPECT_TRUE(isNull(animationNode->progress()));
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| - EXPECT_EQ(1, animationNode->currentIteration());
|
| - EXPECT_EQ(1, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, InfiniteDurationSanity)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = std::numeric_limits<double>::infinity();
|
| - timing.iterationCount = 1;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| -
|
| - EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
|
| - EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
|
| - EXPECT_TRUE(animationNode->isInPlay());
|
| - EXPECT_TRUE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| -
|
| - EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
|
| - EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
|
| - EXPECT_TRUE(animationNode->isInPlay());
|
| - EXPECT_TRUE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -}
|
| -
|
| -// FIXME: Needs specification work.
|
| -TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = std::numeric_limits<double>::infinity();
|
| - timing.iterationCount = 0;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| -
|
| - EXPECT_EQ(0, animationNode->activeDurationInternal());
|
| - EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
|
| - EXPECT_FALSE(animationNode->isInPlay());
|
| - EXPECT_FALSE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| -
|
| - EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
|
| - EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
|
| - EXPECT_FALSE(animationNode->isInPlay());
|
| - EXPECT_FALSE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = std::numeric_limits<double>::infinity();
|
| - timing.iterationCount = std::numeric_limits<double>::infinity();
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| -
|
| - EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
|
| - EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
|
| - EXPECT_TRUE(animationNode->isInPlay());
|
| - EXPECT_TRUE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(1);
|
| -
|
| - EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
|
| - EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
|
| - EXPECT_TRUE(animationNode->isInPlay());
|
| - EXPECT_TRUE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = std::numeric_limits<double>::infinity();
|
| - timing.playbackRate = 0;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| -
|
| - EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
|
| - EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
|
| - EXPECT_TRUE(animationNode->isInPlay());
|
| - EXPECT_TRUE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -
|
| - animationNode->updateInheritedTime(std::numeric_limits<double>::infinity());
|
| -
|
| - EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
|
| - EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
|
| - EXPECT_FALSE(animationNode->isInPlay());
|
| - EXPECT_FALSE(animationNode->isCurrent());
|
| - EXPECT_TRUE(animationNode->isInEffect());
|
| - EXPECT_EQ(0, animationNode->currentIteration());
|
| - EXPECT_EQ(0, animationNode->progress());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, EndTime)
|
| -{
|
| - Timing timing;
|
| - timing.startDelay = 1;
|
| - timing.endDelay = 2;
|
| - timing.iterationDuration = 4;
|
| - timing.iterationCount = 2;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| - EXPECT_EQ(11, animationNode->endTimeInternal());
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, Events)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = 1;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - timing.iterationCount = 2;
|
| - timing.startDelay = 1;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0.0, TimingUpdateOnDemand);
|
| - EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered());
|
| -
|
| - animationNode->updateInheritedTime(0.0, TimingUpdateForAnimationFrame);
|
| - EXPECT_TRUE(animationNode->eventDelegate()->eventTriggered());
|
| -
|
| - animationNode->updateInheritedTime(1.5, TimingUpdateOnDemand);
|
| - EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered());
|
| -
|
| - animationNode->updateInheritedTime(1.5, TimingUpdateForAnimationFrame);
|
| - EXPECT_TRUE(animationNode->eventDelegate()->eventTriggered());
|
| -
|
| -}
|
| -
|
| -TEST(AnimationAnimationEffectTest, TimeToEffectChange)
|
| -{
|
| - Timing timing;
|
| - timing.iterationDuration = 1;
|
| - timing.fillMode = Timing::FillMode::FORWARDS;
|
| - timing.iterationStart = 0.2;
|
| - timing.iterationCount = 2.5;
|
| - timing.startDelay = 1;
|
| - timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL;
|
| - TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
|
| -
|
| - animationNode->updateInheritedTime(0);
|
| - EXPECT_EQ(0, animationNode->takeLocalTime());
|
| - EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration()));
|
| -
|
| - // Normal iteration.
|
| - animationNode->updateInheritedTime(1.75);
|
| - EXPECT_EQ(1.75, animationNode->takeLocalTime());
|
| - EXPECT_NEAR(0.05, animationNode->takeTimeToNextIteration(), 0.000000000000001);
|
| -
|
| - // Reverse iteration.
|
| - animationNode->updateInheritedTime(2.75);
|
| - EXPECT_EQ(2.75, animationNode->takeLocalTime());
|
| - EXPECT_NEAR(0.05, animationNode->takeTimeToNextIteration(), 0.000000000000001);
|
| -
|
| - // Item ends before iteration finishes.
|
| - animationNode->updateInheritedTime(3.4);
|
| - EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
|
| - EXPECT_EQ(3.4, animationNode->takeLocalTime());
|
| - EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration()));
|
| -
|
| - // Item has finished.
|
| - animationNode->updateInheritedTime(3.5);
|
| - EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
|
| - EXPECT_EQ(3.5, animationNode->takeLocalTime());
|
| - EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration()));
|
| -}
|
| -
|
| -} // namespace blink
|
|
|