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Unified Diff: gpu/command_buffer/service/framebuffer_manager.cc

Issue 2142353002: Validate fbo color image format and fragment shader output variable type. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Validate fbo color image format and fragment shader output variable type. Created 4 years, 5 months ago
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Index: gpu/command_buffer/service/framebuffer_manager.cc
diff --git a/gpu/command_buffer/service/framebuffer_manager.cc b/gpu/command_buffer/service/framebuffer_manager.cc
index 0c5d96708e856d8e9c3d8578eb785c9f2d18c71e..3fcd013bf2778df0db1202f20f706316bd16d1cb 100644
--- a/gpu/command_buffer/service/framebuffer_manager.cc
+++ b/gpu/command_buffer/service/framebuffer_manager.cc
@@ -376,9 +376,17 @@ Framebuffer::Framebuffer(
manager->StartTracking(this);
DCHECK_GT(manager->max_draw_buffers_, 0u);
draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
+ adjusted_draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
- for (uint32_t i = 1; i < manager->max_draw_buffers_; ++i)
- draw_buffers_[i] = GL_NONE;
+ adjusted_draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
+ for (uint32_t ii = 1; ii < manager->max_draw_buffers_; ++ii) {
+ draw_buffers_[ii] = GL_NONE;
+ adjusted_draw_buffers_[ii] = GL_NONE;
+ }
+
+ color_attachment_base_types_.reset(
+ new ShaderVariableBaseType[manager->max_draw_buffers_]);
+ ResetColorAttachmentBaseTypes();
}
Framebuffer::~Framebuffer() {
@@ -392,6 +400,12 @@ Framebuffer::~Framebuffer() {
}
}
+void Framebuffer::ResetColorAttachmentBaseTypes() {
+ for (size_t ii = 1; ii < manager_->max_draw_buffers_; ++ii) {
+ color_attachment_base_types_[ii] = SHADER_VARIABLE_UNDEFINED_TYPE;
+ }
+}
+
bool Framebuffer::HasUnclearedAttachment(
GLenum attachment) const {
AttachmentMap::const_iterator it =
@@ -470,7 +484,8 @@ bool Framebuffer::HasSRGBAttachments() const {
return false;
}
-bool Framebuffer::PrepareDrawBuffersForClear() const {
+bool Framebuffer::PrepareDrawBuffersForClearingUninitializedAttachments(
+ ) const {
std::unique_ptr<GLenum[]> buffers(new GLenum[manager_->max_draw_buffers_]);
for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i)
buffers[i] = GL_NONE;
@@ -490,7 +505,7 @@ bool Framebuffer::PrepareDrawBuffersForClear() const {
}
bool different = false;
for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) {
- if (buffers[i] != draw_buffers_[i]) {
+ if (buffers[i] != adjusted_draw_buffers_[i]) {
different = true;
break;
}
@@ -500,13 +515,67 @@ bool Framebuffer::PrepareDrawBuffersForClear() const {
return different;
}
-void Framebuffer::RestoreDrawBuffersAfterClear() const {
- glDrawBuffersARB(manager_->max_draw_buffers_, draw_buffers_.get());
+void Framebuffer::RestoreDrawBuffers() const {
+ glDrawBuffersARB(manager_->max_draw_buffers_, adjusted_draw_buffers_.get());
+}
+
+bool Framebuffer::ValidateAndAdjustDrawBuffers(
+ const ShaderVariableBaseType* fragment_output_base_types) {
+ bool adjust = false;
+ for (size_t ii = 0; ii < manager_->max_draw_buffers_; ++ii) {
piman 2016/07/13 22:35:55 This loop seems kind of expensive... Truth is, we
+ if (draw_buffers_[ii] == GL_NONE) {
+ DCHECK_EQ(static_cast<GLenum>(GL_NONE), adjusted_draw_buffers_[ii]);
+ continue;
+ }
+ if (color_attachment_base_types_[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) {
+ if (adjusted_draw_buffers_[ii] != GL_NONE)
+ adjust = true;
+ continue;
+ }
+ if (fragment_output_base_types) { // Draw call cases.
+ if (fragment_output_base_types[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) {
+ if (adjusted_draw_buffers_[ii] != GL_NONE)
+ adjust = true;
+ continue;
+ }
+ if (fragment_output_base_types[ii] != color_attachment_base_types_[ii]) {
+ return false;
+ }
+ } else { // Clear call cases.
