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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/framebuffer_manager.h" | 5 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| (...skipping 358 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 369 FramebufferManager* manager, GLuint service_id) | 369 FramebufferManager* manager, GLuint service_id) |
| 370 : manager_(manager), | 370 : manager_(manager), |
| 371 deleted_(false), | 371 deleted_(false), |
| 372 service_id_(service_id), | 372 service_id_(service_id), |
| 373 has_been_bound_(false), | 373 has_been_bound_(false), |
| 374 framebuffer_complete_state_count_id_(0), | 374 framebuffer_complete_state_count_id_(0), |
| 375 read_buffer_(GL_COLOR_ATTACHMENT0) { | 375 read_buffer_(GL_COLOR_ATTACHMENT0) { |
| 376 manager->StartTracking(this); | 376 manager->StartTracking(this); |
| 377 DCHECK_GT(manager->max_draw_buffers_, 0u); | 377 DCHECK_GT(manager->max_draw_buffers_, 0u); |
| 378 draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]); | 378 draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]); |
| 379 adjusted_draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]); | |
| 379 draw_buffers_[0] = GL_COLOR_ATTACHMENT0; | 380 draw_buffers_[0] = GL_COLOR_ATTACHMENT0; |
| 380 for (uint32_t i = 1; i < manager->max_draw_buffers_; ++i) | 381 adjusted_draw_buffers_[0] = GL_COLOR_ATTACHMENT0; |
| 381 draw_buffers_[i] = GL_NONE; | 382 for (uint32_t ii = 1; ii < manager->max_draw_buffers_; ++ii) { |
| 383 draw_buffers_[ii] = GL_NONE; | |
| 384 adjusted_draw_buffers_[ii] = GL_NONE; | |
| 385 } | |
| 386 | |
| 387 color_attachment_base_types_.reset( | |
| 388 new ShaderVariableBaseType[manager->max_draw_buffers_]); | |
| 389 ResetColorAttachmentBaseTypes(); | |
| 382 } | 390 } |
| 383 | 391 |
| 384 Framebuffer::~Framebuffer() { | 392 Framebuffer::~Framebuffer() { |
| 385 if (manager_) { | 393 if (manager_) { |
| 386 if (manager_->have_context_) { | 394 if (manager_->have_context_) { |
| 387 GLuint id = service_id(); | 395 GLuint id = service_id(); |
| 388 glDeleteFramebuffersEXT(1, &id); | 396 glDeleteFramebuffersEXT(1, &id); |
| 389 } | 397 } |
| 390 manager_->StopTracking(this); | 398 manager_->StopTracking(this); |
| 391 manager_ = NULL; | 399 manager_ = NULL; |
| 392 } | 400 } |
| 393 } | 401 } |
| 394 | 402 |
| 403 void Framebuffer::ResetColorAttachmentBaseTypes() { | |
| 404 for (size_t ii = 1; ii < manager_->max_draw_buffers_; ++ii) { | |
| 405 color_attachment_base_types_[ii] = SHADER_VARIABLE_UNDEFINED_TYPE; | |
| 406 } | |
| 407 } | |
| 408 | |
| 395 bool Framebuffer::HasUnclearedAttachment( | 409 bool Framebuffer::HasUnclearedAttachment( |
| 396 GLenum attachment) const { | 410 GLenum attachment) const { |
| 397 AttachmentMap::const_iterator it = | 411 AttachmentMap::const_iterator it = |
| 398 attachments_.find(attachment); | 412 attachments_.find(attachment); |
| 399 if (it != attachments_.end()) { | 413 if (it != attachments_.end()) { |
| 400 const Attachment* attachment = it->second.get(); | 414 const Attachment* attachment = it->second.get(); |
| 401 return !attachment->cleared(); | 415 return !attachment->cleared(); |
| 402 } | 416 } |
| 403 return false; | 417 return false; |
| 404 } | 418 } |
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| 463 case GL_SRGB_EXT: | 477 case GL_SRGB_EXT: |
| 464 case GL_SRGB_ALPHA_EXT: | 478 case GL_SRGB_ALPHA_EXT: |
