| Index: src/gpu/GrClipMaskManager.h
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| diff --git a/src/gpu/GrClipMaskManager.h b/src/gpu/GrClipMaskManager.h
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| deleted file mode 100644
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| index dc24d9f5b353f422de0a76e91cb2e1c78e625c33..0000000000000000000000000000000000000000
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| --- a/src/gpu/GrClipMaskManager.h
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| +++ /dev/null
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| @@ -1,94 +0,0 @@
|
| -/*
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| - * Copyright 2012 Google Inc.
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| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -#ifndef GrClipMaskManager_DEFINED
|
| -#define GrClipMaskManager_DEFINED
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| -
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| -#include "GrReducedClip.h"
|
| -#include "SkClipStack.h"
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| -#include "SkTypes.h"
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| -
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| -class GrAppliedClip;
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| -class GrClipStackClip;
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| -class GrContext;
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| -class GrDrawContext;
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| -class GrFixedClip;
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| -class GrPathRenderer;
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| -class GrPathRendererChain;
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| -class GrPipelineBuilder;
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| -class GrResourceProvider;
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| -class GrTexture;
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| -class GrTextureProvider;
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| -class GrUniqueKey;
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| -struct GrUserStencilSettings;
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| -
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| -
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| -/**
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| - * The clip mask creator handles the generation of the clip mask. If anti
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| - * aliasing is requested it will (in the future) generate a single channel
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| - * (8bit) mask. If no anti aliasing is requested it will generate a 1-bit
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| - * mask in the stencil buffer. In the non anti-aliasing case, if the clip
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| - * mask can be represented as a rectangle then scissoring is used. In all
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| - * cases scissoring is used to bound the range of the clip mask.
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| - */
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| -// This has to remain a class, for now, so it can be friended (by GrDrawContext & GrContext)
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| -class GrClipMaskManager {
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| -public:
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| - /**
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| - * Creates a clip mask if necessary as a stencil buffer or alpha texture
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| - * and sets the GrGpu's scissor and stencil state. If the return is false
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| - * then the draw can be skipped. devBounds is optional but can help optimize
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| - * clipping.
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| - */
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| - static bool SetupClipping(GrContext*, const GrPipelineBuilder&, GrDrawContext*,
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| - const GrClipStackClip&, const SkRect* devBounds, GrAppliedClip*);
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| -
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| -private:
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| - static bool PathNeedsSWRenderer(GrContext* context,
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| - bool hasUserStencilSettings,
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| - const GrDrawContext*,
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| - const SkMatrix& viewMatrix,
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| - const SkClipStack::Element* element,
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| - GrPathRenderer** prOut,
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| - bool needsStencil);
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| -
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| - // Draws the clip into the stencil buffer
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| - static bool CreateStencilClipMask(GrContext*,
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| - GrDrawContext*,
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| - int32_t elementsGenID,
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| - GrReducedClip::InitialState initialState,
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| - const GrReducedClip::ElementList& elements,
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| - const SkIRect& clipSpaceIBounds,
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| - const SkIPoint& clipSpaceToStencilOffset);
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| -
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| - // Creates an alpha mask of the clip. The mask is a rasterization of elements through the
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| - // rect specified by clipSpaceIBounds.
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| - static sk_sp<GrTexture> CreateAlphaClipMask(GrContext*,
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| - int32_t elementsGenID,
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| - GrReducedClip::InitialState initialState,
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| - const GrReducedClip::ElementList& elements,
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| - const SkVector& clipToMaskOffset,
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| - const SkIRect& clipSpaceIBounds);
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| -
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| - // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture.
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| - static sk_sp<GrTexture> CreateSoftwareClipMask(GrTextureProvider*,
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| - int32_t elementsGenID,
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| - GrReducedClip::InitialState initialState,
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| - const GrReducedClip::ElementList& elements,
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| - const SkVector& clipToMaskOffset,
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| - const SkIRect& clipSpaceIBounds);
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| -
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| - static bool UseSWOnlyPath(GrContext*,
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| - const GrPipelineBuilder&,
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| - const GrDrawContext*,
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| - const SkVector& clipToMaskOffset,
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| - const GrReducedClip::ElementList& elements);
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| -
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| - static GrTexture* CreateCachedMask(int width, int height, const GrUniqueKey& key,
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| - bool renderTarget);
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| -};
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| -
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| -#endif // GrClipMaskManager_DEFINED
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|
|