| Index: ui/gl/gl_stub_autogen_gl.h
|
| diff --git a/ui/gl/gl_bindings_api_autogen_gl.h b/ui/gl/gl_stub_autogen_gl.h
|
| similarity index 72%
|
| copy from ui/gl/gl_bindings_api_autogen_gl.h
|
| copy to ui/gl/gl_stub_autogen_gl.h
|
| index ed809dd172a804df8d3d12a5849f3b7a0e768af1..f55fb91ea2e93c0fa95f0d91bf7155582c5fc083 100644
|
| --- a/ui/gl/gl_bindings_api_autogen_gl.h
|
| +++ b/ui/gl/gl_stub_autogen_gl.h
|
| @@ -1,4 +1,4 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| //
|
| @@ -8,56 +8,56 @@
|
| // clang-format -i -style=chromium filename
|
| // DO NOT EDIT!
|
|
|
| -void glActiveTextureFn(GLenum texture) override;
|
| -void glApplyFramebufferAttachmentCMAAINTELFn(void) override;
|
| -void glAttachShaderFn(GLuint program, GLuint shader) override;
|
| -void glBeginQueryFn(GLenum target, GLuint id) override;
|
| -void glBeginTransformFeedbackFn(GLenum primitiveMode) override;
|
| +void glActiveTextureFn(GLenum texture) override {}
|
| +void glApplyFramebufferAttachmentCMAAINTELFn() override {}
|
| +void glAttachShaderFn(GLuint program, GLuint shader) override {}
|
| +void glBeginQueryFn(GLenum target, GLuint id) override {}
|
| +void glBeginTransformFeedbackFn(GLenum primitiveMode) override {}
|
| void glBindAttribLocationFn(GLuint program,
|
| GLuint index,
|
| - const char* name) override;
|
| -void glBindBufferFn(GLenum target, GLuint buffer) override;
|
| -void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override;
|
| + const char* name) override {}
|
| +void glBindBufferFn(GLenum target, GLuint buffer) override {}
|
| +void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override {}
|
| void glBindBufferRangeFn(GLenum target,
|
| GLuint index,
|
| GLuint buffer,
|
| GLintptr offset,
|
| - GLsizeiptr size) override;
|
| + GLsizeiptr size) override {}
|
| void glBindFragDataLocationFn(GLuint program,
|
| GLuint colorNumber,
|
| - const char* name) override;
|
| + const char* name) override {}
|
| void glBindFragDataLocationIndexedFn(GLuint program,
|
| GLuint colorNumber,
|
| GLuint index,
|
| - const char* name) override;
|
| -void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override;
|
| + const char* name) override {}
|
| +void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override {}
|
| void glBindImageTextureEXTFn(GLuint index,
|
| GLuint texture,
|
| GLint level,
|
| GLboolean layered,
|
| GLint layer,
|
| GLenum access,
|
| - GLint format) override;
|
| -void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override;
|
| -void glBindSamplerFn(GLuint unit, GLuint sampler) override;
|
| -void glBindTextureFn(GLenum target, GLuint texture) override;
|
| -void glBindTransformFeedbackFn(GLenum target, GLuint id) override;
|
| + GLint format) override {}
|
| +void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override {}
|
| +void glBindSamplerFn(GLuint unit, GLuint sampler) override {}
|
| +void glBindTextureFn(GLenum target, GLuint texture) override {}
|
| +void glBindTransformFeedbackFn(GLenum target, GLuint id) override {}
|
| void glBindUniformLocationCHROMIUMFn(GLuint program,
|
| GLint location,
|
| - const char* name) override;
|
| -void glBindVertexArrayOESFn(GLuint array) override;
|
| -void glBlendBarrierKHRFn(void) override;
|
| + const char* name) override {}
|
| +void glBindVertexArrayOESFn(GLuint array) override {}
|
| +void glBlendBarrierKHRFn() override {}
|
| void glBlendColorFn(GLclampf red,
|
| GLclampf green,
|
| GLclampf blue,
|
| - GLclampf alpha) override;
|
| -void glBlendEquationFn(GLenum mode) override;
|
| -void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override;
|
| -void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override;
