Index: gpu/command_buffer/service/context_state.h |
diff --git a/gpu/command_buffer/service/context_state.h b/gpu/command_buffer/service/context_state.h |
index d026df9a06fd38c22f76e0d508d994063614921c..f2016359c2cc69743f155671d51a7924dc127598 100644 |
--- a/gpu/command_buffer/service/context_state.h |
+++ b/gpu/command_buffer/service/context_state.h |
@@ -243,6 +243,22 @@ struct GPU_EXPORT ContextState { |
void SetBoundBuffer(GLenum target, Buffer* buffer); |
void RemoveBoundBuffer(Buffer* buffer); |
+ void SetGenericVertexAttribBaseType(GLuint index, GLenum base_type) { |
+ DCHECK(index >=0 && index < 16); |
+ int shift_bits = index * 2; |
+ generic_attrib_type_written_mask_ |= ~(0x3 << shift_bits); |
Zhenyao Mo
2016/07/20 17:54:56
You don't need this written mask.
Every vertex at
yunchao
2016/07/22 13:43:53
Done.
|
+ generic_attrib_base_type_ &= ~(0x3 << shift_bits); |
+ generic_attrib_base_type_ |= base_type << shift_bits; |
+ } |
+ |
+ uint32_t GetGenericVertexAttribBaseType() { |
+ return generic_attrib_base_type_; |
+ } |
+ |
+ uint32_t GetGenericVertexAttribTypeMask() { |
+ return generic_attrib_type_written_mask_; |
+ } |
+ |
void UnbindTexture(TextureRef* texture); |
void UnbindSampler(Sampler* sampler); |
@@ -320,6 +336,14 @@ struct GPU_EXPORT ContextState { |
bool framebuffer_srgb_; |
+ // Generic vertex attrib base types: FLOAT, INT, or UINT. |
+ // We have up to 16 attribs, each is encoded into 2 bits, total 32 bits |
Zhenyao Mo
2016/07/20 17:54:56
You can't really limit it to 16. Instead, it shou
yunchao
2016/07/22 13:43:53
Done.
|
+ // the lowest 2 bits for location 0, the highest 2 bits for location 15. |
+ uint32_t generic_attrib_base_type_; |
Zhenyao Mo
2016/07/20 17:54:56
I really think we should keep the type_mask_ inste
yunchao
2016/07/22 13:43:53
Acknowledged.
|
+ // Same layout as above, 2 bits per location, 0x03 if a location is set |
+ // by vertexAttrib API, 0x00 if not. |
+ uint32_t generic_attrib_type_written_mask_; |
+ |
FeatureInfo* feature_info_; |
std::unique_ptr<ErrorState> error_state_; |
}; |