| 465 return true; | 479 return true; |
| 466 default: | 480 default: |
| 467 break; | 481 break; |
| 468 } | 482 } |
| 469 } | 483 } |
| 470 return false; | 484 return false; |
| 471 } | 485 } |
| 472 | 486 |
| 473 bool Framebuffer::PrepareDrawBuffersForClear() const { | 487 bool Framebuffer::PrepareDrawBuffersForClearingUninitializedAttachments( |
| 488 ) const { | |
| 474 std::unique_ptr<GLenum[]> buffers(new GLenum[manager_->max_draw_buffers_]); | 489 std::unique_ptr<GLenum[]> buffers(new GLenum[manager_->max_draw_buffers_]); |
| 475 for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) | 490 for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) |
| 476 buffers[i] = GL_NONE; | 491 buffers[i] = GL_NONE; |
| 477 for (AttachmentMap::const_iterator it = attachments_.begin(); | 492 for (AttachmentMap::const_iterator it = attachments_.begin(); |
| 478 it != attachments_.end(); ++it) { | 493 it != attachments_.end(); ++it) { |
| 479 if (it->first >= GL_COLOR_ATTACHMENT0 && | 494 if (it->first >= GL_COLOR_ATTACHMENT0 && |
| 480 it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_ && | 495 it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_ && |
| 481 !it->second->cleared()) { | 496 !it->second->cleared()) { |
| 482 // There should be no partially cleared images, uncleared int/3d images. | 497 // There should be no partially cleared images, uncleared int/3d images. |
| 483 // This is because ClearUnclearedIntOr3DImagesOrPartiallyClearedImages() | 498 // This is because ClearUnclearedIntOr3DImagesOrPartiallyClearedImages() |
| 484 // is called before this. | 499 // is called before this. |
| 485 DCHECK(!GLES2Util::IsIntegerFormat(it->second->internal_format())); | 500 DCHECK(!GLES2Util::IsIntegerFormat(it->second->internal_format())); |
| 486 DCHECK(!it->second->IsPartiallyCleared()); | 501 DCHECK(!it->second->IsPartiallyCleared()); |
| 487 DCHECK(!it->second->Is3D()); | 502 DCHECK(!it->second->Is3D()); |
| 488 buffers[it->first - GL_COLOR_ATTACHMENT0] = it->first; | 503 buffers[it->first - GL_COLOR_ATTACHMENT0] = it->first; |
| 489 } | 504 } |
| 490 } | 505 } |
| 491 bool different = false; | 506 bool different = false; |
| 492 for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) { | 507 for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) { |
| 493 if (buffers[i] != draw_buffers_[i]) { | 508 if (buffers[i] != adjusted_draw_buffers_[i]) { |
| 494 different = true; | 509 different = true; |
| 495 break; | 510 break; |
| 496 } | 511 } |
| 497 } | 512 } |
| 498 if (different) | 513 if (different) |
| 499 glDrawBuffersARB(manager_->max_draw_buffers_, buffers.get()); | 514 glDrawBuffersARB(manager_->max_draw_buffers_, buffers.get()); |
| 500 return different; | 515 return different; |
| 501 } | 516 } |
| 502 | 517 |
| 503 void Framebuffer::RestoreDrawBuffersAfterClear() const { | 518 void Framebuffer::RestoreDrawBuffers() const { |
| 504 glDrawBuffersARB(manager_->max_draw_buffers_, draw_buffers_.get()); | 519 glDrawBuffersARB(manager_->max_draw_buffers_, adjusted_draw_buffers_.get()); |
| 520 } | |
| 521 | |
| 522 bool Framebuffer::ValidateAndAdjustDrawBuffers( | |
| 523 const ShaderVariableBaseType* fragment_output_base_types) { | |
| 524 bool adjust = false; | |
| 525 for (size_t ii = 0; ii < manager_->max_draw_buffers_; ++ii) { | |
|
piman
2016/07/13 22:35:55
This loop seems kind of expensive...
