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| 1 /* | |
| 2 * Copyright (c) 2013, Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "core/animation/AnimationEffect.h" | |
| 32 | |
| 33 #include "core/animation/ComputedTimingProperties.h" | |
| 34 #include "testing/gtest/include/gtest/gtest.h" | |
| 35 | |
| 36 namespace blink { | |
| 37 | |
| 38 class TestAnimationEffectEventDelegate : public AnimationEffect::EventDelegate { | |
| 39 public: | |
| 40 void onEventCondition(const AnimationEffect& animationNode) override | |
| 41 { | |
| 42 m_eventTriggered = true; | |
| 43 | |
| 44 } | |
| 45 bool requiresIterationEvents(const AnimationEffect& animationNode) override | |
| 46 { | |
| 47 return true; | |
| 48 } | |
| 49 void reset() | |
| 50 { | |
| 51 m_eventTriggered = false; | |
| 52 } | |
| 53 bool eventTriggered() { return m_eventTriggered; } | |
| 54 | |
| 55 private: | |
| 56 bool m_eventTriggered; | |
| 57 }; | |
| 58 | |
| 59 class TestAnimationEffect : public AnimationEffect { | |
| 60 public: | |
| 61 static TestAnimationEffect* create(const Timing& specified) | |
| 62 { | |
| 63 return new TestAnimationEffect(specified, new TestAnimationEffectEventDe
legate()); | |
| 64 } | |
| 65 | |
| 66 void updateInheritedTime(double time) | |
| 67 { | |
| 68 updateInheritedTime(time, TimingUpdateForAnimationFrame); | |
| 69 } | |
| 70 | |
| 71 void updateInheritedTime(double time, TimingUpdateReason reason) | |
| 72 { | |
| 73 m_eventDelegate->reset(); | |
| 74 AnimationEffect::updateInheritedTime(time, reason); | |
| 75 } | |
| 76 | |
| 77 void updateChildrenAndEffects() const override { } | |
| 78 void willDetach() { } | |
| 79 TestAnimationEffectEventDelegate* eventDelegate() { return m_eventDelegate.g
et(); } | |
| 80 double calculateTimeToEffectChange(bool forwards, double localTime, double t
imeToNextIteration) const override | |
| 81 { | |
| 82 m_localTime = localTime; | |
| 83 m_timeToNextIteration = timeToNextIteration; | |
| 84 return -1; | |
| 85 } | |
| 86 double takeLocalTime() | |
| 87 { | |
| 88 const double result = m_localTime; | |
| 89 m_localTime = nullValue(); | |
| 90 return result; | |
| 91 } | |
| 92 | |
| 93 double takeTimeToNextIteration() | |
| 94 { | |
| 95 const double result = m_timeToNextIteration; | |
| 96 m_timeToNextIteration = nullValue(); | |
| 97 return result; | |
| 98 } | |
| 99 | |
| 100 DEFINE_INLINE_VIRTUAL_TRACE() | |
| 101 { | |
| 102 visitor->trace(m_eventDelegate); | |
| 103 AnimationEffect::trace(visitor); | |
| 104 } | |
| 105 | |
| 106 private: | |
| 107 TestAnimationEffect(const Timing& specified, TestAnimationEffectEventDelegat
e* eventDelegate) | |
| 108 : AnimationEffect(specified, eventDelegate) | |
| 109 , m_eventDelegate(eventDelegate) | |
| 110 { | |
| 111 } | |
| 112 | |
| 113 Member<TestAnimationEffectEventDelegate> m_eventDelegate; | |
| 114 mutable double m_localTime; | |
| 115 mutable double m_timeToNextIteration; | |
| 116 }; | |
| 117 | |
| 118 TEST(AnimationAnimationEffectTest, Sanity) | |
| 119 { | |
| 120 Timing timing; | |
| 121 timing.iterationDuration = 2; | |
| 122 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 123 | |
| 124 animationNode->updateInheritedTime(0); | |
| 125 | |
| 126 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | |
| 127 EXPECT_TRUE(animationNode->isInPlay()); | |
| 128 EXPECT_TRUE(animationNode->isCurrent()); | |
| 129 EXPECT_TRUE(animationNode->isInEffect()); | |
| 130 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 131 EXPECT_EQ(2, animationNode->activeDurationInternal()); | |
| 132 EXPECT_EQ(0, animationNode->progress()); | |
| 133 | |
| 134 animationNode->updateInheritedTime(1); | |
| 135 | |
