Index: src/core/SkPictureShader.h |
diff --git a/src/core/SkPictureShader.h b/src/core/SkPictureShader.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ea74b56d73d857394f9c20b227d41368f1623fa0 |
--- /dev/null |
+++ b/src/core/SkPictureShader.h |
@@ -0,0 +1,60 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkPictureShader_DEFINED |
+#define SkPictureShader_DEFINED |
+ |
+#include "SkShader.h" |
+ |
+class SkBitmap; |
+class SkPicture; |
+ |
+/* |
+ * An SkPictureShader can be used to draw SkPicture-based patterns. |
+ * |
+ * The SkPicture is first rendered into a tile, which is then used to shade the area according |
+ * to specified tiling rules. |
+ */ |
+class SkPictureShader : public SkShader { |
+public: |
+ static SkPictureShader* Create(SkPicture*, TileMode, TileMode); |
+ virtual ~SkPictureShader(); |
+ |
+ virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE; |
+ virtual void endContext() SK_OVERRIDE; |
+ virtual uint32_t getFlags() SK_OVERRIDE; |
+ |
+ virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; |
+ virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; |
+ virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE; |
+ |
+ SK_TO_STRING_OVERRIDE() |
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) |
+ |
+#if SK_SUPPORT_GPU |
+ GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; |
+#endif |
+ |
+protected: |
+ SkPictureShader(SkReadBuffer&); |
+ virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
+ |
+private: |
+ SkPictureShader(SkPicture*, TileMode, TileMode); |
+ |
+ bool buildBitmapShader(const SkMatrix&) const; |
+ |
+ SkPicture* fPicture; |
+ TileMode fTmx, fTmy; |
+ |
+ mutable SkAutoTUnref<SkShader> fCachedShader; |
+ mutable SkSize fCachedTileScale; |
+ |
+ typedef SkShader INHERITED; |
+}; |
+ |
+#endif // SkPictureShader_DEFINED |