Truth is, we
| |
| 526 if (draw_buffers_[ii] == GL_NONE) { | |
| 527 DCHECK_EQ(static_cast<GLenum>(GL_NONE), adjusted_draw_buffers_[ii]); | |
| 528 continue; | |
| 529 } | |
| 530 if (color_attachment_base_types_[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) { | |
| 531 if (adjusted_draw_buffers_[ii] != GL_NONE) | |
| 532 adjust = true; | |
| 533 continue; | |
| 534 } | |
| 535 if (fragment_output_base_types) { // Draw call cases. | |
| 536 if (fragment_output_base_types[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) { | |
| 537 if (adjusted_draw_buffers_[ii] != GL_NONE) | |
| 538 adjust = true; | |
| 539 continue; | |
| 540 } | |
| 541 if (fragment_output_base_types[ii] != color_attachment_base_types_[ii]) { | |
| 542 return false; | |
| 543 } | |
| 544 } else { // Clear call cases. | |
| 545 if (color_attachment_base_types_[ii] != SHADER_VARIABLE_FLOAT) { | |
| 546 if (adjusted_draw_buffers_[ii] != GL_NONE) | |
| 547 adjust = true; | |
| 548 continue; | |
| 549 } | |
| 550 } | |
| 551 } | |
| 552 if (adjust) { | |
| 553 // This won't be reached in every draw/clear call - only when framebuffer | |
| 554 // or program has changed. | |
| 555 for (size_t ii = 0; ii < manager_->max_draw_buffers_; ++ii) { | |
| 556 if (draw_buffers_[ii] == GL_NONE) | |
| 557 continue; | |
| 558 if (color_attachment_base_types_[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) { | |
| 559 adjusted_draw_buffers_[ii] = GL_NONE; | |
| 560 continue; | |
| 561 } | |
| 562 if (fragment_output_base_types) { // Draw call cases. | |
| 563 if (fragment_output_base_types[ii] == SHADER_VARIABLE_UNDEFINED_TYPE) { | |
| 564 adjusted_draw_buffers_[ii] = GL_NONE; | |
| 565 } | |
| 566 } else { // Clear call cases. | |
| 567 if (color_attachment_base_types_[ii] != SHADER_VARIABLE_FLOAT) { | |
| 568 adjusted_draw_buffers_[ii] = GL_NONE; | |
| 569 } | |
| 570 } | |
| 571 } | |
| 572 glDrawBuffersARB(manager_->max_draw_buffers_, adjusted_draw_buffers_.get()); | |
| 573 } | |
| 574 return true; | |
| 505 } | 575 } |
| 506 | 576 |
| 507 void Framebuffer::ClearUnclearedIntOr3DTexturesOrPartiallyClearedTextures( | 577 void Framebuffer::ClearUnclearedIntOr3DTexturesOrPartiallyClearedTextures( |
| 508 GLES2Decoder* decoder, | 578 GLES2Decoder* decoder, TextureManager* texture_manager) { |
| 509 TextureManager* texture_manager) { | |
| 510 for (AttachmentMap::const_iterator it = attachments_.begin(); | 579 for (AttachmentMap::const_iterator it = attachments_.begin(); |
| 511 it != attachments_.end(); ++it) { | 580 it != attachments_.end(); ++it) { |
| 512 if (!it->second->IsTextureAttachment() || it->second->cleared()) | 581 if (!it->second->IsTextureAttachment() || it->second->cleared()) |
| 513 continue; | 582 continue; |
| 514 TextureAttachment* attachment = | 583 TextureAttachment* attachment = |
| 515 reinterpret_cast<TextureAttachment*>(it->second.get()); | 584 reinterpret_cast<TextureAttachment*>(it->second.get()); |
| 516 if (attachment->IsPartiallyCleared() || attachment->Is3D() || | 585 if (attachment->IsPartiallyCleared() || attachment->Is3D() || |
| 517 GLES2Util::IsIntegerFormat(attachment->internal_format())) { | 586 GLES2Util::IsIntegerFormat(attachment->internal_format())) { |
| 518 texture_manager->ClearTextureLevel(decoder, | 587 texture_manager->ClearTextureLevel(decoder, |
| 519 attachment->texture(), | 588 attachment->texture(), |
| 520 attachment->target(), | 589 attachment->target(), |
| 521 attachment->level()); | 590 attachment->level()); |
| 522 } | 591 } |
| 523 } | 592 } |
| 524 } | 593 } |
| 525 | 594 |
| 526 void Framebuffer::MarkAttachmentAsCleared( | 595 void Framebuffer::MarkAttachmentAsCleared( |