| 136 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | |
| 137 EXPECT_TRUE(animationNode->isInPlay()); | |
| 138 EXPECT_TRUE(animationNode->isCurrent()); | |
| 139 EXPECT_TRUE(animationNode->isInEffect()); | |
| 140 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 141 EXPECT_EQ(2, animationNode->activeDurationInternal()); | |
| 142 EXPECT_EQ(0.5, animationNode->progress()); | |
| 143 | |
| 144 animationNode->updateInheritedTime(2); | |
| 145 | |
| 146 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | |
| 147 EXPECT_FALSE(animationNode->isInPlay()); | |
| 148 EXPECT_FALSE(animationNode->isCurrent()); | |
| 149 EXPECT_TRUE(animationNode->isInEffect()); | |
| 150 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 151 EXPECT_EQ(2, animationNode->activeDurationInternal()); | |
| 152 EXPECT_EQ(1, animationNode->progress()); | |
| 153 | |
| 154 animationNode->updateInheritedTime(3); | |
| 155 | |
| 156 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | |
| 157 EXPECT_FALSE(animationNode->isInPlay()); | |
| 158 EXPECT_FALSE(animationNode->isCurrent()); | |
| 159 EXPECT_TRUE(animationNode->isInEffect()); | |
| 160 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 161 EXPECT_EQ(2, animationNode->activeDurationInternal()); | |
| 162 EXPECT_EQ(1, animationNode->progress()); | |
| 163 } | |
| 164 | |
| 165 TEST(AnimationAnimationEffectTest, FillAuto) | |
| 166 { | |
| 167 Timing timing; | |
| 168 timing.iterationDuration = 1; | |
| 169 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 170 | |
| 171 animationNode->updateInheritedTime(-1); | |
| 172 EXPECT_EQ(0, animationNode->progress()); | |
| 173 | |
| 174 animationNode->updateInheritedTime(2); | |
| 175 EXPECT_EQ(1, animationNode->progress()); | |
| 176 } | |
| 177 | |
| 178 TEST(AnimationAnimationEffectTest, FillForwards) | |
| 179 { | |
| 180 Timing timing; | |
| 181 timing.iterationDuration = 1; | |
| 182 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 183 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 184 | |
| 185 animationNode->updateInheritedTime(-1); | |
| 186 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 187 | |
| 188 animationNode->updateInheritedTime(2); | |
| 189 EXPECT_EQ(1, animationNode->progress()); | |
| 190 } | |
| 191 | |
| 192 TEST(AnimationAnimationEffectTest, FillBackwards) | |
| 193 { | |
| 194 Timing timing; | |
| 195 timing.iterationDuration = 1; | |
| 196 timing.fillMode = Timing::FillMode::BACKWARDS; | |
| 197 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 198 | |
| 199 animationNode->updateInheritedTime(-1); | |
| 200 EXPECT_EQ(0, animationNode->progress()); | |
| 201 | |
| 202 animationNode->updateInheritedTime(2); | |
| 203 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 204 } | |
| 205 | |
| 206 TEST(AnimationAnimationEffectTest, FillBoth) | |
| 207 { | |
| 208 Timing timing; | |
| 209 timing.iterationDuration = 1; | |
| 210 timing.fillMode = Timing::FillMode::BOTH; | |
| 211 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 212 | |
| 213 animationNode->updateInheritedTime(-1); | |
| 214 EXPECT_EQ(0, animationNode->progress()); | |
| 215 | |
| 216 animationNode->updateInheritedTime(2); | |
| 217 EXPECT_EQ(1, animationNode->progress()); | |
| 218 } | |
| 219 | |
| 220 TEST(AnimationAnimationEffectTest, StartDelay) | |
| 221 { | |
| 222 Timing timing; | |
| 223 timing.iterationDuration = 1; | |
| 224 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 225 timing.startDelay = 0.5; | |
| 226 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 227 | |
| 228 animationNode->updateInheritedTime(0); | |
| 229 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 230 | |
