| Index: gm/lightingshader2.cpp
|
| diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
|
| index 9283449e2ccd020c8b4bf4957761591a373f287b..5e0d19b661237784ca7258df78e467094cacb19d 100644
|
| --- a/gm/lightingshader2.cpp
|
| +++ b/gm/lightingshader2.cpp
|
| @@ -6,8 +6,6 @@
|
| */
|
|
|
| #include "gm.h"
|
| -
|
| -#include "SkBitmapProcShader.h"
|
| #include "SkLightingShader.h"
|
| #include "SkNormalSource.h"
|
| #include "SkPoint3.h"
|
| @@ -60,20 +58,21 @@ protected:
|
| sk_tool_utils::color_to_565(0x0),
|
| sk_tool_utils::color_to_565(0xFF804020),
|
| 8);
|
| - fOpaqueDiffuse = SkMakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
|
| - SkShader::kClamp_TileMode, &matrix, nullptr);
|
| + fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
|
| + SkShader::kClamp_TileMode, &matrix);
|
|
|
| SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
|
| kTexSize, kTexSize,
|
| SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
|
| SkColorSetARGB(0x55, 0x80, 0x40, 0x20),
|
| 8);
|
| - fTranslucentDiffuse = SkMakeBitmapShader(translucentDiffuseMap, SkShader::kClamp_TileMode,
|
| - SkShader::kClamp_TileMode, &matrix, nullptr);
|
| + fTranslucentDiffuse = SkShader::MakeBitmapShader(translucentDiffuseMap,
|
| + SkShader::kClamp_TileMode,
|
| + SkShader::kClamp_TileMode, &matrix);
|
|
|
| SkBitmap normalMap = make_frustum_normalmap(kTexSize);
|
| - fNormalMapShader = SkMakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
|
| - SkShader::kClamp_TileMode, &matrix, nullptr);
|
| + fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
|
| + SkShader::kClamp_TileMode, &matrix);
|
|
|
| }
|
|
|
|
|