Index: ui/gl/gl_stub_autogen_gl.h |
diff --git a/ui/gl/gl_bindings_api_autogen_gl.h b/ui/gl/gl_stub_autogen_gl.h |
similarity index 72% |
copy from ui/gl/gl_bindings_api_autogen_gl.h |
copy to ui/gl/gl_stub_autogen_gl.h |
index ed809dd172a804df8d3d12a5849f3b7a0e768af1..f55fb91ea2e93c0fa95f0d91bf7155582c5fc083 100644 |
--- a/ui/gl/gl_bindings_api_autogen_gl.h |
+++ b/ui/gl/gl_stub_autogen_gl.h |
@@ -1,4 +1,4 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
// |
@@ -8,56 +8,56 @@ |
// clang-format -i -style=chromium filename |
// DO NOT EDIT! |
-void glActiveTextureFn(GLenum texture) override; |
-void glApplyFramebufferAttachmentCMAAINTELFn(void) override; |
-void glAttachShaderFn(GLuint program, GLuint shader) override; |
-void glBeginQueryFn(GLenum target, GLuint id) override; |
-void glBeginTransformFeedbackFn(GLenum primitiveMode) override; |
+void glActiveTextureFn(GLenum texture) override {} |
+void glApplyFramebufferAttachmentCMAAINTELFn() override {} |
+void glAttachShaderFn(GLuint program, GLuint shader) override {} |
+void glBeginQueryFn(GLenum target, GLuint id) override {} |
+void glBeginTransformFeedbackFn(GLenum primitiveMode) override {} |
void glBindAttribLocationFn(GLuint program, |
GLuint index, |
- const char* name) override; |
-void glBindBufferFn(GLenum target, GLuint buffer) override; |
-void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override; |
+ const char* name) override {} |
+void glBindBufferFn(GLenum target, GLuint buffer) override {} |
+void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override {} |
void glBindBufferRangeFn(GLenum target, |
GLuint index, |
GLuint buffer, |
GLintptr offset, |
- GLsizeiptr size) override; |
+ GLsizeiptr size) override {} |
void glBindFragDataLocationFn(GLuint program, |
GLuint colorNumber, |
- const char* name) override; |
+ const char* name) override {} |
void glBindFragDataLocationIndexedFn(GLuint program, |
GLuint colorNumber, |
GLuint index, |
- const char* name) override; |
-void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override; |
+ const char* name) override {} |
+void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override {} |
void glBindImageTextureEXTFn(GLuint index, |
GLuint texture, |
GLint level, |
GLboolean layered, |
GLint layer, |
GLenum access, |
- GLint format) override; |
-void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override; |
-void glBindSamplerFn(GLuint unit, GLuint sampler) override; |
-void glBindTextureFn(GLenum target, GLuint texture) override; |
-void glBindTransformFeedbackFn(GLenum target, GLuint id) override; |
+ GLint format) override {} |
+void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override {} |
+void glBindSamplerFn(GLuint unit, GLuint sampler) override {} |
+void glBindTextureFn(GLenum target, GLuint texture) override {} |
+void glBindTransformFeedbackFn(GLenum target, GLuint id) override {} |
void glBindUniformLocationCHROMIUMFn(GLuint program, |
GLint location, |
- const char* name) override; |
-void glBindVertexArrayOESFn(GLuint array) override; |
-void glBlendBarrierKHRFn(void) override; |
+ const char* name) override {} |
+void glBindVertexArrayOESFn(GLuint array) override {} |
+void glBlendBarrierKHRFn() override {} |
void glBlendColorFn(GLclampf red, |
GLclampf green, |
GLclampf blue, |
- GLclampf alpha) override; |
-void glBlendEquationFn(GLenum mode) override; |
-void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override; |
-void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override; |
+ GLclampf alpha) override {} |
+void glBlendEquationFn(GLenum mode) override {} |
+void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override {} |
+void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override {} |
void glBlendFuncSeparateFn(GLenum srcRGB, |
GLenum dstRGB, |
GLenum srcAlpha, |
- GLenum dstAlpha) override; |
+ GLenum dstAlpha) override {} |
void glBlitFramebufferFn(GLint srcX0, |
GLint srcY0, |
GLint srcX1, |
@@ -67,7 +67,7 @@ void glBlitFramebufferFn(GLint srcX0, |
GLint dstX1, |
GLint dstY1, |
GLbitfield mask, |
- GLenum filter) override; |
+ GLenum filter) override {} |
void glBlitFramebufferANGLEFn(GLint srcX0, |
GLint srcY0, |
GLint srcX1, |
@@ -77,7 +77,7 @@ void glBlitFramebufferANGLEFn(GLint srcX0, |
GLint dstX1, |
GLint dstY1, |
GLbitfield mask, |
- GLenum filter) override; |
+ GLenum filter) override {} |
void glBlitFramebufferEXTFn(GLint srcX0, |
GLint srcY0, |
GLint srcX1, |
@@ -87,45 +87,45 @@ void glBlitFramebufferEXTFn(GLint srcX0, |
GLint dstX1, |
GLint dstY1, |
GLbitfield mask, |
- GLenum filter) override; |
+ GLenum filter) override {} |
void glBufferDataFn(GLenum target, |
GLsizeiptr size, |
const void* data, |
- GLenum usage) override; |
+ GLenum usage) override {} |
void glBufferSubDataFn(GLenum target, |
GLintptr offset, |
GLsizeiptr size, |
- const void* data) override; |
+ const void* data) override {} |
GLenum glCheckFramebufferStatusEXTFn(GLenum target) override; |
-void glClearFn(GLbitfield mask) override; |
+void glClearFn(GLbitfield mask) override {} |
void glClearBufferfiFn(GLenum buffer, |
GLint drawbuffer, |
const GLfloat depth, |
- GLint stencil) override; |
+ GLint stencil) override {} |
void glClearBufferfvFn(GLenum buffer, |
GLint drawbuffer, |
- const GLfloat* value) override; |
+ const GLfloat* value) override {} |
void glClearBufferivFn(GLenum buffer, |
GLint drawbuffer, |
- const GLint* value) override; |
+ const GLint* value) override {} |
void glClearBufferuivFn(GLenum buffer, |