| 231 animationNode->updateInheritedTime(0.5); | |
| 232 EXPECT_EQ(0, animationNode->progress()); | |
| 233 | |
| 234 animationNode->updateInheritedTime(1.5); | |
| 235 EXPECT_EQ(1, animationNode->progress()); | |
| 236 } | |
| 237 | |
| 238 TEST(AnimationAnimationEffectTest, ZeroIteration) | |
| 239 { | |
| 240 Timing timing; | |
| 241 timing.iterationDuration = 1; | |
| 242 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 243 timing.iterationCount = 0; | |
| 244 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 245 | |
| 246 animationNode->updateInheritedTime(-1); | |
| 247 EXPECT_EQ(0, animationNode->activeDurationInternal()); | |
| 248 EXPECT_TRUE(isNull(animationNode->currentIteration())); | |
| 249 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 250 | |
| 251 animationNode->updateInheritedTime(0); | |
| 252 EXPECT_EQ(0, animationNode->activeDurationInternal()); | |
| 253 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 254 EXPECT_EQ(0, animationNode->progress()); | |
| 255 } | |
| 256 | |
| 257 TEST(AnimationAnimationEffectTest, InfiniteIteration) | |
| 258 { | |
| 259 Timing timing; | |
| 260 timing.iterationDuration = 1; | |
| 261 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 262 timing.iterationCount = std::numeric_limits<double>::infinity(); | |
| 263 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 264 | |
| 265 animationNode->updateInheritedTime(-1); | |
| 266 EXPECT_TRUE(isNull(animationNode->currentIteration())); | |
| 267 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 268 | |
| 269 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | |
| 270 | |
| 271 animationNode->updateInheritedTime(0); | |
| 272 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 273 EXPECT_EQ(0, animationNode->progress()); | |
| 274 } | |
| 275 | |
| 276 TEST(AnimationAnimationEffectTest, Iteration) | |
| 277 { | |
| 278 Timing timing; | |
| 279 timing.iterationCount = 2; | |
| 280 timing.iterationDuration = 2; | |
| 281 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 282 | |
| 283 animationNode->updateInheritedTime(0); | |
| 284 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 285 EXPECT_EQ(0, animationNode->progress()); | |
| 286 | |
| 287 animationNode->updateInheritedTime(1); | |
| 288 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 289 EXPECT_EQ(0.5, animationNode->progress()); | |
| 290 | |
| 291 animationNode->updateInheritedTime(2); | |
| 292 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 293 EXPECT_EQ(0, animationNode->progress()); | |
| 294 | |
| 295 animationNode->updateInheritedTime(2); | |
| 296 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 297 EXPECT_EQ(0, animationNode->progress()); | |
| 298 | |
| 299 animationNode->updateInheritedTime(5); | |
| 300 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 301 EXPECT_EQ(1, animationNode->progress()); | |
| 302 } | |
| 303 | |
| 304 TEST(AnimationAnimationEffectTest, IterationStart) | |
| 305 { | |
| 306 Timing timing; | |
| 307 timing.iterationStart = 1.2; | |
| 308 timing.iterationCount = 2.2; | |
| 309 timing.iterationDuration = 1; | |
| 310 timing.fillMode = Timing::FillMode::BOTH; | |
| 311 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 312 | |
| 313 animationNode->updateInheritedTime(-1); | |
| 314 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 315 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); | |
| 316 | |
| 317 animationNode->updateInheritedTime(0); | |
| 318 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 319 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); | |
| 320 | |
| 321 animationNode->updateInheritedTime(10); | |
| 322 EXPECT_EQ(3, animationNode->currentIteration()); | |