+ if (color_attachment_base_types_[ii] != SHADER_VARIABLE_FLOAT) {
+ if (adjusted_draw_buffers_[ii] != GL_NONE)
+ adjust = true;
+ continue;
+ }
+ }
+ }
+ if (adjust) {
+ // This won't be reached in every draw/clear call - only when framebuffer
+ // or program has changed.
+ for (size_t ii = 0; ii < manager_->max_draw_buffers_; ++ii) {
+ if (draw_buffers_[ii] == GL_NONE)
+ continue;
+ if (color_attachment_base_types_[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) {
+ adjusted_draw_buffers_[ii] = GL_NONE;
+ continue;
+ }
+ if (fragment_output_base_types) { // Draw call cases.
+ if (fragment_output_base_types[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) {
+ adjusted_draw_buffers_[ii] = GL_NONE;
+ }
+ } else { // Clear call cases.
+ if (color_attachment_base_types_[ii] != SHADER_VARIABLE_FLOAT) {
+ adjusted_draw_buffers_[ii] = GL_NONE;
+ }
+ }
+ }
+ glDrawBuffersARB(manager_->max_draw_buffers_, adjusted_draw_buffers_.get());
+ }
+ return true;
}
void Framebuffer::ClearUnclearedIntOr3DTexturesOrPartiallyClearedTextures(
- GLES2Decoder* decoder,
- TextureManager* texture_manager) {
+ GLES2Decoder* decoder, TextureManager* texture_manager) {
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
if (!it->second->IsTextureAttachment() || it->second->cleared())
@@ -524,10 +593,10 @@ void Framebuffer::ClearUnclearedIntOr3DTexturesOrPartiallyClearedTextures(
}
void Framebuffer::MarkAttachmentAsCleared(
- RenderbufferManager* renderbuffer_manager,
- TextureManager* texture_manager,
- GLenum attachment,
- bool cleared) {
+ RenderbufferManager* renderbuffer_manager,
+ TextureManager* texture_manager,
+ GLenum attachment,
+ bool cleared) {
AttachmentMap::iterator it = attachments_.find(attachment);
if (it != attachments_.end()) {
Attachment* a = it->second.get();
@@ -540,9 +609,9 @@ void Framebuffer::MarkAttachmentAsCleared(
}
void Framebuffer::MarkAttachmentsAsCleared(
- RenderbufferManager* renderbuffer_manager,
- TextureManager* texture_manager,
- bool cleared) {
+ RenderbufferManager* renderbuffer_manager,
+ TextureManager* texture_manager,
+ bool cleared) {
for (AttachmentMap::iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
@@ -745,8 +814,10 @@ GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const {
void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) {
DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_));
- for (GLsizei i = 0; i < n; ++i)
+ for (GLsizei i = 0; i < n; ++i) {
draw_buffers_[i] = bufs[i];
+ adjusted_draw_buffers_[i] = bufs[i];
+ }
}
bool Framebuffer::HasAlphaMRT() const {
@@ -818,6 +889,27 @@ void Framebuffer::UnbindTexture(
} while (!done);
}
+void Framebuffer::UpdateColorAttachmentBaseTypes() {
+ ResetColorAttachmentBaseTypes();
+ for (AttachmentMap::const_iterator it = attachments_.begin();
+ it != attachments_.end(); ++it) {
+ if (it->first < GL_COLOR_ATTACHMENT0 ||
+ it->first >= GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
piman 2016/07/13 22:35:55 this should be manager_->max_color_attachments_
+ continue;
+ }
+ size_t index = it->first - GL_COLOR_ATTACHMENT0;
piman 2016/07/13 22:35:55 I think there's confusion about how color_attachme
piman 2016/07/13 23:16:36 Ok, so I now understand, this works in ES because
+ Attachment* attachment = it->second.get();
+ GLenum internal_format = attachment->internal_format();
+ if (GLES2Util::IsSignedIntegerFormat(internal_format)) {
+ color_attachment_base_types_[index] = SHADER_VARIABLE_INT;
+ } else if (GLES2Util::IsUnsignedIntegerFormat(internal_format)) {
+ color_attachment_base_types_[index] = SHADER_VARIABLE_UINT;
+ } else {
+ color_attachment_base_types_[index] = SHADER_VARIABLE_FLOAT;
+ }
+ }
+}
+
Framebuffer* FramebufferManager::GetFramebuffer(
GLuint client_id) {
FramebufferMap::iterator it = framebuffers_.find(client_id);
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