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Unified Diff: src/gpu/GrClipMaskManager.cpp

Issue 2138083002: skip call to clip::apply when clip is wide open Base URL: https://chromium.googlesource.com/skia.git@llist
Patch Set: rm gcmm Created 4 years, 5 months ago
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Index: src/gpu/GrClipMaskManager.cpp
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
deleted file mode 100644
index c591bf11826babd6fdfe9861994a1a8bc8da9e7b..0000000000000000000000000000000000000000
--- a/src/gpu/GrClipMaskManager.cpp
+++ /dev/null
@@ -1,814 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrClipMaskManager.h"
-#include "GrCaps.h"
-#include "GrDrawingManager.h"
-#include "GrDrawContextPriv.h"
-#include "GrGpuResourcePriv.h"
-#include "GrPaint.h"
-#include "GrPathRenderer.h"
-#include "GrRenderTarget.h"
-#include "GrRenderTargetPriv.h"
-#include "GrResourceProvider.h"
-#include "GrStencilAttachment.h"
-#include "GrSWMaskHelper.h"
-#include "SkRasterClip.h"
-#include "SkTLazy.h"
-#include "batches/GrRectBatchFactory.h"
-#include "effects/GrConvexPolyEffect.h"
-#include "effects/GrPorterDuffXferProcessor.h"
-#include "effects/GrRRectEffect.h"
-#include "effects/GrTextureDomain.h"
-
-typedef SkClipStack::Element Element;
-
-static const int kMaxAnalyticElements = 4;
-
-////////////////////////////////////////////////////////////////////////////////
-// set up the draw state to enable the aa clipping mask. Besides setting up the
-// stage matrix this also alters the vertex layout
-static sk_sp<GrFragmentProcessor> create_fp_for_mask(GrTexture* result,
- const SkIRect &devBound) {
- SkMatrix mat;
- // We use device coords to compute the texture coordinates. We set our matrix to be a
- // translation to the devBound, and then a scaling matrix to normalized coords.
- mat.setIDiv(result->width(), result->height());
- mat.preTranslate(SkIntToScalar(-devBound.fLeft),
- SkIntToScalar(-devBound.fTop));
-
- SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
- return sk_sp<GrFragmentProcessor>(GrTextureDomainEffect::Make(
- result,
- mat,
- GrTextureDomain::MakeTexelDomain(result, domainTexels),
- GrTextureDomain::kDecal_Mode,
- GrTextureParams::kNone_FilterMode,
- kDevice_GrCoordSet));
-}
-
-// Does the path in 'element' require SW rendering? If so, return true (and,
-// optionally, set 'prOut' to NULL. If not, return false (and, optionally, set
-// 'prOut' to the non-SW path renderer that will do the job).
-bool GrClipMaskManager::PathNeedsSWRenderer(GrContext* context,
- bool hasUserStencilSettings,
- const GrDrawContext* drawContext,
- const SkMatrix& viewMatrix,
- const Element* element,
- GrPathRenderer** prOut,
- bool needsStencil) {
- if (Element::kRect_Type == element->getType()) {
- // rects can always be drawn directly w/o using the software path
- // TODO: skip rrects once we're drawing them directly.
- if (prOut) {
- *prOut = nullptr;
- }
- return false;
- } else {
- // We shouldn't get here with an empty clip element.