| 323 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); | |
| 324 } | |
| 325 | |
| 326 TEST(AnimationAnimationEffectTest, IterationAlternate) | |
| 327 { | |
| 328 Timing timing; | |
| 329 timing.iterationCount = 10; | |
| 330 timing.iterationDuration = 1; | |
| 331 timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL; | |
| 332 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 333 | |
| 334 animationNode->updateInheritedTime(0.75); | |
| 335 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 336 EXPECT_EQ(0.75, animationNode->progress()); | |
| 337 | |
| 338 animationNode->updateInheritedTime(1.75); | |
| 339 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 340 EXPECT_EQ(0.25, animationNode->progress()); | |
| 341 | |
| 342 animationNode->updateInheritedTime(2.75); | |
| 343 EXPECT_EQ(2, animationNode->currentIteration()); | |
| 344 EXPECT_EQ(0.75, animationNode->progress()); | |
| 345 } | |
| 346 | |
| 347 TEST(AnimationAnimationEffectTest, IterationAlternateReverse) | |
| 348 { | |
| 349 Timing timing; | |
| 350 timing.iterationCount = 10; | |
| 351 timing.iterationDuration = 1; | |
| 352 timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE; | |
| 353 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 354 | |
| 355 animationNode->updateInheritedTime(0.75); | |
| 356 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 357 EXPECT_EQ(0.25, animationNode->progress()); | |
| 358 | |
| 359 animationNode->updateInheritedTime(1.75); | |
| 360 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 361 EXPECT_EQ(0.75, animationNode->progress()); | |
| 362 | |
| 363 animationNode->updateInheritedTime(2.75); | |
| 364 EXPECT_EQ(2, animationNode->currentIteration()); | |
| 365 EXPECT_EQ(0.25, animationNode->progress()); | |
| 366 } | |
| 367 | |
| 368 TEST(AnimationAnimationEffectTest, ZeroDurationSanity) | |
| 369 { | |
| 370 Timing timing; | |
| 371 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 372 | |
| 373 animationNode->updateInheritedTime(0); | |
| 374 | |
| 375 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | |
| 376 EXPECT_FALSE(animationNode->isInPlay()); | |
| 377 EXPECT_FALSE(animationNode->isCurrent()); | |
| 378 EXPECT_TRUE(animationNode->isInEffect()); | |
| 379 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 380 EXPECT_EQ(0, animationNode->activeDurationInternal()); | |
| 381 EXPECT_EQ(1, animationNode->progress()); | |
| 382 | |
| 383 animationNode->updateInheritedTime(1); | |
| 384 | |
| 385 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | |
| 386 EXPECT_FALSE(animationNode->isInPlay()); | |
| 387 EXPECT_FALSE(animationNode->isCurrent()); | |
| 388 EXPECT_TRUE(animationNode->isInEffect()); | |
| 389 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 390 EXPECT_EQ(0, animationNode->activeDurationInternal()); | |
| 391 EXPECT_EQ(1, animationNode->progress()); | |
| 392 } | |
| 393 | |
| 394 TEST(AnimationAnimationEffectTest, ZeroDurationFillForwards) | |
| 395 { | |
| 396 Timing timing; | |
| 397 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 398 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 399 | |
| 400 animationNode->updateInheritedTime(-1); | |
| 401 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 402 | |
| 403 animationNode->updateInheritedTime(0); | |
| 404 EXPECT_EQ(1, animationNode->progress()); | |
| 405 | |
| 406 animationNode->updateInheritedTime(1); | |
| 407 EXPECT_EQ(1, animationNode->progress()); | |
| 408 } | |
| 409 | |
| 410 TEST(AnimationAnimationEffectTest, ZeroDurationFillBackwards) | |
| 411 { | |
| 412 Timing timing; | |
| 413 timing.fillMode = Timing::FillMode::BACKWARDS; | |