| 527 RenderbufferManager* renderbuffer_manager, | 596 RenderbufferManager* renderbuffer_manager, |
| 528 TextureManager* texture_manager, | 597 TextureManager* texture_manager, |
| 529 GLenum attachment, | 598 GLenum attachment, |
| 530 bool cleared) { | 599 bool cleared) { |
| 531 AttachmentMap::iterator it = attachments_.find(attachment); | 600 AttachmentMap::iterator it = attachments_.find(attachment); |
| 532 if (it != attachments_.end()) { | 601 if (it != attachments_.end()) { |
| 533 Attachment* a = it->second.get(); | 602 Attachment* a = it->second.get(); |
| 534 if (a->cleared() != cleared) { | 603 if (a->cleared() != cleared) { |
| 535 a->SetCleared(renderbuffer_manager, | 604 a->SetCleared(renderbuffer_manager, |
| 536 texture_manager, | 605 texture_manager, |
| 537 cleared); | 606 cleared); |
| 538 } | 607 } |
| 539 } | 608 } |
| 540 } | 609 } |
| 541 | 610 |
| 542 void Framebuffer::MarkAttachmentsAsCleared( | 611 void Framebuffer::MarkAttachmentsAsCleared( |
| 543 RenderbufferManager* renderbuffer_manager, | 612 RenderbufferManager* renderbuffer_manager, |
| 544 TextureManager* texture_manager, | 613 TextureManager* texture_manager, |
| 545 bool cleared) { | 614 bool cleared) { |
| 546 for (AttachmentMap::iterator it = attachments_.begin(); | 615 for (AttachmentMap::iterator it = attachments_.begin(); |
| 547 it != attachments_.end(); ++it) { | 616 it != attachments_.end(); ++it) { |
| 548 Attachment* attachment = it->second.get(); | 617 Attachment* attachment = it->second.get(); |
| 549 if (attachment->cleared() != cleared) { | 618 if (attachment->cleared() != cleared) { |
| 550 attachment->SetCleared(renderbuffer_manager, texture_manager, cleared); | 619 attachment->SetCleared(renderbuffer_manager, texture_manager, cleared); |
| 551 } | 620 } |
| 552 } | 621 } |
| 553 } | 622 } |
| 554 | 623 |
| 555 bool Framebuffer::HasColorAttachment(int index) const { | 624 bool Framebuffer::HasColorAttachment(int index) const { |
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| 738 GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const { | 807 GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const { |
| 739 GLsizei index = static_cast<GLsizei>( | 808 GLsizei index = static_cast<GLsizei>( |
| 740 draw_buffer - GL_DRAW_BUFFER0_ARB); | 809 draw_buffer - GL_DRAW_BUFFER0_ARB); |
| 741 CHECK(index >= 0 && | 810 CHECK(index >= 0 && |
| 742 index < static_cast<GLsizei>(manager_->max_draw_buffers_)); | 811 index < static_cast<GLsizei>(manager_->max_draw_buffers_)); |
| 743 return draw_buffers_[index]; | 812 return draw_buffers_[index]; |
| 744 } | 813 } |
| 745 | 814 |
| 746 void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) { | 815 void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) { |
| 747 DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_)); | 816 DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_)); |
| 748 for (GLsizei i = 0; i < n; ++i) | 817 for (GLsizei i = 0; i < n; ++i) { |
| 749 draw_buffers_[i] = bufs[i]; | 818 draw_buffers_[i] = bufs[i]; |
| 819 adjusted_draw_buffers_[i] = bufs[i]; | |
| 820 } | |
| 750 } | 821 } |
| 751 | 822 |
| 752 bool Framebuffer::HasAlphaMRT() const { | 823 bool Framebuffer::HasAlphaMRT() const { |
| 753 for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) { | 824 for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) { |
| 754 if (draw_buffers_[i] != GL_NONE) { | 825 if (draw_buffers_[i] != GL_NONE) { |
| 755 const Attachment* attachment = GetAttachment(draw_buffers_[i]); | 826 const Attachment* attachment = GetAttachment(draw_buffers_[i]); |
| 756 if (!attachment) | 827 if (!attachment) |