- SkASSERT(Element::kEmpty_Type != element->getType());
-
- // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
- SkPath path;
- element->asPath(&path);
- if (path.isInverseFillType()) {
- path.toggleInverseFillType();
- }
-
- GrPathRendererChain::DrawType type;
-
- if (needsStencil) {
- type = element->isAA()
- ? GrPathRendererChain::kStencilAndColorAntiAlias_DrawType
- : GrPathRendererChain::kStencilAndColor_DrawType;
- } else {
- type = element->isAA()
- ? GrPathRendererChain::kColorAntiAlias_DrawType
- : GrPathRendererChain::kColor_DrawType;
- }
-
- GrShape shape(path, GrStyle::SimpleFill());
- GrPathRenderer::CanDrawPathArgs canDrawArgs;
- canDrawArgs.fShaderCaps = context->caps()->shaderCaps();
- canDrawArgs.fViewMatrix = &viewMatrix;
- canDrawArgs.fShape = &shape;
- canDrawArgs.fAntiAlias = element->isAA();
- canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings;
- canDrawArgs.fIsStencilBufferMSAA = drawContext->isStencilBufferMultisampled();
-
- // the 'false' parameter disallows use of the SW path renderer
- GrPathRenderer* pr = context->drawingManager()->getPathRenderer(canDrawArgs, false, type);
- if (prOut) {
- *prOut = pr;
- }
- return SkToBool(!pr);
- }
-}
-
-/*
- * This method traverses the clip stack to see if the GrSoftwarePathRenderer
- * will be used on any element. If so, it returns true to indicate that the
- * entire clip should be rendered in SW and then uploaded en masse to the gpu.
- */
-bool GrClipMaskManager::UseSWOnlyPath(GrContext* context,
- const GrPipelineBuilder& pipelineBuilder,
- const GrDrawContext* drawContext,
- const SkVector& clipToMaskOffset,
- const GrReducedClip::ElementList& elements) {
- // TODO: generalize this function so that when
- // a clip gets complex enough it can just be done in SW regardless
- // of whether it would invoke the GrSoftwarePathRenderer.
-
- // Set the matrix so that rendered clip elements are transformed to mask space from clip
- // space.
- const SkMatrix translate = SkMatrix::MakeTrans(clipToMaskOffset.fX, clipToMaskOffset.fY);
-
- for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
- const Element* element = iter.get();
-
- SkRegion::Op op = element->getOp();
- bool invert = element->isInverseFilled();
- bool needsStencil = invert ||
- SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op;
-
- if (PathNeedsSWRenderer(context, pipelineBuilder.hasUserStencilSettings(),
- drawContext, translate, element, nullptr, needsStencil)) {
- return true;
- }
- }
- return false;
-}
-
-static bool get_analytic_clip_processor(const GrReducedClip::ElementList& elements,
- bool abortIfAA,
- SkVector& clipToRTOffset,
- const SkRect& drawBounds,
- sk_sp<GrFragmentProcessor>* resultFP) {
- SkRect boundsInClipSpace;
- boundsInClipSpace = drawBounds.makeOffset(-clipToRTOffset.fX, -clipToRTOffset.fY);
- SkASSERT(elements.count() <= kMaxAnalyticElements);
- SkSTArray<kMaxAnalyticElements, sk_sp<GrFragmentProcessor>> fps;
- GrReducedClip::ElementList::Iter iter(elements);
- while (iter.get()) {
- SkRegion::Op op = iter.get()->getOp();
- bool invert;
- bool skip = false;
- switch (op) {
- case SkRegion::kReplace_Op:
- SkASSERT(iter.get() == elements.head());
- // Fallthrough, handled same as intersect.
- case SkRegion::kIntersect_Op:
- invert = false;
- if (iter.get()->contains(boundsInClipSpace)) {
- skip = true;
- }
- break;
- case SkRegion::kDifference_Op:
- invert = true;
- // We don't currently have a cheap test for whether a rect is fully outside an
- // element's primitive, so don't attempt to set skip.
