Index: gpu/command_buffer/service/framebuffer_manager.cc |
diff --git a/gpu/command_buffer/service/framebuffer_manager.cc b/gpu/command_buffer/service/framebuffer_manager.cc |
index 0c5d96708e856d8e9c3d8578eb785c9f2d18c71e..3fcd013bf2778df0db1202f20f706316bd16d1cb 100644 |
--- a/gpu/command_buffer/service/framebuffer_manager.cc |
+++ b/gpu/command_buffer/service/framebuffer_manager.cc |
@@ -376,9 +376,17 @@ Framebuffer::Framebuffer( |
manager->StartTracking(this); |
DCHECK_GT(manager->max_draw_buffers_, 0u); |
draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]); |
+ adjusted_draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]); |
draw_buffers_[0] = GL_COLOR_ATTACHMENT0; |
- for (uint32_t i = 1; i < manager->max_draw_buffers_; ++i) |
- draw_buffers_[i] = GL_NONE; |
+ adjusted_draw_buffers_[0] = GL_COLOR_ATTACHMENT0; |
+ for (uint32_t ii = 1; ii < manager->max_draw_buffers_; ++ii) { |
+ draw_buffers_[ii] = GL_NONE; |
+ adjusted_draw_buffers_[ii] = GL_NONE; |
+ } |
+ |
+ color_attachment_base_types_.reset( |
+ new ShaderVariableBaseType[manager->max_draw_buffers_]); |
+ ResetColorAttachmentBaseTypes(); |
} |
Framebuffer::~Framebuffer() { |
@@ -392,6 +400,12 @@ Framebuffer::~Framebuffer() { |
} |
} |
+void Framebuffer::ResetColorAttachmentBaseTypes() { |
+ for (size_t ii = 1; ii < manager_->max_draw_buffers_; ++ii) { |
+ color_attachment_base_types_[ii] = SHADER_VARIABLE_UNDEFINED_TYPE; |
+ } |
+} |
+ |
bool Framebuffer::HasUnclearedAttachment( |
GLenum attachment) const { |
AttachmentMap::const_iterator it = |
@@ -470,7 +484,8 @@ bool Framebuffer::HasSRGBAttachments() const { |
return false; |
} |
-bool Framebuffer::PrepareDrawBuffersForClear() const { |
+bool Framebuffer::PrepareDrawBuffersForClearingUninitializedAttachments( |
+ ) const { |
std::unique_ptr<GLenum[]> buffers(new GLenum[manager_->max_draw_buffers_]); |
for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) |
buffers[i] = GL_NONE; |
@@ -490,7 +505,7 @@ bool Framebuffer::PrepareDrawBuffersForClear() const { |
} |
bool different = false; |
for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) { |
- if (buffers[i] != draw_buffers_[i]) { |
+ if (buffers[i] != adjusted_draw_buffers_[i]) { |
different = true; |
break; |
} |
@@ -500,13 +515,67 @@ bool Framebuffer::PrepareDrawBuffersForClear() const { |
return different; |
} |
-void Framebuffer::RestoreDrawBuffersAfterClear() const { |
- glDrawBuffersARB(manager_->max_draw_buffers_, draw_buffers_.get()); |
+void Framebuffer::RestoreDrawBuffers() const { |
+ glDrawBuffersARB(manager_->max_draw_buffers_, adjusted_draw_buffers_.get()); |
+} |
+ |
+bool Framebuffer::ValidateAndAdjustDrawBuffers( |
+ const ShaderVariableBaseType* fragment_output_base_types) { |
+ bool adjust = false; |
+ for (size_t ii = 0; ii < manager_->max_draw_buffers_; ++ii) { |
piman
2016/07/13 22:35:55
This loop seems kind of expensive...
