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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "SkPictureShader.h" | |
| 9 | |
| 10 #include "SkBitmap.h" | |
| 11 #include "SkBitmapProcShader.h" | |
| 12 #include "SkCanvas.h" | |
| 13 #include "SkMatrixUtils.h" | |
| 14 #include "SkPicture.h" | |
| 15 #include "SkReadBuffer.h" | |
| 16 | |
| 17 #if SK_SUPPORT_GPU | |
| 18 #include "GrContext.h" | |
| 19 #endif | |
| 20 | |
| 21 SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy) | |
| 22 : fPicture(picture) | |
| 23 , fTmx(tmx) | |
| 24 , fTmy(tmy) { | |
| 25 SkSafeRef(fPicture); | |
| 26 } | |
| 27 | |
| 28 SkPictureShader::SkPictureShader(SkReadBuffer& buffer) | |
| 29 : INHERITED(buffer) { | |
| 30 fTmx = static_cast<SkShader::TileMode>(buffer.read32()); | |
| 31 fTmy = static_cast<SkShader::TileMode>(buffer.read32()); | |
| 32 if (buffer.readBool()) { | |
| 33 fPicture = SkPicture::CreateFromBuffer(buffer); | |
| 34 } else { | |
| 35 fPicture = NULL; | |
| 36 } | |
| 37 } | |
| 38 | |
| 39 SkPictureShader::~SkPictureShader() { | |
| 40 SkSafeUnref(fPicture); | |
| 41 } | |
| 42 | |
| 43 SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileM ode tmy) { | |
| 44 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy)); | |
| 45 } | |
| 46 | |
| 47 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { | |
| 48 this->INHERITED::flatten(buffer); | |
| 49 | |
| 50 buffer.write32(fTmx); | |
| 51 buffer.write32(fTmy); | |
| 52 buffer.writeBool(NULL != fPicture); | |
| 53 if (fPicture) { | |
| 54 fPicture->flatten(buffer); | |
| 55 } | |
| 56 } | |
| 57 | |
| 58 bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { | |
| 59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { | |
|
scroggo
2014/04/11 15:23:15
It appears that if the picture is NULL or it has z
f(malita)
2014/04/11 16:05:18
Good point. After making the constructor private,
| |
| 60 return false; | |
| 61 } | |
| 62 | |
| 63 SkMatrix m; | |
| 64 if (this->hasLocalMatrix()) { | |
| 65 m.setConcat(matrix, this->getLocalMatrix()); | |
| 66 } else { | |
| 67 m = matrix; | |
| 68 } | |
| 69 | |
| 70 // Use a rotation-invariant scale | |
| 71 SkPoint scale; | |
| 72 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { | |
| 73 // Decomposition failed, use an approximation. | |
| 74 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m. getSkewX()), | |
| 75 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m. getSkewY())); | |
| 76 } | |
| 77 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); | |
| 78 | |
| 79 SkISize tileSize = scaledSize.toRound(); | |
| 80 if (tileSize.isEmpty()) { | |
| 81 return false; | |
| 82 } | |
| 83 | |
| 84 // The actual scale, compensating for rounding. | |
| 85 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture-> width(), | |
| 86 SkIntToScalar(tileSize.height()) / fPicture- >height()); | |
| 87 | |
| 88 if (!fCachedShader || tileScale != fCachedTileScale) { | |
| 89 SkBitmap bm; | |
| 90 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { | |
| 91 return false; | |
| 92 } | |
| 93 bm.eraseColor(SK_ColorTRANSPARENT); | |
| 94 | |
| 95 SkCanvas canvas(bm); | |
| 96 canvas.scale(tileScale.width(), tileScale.height()); | |
| 97 canvas.drawPicture(*fPicture); | |
| 98 | |
| 99 fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); | |
| 100 fCachedTileScale = tileScale; | |
| 101 } | |
| 102 | |
| 103 SkMatrix shaderMatrix = this->getLocalMatrix(); | |
| 104 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | |
| 105 fCachedShader->setLocalMatrix(shaderMatrix); | |
| 106 | |
| 107 return true; | |
| 108 } | |
| 109 | |
| 110 bool SkPictureShader::setContext(const SkBitmap& device, | |
| 111 const SkPaint& paint, | |
| 112 const SkMatrix& matrix) { | |
| 113 if (!this->buildBitmapShader(matrix)) { | |
| 114 return false; | |
| 115 } | |
| 116 | |
| 117 if (!this->INHERITED::setContext(device, paint, matrix)) { | |
| 118 return false; | |
| 119 } | |
| 120 | |
| 121 SkASSERT(fCachedShader); | |
| 122 if (!fCachedShader->setContext(device, paint, matrix)) { | |
| 123 this->INHERITED::endContext(); | |
| 124 return false; | |
| 125 } | |
| 126 | |
| 127 return true; | |
| 128 } | |
| 129 | |
| 130 void SkPictureShader::endContext() { | |
| 131 SkASSERT(fCachedShader); | |
| 132 fCachedShader->endContext(); | |
| 133 | |
| 134 this->INHERITED::endContext(); | |
| 135 } | |
| 136 | |
| 137 uint32_t SkPictureShader::getFlags() { | |
| 138 if (NULL != fCachedShader) { | |
| 139 return fCachedShader->getFlags(); | |
| 140 } | |
| 141 return 0; | |
| 142 } | |
| 143 | |
| 144 SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) { | |
| 145 if (fCachedShader) { | |
| 146 return fCachedShader->asAShadeProc(ctx); | |
| 147 } | |
| 148 return NULL; | |
| 149 } | |
| 150 | |
| 151 void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | |
| 152 SkASSERT(fCachedShader); | |
| 153 fCachedShader->shadeSpan(x, y, dstC, count); | |
| 154 } | |
| 155 | |
| 156 void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { | |
| 157 SkASSERT(fCachedShader); | |
| 158 fCachedShader->shadeSpan16(x, y, dstC, count); | |
| 159 } | |
| 160 | |
| 161 #ifndef SK_IGNORE_TO_STRING | |
| 162 void SkPictureShader::toString(SkString* str) const { | |
| 163 static const char* gTileModeName[SkShader::kTileModeCount] = { | |
| 164 "clamp", "repeat", "mirror" | |
| 165 }; | |
| 166 | |
| 167 str->appendf("PictureShader: [%d:%d] ", | |
| 168 fPicture ? fPicture->width() : 0, | |
| 169 fPicture ? fPicture->height() : 0); | |
| 170 | |
| 171 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | |
| 172 | |
| 173 this->INHERITED::toString(str); | |
| 174 } | |
| 175 #endif | |
| 176 | |
| 177 #if SK_SUPPORT_GPU | |
| 178 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai nt) const { | |
| 179 if (!this->buildBitmapShader(context->getMatrix())) { | |
| 180 return NULL; | |
| 181 } | |
| 182 SkASSERT(fCachedShader); | |
| 183 return fCachedShader->asNewEffect(context, paint); | |
| 184 } | |
| 185 #endif | |
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