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Unified Diff: third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp

Issue 2159403002: Replace ASSERT with DCHECK in WebAudio (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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Index: third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp
diff --git a/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp b/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp
index f3e0445bb6aed1a29c4558caddbc90a4e868b1d9..736e5f6a48781a54510725ba7b73cc568fedcc20 100644
--- a/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp
+++ b/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp
@@ -151,11 +151,11 @@ AbstractAudioContext::~AbstractAudioContext()
{
deferredTaskHandler().contextWillBeDestroyed();
// AudioNodes keep a reference to their context, so there should be no way to be in the destructor if there are still AudioNodes around.
- ASSERT(!isDestinationInitialized());
- ASSERT(!m_activeSourceNodes.size());
- ASSERT(!m_finishedSourceHandlers.size());
- ASSERT(!m_isResolvingResumePromises);
- ASSERT(!m_resumeResolvers.size());
+ DCHECK(!isDestinationInitialized());
+ DCHECK(!m_activeSourceNodes.size());
+ DCHECK(!m_finishedSourceHandlers.size());
+ DCHECK(!m_isResolvingResumePromises);
+ DCHECK(!m_resumeResolvers.size());
}
void AbstractAudioContext::initialize()
@@ -184,7 +184,7 @@ void AbstractAudioContext::clear()
void AbstractAudioContext::uninitialize()
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
if (!isDestinationInitialized())
return;
@@ -200,7 +200,7 @@ void AbstractAudioContext::uninitialize()
rejectPendingResolvers();
didClose();
- ASSERT(m_listener);
+ DCHECK(m_listener);
m_listener->waitForHRTFDatabaseLoaderThreadCompletion();
clear();
@@ -221,7 +221,7 @@ AudioDestinationNode* AbstractAudioContext::destination() const
{
// Cannot be called from the audio thread because this method touches objects managed by Oilpan,
// and the audio thread is not managed by Oilpan.
- ASSERT(!isAudioThread());
+ DCHECK(!isAudioThread());
return m_destinationNode;
}
@@ -280,15 +280,15 @@ AudioBuffer* AbstractAudioContext::createBuffer(unsigned numberOfChannels, size_
ScriptPromise AbstractAudioContext::decodeAudioData(ScriptState* scriptState, DOMArrayBuffer* audioData, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
- ASSERT(audioData);
+ DCHECK(isMainThread());
+ DCHECK(audioData);
ScriptPromiseResolver* resolver = ScriptPromiseResolver::create(scriptState);
ScriptPromise promise = resolver->promise();
float rate = isContextClosed() ? closedContextSampleRate() : sampleRate();
- ASSERT(rate > 0);
+ DCHECK_GT(rate, 0);
m_decodeAudioResolvers.add(resolver);
m_audioDecoder.decodeAsync(audioData, rate, successCallback, errorCallback, resolver, this);
@@ -298,7 +298,7 @@ ScriptPromise AbstractAudioContext::decodeAudioData(ScriptState* scriptState, DO
void AbstractAudioContext::handleDecodeAudioData(AudioBuffer* audioBuffer, ScriptPromiseResolver* resolver, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
if (audioBuffer) {
// Resolve promise successfully and run the success callback
@@ -314,13 +314,13 @@ void AbstractAudioContext::handleDecodeAudioData(AudioBuffer* audioBuffer, Scrip
}
// We've resolved the promise. Remove it now.
