| Index: gm/lightingshader.cpp
|
| diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
|
| index 2cf4a953d800b78c0577a57f48daa020168ee698..54318ee445d661ca61d1e3f545ca49ea58497438 100644
|
| --- a/gm/lightingshader.cpp
|
| +++ b/gm/lightingshader.cpp
|
| @@ -6,8 +6,6 @@
|
| */
|
|
|
| #include "gm.h"
|
| -
|
| -#include "SkBitmapProcShader.h"
|
| #include "SkLightingShader.h"
|
| #include "SkNormalSource.h"
|
| #include "SkPoint3.h"
|
| @@ -100,10 +98,10 @@ protected:
|
| const SkMatrix& ctm = canvas->getTotalMatrix();
|
|
|
| SkPaint paint;
|
| - sk_sp<SkShader> diffuseShader = SkMakeBitmapShader(fDiffuse,
|
| - SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, nullptr);
|
| - sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMaps[mapType],
|
| - SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, nullptr);
|
| + sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuse,
|
| + SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
|
| + sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalMaps[mapType],
|
| + SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
|
| sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap),
|
| ctm);
|
| paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
|
|
|