GLint drawbuffer, |
- const GLuint* value) override; |
+ const GLuint* value) override {} |
void glClearColorFn(GLclampf red, |
GLclampf green, |
GLclampf blue, |
- GLclampf alpha) override; |
-void glClearDepthFn(GLclampd depth) override; |
-void glClearDepthfFn(GLclampf depth) override; |
-void glClearStencilFn(GLint s) override; |
+ GLclampf alpha) override {} |
+void glClearDepthFn(GLclampd depth) override {} |
+void glClearDepthfFn(GLclampf depth) override {} |
+void glClearStencilFn(GLint s) override {} |
GLenum glClientWaitSyncFn(GLsync sync, |
GLbitfield flags, |
GLuint64 timeout) override; |
void glColorMaskFn(GLboolean red, |
GLboolean green, |
GLboolean blue, |
- GLboolean alpha) override; |
-void glCompileShaderFn(GLuint shader) override; |
+ GLboolean alpha) override {} |
+void glCompileShaderFn(GLuint shader) override {} |
void glCompressedTexImage2DFn(GLenum target, |
GLint level, |
GLenum internalformat, |
@@ -133,7 +133,7 @@ void glCompressedTexImage2DFn(GLenum target, |
GLsizei height, |
GLint border, |
GLsizei imageSize, |
- const void* data) override; |
+ const void* data) override {} |
void glCompressedTexImage3DFn(GLenum target, |
GLint level, |
GLenum internalformat, |
@@ -142,7 +142,7 @@ void glCompressedTexImage3DFn(GLenum target, |
GLsizei depth, |
GLint border, |
GLsizei imageSize, |
- const void* data) override; |
+ const void* data) override {} |
void glCompressedTexSubImage2DFn(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -151,7 +151,7 @@ void glCompressedTexSubImage2DFn(GLenum target, |
GLsizei height, |
GLenum format, |
GLsizei imageSize, |
- const void* data) override; |
+ const void* data) override {} |
void glCompressedTexSubImage3DFn(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -162,12 +162,12 @@ void glCompressedTexSubImage3DFn(GLenum target, |
GLsizei depth, |
GLenum format, |
GLsizei imageSize, |
- const void* data) override; |
+ const void* data) override {} |
void glCopyBufferSubDataFn(GLenum readTarget, |
GLenum writeTarget, |
GLintptr readOffset, |
GLintptr writeOffset, |
- GLsizeiptr size) override; |
+ GLsizeiptr size) override {} |
void glCopyTexImage2DFn(GLenum target, |
GLint level, |
GLenum internalformat, |
@@ -175,7 +175,7 @@ void glCopyTexImage2DFn(GLenum target, |
GLint y, |
GLsizei width, |
GLsizei height, |
- GLint border) override; |
+ GLint border) override {} |
void glCopyTexSubImage2DFn(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -183,7 +183,7 @@ void glCopyTexSubImage2DFn(GLenum target, |
GLint x, |
GLint y, |
GLsizei width, |
- GLsizei height) override; |
+ GLsizei height) override {} |
void glCopyTexSubImage3DFn(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -192,199 +192,200 @@ void glCopyTexSubImage3DFn(GLenum target, |
GLint x, |
GLint y, |
GLsizei width, |
- GLsizei height) override; |
-void glCoverageModulationNVFn(GLenum components) override; |
+ GLsizei height) override {} |
+void glCoverageModulationNVFn(GLenum components) override {} |
void glCoverFillPathInstancedNVFn(GLsizei numPaths, |
GLenum pathNameType, |
const void* paths, |
GLuint pathBase, |
GLenum coverMode, |
GLenum transformType, |
- const GLfloat* transformValues) override; |
-void glCoverFillPathNVFn(GLuint path, GLenum coverMode) override; |
+ const GLfloat* transformValues) override {} |
+void glCoverFillPathNVFn(GLuint path, GLenum coverMode) override {} |
void glCoverStrokePathInstancedNVFn(GLsizei numPaths, |
GLenum pathNameType, |
const void* paths, |
GLuint pathBase, |
GLenum coverMode, |
GLenum transformType, |
- const GLfloat* transformValues) override; |
-void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) override; |
-GLuint glCreateProgramFn(void) override; |
+ const GLfloat* transformValues) override {} |
+void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) override {} |
+GLuint glCreateProgramFn() override; |
GLuint glCreateShaderFn(GLenum type) override; |
-void glCullFaceFn(GLenum mode) override; |
-void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override; |
-void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override; |
-void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override; |
-void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override; |
-void glDeletePathsNVFn(GLuint path, GLsizei range) override; |
-void glDeleteProgramFn(GLuint program) override; |
-void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override; |
+void glCullFaceFn(GLenum mode) override {} |
+void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override {} |
+void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override {} |
+void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override {} |
+void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override { |
+} |
+void glDeletePathsNVFn(GLuint path, GLsizei range) override {} |
+void glDeleteProgramFn(GLuint program) override {} |
+void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override {} |
void glDeleteRenderbuffersEXTFn(GLsizei n, |
- const GLuint* renderbuffers) override; |
-void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override; |
-void glDeleteShaderFn(GLuint shader) override; |
-void glDeleteSyncFn(GLsync sync) override; |
-void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override; |
-void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override; |
-void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override; |
-void glDepthFuncFn(GLenum func) override; |