- ASSERT(m_decodeAudioResolvers.contains(resolver));
+ DCHECK(m_decodeAudioResolvers.contains(resolver));
m_decodeAudioResolvers.remove(resolver);
}
AudioBufferSourceNode* AbstractAudioContext::createBufferSource(ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
AudioBufferSourceNode* node = AudioBufferSourceNode::create(*this, exceptionState);
@@ -332,14 +332,14 @@ AudioBufferSourceNode* AbstractAudioContext::createBufferSource(ExceptionState&
MediaElementAudioSourceNode* AbstractAudioContext::createMediaElementSource(HTMLMediaElement* mediaElement, ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return MediaElementAudioSourceNode::create(*this, *mediaElement, exceptionState);
}
MediaStreamAudioSourceNode* AbstractAudioContext::createMediaStreamSource(MediaStream* mediaStream, ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return MediaStreamAudioSourceNode::create(*this, *mediaStream, exceptionState);
}
@@ -375,7 +375,7 @@ ScriptProcessorNode* AbstractAudioContext::createScriptProcessor(size_t bufferSi
ScriptProcessorNode* AbstractAudioContext::createScriptProcessor(size_t bufferSize, size_t numberOfInputChannels, size_t numberOfOutputChannels, ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return ScriptProcessorNode::create(
*this,
@@ -387,56 +387,56 @@ ScriptProcessorNode* AbstractAudioContext::createScriptProcessor(size_t bufferSi
StereoPannerNode* AbstractAudioContext::createStereoPanner(ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return StereoPannerNode::create(*this, exceptionState);
}
BiquadFilterNode* AbstractAudioContext::createBiquadFilter(ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return BiquadFilterNode::create(*this, exceptionState);
}
WaveShaperNode* AbstractAudioContext::createWaveShaper(ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return WaveShaperNode::create(*this, exceptionState);
}
PannerNode* AbstractAudioContext::createPanner(ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return PannerNode::create(*this, exceptionState);
}
ConvolverNode* AbstractAudioContext::createConvolver(ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return ConvolverNode::create(*this, exceptionState);
}
DynamicsCompressorNode* AbstractAudioContext::createDynamicsCompressor(ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return DynamicsCompressorNode::create(*this, exceptionState);
}
AnalyserNode* AbstractAudioContext::createAnalyser(ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return AnalyserNode::create(*this, exceptionState);
}
GainNode* AbstractAudioContext::createGain(ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return GainNode::create(*this, exceptionState);
}
@@ -450,7 +450,7 @@ DelayNode* AbstractAudioContext::createDelay(ExceptionState& exceptionState)
DelayNode* AbstractAudioContext::createDelay(double maxDelayTime, ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return DelayNode::create(*this, maxDelayTime, exceptionState);
}
@@ -464,7 +464,7 @@ ChannelSplitterNode* AbstractAudioContext::createChannelSplitter(ExceptionState&
ChannelSplitterNode* AbstractAudioContext::createChannelSplitter(size_t numberOfOutputs, ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return ChannelSplitterNode::create(*this, numberOfOutputs, exceptionState);
}
@@ -478,14 +478,14 @@ ChannelMergerNode* AbstractAudioContext::createChannelMerger(ExceptionState& exc
ChannelMergerNode* AbstractAudioContext::createChannelMerger(size_t numberOfInputs, ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return ChannelMergerNode::create(*this, numberOfInputs, exceptionState);
}
OscillatorNode* AbstractAudioContext::createOscillator(ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return OscillatorNode::create(*this, exceptionState);
}
@@ -499,7 +499,7 @@ PeriodicWave* AbstractAudioContext::createPeriodicWave(DOMFloat32Array* real, DO
PeriodicWave* AbstractAudioContext::createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* imag, const PeriodicWaveConstraints& options, ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
bool disable = options.hasDisableNormalization() ? options.disableNormalization() : false;
@@ -508,7 +508,7 @@ PeriodicWave* AbstractAudioContext::createPeriodicWave(DOMFloat32Array* real, DO
IIRFilterNode* AbstractAudioContext::createIIRFilter(Vector<double> feedforwardCoef, Vector<double> feedbackCoef, ExceptionState& exceptionState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
return IIRFilterNode::create(*this, feedforwardCoef, feedbackCoef, exceptionState);
}
@@ -578,19 +578,19 @@ String AbstractAudioContext::state() const
void AbstractAudioContext::setContextState(AudioContextState newState)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
// Validate the transitions. The valid transitions are Suspended->Running, Running->Suspended,
// and anything->Closed.
switch (newState) {
case Suspended:
- ASSERT(m_contextState == Running);
+ DCHECK(m_contextState == Running);
hongchan 2016/07/20 16:11:19 Perhaps use DCHECK_EQ?
HyungwookLee 2016/07/22 03:30:33 Done.
break;
case Running:
- ASSERT(m_contextState == Suspended);
+ DCHECK(m_contextState == Suspended);
hongchan 2016/07/20 16:11:19 ditto.