- break;
- default:
- return false;
- }
- if (!skip) {
- GrPrimitiveEdgeType edgeType;
- if (iter.get()->isAA()) {
- if (abortIfAA) {
- return false;
- }
- edgeType =
- invert ? kInverseFillAA_GrProcessorEdgeType : kFillAA_GrProcessorEdgeType;
- } else {
- edgeType =
- invert ? kInverseFillBW_GrProcessorEdgeType : kFillBW_GrProcessorEdgeType;
- }
-
- switch (iter.get()->getType()) {
- case SkClipStack::Element::kPath_Type:
- fps.emplace_back(GrConvexPolyEffect::Make(edgeType, iter.get()->getPath(),
- &clipToRTOffset));
- break;
- case SkClipStack::Element::kRRect_Type: {
- SkRRect rrect = iter.get()->getRRect();
- rrect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
- fps.emplace_back(GrRRectEffect::Make(edgeType, rrect));
- break;
- }
- case SkClipStack::Element::kRect_Type: {
- SkRect rect = iter.get()->getRect();
- rect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
- fps.emplace_back(GrConvexPolyEffect::Make(edgeType, rect));
- break;
- }
- default:
- break;
- }
- if (!fps.back()) {
- return false;
- }
- }
- iter.next();
- }
-
- *resultFP = nullptr;
- if (fps.count()) {
- *resultFP = GrFragmentProcessor::RunInSeries(fps.begin(), fps.count());
- }
- return true;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// sort out what kind of clip mask needs to be created: alpha, stencil,
-// scissor, or entirely software
-bool GrClipMaskManager::SetupClipping(GrContext* context,
- const GrPipelineBuilder& pipelineBuilder,
- GrDrawContext* drawContext,
- const GrClipStackClip& clip,
- const SkRect* origDevBounds,
- GrAppliedClip* out) {
- if (!clip.clipStack() || clip.clipStack()->isWideOpen()) {
- return true;
- }
-
- GrReducedClip::ElementList elements;
- int32_t genID = 0;
- GrReducedClip::InitialState initialState = GrReducedClip::kAllIn_InitialState;
- SkIRect clipSpaceIBounds;
- bool requiresAA = false;
-
- SkIRect clipSpaceReduceQueryBounds;
- SkRect devBounds;
- if (origDevBounds) {
- if (!devBounds.intersect(SkRect::MakeIWH(drawContext->width(), drawContext->height()),
- *origDevBounds)) {
- return false;
- }
- devBounds.roundOut(&clipSpaceReduceQueryBounds);
- clipSpaceReduceQueryBounds.offset(clip.origin());
- } else {
- devBounds = SkRect::MakeIWH(drawContext->width(), drawContext->height());
- clipSpaceReduceQueryBounds.setXYWH(0, 0, drawContext->width(), drawContext->height());
- clipSpaceReduceQueryBounds.offset(clip.origin());
- }
- GrReducedClip::ReduceClipStack(*clip.clipStack(),
- clipSpaceReduceQueryBounds,
- &elements,
- &genID,
- &initialState,
- &clipSpaceIBounds,
- &requiresAA);
- if (elements.isEmpty()) {
- if (GrReducedClip::kAllOut_InitialState == initialState) {
- return false;
- } else {
- SkIRect scissorSpaceIBounds(clipSpaceIBounds);
- scissorSpaceIBounds.offset(-clip.origin());
- if (!SkRect::Make(scissorSpaceIBounds).contains(devBounds)) {
- out->makeScissored(scissorSpaceIBounds);
- }
- return true;
- }
- }
-
- // An element count of 4 was chosen because of the common pattern in Blink of:
- // isect RR
- // diff RR
- // isect convex_poly
- // isect convex_poly
- // when drawing rounded div borders. This could probably be tuned based on a
- // configuration's relative costs of switching RTs to generate a mask vs
- // longer shaders.
- if (elements.count() <= kMaxAnalyticElements) {
- SkVector clipToRTOffset = { SkIntToScalar(-clip.origin().fX),
- SkIntToScalar(-clip.origin().fY) };
- // When there are multiple samples we want to do per-sample clipping, not compute a
- // fractional pixel coverage.
- bool disallowAnalyticAA = drawContext->isStencilBufferMultisampled();
- if (disallowAnalyticAA && !drawContext->numColorSamples()) {
- // With a single color sample, any coverage info is lost from color once it hits the
- // color buffer anyway, so we may as well use coverage AA if nothing else in the pipe
- // is multisampled.