| 414 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 415 | |
| 416 animationNode->updateInheritedTime(-1); | |
| 417 EXPECT_EQ(0, animationNode->progress()); | |
| 418 | |
| 419 animationNode->updateInheritedTime(0); | |
| 420 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 421 | |
| 422 animationNode->updateInheritedTime(1); | |
| 423 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 424 } | |
| 425 | |
| 426 TEST(AnimationAnimationEffectTest, ZeroDurationFillBoth) | |
| 427 { | |
| 428 Timing timing; | |
| 429 timing.fillMode = Timing::FillMode::BOTH; | |
| 430 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 431 | |
| 432 animationNode->updateInheritedTime(-1); | |
| 433 EXPECT_EQ(0, animationNode->progress()); | |
| 434 | |
| 435 animationNode->updateInheritedTime(0); | |
| 436 EXPECT_EQ(1, animationNode->progress()); | |
| 437 | |
| 438 animationNode->updateInheritedTime(1); | |
| 439 EXPECT_EQ(1, animationNode->progress()); | |
| 440 } | |
| 441 | |
| 442 TEST(AnimationAnimationEffectTest, ZeroDurationStartDelay) | |
| 443 { | |
| 444 Timing timing; | |
| 445 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 446 timing.startDelay = 0.5; | |
| 447 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 448 | |
| 449 animationNode->updateInheritedTime(0); | |
| 450 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 451 | |
| 452 animationNode->updateInheritedTime(0.5); | |
| 453 EXPECT_EQ(1, animationNode->progress()); | |
| 454 | |
| 455 animationNode->updateInheritedTime(1.5); | |
| 456 EXPECT_EQ(1, animationNode->progress()); | |
| 457 } | |
| 458 | |
| 459 TEST(AnimationAnimationEffectTest, ZeroDurationIterationStartAndCount) | |
| 460 { | |
| 461 Timing timing; | |
| 462 timing.iterationStart = 0.1; | |
| 463 timing.iterationCount = 0.2; | |
| 464 timing.fillMode = Timing::FillMode::BOTH; | |
| 465 timing.startDelay = 0.3; | |
| 466 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 467 | |
| 468 animationNode->updateInheritedTime(0); | |
| 469 EXPECT_EQ(0.1, animationNode->progress()); | |
| 470 | |
| 471 animationNode->updateInheritedTime(0.3); | |
| 472 EXPECT_DOUBLE_EQ(0.3, animationNode->progress()); | |
| 473 | |
| 474 animationNode->updateInheritedTime(1); | |
| 475 EXPECT_DOUBLE_EQ(0.3, animationNode->progress()); | |
| 476 } | |
| 477 | |
| 478 // FIXME: Needs specification work. | |
| 479 TEST(AnimationAnimationEffectTest, ZeroDurationInfiniteIteration) | |
| 480 { | |
| 481 Timing timing; | |
| 482 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 483 timing.iterationCount = std::numeric_limits<double>::infinity(); | |
| 484 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 485 | |
| 486 animationNode->updateInheritedTime(-1); | |
| 487 EXPECT_EQ(0, animationNode->activeDurationInternal()); | |
| 488 EXPECT_TRUE(isNull(animationNode->currentIteration())); | |
| 489 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 490 | |
| 491 animationNode->updateInheritedTime(0); | |
| 492 EXPECT_EQ(0, animationNode->activeDurationInternal()); | |
| 493 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->currentIte
ration()); | |
| 494 EXPECT_EQ(1, animationNode->progress()); | |
| 495 } | |
| 496 | |
| 497 TEST(AnimationAnimationEffectTest, ZeroDurationIteration) | |
| 498 { | |
| 499 Timing timing; | |
| 500 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 501 timing.iterationCount = 2; | |
| 502 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 503 | |
| 504 animationNode->updateInheritedTime(-1); | |
| 505 EXPECT_TRUE(isNull(animationNode->currentIteration())); | |
| 506 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 507 | |
| 508 animationNode->updateInheritedTime(0); | |
