| Index: gm/lightingshaderbevel.cpp
|
| diff --git a/gm/lightingshaderbevel.cpp b/gm/lightingshaderbevel.cpp
|
| index d119a27cbd1cca7d440d92278483a0769c6a3a82..dfc46e44717b784b8843d770d7be1354be0d0cb5 100644
|
| --- a/gm/lightingshaderbevel.cpp
|
| +++ b/gm/lightingshaderbevel.cpp
|
| @@ -6,8 +6,6 @@
|
| */
|
|
|
| #include "gm.h"
|
| -
|
| -#include "SkBitmapProcShader.h"
|
| #include "SkLightingShader.h"
|
| #include "SkNormalSource.h"
|
| #include "SkPath.h"
|
| @@ -54,8 +52,8 @@ protected:
|
| sk_tool_utils::color_to_565(0x0),
|
| sk_tool_utils::color_to_565(0xFF804020),
|
| 8);
|
| - fDiffuse = SkMakeBitmapShader(diffuseMap, SkShader::kClamp_TileMode,
|
| - SkShader::kClamp_TileMode, &matrix, nullptr);
|
| + fDiffuse = SkShader::MakeBitmapShader(diffuseMap, SkShader::kClamp_TileMode,
|
| + SkShader::kClamp_TileMode, &matrix);
|
|
|
| fConvexPath.moveTo(fRect.width() / 2.0f, 0.0f);
|
| fConvexPath.lineTo(0.0f, fRect.height());
|
|
|