- disallowAnalyticAA = pipelineBuilder.isHWAntialias() ||
- pipelineBuilder.hasUserStencilSettings();
- }
- sk_sp<GrFragmentProcessor> clipFP;
- if (requiresAA &&
- get_analytic_clip_processor(elements, disallowAnalyticAA, clipToRTOffset, devBounds,
- &clipFP)) {
- SkIRect scissorSpaceIBounds(clipSpaceIBounds);
- scissorSpaceIBounds.offset(-clip.origin());
- if (!SkRect::Make(scissorSpaceIBounds).contains(devBounds)) {
- out->makeScissoredFPBased(std::move(clipFP), scissorSpaceIBounds);
- return true;
- }
- out->makeFPBased(std::move(clipFP), SkRect::Make(scissorSpaceIBounds));
- return true;
- }
- }
-
- // If the stencil buffer is multisampled we can use it to do everything.
- if (!drawContext->isStencilBufferMultisampled() && requiresAA) {
- sk_sp<GrTexture> result;
-
- // The top-left of the mask corresponds to the top-left corner of the bounds.
- SkVector clipToMaskOffset = {
- SkIntToScalar(-clipSpaceIBounds.fLeft),
- SkIntToScalar(-clipSpaceIBounds.fTop)
- };
-
- if (UseSWOnlyPath(context, pipelineBuilder, drawContext,
- clipToMaskOffset, elements)) {
- // The clip geometry is complex enough that it will be more efficient to create it
- // entirely in software
- result = CreateSoftwareClipMask(context->textureProvider(),
- genID,
- initialState,
- elements,
- clipToMaskOffset,
- clipSpaceIBounds);
- } else {
- result = CreateAlphaClipMask(context,
- genID,
- initialState,
- elements,
- clipToMaskOffset,
- clipSpaceIBounds);
- // If createAlphaClipMask fails it means UseSWOnlyPath has a bug
- SkASSERT(result);
- }
-
- if (result) {
- // The mask's top left coord should be pinned to the rounded-out top left corner of
- // clipSpace bounds. We determine the mask's position WRT to the render target here.
- SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
- rtSpaceMaskBounds.offset(-clip.origin());
- out->makeFPBased(create_fp_for_mask(result.get(), rtSpaceMaskBounds),
- SkRect::Make(rtSpaceMaskBounds));
- return true;
- }
- // if alpha clip mask creation fails fall through to the non-AA code paths
- }
-
- // use the stencil clip if we can't represent the clip as a rectangle.
- SkIPoint clipSpaceToStencilSpaceOffset = -clip.origin();
- CreateStencilClipMask(context,
- drawContext,
- genID,
- initialState,
- elements,
- clipSpaceIBounds,
- clipSpaceToStencilSpaceOffset);
-
- // This must occur after createStencilClipMask. That function may change the scissor. Also, it
- // only guarantees that the stencil mask is correct within the bounds it was passed, so we must
- // use both stencil and scissor test to the bounds for the final draw.
- SkIRect scissorSpaceIBounds(clipSpaceIBounds);
- scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
- out->makeScissoredStencil(scissorSpaceIBounds);
- return true;
-}
-
-static bool stencil_element(GrDrawContext* dc,
- const GrFixedClip& clip,
- const GrUserStencilSettings* ss,
- const SkMatrix& viewMatrix,
- const SkClipStack::Element* element) {
-
- // TODO: Draw rrects directly here.