| 509 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 510 EXPECT_EQ(1, animationNode->progress()); | |
| 511 | |
| 512 animationNode->updateInheritedTime(1); | |
| 513 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 514 EXPECT_EQ(1, animationNode->progress()); | |
| 515 } | |
| 516 | |
| 517 TEST(AnimationAnimationEffectTest, ZeroDurationIterationStart) | |
| 518 { | |
| 519 Timing timing; | |
| 520 timing.iterationStart = 1.2; | |
| 521 timing.iterationCount = 2.2; | |
| 522 timing.fillMode = Timing::FillMode::BOTH; | |
| 523 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 524 | |
| 525 animationNode->updateInheritedTime(-1); | |
| 526 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 527 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); | |
| 528 | |
| 529 animationNode->updateInheritedTime(0); | |
| 530 EXPECT_EQ(3, animationNode->currentIteration()); | |
| 531 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); | |
| 532 | |
| 533 animationNode->updateInheritedTime(10); | |
| 534 EXPECT_EQ(3, animationNode->currentIteration()); | |
| 535 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); | |
| 536 } | |
| 537 | |
| 538 TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternate) | |
| 539 { | |
| 540 Timing timing; | |
| 541 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 542 timing.iterationCount = 2; | |
| 543 timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL; | |
| 544 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 545 | |
| 546 animationNode->updateInheritedTime(-1); | |
| 547 EXPECT_TRUE(isNull(animationNode->currentIteration())); | |
| 548 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 549 | |
| 550 animationNode->updateInheritedTime(0); | |
| 551 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 552 EXPECT_EQ(0, animationNode->progress()); | |
| 553 | |
| 554 animationNode->updateInheritedTime(1); | |
| 555 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 556 EXPECT_EQ(0, animationNode->progress()); | |
| 557 } | |
| 558 | |
| 559 TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternateReverse) | |
| 560 { | |
| 561 Timing timing; | |
| 562 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 563 timing.iterationCount = 2; | |
| 564 timing.direction = Timing::PlaybackDirection::ALTERNATE_REVERSE; | |
| 565 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 566 | |
| 567 animationNode->updateInheritedTime(-1); | |
| 568 EXPECT_TRUE(isNull(animationNode->currentIteration())); | |
| 569 EXPECT_TRUE(isNull(animationNode->progress())); | |
| 570 | |
| 571 animationNode->updateInheritedTime(0); | |
| 572 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 573 EXPECT_EQ(1, animationNode->progress()); | |
| 574 | |
| 575 animationNode->updateInheritedTime(1); | |
| 576 EXPECT_EQ(1, animationNode->currentIteration()); | |
| 577 EXPECT_EQ(1, animationNode->progress()); | |
| 578 } | |
| 579 | |
| 580 TEST(AnimationAnimationEffectTest, InfiniteDurationSanity) | |
| 581 { | |
| 582 Timing timing; | |
| 583 timing.iterationDuration = std::numeric_limits<double>::infinity(); | |
| 584 timing.iterationCount = 1; | |
| 585 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 586 | |
| 587 animationNode->updateInheritedTime(0); | |
| 588 | |
| 589 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | |
| 590 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | |
| 591 EXPECT_TRUE(animationNode->isInPlay()); | |
| 592 EXPECT_TRUE(animationNode->isCurrent()); | |
| 593 EXPECT_TRUE(animationNode->isInEffect()); | |
| 594 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 595 EXPECT_EQ(0, animationNode->progress()); | |
| 596 | |
