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Unified Diff: gpu/command_buffer/service/context_state.h

Issue 2148723004: WebGL 2: make sure VertexAttrib type match the corresponding attrib type in shader (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: code clean Created 4 years, 5 months ago
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Index: gpu/command_buffer/service/context_state.h
diff --git a/gpu/command_buffer/service/context_state.h b/gpu/command_buffer/service/context_state.h
index d026df9a06fd38c22f76e0d508d994063614921c..a8f573accc663f33cc1c6c56dc3a3712f3177297 100644
--- a/gpu/command_buffer/service/context_state.h
+++ b/gpu/command_buffer/service/context_state.h
@@ -243,6 +243,31 @@ struct GPU_EXPORT ContextState {
void SetBoundBuffer(GLenum target, Buffer* buffer);
void RemoveBoundBuffer(Buffer* buffer);
+ void InitGenericAttribBaseType(GLuint max_vertex_attribs) {
+ max_vertex_attribs_ = max_vertex_attribs;
+
+ uint32_t packed_size = max_vertex_attribs_ / 16;
Zhenyao Mo 2016/07/22 14:36:47 nit: this can be ceil(), but your code is also cor
+ packed_size += (max_vertex_attribs_ % 16 == 0) ? 0 : 1;
+ generic_attrib_base_type_mask_.resize(packed_size);
+ for (uint32_t i = 0; i < packed_size; ++i) {
+ generic_attrib_base_type_mask_[i] = 0xFFFFFFFF;
Zhenyao Mo 2016/07/22 14:36:47 set this to be 0x55555555 * SHADER_VARIABLE_FLOAT
+ }
+ }
+
+ void SetGenericVertexAttribBaseType(GLuint index, GLenum base_type) {
+ DCHECK(index < max_vertex_attribs_);
+ int shift_bits = (index % 16) * 2;
+ generic_attrib_base_type_mask_[index / 16] &= ~(0x3 << shift_bits);
+ generic_attrib_base_type_mask_[index / 16] |= (base_type << shift_bits);
+ }
+
+ // Return 16 attributes' base types, in which the generic attribute
+ // specified by argument 'index' located.
+ uint32_t GetGenericVertexAttribBaseTypeMask(GLuint index) {
+ DCHECK(index < max_vertex_attribs_);
+ return generic_attrib_base_type_mask_[index / 16];
+ }
+
void UnbindTexture(TextureRef* texture);
void UnbindSampler(Sampler* sampler);
@@ -320,6 +345,12 @@ struct GPU_EXPORT ContextState {
bool framebuffer_srgb_;
+ uint32_t max_vertex_attribs_;
+ // Generic vertex attrib base types: FLOAT, INT, or UINT.
+ // Each base type is encoded into 2 bits, the lowest 2 bits for location 0,
+ // the highest 2 bits for location (max_vertex_attribs_ - 1).
+ std::vector<uint32_t> generic_attrib_base_type_mask_;
+
FeatureInfo* feature_info_;
std::unique_ptr<ErrorState> error_state_;
};

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