- switch (element->getType()) {
- case Element::kEmpty_Type:
- SkDEBUGFAIL("Should never get here with an empty element.");
- break;
- case Element::kRect_Type:
- return dc->drawContextPriv().drawAndStencilRect(clip, ss,
- element->getOp(),
- element->isInverseFilled(),
- element->isAA(),
- viewMatrix, element->getRect());
- break;
- default: {
- SkPath path;
- element->asPath(&path);
- if (path.isInverseFillType()) {
- path.toggleInverseFillType();
- }
-
- return dc->drawContextPriv().drawAndStencilPath(clip, ss,
- element->getOp(),
- element->isInverseFilled(),
- element->isAA(), viewMatrix, path);
- break;
- }
- }
-
- return false;
-}
-
-static void draw_element(GrDrawContext* dc,
- const GrClip& clip, // TODO: can this just always be WideOpen?
- const GrPaint &paint,
- const SkMatrix& viewMatrix,
- const SkClipStack::Element* element) {
-
- // TODO: Draw rrects directly here.
- switch (element->getType()) {
- case Element::kEmpty_Type:
- SkDEBUGFAIL("Should never get here with an empty element.");
- break;
- case Element::kRect_Type:
- dc->drawRect(clip, paint, viewMatrix, element->getRect());
- break;
- default: {
- SkPath path;
- element->asPath(&path);
- if (path.isInverseFillType()) {
- path.toggleInverseFillType();
- }
-
- dc->drawPath(clip, paint, viewMatrix, path, GrStyle::SimpleFill());
- break;
- }
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Create a 8-bit clip mask in alpha
-
-static void GetClipMaskKey(int32_t clipGenID, const SkIRect& bounds, GrUniqueKey* key) {
- static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
- GrUniqueKey::Builder builder(key, kDomain, 3);
- builder[0] = clipGenID;
- builder[1] = SkToU16(bounds.fLeft) | (SkToU16(bounds.fRight) << 16);
- builder[2] = SkToU16(bounds.fTop) | (SkToU16(bounds.fBottom) << 16);
-}
-
-sk_sp<GrTexture> GrClipMaskManager::CreateAlphaClipMask(GrContext* context,
- int32_t elementsGenID,
- GrReducedClip::InitialState initialState,
- const GrReducedClip::ElementList& elements,
- const SkVector& clipToMaskOffset,
- const SkIRect& clipSpaceIBounds) {
- GrResourceProvider* resourceProvider = context->resourceProvider();
- GrUniqueKey key;
- GetClipMaskKey(elementsGenID, clipSpaceIBounds, &key);
- if (GrTexture* texture = resourceProvider->findAndRefTextureByUniqueKey(key)) {
- return sk_sp<GrTexture>(texture);
- }
-
- // There's no texture in the cache. Let's try to allocate it then.
- GrPixelConfig config = kRGBA_8888_GrPixelConfig;
- if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
- config = kAlpha_8_GrPixelConfig;
- }
-
- sk_sp<GrDrawContext> dc(context->newDrawContext(SkBackingFit::kApprox,
- clipSpaceIBounds.width(),
- clipSpaceIBounds.height(),
- config));
- if (!dc) {
- return nullptr;
- }
-
- // The texture may be larger than necessary, this rect represents the part of the texture
- // we populate with a rasterization of the clip.
- SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
-
- // The scratch texture that we are drawing into can be substantially larger than the mask. Only
- // clear the part that we care about.
- dc->clear(&maskSpaceIBounds,
- GrReducedClip::kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
- true);
-
- // Set the matrix so that rendered clip elements are transformed to mask space from clip
- // space.
- const SkMatrix translate = SkMatrix::MakeTrans(clipToMaskOffset.fX, clipToMaskOffset.fY);
-
- // It is important that we use maskSpaceIBounds as the stencil rect in the below loop.
- // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
- // pass must not set values outside of this bounds or stencil values outside the rect won't be
- // cleared.
-
- // walk through each clip element and perform its set op
- for (GrReducedClip::ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
- const Element* element = iter.get();
- SkRegion::Op op = element->getOp();
- bool invert = element->isInverseFilled();
- if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
- GrFixedClip clip(maskSpaceIBounds);
-
- // draw directly into the result with the stencil set to make the pixels affected
- // by the clip shape be non-zero.
