Index: src/core/SkPictureShader.cpp |
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..15df3a37a587f253f0634558517a09e141bce63a |
--- /dev/null |
+++ b/src/core/SkPictureShader.cpp |
@@ -0,0 +1,185 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkPictureShader.h" |
+ |
+#include "SkBitmap.h" |
+#include "SkBitmapProcShader.h" |
+#include "SkCanvas.h" |
+#include "SkMatrixUtils.h" |
+#include "SkPicture.h" |
+#include "SkReadBuffer.h" |
+ |
+#if SK_SUPPORT_GPU |
+#include "GrContext.h" |
+#endif |
+ |
+SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy) |
+ : fPicture(picture) |
+ , fTmx(tmx) |
+ , fTmy(tmy) { |
+ SkSafeRef(fPicture); |
+} |
+ |
+SkPictureShader::SkPictureShader(SkReadBuffer& buffer) |
+ : INHERITED(buffer) { |
+ fTmx = static_cast<SkShader::TileMode>(buffer.read32()); |
+ fTmy = static_cast<SkShader::TileMode>(buffer.read32()); |
+ if (buffer.readBool()) { |
+ fPicture = SkPicture::CreateFromBuffer(buffer); |
+ } else { |
+ fPicture = NULL; |
+ } |
+} |
+ |
+SkPictureShader::~SkPictureShader() { |
+ SkSafeUnref(fPicture); |
+} |
+ |
+SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy) { |
+ return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy)); |
+} |
+ |
+void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
+ this->INHERITED::flatten(buffer); |
+ |
+ buffer.write32(fTmx); |
+ buffer.write32(fTmy); |
+ buffer.writeBool(NULL != fPicture); |
+ if (fPicture) { |
+ fPicture->flatten(buffer); |
+ } |
+} |
+ |
+bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { |
+ if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { |
scroggo
2014/04/11 15:23:15
It appears that if the picture is NULL or it has z
f(malita)
2014/04/11 16:05:18
Good point. After making the constructor private,
|
+ return false; |
+ } |
+ |
+ SkMatrix m; |
+ if (this->hasLocalMatrix()) { |
+ m.setConcat(matrix, this->getLocalMatrix()); |
+ } else { |
+ m = matrix; |
+ } |
+ |
+ // Use a rotation-invariant scale |
+ SkPoint scale; |
+ if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { |
+ // Decomposition failed, use an approximation. |
+ scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()), |
+ SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY())); |
+ } |
+ SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); |
+ |
+ SkISize tileSize = scaledSize.toRound(); |
+ if (tileSize.isEmpty()) { |
+ return false; |
+ } |
+ |
+ // The actual scale, compensating for rounding. |
+ SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(), |
+ SkIntToScalar(tileSize.height()) / fPicture->height()); |
+ |
+ if (!fCachedShader || tileScale != fCachedTileScale) { |
+ SkBitmap bm; |
+ if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { |
+ return false; |
+ } |
+ bm.eraseColor(SK_ColorTRANSPARENT); |
+ |
+ SkCanvas canvas(bm); |
+ canvas.scale(tileScale.width(), tileScale.height()); |
+ canvas.drawPicture(*fPicture); |
+ |
+ fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); |
+ fCachedTileScale = tileScale; |
+ } |
+ |
+ SkMatrix shaderMatrix = this->getLocalMatrix(); |
+ shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
+ fCachedShader->setLocalMatrix(shaderMatrix); |
+ |
+ return true; |
+} |
+ |
+bool SkPictureShader::setContext(const SkBitmap& device, |
+ const SkPaint& paint, |
+ const SkMatrix& matrix) { |
+ if (!this->buildBitmapShader(matrix)) { |
+ return false; |
+ } |
+ |
+ if (!this->INHERITED::setContext(device, paint, matrix)) { |
+ return false; |
+ } |
+ |
+ SkASSERT(fCachedShader); |
+ if (!fCachedShader->setContext(device, paint, matrix)) { |
+ this->INHERITED::endContext(); |
+ return false; |
+ } |
+ |
+ return true; |
+} |
+ |
+void SkPictureShader::endContext() { |
+ SkASSERT(fCachedShader); |
+ fCachedShader->endContext(); |
+ |
+ this->INHERITED::endContext(); |
+} |
+ |
+uint32_t SkPictureShader::getFlags() { |
+ if (NULL != fCachedShader) { |
+ return fCachedShader->getFlags(); |
+ } |
+ return 0; |
+} |
+ |
+SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) { |
+ if (fCachedShader) { |
+ return fCachedShader->asAShadeProc(ctx); |
+ } |
+ return NULL; |
+} |
+ |
+void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { |
+ SkASSERT(fCachedShader); |
+ fCachedShader->shadeSpan(x, y, dstC, count); |
+} |
+ |
+void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { |
+ SkASSERT(fCachedShader); |
+ fCachedShader->shadeSpan16(x, y, dstC, count); |
+} |
+ |
+#ifndef SK_IGNORE_TO_STRING |
+void SkPictureShader::toString(SkString* str) const { |
+ static const char* gTileModeName[SkShader::kTileModeCount] = { |
+ "clamp", "repeat", "mirror" |
+ }; |
+ |
+ str->appendf("PictureShader: [%d:%d] ", |
+ fPicture ? fPicture->width() : 0, |
+ fPicture ? fPicture->height() : 0); |
+ |
+ str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
+ |
+ this->INHERITED::toString(str); |
+} |
+#endif |
+ |
+#if SK_SUPPORT_GPU |
+GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint) const { |
+ if (!this->buildBitmapShader(context->getMatrix())) { |
+ return NULL; |
+ } |
+ SkASSERT(fCachedShader); |
+ return fCachedShader->asNewEffect(context, paint); |
+} |
+#endif |