Truth is, we
|
+ if (draw_buffers_[ii] == GL_NONE) { |
+ DCHECK_EQ(static_cast<GLenum>(GL_NONE), adjusted_draw_buffers_[ii]); |
+ continue; |
+ } |
+ if (color_attachment_base_types_[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) { |
+ if (adjusted_draw_buffers_[ii] != GL_NONE) |
+ adjust = true; |
+ continue; |
+ } |
+ if (fragment_output_base_types) { // Draw call cases. |
+ if (fragment_output_base_types[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) { |
+ if (adjusted_draw_buffers_[ii] != GL_NONE) |
+ adjust = true; |
+ continue; |
+ } |
+ if (fragment_output_base_types[ii] != color_attachment_base_types_[ii]) { |
+ return false; |
+ } |
+ } else { // Clear call cases. |
+ if (color_attachment_base_types_[ii] != SHADER_VARIABLE_FLOAT) { |
+ if (adjusted_draw_buffers_[ii] != GL_NONE) |
+ adjust = true; |
+ continue; |
+ } |
+ } |
+ } |
+ if (adjust) { |
+ // This won't be reached in every draw/clear call - only when framebuffer |
+ // or program has changed. |
+ for (size_t ii = 0; ii < manager_->max_draw_buffers_; ++ii) { |
+ if (draw_buffers_[ii] == GL_NONE) |
+ continue; |
+ if (color_attachment_base_types_[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) { |
+ adjusted_draw_buffers_[ii] = GL_NONE; |
+ continue; |
+ } |
+ if (fragment_output_base_types) { // Draw call cases. |
+ if (fragment_output_base_types[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) { |
+ adjusted_draw_buffers_[ii] = GL_NONE; |
+ } |
+ } else { // Clear call cases. |
+ if (color_attachment_base_types_[ii] != SHADER_VARIABLE_FLOAT) { |
+ adjusted_draw_buffers_[ii] = GL_NONE; |
+ } |
+ } |
+ } |
+ glDrawBuffersARB(manager_->max_draw_buffers_, adjusted_draw_buffers_.get()); |
+ } |
+ return true; |
} |
void Framebuffer::ClearUnclearedIntOr3DTexturesOrPartiallyClearedTextures( |
- GLES2Decoder* decoder, |
- TextureManager* texture_manager) { |
+ GLES2Decoder* decoder, TextureManager* texture_manager) { |
for (AttachmentMap::const_iterator it = attachments_.begin(); |
it != attachments_.end(); ++it) { |
if (!it->second->IsTextureAttachment() || it->second->cleared()) |
@@ -524,10 +593,10 @@ void Framebuffer::ClearUnclearedIntOr3DTexturesOrPartiallyClearedTextures( |
} |
void Framebuffer::MarkAttachmentAsCleared( |
- RenderbufferManager* renderbuffer_manager, |
- TextureManager* texture_manager, |
- GLenum attachment, |
- bool cleared) { |
+ RenderbufferManager* renderbuffer_manager, |
+ TextureManager* texture_manager, |
+ GLenum attachment, |
+ bool cleared) { |
AttachmentMap::iterator it = attachments_.find(attachment); |
if (it != attachments_.end()) { |
Attachment* a = it->second.get(); |
@@ -540,9 +609,9 @@ void Framebuffer::MarkAttachmentAsCleared( |
} |
void Framebuffer::MarkAttachmentsAsCleared( |
- RenderbufferManager* renderbuffer_manager, |
- TextureManager* texture_manager, |
- bool cleared) { |
+ RenderbufferManager* renderbuffer_manager, |
+ TextureManager* texture_manager, |
+ bool cleared) { |
for (AttachmentMap::iterator it = attachments_.begin(); |
it != attachments_.end(); ++it) { |
Attachment* attachment = it->second.get(); |
@@ -745,8 +814,10 @@ GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const { |
void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) { |
DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_)); |
- for (GLsizei i = 0; i < n; ++i) |
+ for (GLsizei i = 0; i < n; ++i) { |
draw_buffers_[i] = bufs[i]; |
+ adjusted_draw_buffers_[i] = bufs[i]; |
+ } |
} |
bool Framebuffer::HasAlphaMRT() const { |
@@ -818,6 +889,27 @@ void Framebuffer::UnbindTexture( |
} while (!done); |
} |
+void Framebuffer::UpdateColorAttachmentBaseTypes() { |
+ ResetColorAttachmentBaseTypes(); |
+ for (AttachmentMap::const_iterator it = attachments_.begin(); |
+ it != attachments_.end(); ++it) { |
+ if (it->first < GL_COLOR_ATTACHMENT0 || |
+ it->first >= GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) { |
piman
2016/07/13 22:35:55
this should be manager_->max_color_attachments_
|
+ continue; |
+ } |
+ size_t index = it->first - GL_COLOR_ATTACHMENT0; |
piman
2016/07/13 22:35:55
I think there's confusion about how color_attachme
piman
2016/07/13 23:16:36
Ok, so I now understand, this works in ES because
|
+ Attachment* attachment = it->second.get(); |
+ GLenum internal_format = attachment->internal_format(); |
+ if (GLES2Util::IsSignedIntegerFormat(internal_format)) { |
+ color_attachment_base_types_[index] = SHADER_VARIABLE_INT; |
+ } else if (GLES2Util::IsUnsignedIntegerFormat(internal_format)) { |
+ color_attachment_base_types_[index] = SHADER_VARIABLE_UINT; |
+ } else { |
+ color_attachment_base_types_[index] = SHADER_VARIABLE_FLOAT; |
+ } |
+ } |
+} |
+ |
Framebuffer* FramebufferManager::GetFramebuffer( |
GLuint client_id) { |
FramebufferMap::iterator it = framebuffers_.find(client_id); |