| 757 continue; | 828 continue; |
| 758 if ((GLES2Util::GetChannelsForFormat( | 829 if ((GLES2Util::GetChannelsForFormat( |
| 759 attachment->internal_format()) & 0x0008) != 0) | 830 attachment->internal_format()) & 0x0008) != 0) |
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| 811 // TODO(gman): manually detach texture. | 882 // TODO(gman): manually detach texture. |
| 812 // glFramebufferTexture2DEXT(target, it->first, GL_TEXTURE_2D, 0, 0); | 883 // glFramebufferTexture2DEXT(target, it->first, GL_TEXTURE_2D, 0, 0); |
| 813 AttachTexture(it->first, NULL, GL_TEXTURE_2D, 0, 0); | 884 AttachTexture(it->first, NULL, GL_TEXTURE_2D, 0, 0); |
| 814 done = false; | 885 done = false; |
| 815 break; | 886 break; |
| 816 } | 887 } |
| 817 } | 888 } |
| 818 } while (!done); | 889 } while (!done); |
| 819 } | 890 } |
| 820 | 891 |
| 892 void Framebuffer::UpdateColorAttachmentBaseTypes() { | |
| 893 ResetColorAttachmentBaseTypes(); | |
| 894 for (AttachmentMap::const_iterator it = attachments_.begin(); | |
| 895 it != attachments_.end(); ++it) { | |
| 896 if (it->first < GL_COLOR_ATTACHMENT0 || | |
| 897 it->first >= GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) { | |
|
piman
2016/07/13 22:35:55
this should be manager_->max_color_attachments_
| |
| 898 continue; | |
| 899 } | |
| 900 size_t index = it->first - GL_COLOR_ATTACHMENT0; | |
|
piman
2016/07/13 22:35:55
I think there's confusion about how color_attachme
piman
2016/07/13 23:16:36
Ok, so I now understand, this works in ES because
| |
| 901 Attachment* attachment = it->second.get(); | |
| 902 GLenum internal_format = attachment->internal_format(); | |
| 903 if (GLES2Util::IsSignedIntegerFormat(internal_format)) { | |
| 904 color_attachment_base_types_[index] = SHADER_VARIABLE_INT; | |
| 905 } else if (GLES2Util::IsUnsignedIntegerFormat(internal_format)) { | |
| 906 color_attachment_base_types_[index] = SHADER_VARIABLE_UINT; | |
| 907 } else { | |
| 908 color_attachment_base_types_[index] = SHADER_VARIABLE_FLOAT; | |
| 909 } | |
| 910 } | |
| 911 } | |
| 912 | |
| 821 Framebuffer* FramebufferManager::GetFramebuffer( | 913 Framebuffer* FramebufferManager::GetFramebuffer( |
| 822 GLuint client_id) { | 914 GLuint client_id) { |
| 823 FramebufferMap::iterator it = framebuffers_.find(client_id); | 915 FramebufferMap::iterator it = framebuffers_.find(client_id); |
| 824 return it != framebuffers_.end() ? it->second.get() : NULL; | 916 return it != framebuffers_.end() ? it->second.get() : NULL; |
| 825 } | 917 } |
| 826 | 918 |
| 827 void FramebufferManager::RemoveFramebuffer(GLuint client_id) { | 919 void FramebufferManager::RemoveFramebuffer(GLuint client_id) { |
| 828 FramebufferMap::iterator it = framebuffers_.find(client_id); | 920 FramebufferMap::iterator it = framebuffers_.find(client_id); |
| 829 if (it != framebuffers_.end()) { | 921 if (it != framebuffers_.end()) { |
| 830 it->second->MarkAsDeleted(); | 922 it->second->MarkAsDeleted(); |
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| 934 | 1026 |
| 935 bool FramebufferManager::IsComplete( | 1027 bool FramebufferManager::IsComplete( |
| 936 Framebuffer* framebuffer) { | 1028 Framebuffer* framebuffer) { |
| 937 DCHECK(framebuffer); | 1029 DCHECK(framebuffer); |
| 938 return framebuffer->framebuffer_complete_state_count_id() == | 1030 return framebuffer->framebuffer_complete_state_count_id() == |
| 939 framebuffer_state_change_count_; | 1031 framebuffer_state_change_count_; |
| 940 } | 1032 } |
| 941 | 1033 |
| 942 } // namespace gles2 | 1034 } // namespace gles2 |
| 943 } // namespace gpu | 1035 } // namespace gpu |
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