|
| + GLclampf alpha) override {}
|
| +void glBlendEquationFn(GLenum mode) override {}
|
| +void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override {}
|
| +void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override {}
|
| void glBlendFuncSeparateFn(GLenum srcRGB,
|
| GLenum dstRGB,
|
| GLenum srcAlpha,
|
| - GLenum dstAlpha) override;
|
| + GLenum dstAlpha) override {}
|
| void glBlitFramebufferFn(GLint srcX0,
|
| GLint srcY0,
|
| GLint srcX1,
|
| @@ -67,7 +67,7 @@ void glBlitFramebufferFn(GLint srcX0,
|
| GLint dstX1,
|
| GLint dstY1,
|
| GLbitfield mask,
|
| - GLenum filter) override;
|
| + GLenum filter) override {}
|
| void glBlitFramebufferANGLEFn(GLint srcX0,
|
| GLint srcY0,
|
| GLint srcX1,
|
| @@ -77,7 +77,7 @@ void glBlitFramebufferANGLEFn(GLint srcX0,
|
| GLint dstX1,
|
| GLint dstY1,
|
| GLbitfield mask,
|
| - GLenum filter) override;
|
| + GLenum filter) override {}
|
| void glBlitFramebufferEXTFn(GLint srcX0,
|
| GLint srcY0,
|
| GLint srcX1,
|
| @@ -87,45 +87,45 @@ void glBlitFramebufferEXTFn(GLint srcX0,
|
| GLint dstX1,
|
| GLint dstY1,
|
| GLbitfield mask,
|
| - GLenum filter) override;
|
| + GLenum filter) override {}
|
| void glBufferDataFn(GLenum target,
|
| GLsizeiptr size,
|
| const void* data,
|
| - GLenum usage) override;
|
| + GLenum usage) override {}
|
| void glBufferSubDataFn(GLenum target,
|
| GLintptr offset,
|
| GLsizeiptr size,
|
| - const void* data) override;
|
| + const void* data) override {}
|
| GLenum glCheckFramebufferStatusEXTFn(GLenum target) override;
|
| -void glClearFn(GLbitfield mask) override;
|
| +void glClearFn(GLbitfield mask) override {}
|
| void glClearBufferfiFn(GLenum buffer,
|
| GLint drawbuffer,
|
| const GLfloat depth,
|
| - GLint stencil) override;
|
| + GLint stencil) override {}
|
| void glClearBufferfvFn(GLenum buffer,
|
| GLint drawbuffer,
|
| - const GLfloat* value) override;
|
| + const GLfloat* value) override {}
|
| void glClearBufferivFn(GLenum buffer,
|
| GLint drawbuffer,
|
| - const GLint* value) override;
|
| + const GLint* value) override {}
|
| void glClearBufferuivFn(GLenum buffer,
|
| GLint drawbuffer,
|
| - const GLuint* value) override;
|
| + const GLuint* value) override {}
|
| void glClearColorFn(GLclampf red,
|
| GLclampf green,
|
| GLclampf blue,
|
| - GLclampf alpha) override;
|
| -void glClearDepthFn(GLclampd depth) override;
|
| -void glClearDepthfFn(GLclampf depth) override;
|
| -void glClearStencilFn(GLint s) override;
|
| + GLclampf alpha) override {}
|
| +void glClearDepthFn(GLclampd depth) override {}
|
| +void glClearDepthfFn(GLclampf depth) override {}
|
| +void glClearStencilFn(GLint s) override {}
|
| GLenum glClientWaitSyncFn(GLsync sync,
|
| GLbitfield flags,
|
| GLuint64 timeout) override;
|
| void glColorMaskFn(GLboolean red,
|
| GLboolean green,
|
| GLboolean blue,
|
| - GLboolean alpha) override;
|
| -void glCompileShaderFn(GLuint shader) override;
|
| + GLboolean alpha) override {}
|
| +void glCompileShaderFn(GLuint shader) override {}
|
| void glCompressedTexImage2DFn(GLenum target,
|
| GLint level,
|
| GLenum internalformat,
|
| @@ -133,7 +133,7 @@ void glCompressedTexImage2DFn(GLenum target,
|
| GLsizei height,
|
| GLint border,
|
| GLsizei imageSize,
|
| - const void* data) override;
|
| + const void* data) override {}
|
| void glCompressedTexImage3DFn(GLenum target,
|
| GLint level,
|
| GLenum internalformat,
|
| @@ -142,7 +142,7 @@ void glCompressedTexImage3DFn(GLenum target,
|
| GLsizei depth,
|
| GLint border,
|
| GLsizei imageSize,
|
| - const void* data) override;
|
| + const void* data) override {}
|
| void glCompressedTexSubImage2DFn(GLenum target,
|
| GLint level,
|