| 597 animationNode->updateInheritedTime(1); | |
| 598 | |
| 599 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | |
| 600 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | |
| 601 EXPECT_TRUE(animationNode->isInPlay()); | |
| 602 EXPECT_TRUE(animationNode->isCurrent()); | |
| 603 EXPECT_TRUE(animationNode->isInEffect()); | |
| 604 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 605 EXPECT_EQ(0, animationNode->progress()); | |
| 606 } | |
| 607 | |
| 608 // FIXME: Needs specification work. | |
| 609 TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations) | |
| 610 { | |
| 611 Timing timing; | |
| 612 timing.iterationDuration = std::numeric_limits<double>::infinity(); | |
| 613 timing.iterationCount = 0; | |
| 614 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 615 | |
| 616 animationNode->updateInheritedTime(0); | |
| 617 | |
| 618 EXPECT_EQ(0, animationNode->activeDurationInternal()); | |
| 619 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | |
| 620 EXPECT_FALSE(animationNode->isInPlay()); | |
| 621 EXPECT_FALSE(animationNode->isCurrent()); | |
| 622 EXPECT_TRUE(animationNode->isInEffect()); | |
| 623 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 624 EXPECT_EQ(0, animationNode->progress()); | |
| 625 | |
| 626 animationNode->updateInheritedTime(1); | |
| 627 | |
| 628 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | |
| 629 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | |
| 630 EXPECT_FALSE(animationNode->isInPlay()); | |
| 631 EXPECT_FALSE(animationNode->isCurrent()); | |
| 632 EXPECT_TRUE(animationNode->isInEffect()); | |
| 633 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 634 EXPECT_EQ(0, animationNode->progress()); | |
| 635 } | |
| 636 | |
| 637 TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations) | |
| 638 { | |
| 639 Timing timing; | |
| 640 timing.iterationDuration = std::numeric_limits<double>::infinity(); | |
| 641 timing.iterationCount = std::numeric_limits<double>::infinity(); | |
| 642 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 643 | |
| 644 animationNode->updateInheritedTime(0); | |
| 645 | |
| 646 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | |
| 647 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | |
| 648 EXPECT_TRUE(animationNode->isInPlay()); | |
| 649 EXPECT_TRUE(animationNode->isCurrent()); | |
| 650 EXPECT_TRUE(animationNode->isInEffect()); | |
| 651 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 652 EXPECT_EQ(0, animationNode->progress()); | |
| 653 | |
| 654 animationNode->updateInheritedTime(1); | |
| 655 | |
| 656 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | |
| 657 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | |
| 658 EXPECT_TRUE(animationNode->isInPlay()); | |
| 659 EXPECT_TRUE(animationNode->isCurrent()); | |
| 660 EXPECT_TRUE(animationNode->isInEffect()); | |
| 661 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 662 EXPECT_EQ(0, animationNode->progress()); | |
| 663 } | |
| 664 | |
| 665 TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate) | |
| 666 { | |
| 667 Timing timing; | |
| 668 timing.iterationDuration = std::numeric_limits<double>::infinity(); | |
| 669 timing.playbackRate = 0; | |
| 670 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 671 | |
| 672 animationNode->updateInheritedTime(0); | |
| 673 | |
| 674 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | |
| 675 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | |
| 676 EXPECT_TRUE(animationNode->isInPlay()); | |
| 677 EXPECT_TRUE(animationNode->isCurrent()); | |
| 678 EXPECT_TRUE(animationNode->isInEffect()); | |
| 679 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 680 EXPECT_EQ(0, animationNode->progress()); | |