- static constexpr GrUserStencilSettings kStencilInElement(
- GrUserStencilSettings::StaticInit<
- 0xffff,
- GrUserStencilTest::kAlways,
- 0xffff,
- GrUserStencilOp::kReplace,
- GrUserStencilOp::kReplace,
- 0xffff>()
- );
- if (!stencil_element(dc.get(), clip, &kStencilInElement,
- translate, element)) {
- return nullptr;
- }
-
- // Draw to the exterior pixels (those with a zero stencil value).
- static constexpr GrUserStencilSettings kDrawOutsideElement(
- GrUserStencilSettings::StaticInit<
- 0x0000,
- GrUserStencilTest::kEqual,
- 0xffff,
- GrUserStencilOp::kZero,
- GrUserStencilOp::kZero,
- 0xffff>()
- );
- if (!dc->drawContextPriv().drawAndStencilRect(clip, &kDrawOutsideElement,
- op, !invert, false,
- translate,
- SkRect::Make(clipSpaceIBounds))) {
- return nullptr;
- }
- } else {
- // all the remaining ops can just be directly draw into the accumulation buffer
- GrPaint paint;
- paint.setAntiAlias(element->isAA());
- paint.setCoverageSetOpXPFactory(op, false);
-
- draw_element(dc.get(), GrNoClip(), paint, translate, element);
- }
- }
-
- sk_sp<GrTexture> texture(dc->asTexture());
- SkASSERT(texture);
- texture->resourcePriv().setUniqueKey(key);
- return texture;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
-// (as opposed to canvas) coordinates
-bool GrClipMaskManager::CreateStencilClipMask(GrContext* context,
- GrDrawContext* drawContext,
- int32_t elementsGenID,
- GrReducedClip::InitialState initialState,
- const GrReducedClip::ElementList& elements,
- const SkIRect& clipSpaceIBounds,
- const SkIPoint& clipSpaceToStencilOffset) {
- SkASSERT(drawContext);
-
- GrStencilAttachment* stencilAttachment = context->resourceProvider()->attachStencilAttachment(
- drawContext->accessRenderTarget());
- if (nullptr == stencilAttachment) {
- return false;
- }
-
- // TODO: these need to be swapped over to using a StencilAttachmentProxy
- if (stencilAttachment->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
- stencilAttachment->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
- // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
- SkVector translate = {
- SkIntToScalar(clipSpaceToStencilOffset.fX),
- SkIntToScalar(clipSpaceToStencilOffset.fY)
- };
- SkMatrix viewMatrix;
- viewMatrix.setTranslate(translate);
-
- // We set the current clip to the bounds so that our recursive draws are scissored to them.
- SkIRect stencilSpaceIBounds(clipSpaceIBounds);
- stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
- GrFixedClip clip(stencilSpaceIBounds);
-
- drawContext->drawContextPriv().clearStencilClip(
- stencilSpaceIBounds,
- GrReducedClip::kAllIn_InitialState == initialState);
-
- // walk through each clip element and perform its set op
- // with the existing clip.
- for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
- const Element* element = iter.get();
- bool useHWAA = element->isAA() && drawContext->isStencilBufferMultisampled();
-
- bool fillInverted = false;
- // enabled at bottom of loop
- clip.disableStencilClip();
-
- // This will be used to determine whether the clip shape can be rendered into the
- // stencil with arbitrary stencil settings.