| GLint xoffset,
|
| @@ -151,7 +151,7 @@ void glCompressedTexSubImage2DFn(GLenum target,
|
| GLsizei height,
|
| GLenum format,
|
| GLsizei imageSize,
|
| - const void* data) override;
|
| + const void* data) override {}
|
| void glCompressedTexSubImage3DFn(GLenum target,
|
| GLint level,
|
| GLint xoffset,
|
| @@ -162,12 +162,12 @@ void glCompressedTexSubImage3DFn(GLenum target,
|
| GLsizei depth,
|
| GLenum format,
|
| GLsizei imageSize,
|
| - const void* data) override;
|
| + const void* data) override {}
|
| void glCopyBufferSubDataFn(GLenum readTarget,
|
| GLenum writeTarget,
|
| GLintptr readOffset,
|
| GLintptr writeOffset,
|
| - GLsizeiptr size) override;
|
| + GLsizeiptr size) override {}
|
| void glCopyTexImage2DFn(GLenum target,
|
| GLint level,
|
| GLenum internalformat,
|
| @@ -175,7 +175,7 @@ void glCopyTexImage2DFn(GLenum target,
|
| GLint y,
|
| GLsizei width,
|
| GLsizei height,
|
| - GLint border) override;
|
| + GLint border) override {}
|
| void glCopyTexSubImage2DFn(GLenum target,
|
| GLint level,
|
| GLint xoffset,
|
| @@ -183,7 +183,7 @@ void glCopyTexSubImage2DFn(GLenum target,
|
| GLint x,
|
| GLint y,
|
| GLsizei width,
|
| - GLsizei height) override;
|
| + GLsizei height) override {}
|
| void glCopyTexSubImage3DFn(GLenum target,
|
| GLint level,
|
| GLint xoffset,
|
| @@ -192,199 +192,200 @@ void glCopyTexSubImage3DFn(GLenum target,
|
| GLint x,
|
| GLint y,
|
| GLsizei width,
|
| - GLsizei height) override;
|
| -void glCoverageModulationNVFn(GLenum components) override;
|
| + GLsizei height) override {}
|
| +void glCoverageModulationNVFn(GLenum components) override {}
|
| void glCoverFillPathInstancedNVFn(GLsizei numPaths,
|
| GLenum pathNameType,
|
| const void* paths,
|
| GLuint pathBase,
|
| GLenum coverMode,
|
| GLenum transformType,
|
| - const GLfloat* transformValues) override;
|
| -void glCoverFillPathNVFn(GLuint path, GLenum coverMode) override;
|
| + const GLfloat* transformValues) override {}
|
| +void glCoverFillPathNVFn(GLuint path, GLenum coverMode) override {}
|
| void glCoverStrokePathInstancedNVFn(GLsizei numPaths,
|
| GLenum pathNameType,
|
| const void* paths,
|
| GLuint pathBase,
|
| GLenum coverMode,
|
| GLenum transformType,
|
| - const GLfloat* transformValues) override;
|
| -void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) override;
|
| -GLuint glCreateProgramFn(void) override;
|
| + const GLfloat* transformValues) override {}
|
| +void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) override {}
|
| +GLuint glCreateProgramFn() override;
|
| GLuint glCreateShaderFn(GLenum type) override;
|
| -void glCullFaceFn(GLenum mode) override;
|
| -void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override;
|
| -void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override;
|
| -void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override;
|
| -void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override;
|
| -void glDeletePathsNVFn(GLuint path, GLsizei range) override;
|
| -void glDeleteProgramFn(GLuint program) override;
|
| -void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override;
|
| +void glCullFaceFn(GLenum mode) override {}
|
| +void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override {}
|
| +void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override {}
|
| +void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override {}
|
| +void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override {
|
| +}
|
| +void glDeletePathsNVFn(GLuint path, GLsizei range) override {}
|
| +void glDeleteProgramFn(GLuint program) override {}
|
| +void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override {}
|