| 681 | |
| 682 animationNode->updateInheritedTime(std::numeric_limits<double>::infinity()); | |
| 683 | |
| 684 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | |
| 685 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | |
| 686 EXPECT_FALSE(animationNode->isInPlay()); | |
| 687 EXPECT_FALSE(animationNode->isCurrent()); | |
| 688 EXPECT_TRUE(animationNode->isInEffect()); | |
| 689 EXPECT_EQ(0, animationNode->currentIteration()); | |
| 690 EXPECT_EQ(0, animationNode->progress()); | |
| 691 } | |
| 692 | |
| 693 TEST(AnimationAnimationEffectTest, EndTime) | |
| 694 { | |
| 695 Timing timing; | |
| 696 timing.startDelay = 1; | |
| 697 timing.endDelay = 2; | |
| 698 timing.iterationDuration = 4; | |
| 699 timing.iterationCount = 2; | |
| 700 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 701 EXPECT_EQ(11, animationNode->endTimeInternal()); | |
| 702 } | |
| 703 | |
| 704 TEST(AnimationAnimationEffectTest, Events) | |
| 705 { | |
| 706 Timing timing; | |
| 707 timing.iterationDuration = 1; | |
| 708 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 709 timing.iterationCount = 2; | |
| 710 timing.startDelay = 1; | |
| 711 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 712 | |
| 713 animationNode->updateInheritedTime(0.0, TimingUpdateOnDemand); | |
| 714 EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered()); | |
| 715 | |
| 716 animationNode->updateInheritedTime(0.0, TimingUpdateForAnimationFrame); | |
| 717 EXPECT_TRUE(animationNode->eventDelegate()->eventTriggered()); | |
| 718 | |
| 719 animationNode->updateInheritedTime(1.5, TimingUpdateOnDemand); | |
| 720 EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered()); | |
| 721 | |
| 722 animationNode->updateInheritedTime(1.5, TimingUpdateForAnimationFrame); | |
| 723 EXPECT_TRUE(animationNode->eventDelegate()->eventTriggered()); | |
| 724 | |
| 725 } | |
| 726 | |
| 727 TEST(AnimationAnimationEffectTest, TimeToEffectChange) | |
| 728 { | |
| 729 Timing timing; | |
| 730 timing.iterationDuration = 1; | |
| 731 timing.fillMode = Timing::FillMode::FORWARDS; | |
| 732 timing.iterationStart = 0.2; | |
| 733 timing.iterationCount = 2.5; | |
| 734 timing.startDelay = 1; | |
| 735 timing.direction = Timing::PlaybackDirection::ALTERNATE_NORMAL; | |
| 736 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | |
| 737 | |
| 738 animationNode->updateInheritedTime(0); | |
| 739 EXPECT_EQ(0, animationNode->takeLocalTime()); | |
| 740 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); | |
| 741 | |
| 742 // Normal iteration. | |
| 743 animationNode->updateInheritedTime(1.75); | |
| 744 EXPECT_EQ(1.75, animationNode->takeLocalTime()); | |
| 745 EXPECT_NEAR(0.05, animationNode->takeTimeToNextIteration(), 0.00000000000000
1); | |
| 746 | |
| 747 // Reverse iteration. | |
| 748 animationNode->updateInheritedTime(2.75); | |
| 749 EXPECT_EQ(2.75, animationNode->takeLocalTime()); | |
| 750 EXPECT_NEAR(0.05, animationNode->takeTimeToNextIteration(), 0.00000000000000
1); | |
| 751 | |
| 752 // Item ends before iteration finishes. | |
| 753 animationNode->updateInheritedTime(3.4); | |
| 754 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | |
| 755 EXPECT_EQ(3.4, animationNode->takeLocalTime()); | |
| 756 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); | |
| 757 | |
| 758 // Item has finished. | |
| 759 animationNode->updateInheritedTime(3.5); | |
| 760 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | |
| 761 EXPECT_EQ(3.5, animationNode->takeLocalTime()); | |
| 762 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); | |
| 763 } | |
| 764 | |
| 765 } // namespace blink | |
| OLD | NEW |