HyungwookLee 2016/07/22 03:30:33 Done.
break;
case Closed:
- ASSERT(m_contextState != Closed);
+ DCHECK(m_contextState != Closed);
hongchan 2016/07/20 16:11:19 DCHECK_NE here?
HyungwookLee 2016/07/22 03:30:33 Done.
break;
}
@@ -613,13 +613,13 @@ void AbstractAudioContext::notifyStateChange()
void AbstractAudioContext::notifySourceNodeFinishedProcessing(AudioHandler* handler)
{
- ASSERT(isAudioThread());
+ DCHECK(isAudioThread());
m_finishedSourceHandlers.append(handler);
}
void AbstractAudioContext::removeFinishedSourceNodes()
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
AutoLocker locker(this);
// Quadratic worst case, but sizes of both vectors are considered
// manageable, especially |m_finishedSourceNodes| is likely to be short.
@@ -634,7 +634,7 @@ void AbstractAudioContext::removeFinishedSourceNodes()
void AbstractAudioContext::releaseFinishedSourceNodes()
{
ASSERT(isGraphOwner());
- ASSERT(isAudioThread());
+ DCHECK(isAudioThread());
bool didRemove = false;
for (AudioHandler* handler : m_finishedSourceHandlers) {
for (AudioNode* node : m_activeSourceNodes) {
@@ -656,7 +656,7 @@ void AbstractAudioContext::releaseFinishedSourceNodes()
void AbstractAudioContext::notifySourceNodeStartedProcessing(AudioNode* node)
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
AutoLocker locker(this);
m_activeSourceNodes.append(node);
@@ -665,7 +665,7 @@ void AbstractAudioContext::notifySourceNodeStartedProcessing(AudioNode* node)
void AbstractAudioContext::releaseActiveSourceNodes()
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
for (auto& sourceNode : m_activeSourceNodes)
sourceNode->handler().breakConnection();
@@ -693,7 +693,7 @@ void AbstractAudioContext::handleStoppableSourceNodes()
void AbstractAudioContext::handlePreRenderTasks()
{
- ASSERT(isAudioThread());
+ DCHECK(isAudioThread());
// At the beginning of every render quantum, try to update the internal rendering graph state (from main thread changes).
// It's OK if the tryLock() fails, we'll just take slightly longer to pick up the changes.
@@ -714,7 +714,7 @@ void AbstractAudioContext::handlePreRenderTasks()
void AbstractAudioContext::handlePostRenderTasks()
{
- ASSERT(isAudioThread());
+ DCHECK(isAudioThread());
// Must use a tryLock() here too. Don't worry, the lock will very rarely be contended and this method is called frequently.
// The worst that can happen is that there will be some nodes which will take slightly longer than usual to be deleted or removed
@@ -735,7 +735,7 @@ void AbstractAudioContext::handlePostRenderTasks()
void AbstractAudioContext::resolvePromisesForResumeOnMainThread()
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
AutoLocker locker(this);
for (auto& resolver : m_resumeResolvers) {
@@ -754,7 +754,7 @@ void AbstractAudioContext::resolvePromisesForResumeOnMainThread()
void AbstractAudioContext::resolvePromisesForResume()
{
// This runs inside the AbstractAudioContext's lock when handling pre-render tasks.
- ASSERT(isAudioThread());
+ DCHECK(isAudioThread());
ASSERT(isGraphOwner());
// Resolve any pending promises created by resume(). Only do this if we haven't already started
@@ -776,7 +776,7 @@ void AbstractAudioContext::rejectPendingDecodeAudioDataResolvers()
void AbstractAudioContext::rejectPendingResolvers()
{
- ASSERT(isMainThread());
+ DCHECK(isMainThread());
// Audio context is closing down so reject any resume promises that are still pending.
@@ -802,8 +802,8 @@ ExecutionContext* AbstractAudioContext::getExecutionContext() const
void AbstractAudioContext::startRendering()
{
// This is called for both online and offline contexts.
- ASSERT(isMainThread());
- ASSERT(m_destinationNode);
+ DCHECK(isMainThread());
+ DCHECK(m_destinationNode);
recordUserGestureState();

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