| void glDeleteRenderbuffersEXTFn(GLsizei n,
|
| - const GLuint* renderbuffers) override;
|
| -void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override;
|
| -void glDeleteShaderFn(GLuint shader) override;
|
| -void glDeleteSyncFn(GLsync sync) override;
|
| -void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override;
|
| -void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override;
|
| -void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override;
|
| -void glDepthFuncFn(GLenum func) override;
|
| -void glDepthMaskFn(GLboolean flag) override;
|
| -void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override;
|
| -void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override;
|
| -void glDetachShaderFn(GLuint program, GLuint shader) override;
|
| -void glDisableFn(GLenum cap) override;
|
| -void glDisableVertexAttribArrayFn(GLuint index) override;
|
| + const GLuint* renderbuffers) override {}
|
| +void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override {}
|
| +void glDeleteShaderFn(GLuint shader) override {}
|
| +void glDeleteSyncFn(GLsync sync) override {}
|
| +void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override {}
|
| +void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override {}
|
| +void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override {}
|
| +void glDepthFuncFn(GLenum func) override {}
|
| +void glDepthMaskFn(GLboolean flag) override {}
|
| +void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override {}
|
| +void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override {}
|
| +void glDetachShaderFn(GLuint program, GLuint shader) override {}
|
| +void glDisableFn(GLenum cap) override {}
|
| +void glDisableVertexAttribArrayFn(GLuint index) override {}
|
| void glDiscardFramebufferEXTFn(GLenum target,
|
| GLsizei numAttachments,
|
| - const GLenum* attachments) override;
|
| -void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override;
|
| + const GLenum* attachments) override {}
|
| +void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override {}
|
| void glDrawArraysInstancedANGLEFn(GLenum mode,
|
| GLint first,
|
| GLsizei count,
|
| - GLsizei primcount) override;
|
| -void glDrawBufferFn(GLenum mode) override;
|
| -void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override;
|
| + GLsizei primcount) override {}
|
| +void glDrawBufferFn(GLenum mode) override {}
|
| +void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override {}
|
| void glDrawElementsFn(GLenum mode,
|
| GLsizei count,
|
| GLenum type,
|
| - const void* indices) override;
|
| + const void* indices) override {}
|
| void glDrawElementsInstancedANGLEFn(GLenum mode,
|
| GLsizei count,
|
| GLenum type,
|
| const void* indices,
|
| - GLsizei primcount) override;
|
| + GLsizei primcount) override {}
|
| void glDrawRangeElementsFn(GLenum mode,
|
| GLuint start,
|
| GLuint end,
|
| GLsizei count,
|
| GLenum type,
|
| - const void* indices) override;
|
| + const void* indices) override {}
|
| void glEGLImageTargetRenderbufferStorageOESFn(GLenum target,
|
| - GLeglImageOES image) override;
|
| + GLeglImageOES image) override {}
|
| void glEGLImageTargetTexture2DOESFn(GLenum target,
|
| - GLeglImageOES image) override;
|
| -void glEnableFn(GLenum cap) override;
|
| -void glEnableVertexAttribArrayFn(GLuint index) override;
|
| -void glEndQueryFn(GLenum target) override;
|
| -void glEndTransformFeedbackFn(void) override;
|
| + GLeglImageOES image) override {}
|
| +void glEnableFn(GLenum cap) override {}
|
| +void glEnableVertexAttribArrayFn(GLuint index) override {}
|
| +void glEndQueryFn(GLenum target) override {}
|
| +void glEndTransformFeedbackFn() override {}