-void glDepthMaskFn(GLboolean flag) override; |
-void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override; |
-void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override; |
-void glDetachShaderFn(GLuint program, GLuint shader) override; |
-void glDisableFn(GLenum cap) override; |
-void glDisableVertexAttribArrayFn(GLuint index) override; |
+ const GLuint* renderbuffers) override {} |
+void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override {} |
+void glDeleteShaderFn(GLuint shader) override {} |
+void glDeleteSyncFn(GLsync sync) override {} |
+void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override {} |
+void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override {} |
+void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override {} |
+void glDepthFuncFn(GLenum func) override {} |
+void glDepthMaskFn(GLboolean flag) override {} |
+void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override {} |
+void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override {} |
+void glDetachShaderFn(GLuint program, GLuint shader) override {} |
+void glDisableFn(GLenum cap) override {} |
+void glDisableVertexAttribArrayFn(GLuint index) override {} |
void glDiscardFramebufferEXTFn(GLenum target, |
GLsizei numAttachments, |
- const GLenum* attachments) override; |
-void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override; |
+ const GLenum* attachments) override {} |
+void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override {} |
void glDrawArraysInstancedANGLEFn(GLenum mode, |
GLint first, |
GLsizei count, |
- GLsizei primcount) override; |
-void glDrawBufferFn(GLenum mode) override; |
-void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override; |
+ GLsizei primcount) override {} |
+void glDrawBufferFn(GLenum mode) override {} |
+void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override {} |
void glDrawElementsFn(GLenum mode, |
GLsizei count, |
GLenum type, |
- const void* indices) override; |
+ const void* indices) override {} |
void glDrawElementsInstancedANGLEFn(GLenum mode, |
GLsizei count, |
GLenum type, |
const void* indices, |
- GLsizei primcount) override; |
+ GLsizei primcount) override {} |
void glDrawRangeElementsFn(GLenum mode, |
GLuint start, |
GLuint end, |
GLsizei count, |
GLenum type, |
- const void* indices) override; |
+ const void* indices) override {} |
void glEGLImageTargetRenderbufferStorageOESFn(GLenum target, |
- GLeglImageOES image) override; |
+ GLeglImageOES image) override {} |
void glEGLImageTargetTexture2DOESFn(GLenum target, |
- GLeglImageOES image) override; |
-void glEnableFn(GLenum cap) override; |
-void glEnableVertexAttribArrayFn(GLuint index) override; |
-void glEndQueryFn(GLenum target) override; |
-void glEndTransformFeedbackFn(void) override; |
+ GLeglImageOES image) override {} |
+void glEnableFn(GLenum cap) override {} |
+void glEnableVertexAttribArrayFn(GLuint index) override {} |
+void glEndQueryFn(GLenum target) override {} |
+void glEndTransformFeedbackFn() override {} |
GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override; |
-void glFinishFn(void) override; |
-void glFinishFenceAPPLEFn(GLuint fence) override; |
-void glFinishFenceNVFn(GLuint fence) override; |
-void glFlushFn(void) override; |
+void glFinishFn() override {} |
+void glFinishFenceAPPLEFn(GLuint fence) override {} |
+void glFinishFenceNVFn(GLuint fence) override {} |
+void glFlushFn() override {} |
void glFlushMappedBufferRangeFn(GLenum target, |
GLintptr offset, |
- GLsizeiptr length) override; |
+ GLsizeiptr length) override {} |
void glFramebufferRenderbufferEXTFn(GLenum target, |
GLenum attachment, |
GLenum renderbuffertarget, |
- GLuint renderbuffer) override; |
+ GLuint renderbuffer) override {} |
void glFramebufferTexture2DEXTFn(GLenum target, |
GLenum attachment, |
GLenum textarget, |
GLuint texture, |
- GLint level) override; |
+ GLint level) override {} |
void glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
GLenum attachment, |
GLenum textarget, |
GLuint texture, |
GLint level, |
- GLsizei samples) override; |
+ GLsizei samples) override {} |
void glFramebufferTexture2DMultisampleIMGFn(GLenum target, |
GLenum attachment, |
GLenum textarget, |
GLuint texture, |
GLint level, |
- GLsizei samples) override; |
+ GLsizei samples) override {} |
void glFramebufferTextureLayerFn(GLenum target, |
GLenum attachment, |
GLuint texture, |
GLint level, |
- GLint layer) override; |
-void glFrontFaceFn(GLenum mode) override; |
-void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override; |
-void glGenerateMipmapEXTFn(GLenum target) override; |
-void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override; |
-void glGenFencesNVFn(GLsizei n, GLuint* fences) override; |
-void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override; |
+ GLint layer) override {} |
+void glFrontFaceFn(GLenum mode) override {} |
+void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override {} |
+void glGenerateMipmapEXTFn(GLenum target) override {} |
+void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override {} |
+void glGenFencesNVFn(GLsizei n, GLuint* fences) override {} |
+void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override {} |
GLuint glGenPathsNVFn(GLsizei range) override; |
-void glGenQueriesFn(GLsizei n, GLuint* ids) override; |
-void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override; |
-void glGenSamplersFn(GLsizei n, GLuint* samplers) override; |