- GrPathRenderer::StencilSupport stencilSupport;
-
- SkRegion::Op op = element->getOp();
-
- GrPathRenderer* pr = nullptr;
- SkPath clipPath;
- if (Element::kRect_Type == element->getType()) {
- stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
- fillInverted = false;
- } else {
- element->asPath(&clipPath);
- fillInverted = clipPath.isInverseFillType();
- if (fillInverted) {
- clipPath.toggleInverseFillType();
- }
-
- GrShape shape(clipPath, GrStyle::SimpleFill());
- GrPathRenderer::CanDrawPathArgs canDrawArgs;
- canDrawArgs.fShaderCaps = context->caps()->shaderCaps();
- canDrawArgs.fViewMatrix = &viewMatrix;
- canDrawArgs.fShape = &shape;
- canDrawArgs.fAntiAlias = false;
- canDrawArgs.fHasUserStencilSettings = false;
- canDrawArgs.fIsStencilBufferMSAA = drawContext->isStencilBufferMultisampled();
-
- pr = context->drawingManager()->getPathRenderer(canDrawArgs, false,
- GrPathRendererChain::kStencilOnly_DrawType,
- &stencilSupport);
- if (!pr) {
- return false;
- }
- }
-
- bool canRenderDirectToStencil =
- GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
- bool drawDirectToClip; // Given the renderer, the element,
- // fill rule, and set operation should
- // we render the element directly to
- // stencil bit used for clipping.
- GrUserStencilSettings const* const* stencilPasses =
- GrStencilSettings::GetClipPasses(op, canRenderDirectToStencil, fillInverted,
- &drawDirectToClip);
-
- // draw the element to the client stencil bits if necessary
- if (!drawDirectToClip) {
- static constexpr GrUserStencilSettings kDrawToStencil(
- GrUserStencilSettings::StaticInit<
- 0x0000,
- GrUserStencilTest::kAlways,
- 0xffff,
- GrUserStencilOp::kIncMaybeClamp,
- GrUserStencilOp::kIncMaybeClamp,
- 0xffff>()
- );
- if (Element::kRect_Type == element->getType()) {
- drawContext->drawContextPriv().stencilRect(clip, &kDrawToStencil, useHWAA,
- viewMatrix, element->getRect());
- } else {
- if (!clipPath.isEmpty()) {
- GrShape shape(clipPath, GrStyle::SimpleFill());
- if (canRenderDirectToStencil) {
- GrPaint paint;
- paint.setXPFactory(GrDisableColorXPFactory::Make());
- paint.setAntiAlias(element->isAA());
-
- GrPathRenderer::DrawPathArgs args;
- args.fResourceProvider = context->resourceProvider();
- args.fPaint = &paint;
- args.fUserStencilSettings = &kDrawToStencil;
- args.fDrawContext = drawContext;
- args.fClip = &clip;
- args.fViewMatrix = &viewMatrix;
- args.fShape = &shape;
- args.fAntiAlias = false;
- args.fGammaCorrect = false;
- pr->drawPath(args);
- } else {
- GrPathRenderer::StencilPathArgs args;
- args.fResourceProvider = context->resourceProvider();
- args.fDrawContext = drawContext;
- args.fClip = &clip;
- args.fViewMatrix = &viewMatrix;
- args.fIsAA = element->isAA();
- args.fShape = &shape;
- pr->stencilPath(args);
- }
- }
- }
- }
-
- // now we modify the clip bit by rendering either the clip
- // element directly or a bounding rect of the entire clip.
- for (GrUserStencilSettings const* const* pass = stencilPasses; *pass; ++pass) {
-
- if (drawDirectToClip) {
- if (Element::kRect_Type == element->getType()) {
- clip.enableStencilClip(element->getRect().makeOffset(translate.fX,
- translate.fY));
- drawContext->drawContextPriv().stencilRect(clip, *pass, useHWAA, viewMatrix,
- element->getRect());
- } else {
- GrShape shape(clipPath, GrStyle::SimpleFill());
- GrPaint paint;
- SkRect bounds = clipPath.getBounds();
- bounds.offset(translate.fX, translate.fY);
- clip.enableStencilClip(bounds);
- paint.setXPFactory(GrDisableColorXPFactory::Make());
- paint.setAntiAlias(element->isAA());
- GrPathRenderer::DrawPathArgs args;
- args.fResourceProvider = context->resourceProvider();
- args.fPaint = &paint;
- args.fUserStencilSettings = *pass;
- args.fDrawContext = drawContext;
- args.fClip = &clip;
- args.fViewMatrix = &viewMatrix;
- args.fShape = &shape;
- args.fAntiAlias = false;
- args.fGammaCorrect = false;
- pr->drawPath(args);
- }
- } else {
- // The view matrix is setup to do clip space -> stencil space translation, so
- // draw rect in clip space.