-void glGenTexturesFn(GLsizei n, GLuint* textures) override; |
-void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override; |
-void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override; |
+void glGenQueriesFn(GLsizei n, GLuint* ids) override {} |
+void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override {} |
+void glGenSamplersFn(GLsizei n, GLuint* samplers) override {} |
+void glGenTexturesFn(GLsizei n, GLuint* textures) override {} |
+void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override {} |
+void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override {} |
void glGetActiveAttribFn(GLuint program, |
GLuint index, |
GLsizei bufsize, |
GLsizei* length, |
GLint* size, |
GLenum* type, |
- char* name) override; |
+ char* name) override {} |
void glGetActiveUniformFn(GLuint program, |
GLuint index, |
GLsizei bufsize, |
GLsizei* length, |
GLint* size, |
GLenum* type, |
- char* name) override; |
+ char* name) override {} |
void glGetActiveUniformBlockivFn(GLuint program, |
GLuint uniformBlockIndex, |
GLenum pname, |
- GLint* params) override; |
+ GLint* params) override {} |
void glGetActiveUniformBlockNameFn(GLuint program, |
GLuint uniformBlockIndex, |
GLsizei bufSize, |
GLsizei* length, |
- char* uniformBlockName) override; |
+ char* uniformBlockName) override {} |
void glGetActiveUniformsivFn(GLuint program, |
GLsizei uniformCount, |
const GLuint* uniformIndices, |
GLenum pname, |
- GLint* params) override; |
+ GLint* params) override {} |
void glGetAttachedShadersFn(GLuint program, |
GLsizei maxcount, |
GLsizei* count, |
- GLuint* shaders) override; |
+ GLuint* shaders) override {} |
GLint glGetAttribLocationFn(GLuint program, const char* name) override; |
-void glGetBooleanvFn(GLenum pname, GLboolean* params) override; |
+void glGetBooleanvFn(GLenum pname, GLboolean* params) override {} |
void glGetBufferParameterivFn(GLenum target, |
GLenum pname, |
- GLint* params) override; |
-GLenum glGetErrorFn(void) override; |
-void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override; |
-void glGetFloatvFn(GLenum pname, GLfloat* params) override; |
+ GLint* params) override {} |
+GLenum glGetErrorFn() override; |
+void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override {} |
+void glGetFloatvFn(GLenum pname, GLfloat* params) override {} |
GLint glGetFragDataIndexFn(GLuint program, const char* name) override; |
GLint glGetFragDataLocationFn(GLuint program, const char* name) override; |
void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
GLenum attachment, |
GLenum pname, |
- GLint* params) override; |
-GLenum glGetGraphicsResetStatusARBFn(void) override; |
-void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override; |
-void glGetInteger64vFn(GLenum pname, GLint64* params) override; |
-void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override; |
-void glGetIntegervFn(GLenum pname, GLint* params) override; |
+ GLint* params) override {} |
+GLenum glGetGraphicsResetStatusARBFn() override; |
+void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override {} |
+void glGetInteger64vFn(GLenum pname, GLint64* params) override {} |
+void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override {} |
+void glGetIntegervFn(GLenum pname, GLint* params) override {} |
void glGetInternalformativFn(GLenum target, |
GLenum internalformat, |
GLenum pname, |
GLsizei bufSize, |
- GLint* params) override; |
+ GLint* params) override {} |
void glGetProgramBinaryFn(GLuint program, |
GLsizei bufSize, |
GLsizei* length, |
GLenum* binaryFormat, |
- GLvoid* binary) override; |
+ GLvoid* binary) override {} |
void glGetProgramInfoLogFn(GLuint program, |
GLsizei bufsize, |
GLsizei* length, |
- char* infolog) override; |
+ char* infolog) override {} |
void glGetProgramInterfaceivFn(GLuint program, |
GLenum programInterface, |
GLenum pname, |
- GLint* params) override; |
-void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override; |
+ GLint* params) override {} |
+void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override {} |
void glGetProgramResourceivFn(GLuint program, |
GLenum programInterface, |
GLuint index, |
@@ -392,7 +393,7 @@ void glGetProgramResourceivFn(GLuint program, |
const GLenum* props, |
GLsizei bufSize, |
GLsizei* length, |
- GLint* params) override; |
+ GLint* params) override {} |
GLint glGetProgramResourceLocationFn(GLuint program, |
GLenum programInterface, |
const char* name) override; |
@@ -401,95 +402,103 @@ void glGetProgramResourceNameFn(GLuint program, |
GLuint index, |
GLsizei bufSize, |
GLsizei* length, |
- GLchar* name) override; |
-void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override; |
-void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override; |
-void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override; |
+ GLchar* name) override {} |
+void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override {} |
+void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override { |
+} |
+void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override {} |
void glGetQueryObjectui64vFn(GLuint id, |
GLenum pname, |
- GLuint64* params) override; |
-void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override; |
+ GLuint64* params) override {} |
+void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override {} |
void glGetRenderbufferParameterivEXTFn(GLenum target, |
GLenum pname, |
- GLint* params) override; |
+ GLint* params) override {} |
void glGetSamplerParameterfvFn(GLuint sampler, |
GLenum pname, |
- GLfloat* params) override; |
+ GLfloat* params) override {} |
void glGetSamplerParameterivFn(GLuint sampler, |
GLenum pname, |
- GLint* params) override; |
+ GLint* params) override {} |
void glGetShaderInfoLogFn(GLuint shader, |
GLsizei bufsize, |
GLsizei* length, |
- char* infolog) override; |
-void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override; |
+ char* infolog) override {} |
+void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override {} |
void glGetShaderPrecisionFormatFn(GLenum shadertype, |
GLenum precisiontype, |
GLint* range, |
- GLint* precision) override; |
+ GLint* precision) override {} |
void glGetShaderSourceFn(GLuint shader, |
GLsizei bufsize, |
GLsizei* length, |
- char* source) override; |
+ char* source) override {} |
const GLubyte* glGetStringFn(GLenum name) override; |
const GLubyte* glGetStringiFn(GLenum name, GLuint index) override; |
void glGetSyncivFn(GLsync sync, |
GLenum pname, |
GLsizei bufSize, |
GLsizei* length, |
- GLint* values) override; |
+ GLint* values) override {} |
void glGetTexLevelParameterfvFn(GLenum target, |
GLint level, |
GLenum pname, |
- GLfloat* params) override; |
+ GLfloat* params) override {} |
void glGetTexLevelParameterivFn(GLenum target, |
GLint level, |
GLenum pname, |
- GLint* params) override; |
+ GLint* params) override {} |
void glGetTexParameterfvFn(GLenum target, |
GLenum pname, |
- GLfloat* params) override; |
-void glGetTexParameterivFn(GLenum target, GLenum pname, GLint* params) override; |
+ GLfloat* params) override {} |
+void glGetTexParameterivFn(GLenum target, |
+ GLenum pname, |
+ GLint* params) override {} |
void glGetTransformFeedbackVaryingFn(GLuint program, |
GLuint index, |
GLsizei bufSize, |
GLsizei* length, |
GLsizei* size, |
GLenum* type, |
- char* name) override; |
+ char* name) override {} |
void glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
GLsizei bufsize, |
GLsizei* length, |
- char* source) override; |
+ char* source) override {} |
GLuint glGetUniformBlockIndexFn(GLuint program, |
const char* uniformBlockName) override; |
-void glGetUniformfvFn(GLuint program, GLint location, GLfloat* params) override; |
+void glGetUniformfvFn(GLuint program, |
+ GLint location, |
+ GLfloat* params) override {} |
void glGetUniformIndicesFn(GLuint program, |
GLsizei uniformCount, |
const char* const* uniformNames, |
- GLuint* uniformIndices) override; |
-void glGetUniformivFn(GLuint program, GLint location, GLint* params) override; |
+ GLuint* uniformIndices) override {} |
+void glGetUniformivFn(GLuint program, GLint location, GLint* params) override {} |
GLint glGetUniformLocationFn(GLuint program, const char* name) override; |
-void glGetUniformuivFn(GLuint program, GLint location, GLuint* params) override; |
+void glGetUniformuivFn(GLuint program, |
+ GLint location, |
+ GLuint* params) override {} |
void glGetVertexAttribfvFn(GLuint index, |
GLenum pname, |
- GLfloat* params) override; |
-void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override; |
+ GLfloat* params) override {} |
+void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override { |
+} |
void glGetVertexAttribPointervFn(GLuint index, |
GLenum pname, |
- void** pointer) override; |
-void glHintFn(GLenum target, GLenum mode) override; |
-void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override; |
+ void** pointer) override {} |
+void glHintFn(GLenum target, GLenum mode) override {} |
+void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override {} |
void glInvalidateFramebufferFn(GLenum target, |
GLsizei numAttachments, |
- const GLenum* attachments) override; |
+ const GLenum* attachments) override {} |
void glInvalidateSubFramebufferFn(GLenum target, |
GLsizei numAttachments, |
const GLenum* attachments, |
GLint x, |
GLint y, |
GLint width, |
- GLint height) override; |
+ GLint height) override {} |
GLboolean glIsBufferFn(GLuint buffer) override; |
GLboolean glIsEnabledFn(GLenum cap) override; |
GLboolean glIsFenceAPPLEFn(GLuint fence) override; |
@@ -505,100 +514,102 @@ GLboolean glIsSyncFn(GLsync sync) override; |
GLboolean glIsTextureFn(GLuint texture) override; |
GLboolean glIsTransformFeedbackFn(GLuint id) override; |
GLboolean glIsVertexArrayOESFn(GLuint array) override; |
-void glLineWidthFn(GLfloat width) override; |
-void glLinkProgramFn(GLuint program) override; |
+void glLineWidthFn(GLfloat width) override {} |
+void glLinkProgramFn(GLuint program) override {} |
void* glMapBufferFn(GLenum target, GLenum access) override; |
void* glMapBufferRangeFn(GLenum target, |
GLintptr offset, |
GLsizeiptr length, |
GLbitfield access) override; |
-void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override; |
-void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override; |
-void glMemoryBarrierEXTFn(GLbitfield barriers) override; |
+void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override {} |
+void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override {} |
+void glMemoryBarrierEXTFn(GLbitfield barriers) override {} |
void glPathCommandsNVFn(GLuint path, |
GLsizei numCommands, |
const GLubyte* commands, |
GLsizei numCoords, |
GLenum coordType, |
- const GLvoid* coords) override; |
-void glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) override; |
-void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) override; |
-void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) override; |
-void glPauseTransformFeedbackFn(void) override; |