- SkRect bounds = SkRect::Make(clipSpaceIBounds);
- bounds.offset(translate.fX, translate.fY);
- clip.enableStencilClip(bounds);
- drawContext->drawContextPriv().stencilRect(clip, *pass, false, viewMatrix,
- SkRect::Make(clipSpaceIBounds));
- }
- }
- }
- }
- return true;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-sk_sp<GrTexture> GrClipMaskManager::CreateSoftwareClipMask(
- GrTextureProvider* texProvider,
- int32_t elementsGenID,
- GrReducedClip::InitialState initialState,
- const GrReducedClip::ElementList& elements,
- const SkVector& clipToMaskOffset,
- const SkIRect& clipSpaceIBounds) {
- GrUniqueKey key;
- GetClipMaskKey(elementsGenID, clipSpaceIBounds, &key);
- if (GrTexture* texture = texProvider->findAndRefTextureByUniqueKey(key)) {
- return sk_sp<GrTexture>(texture);
- }
-
- // The mask texture may be larger than necessary. We round out the clip space bounds and pin
- // the top left corner of the resulting rect to the top left of the texture.
- SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
-
- GrSWMaskHelper helper(texProvider);
-
- // Set the matrix so that rendered clip elements are transformed to mask space from clip
- // space.
- SkMatrix translate;
- translate.setTranslate(clipToMaskOffset);
-
- helper.init(maskSpaceIBounds, &translate);
- helper.clear(GrReducedClip::kAllIn_InitialState == initialState ? 0xFF : 0x00);
-
- for (GrReducedClip::ElementList::Iter iter(elements.headIter()) ; iter.get(); iter.next()) {
- const Element* element = iter.get();
- SkRegion::Op op = element->getOp();
-
- if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
- // Intersect and reverse difference require modifying pixels outside of the geometry
- // that is being "drawn". In both cases we erase all the pixels outside of the geometry
- // but leave the pixels inside the geometry alone. For reverse difference we invert all
- // the pixels before clearing the ones outside the geometry.
- if (SkRegion::kReverseDifference_Op == op) {
- SkRect temp = SkRect::Make(clipSpaceIBounds);
- // invert the entire scene
- helper.drawRect(temp, SkRegion::kXOR_Op, false, 0xFF);
- }
- SkPath clipPath;
- element->asPath(&clipPath);
- clipPath.toggleInverseFillType();
- GrShape shape(clipPath, GrStyle::SimpleFill());
- helper.drawShape(shape, SkRegion::kReplace_Op, element->isAA(), 0x00);
- continue;
- }
-
- // The other ops (union, xor, diff) only affect pixels inside
- // the geometry so they can just be drawn normally
- if (Element::kRect_Type == element->getType()) {
- helper.drawRect(element->getRect(), op, element->isAA(), 0xFF);
- } else {
- SkPath path;
- element->asPath(&path);
- GrShape shape(path, GrStyle::SimpleFill());
- helper.drawShape(shape, op, element->isAA(), 0xFF);
- }
- }
-
- // Allocate clip mask texture
- GrSurfaceDesc desc;
- desc.fWidth = clipSpaceIBounds.width();
- desc.fHeight = clipSpaceIBounds.height();
- desc.fConfig = kAlpha_8_GrPixelConfig;
-
- sk_sp<GrTexture> result(texProvider->createApproxTexture(desc));
- if (!result) {
- return nullptr;
- }
- result->resourcePriv().setUniqueKey(key);
-
- helper.toTexture(result.get());
-
- return result;
-}
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