-void glPixelStoreiFn(GLenum pname, GLint param) override; |
-void glPointParameteriFn(GLenum pname, GLint param) override; |
-void glPolygonOffsetFn(GLfloat factor, GLfloat units) override; |
-void glPopGroupMarkerEXTFn(void) override; |
-void glPrimitiveRestartIndexFn(GLuint index) override; |
+ const GLvoid* coords) override {} |
+void glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) override {} |
+void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) override {} |
+void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) override {} |
+void glPauseTransformFeedbackFn() override {} |
+void glPixelStoreiFn(GLenum pname, GLint param) override {} |
+void glPointParameteriFn(GLenum pname, GLint param) override {} |
+void glPolygonOffsetFn(GLfloat factor, GLfloat units) override {} |
+void glPopGroupMarkerEXTFn() override {} |
+void glPrimitiveRestartIndexFn(GLuint index) override {} |
void glProgramBinaryFn(GLuint program, |
GLenum binaryFormat, |
const GLvoid* binary, |
- GLsizei length) override; |
-void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override; |
+ GLsizei length) override {} |
+void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override { |
+} |
void glProgramPathFragmentInputGenNVFn(GLuint program, |
GLint location, |
GLenum genMode, |
GLint components, |
- const GLfloat* coeffs) override; |
-void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override; |
-void glQueryCounterFn(GLuint id, GLenum target) override; |
-void glReadBufferFn(GLenum src) override; |
+ const GLfloat* coeffs) override {} |
+void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override {} |
+void glQueryCounterFn(GLuint id, GLenum target) override {} |
+void glReadBufferFn(GLenum src) override {} |
void glReadPixelsFn(GLint x, |
GLint y, |
GLsizei width, |
GLsizei height, |
GLenum format, |
GLenum type, |
- void* pixels) override; |
-void glReleaseShaderCompilerFn(void) override; |
+ void* pixels) override {} |
+void glReleaseShaderCompilerFn() override {} |
void glRenderbufferStorageEXTFn(GLenum target, |
GLenum internalformat, |
GLsizei width, |
- GLsizei height) override; |
+ GLsizei height) override {} |
void glRenderbufferStorageMultisampleFn(GLenum target, |
GLsizei samples, |
GLenum internalformat, |
GLsizei width, |
- GLsizei height) override; |
+ GLsizei height) override {} |
void glRenderbufferStorageMultisampleANGLEFn(GLenum target, |
GLsizei samples, |
GLenum internalformat, |
GLsizei width, |
- GLsizei height) override; |
+ GLsizei height) override {} |
void glRenderbufferStorageMultisampleEXTFn(GLenum target, |
GLsizei samples, |
GLenum internalformat, |
GLsizei width, |
- GLsizei height) override; |
+ GLsizei height) override {} |
void glRenderbufferStorageMultisampleIMGFn(GLenum target, |
GLsizei samples, |
GLenum internalformat, |
GLsizei width, |
- GLsizei height) override; |
-void glResumeTransformFeedbackFn(void) override; |
-void glSampleCoverageFn(GLclampf value, GLboolean invert) override; |
+ GLsizei height) override {} |
+void glResumeTransformFeedbackFn() override {} |
+void glSampleCoverageFn(GLclampf value, GLboolean invert) override {} |
void glSamplerParameterfFn(GLuint sampler, |
GLenum pname, |
- GLfloat param) override; |
+ GLfloat param) override {} |
void glSamplerParameterfvFn(GLuint sampler, |
GLenum pname, |
- const GLfloat* params) override; |
-void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override; |
+ const GLfloat* params) override {} |
+void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override { |
+} |
void glSamplerParameterivFn(GLuint sampler, |
GLenum pname, |
- const GLint* params) override; |
-void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override; |
-void glSetFenceAPPLEFn(GLuint fence) override; |
-void glSetFenceNVFn(GLuint fence, GLenum condition) override; |
+ const GLint* params) override {} |
+void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override {} |
+void glSetFenceAPPLEFn(GLuint fence) override {} |
+void glSetFenceNVFn(GLuint fence, GLenum condition) override {} |
void glShaderBinaryFn(GLsizei n, |
const GLuint* shaders, |
GLenum binaryformat, |
const void* binary, |
- GLsizei length) override; |
+ GLsizei length) override {} |
void glShaderSourceFn(GLuint shader, |
GLsizei count, |
const char* const* str, |
- const GLint* length) override; |
+ const GLint* length) override {} |
void glStencilFillPathInstancedNVFn(GLsizei numPaths, |
GLenum pathNameType, |
const void* paths, |
@@ -606,20 +617,21 @@ void glStencilFillPathInstancedNVFn(GLsizei numPaths, |
GLenum fillMode, |
GLuint mask, |
GLenum transformType, |
- const GLfloat* transformValues) override; |
-void glStencilFillPathNVFn(GLuint path, GLenum fillMode, GLuint mask) override; |
-void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override; |
+ const GLfloat* transformValues) override {} |
+void glStencilFillPathNVFn(GLuint path, GLenum fillMode, GLuint mask) override { |
+} |
+void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override {} |
void glStencilFuncSeparateFn(GLenum face, |
GLenum func, |
GLint ref, |
- GLuint mask) override; |
-void glStencilMaskFn(GLuint mask) override; |
-void glStencilMaskSeparateFn(GLenum face, GLuint mask) override; |
-void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override; |
+ GLuint mask) override {} |
+void glStencilMaskFn(GLuint mask) override {} |
+void glStencilMaskSeparateFn(GLenum face, GLuint mask) override {} |
+void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override {} |
void glStencilOpSeparateFn(GLenum face, |
GLenum fail, |
GLenum zfail, |
- GLenum zpass) override; |
+ GLenum zpass) override {} |
void glStencilStrokePathInstancedNVFn(GLsizei numPaths, |
GLenum pathNameType, |
const void* paths, |
@@ -627,10 +639,11 @@ void glStencilStrokePathInstancedNVFn(GLsizei numPaths, |
GLint ref, |
GLuint mask, |
GLenum transformType, |
- const GLfloat* transformValues) override; |
+ const GLfloat* transformValues) override { |
+} |
void glStencilStrokePathNVFn(GLuint path, |
GLint reference, |
- GLuint mask) override; |
+ GLuint mask) override {} |
void glStencilThenCoverFillPathInstancedNVFn( |
GLsizei numPaths, |
GLenum pathNameType, |
@@ -640,11 +653,11 @@ void glStencilThenCoverFillPathInstancedNVFn( |
GLuint mask, |
GLenum coverMode, |
GLenum transformType, |
- const GLfloat* transformValues) override; |
+ const GLfloat* transformValues) override {} |
void glStencilThenCoverFillPathNVFn(GLuint path, |
GLenum fillMode, |
GLuint mask, |
- GLenum coverMode) override; |
+ GLenum coverMode) override {} |
void glStencilThenCoverStrokePathInstancedNVFn( |
GLsizei numPaths, |
GLenum pathNameType, |
@@ -654,11 +667,11 @@ void glStencilThenCoverStrokePathInstancedNVFn( |
GLuint mask, |
GLenum coverMode, |
GLenum transformType, |
- const GLfloat* transformValues) override; |
+ const GLfloat* transformValues) override {} |
void glStencilThenCoverStrokePathNVFn(GLuint path, |
GLint reference, |
GLuint mask, |
- GLenum coverMode) override; |
+ GLenum coverMode) override {} |
GLboolean glTestFenceAPPLEFn(GLuint fence) override; |
GLboolean glTestFenceNVFn(GLuint fence) override; |
void glTexImage2DFn(GLenum target, |
@@ -669,7 +682,7 @@ void glTexImage2DFn(GLenum target, |
GLint border, |
GLenum format, |
GLenum type, |
- const void* pixels) override; |
+ const void* pixels) override {} |
void glTexImage3DFn(GLenum target, |
GLint level, |
GLint internalformat, |
@@ -679,26 +692,26 @@ void glTexImage3DFn(GLenum target, |
GLint border, |
GLenum format, |
GLenum type, |
- const void* pixels) override; |
-void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override; |
+ const void* pixels) override {} |
+void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override {} |
void glTexParameterfvFn(GLenum target, |
GLenum pname, |
- const GLfloat* params) override; |
-void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override; |
+ const GLfloat* params) override {} |
+void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override {} |
void glTexParameterivFn(GLenum target, |
GLenum pname, |
- const GLint* params) override; |
+ const GLint* params) override {} |
void glTexStorage2DEXTFn(GLenum target, |
GLsizei levels, |
GLenum internalformat, |
GLsizei width, |
- GLsizei height) override; |
+ GLsizei height) override {} |
void glTexStorage3DFn(GLenum target, |
GLsizei levels, |
GLenum internalformat, |
GLsizei width, |
GLsizei height, |
- GLsizei depth) override; |
+ GLsizei depth) override {} |
void glTexSubImage2DFn(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -707,7 +720,7 @@ void glTexSubImage2DFn(GLenum target, |
GLsizei height, |
GLenum format, |
GLenum type, |
- const void* pixels) override; |
+ const void* pixels) override {} |
void glTexSubImage3DFn(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -718,120 +731,125 @@ void glTexSubImage3DFn(GLenum target, |
GLsizei depth, |
GLenum format, |
GLenum type, |
- const void* pixels) override; |
+ const void* pixels) override {} |
void glTransformFeedbackVaryingsFn(GLuint program, |
GLsizei count, |
const char* const* varyings, |
- GLenum bufferMode) override; |
-void glUniform1fFn(GLint location, GLfloat x) override; |
-void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override; |
-void glUniform1iFn(GLint location, GLint x) override; |
-void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override; |
-void glUniform1uiFn(GLint location, GLuint v0) override; |
-void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override; |
-void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override; |
-void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override; |
-void glUniform2iFn(GLint location, GLint x, GLint y) override; |
-void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override; |
-void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override; |
-void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override; |
-void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override; |
-void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override; |
-void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override; |
-void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override; |
-void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override; |
-void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override; |
+ GLenum bufferMode) override {} |
+void glUniform1fFn(GLint location, GLfloat x) override {} |
+void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override {} |
+void glUniform1iFn(GLint location, GLint x) override {} |
+void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override {} |
+void glUniform1uiFn(GLint location, GLuint v0) override {} |
+void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override {} |
+void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override {} |
+void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override {} |
+void glUniform2iFn(GLint location, GLint x, GLint y) override {} |
+void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override {} |
+void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override {} |
+void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override {} |
+void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override {} |
+void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override {} |
+void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override {} |
+void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override {} |
+void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override {} |
+void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override {} |
void glUniform4fFn(GLint location, |
GLfloat x, |
GLfloat y, |
GLfloat z, |
- GLfloat w) override; |
-void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override; |
-void glUniform4iFn(GLint location, GLint x, GLint y, GLint z, GLint w) override; |
-void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override; |
+ GLfloat w) override {} |
+void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override {} |
+void glUniform4iFn(GLint location, |
+ GLint x, |
+ GLint y, |
+ GLint z, |
+ GLint w) override {} |
+void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override {} |
void glUniform4uiFn(GLint location, |
GLuint v0, |
GLuint v1, |
GLuint v2, |
- GLuint v3) override; |
-void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override; |
+ GLuint v3) override {} |
+void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override {} |
void glUniformBlockBindingFn(GLuint program, |
GLuint uniformBlockIndex, |
- GLuint uniformBlockBinding) override; |
+ GLuint uniformBlockBinding) override {} |
void glUniformMatrix2fvFn(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) override; |
+ const GLfloat* value) override {} |
void glUniformMatrix2x3fvFn(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) override; |
+ const GLfloat* value) override {} |
void glUniformMatrix2x4fvFn(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) override; |
+ const GLfloat* value) override {} |
void glUniformMatrix3fvFn(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) override; |
+ const GLfloat* value) override {} |
void glUniformMatrix3x2fvFn(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) override; |
+ const GLfloat* value) override {} |
void glUniformMatrix3x4fvFn(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) override; |
+ const GLfloat* value) override {} |
void glUniformMatrix4fvFn(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) override; |
+ const GLfloat* value) override {} |
void glUniformMatrix4x2fvFn(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) override; |
+ const GLfloat* value) override {} |
void glUniformMatrix4x3fvFn(GLint location, |
GLsizei count, |
GLboolean transpose, |
- const GLfloat* value) override; |
+ const GLfloat* value) override {} |
GLboolean glUnmapBufferFn(GLenum target) override; |
-void glUseProgramFn(GLuint program) override; |
-void glValidateProgramFn(GLuint program) override; |
-void glVertexAttrib1fFn(GLuint indx, GLfloat x) override; |
-void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override; |
-void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override; |
-void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override; |
-void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override; |
-void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override; |
+void glUseProgramFn(GLuint program) override {} |
+void glValidateProgramFn(GLuint program) override {} |
+void glVertexAttrib1fFn(GLuint indx, GLfloat x) override {} |
+void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override {} |
+void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override {} |
+void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override {} |
+void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override { |
+} |
+void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override {} |
void glVertexAttrib4fFn(GLuint indx, |
GLfloat x, |
GLfloat y, |
GLfloat z, |
- GLfloat w) override; |
-void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override; |
-void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override; |
+ GLfloat w) override {} |
+void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override {} |
+void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override {} |
void glVertexAttribI4iFn(GLuint indx, |
GLint x, |
GLint y, |
GLint z, |
- GLint w) override; |
-void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override; |
+ GLint w) override {} |
+void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override {} |
void glVertexAttribI4uiFn(GLuint indx, |
GLuint x, |
GLuint y, |
GLuint z, |
- GLuint w) override; |
-void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override; |
+ GLuint w) override {} |
+void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override {} |
void glVertexAttribIPointerFn(GLuint indx, |
GLint size, |
GLenum type, |
GLsizei stride, |
- const void* ptr) override; |
+ const void* ptr) override {} |
void glVertexAttribPointerFn(GLuint indx, |
GLint size, |
GLenum type, |
GLboolean normalized, |
GLsizei stride, |
- const void* ptr) override; |
-void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override; |
+ const void* ptr) override {} |
+void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override {} |
GLenum glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) override; |