|
| GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override;
|
| -void glFinishFn(void) override;
|
| -void glFinishFenceAPPLEFn(GLuint fence) override;
|
| -void glFinishFenceNVFn(GLuint fence) override;
|
| -void glFlushFn(void) override;
|
| +void glFinishFn() override {}
|
| +void glFinishFenceAPPLEFn(GLuint fence) override {}
|
| +void glFinishFenceNVFn(GLuint fence) override {}
|
| +void glFlushFn() override {}
|
| void glFlushMappedBufferRangeFn(GLenum target,
|
| GLintptr offset,
|
| - GLsizeiptr length) override;
|
| + GLsizeiptr length) override {}
|
| void glFramebufferRenderbufferEXTFn(GLenum target,
|
| GLenum attachment,
|
| GLenum renderbuffertarget,
|
| - GLuint renderbuffer) override;
|
| + GLuint renderbuffer) override {}
|
| void glFramebufferTexture2DEXTFn(GLenum target,
|
| GLenum attachment,
|
| GLenum textarget,
|
| GLuint texture,
|
| - GLint level) override;
|
| + GLint level) override {}
|
| void glFramebufferTexture2DMultisampleEXTFn(GLenum target,
|
| GLenum attachment,
|
| GLenum textarget,
|
| GLuint texture,
|
| GLint level,
|
| - GLsizei samples) override;
|
| + GLsizei samples) override {}
|
| void glFramebufferTexture2DMultisampleIMGFn(GLenum target,
|
| GLenum attachment,
|
| GLenum textarget,
|
| GLuint texture,
|
| GLint level,
|
| - GLsizei samples) override;
|
| + GLsizei samples) override {}
|
| void glFramebufferTextureLayerFn(GLenum target,
|
| GLenum attachment,
|
| GLuint texture,
|
| GLint level,
|
| - GLint layer) override;
|
| -void glFrontFaceFn(GLenum mode) override;
|
| -void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override;
|
| -void glGenerateMipmapEXTFn(GLenum target) override;
|
| -void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override;
|
| -void glGenFencesNVFn(GLsizei n, GLuint* fences) override;
|
| -void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override;
|
| + GLint layer) override {}
|
| +void glFrontFaceFn(GLenum mode) override {}
|
| +void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override {}
|
| +void glGenerateMipmapEXTFn(GLenum target) override {}
|
| +void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override {}
|
| +void glGenFencesNVFn(GLsizei n, GLuint* fences) override {}
|
| +void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override {}
|
| GLuint glGenPathsNVFn(GLsizei range) override;
|
| -void glGenQueriesFn(GLsizei n, GLuint* ids) override;
|
| -void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override;
|
| -void glGenSamplersFn(GLsizei n, GLuint* samplers) override;
|
| -void glGenTexturesFn(GLsizei n, GLuint* textures) override;
|
| -void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override;
|
| -void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override;
|
| +void glGenQueriesFn(GLsizei n, GLuint* ids) override {}
|
| +void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override {}
|
| +void glGenSamplersFn(GLsizei n, GLuint* samplers) override {}
|
| +void glGenTexturesFn(GLsizei n, GLuint* textures) override {}
|
| +void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override {}
|
| +void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override {}
|
| void glGetActiveAttribFn(GLuint program,
|
| GLuint index,
|
| GLsizei bufsize,
|
| GLsizei* length,
|
| GLint* size,
|
| GLenum* type,
|
| - char* name) override;
|
| + char* name) override {}
|
| void glGetActiveUniformFn(GLuint program,
|
| GLuint index,
|
| GLsizei bufsize,
|
| GLsizei* length,
|
| GLint* size,
|
| GLenum* type,
|
| - char* name) override;
|
| + char* name) override {}
|
| void glGetActiveUniformBlockivFn(GLuint program,
|
| GLuint uniformBlockIndex,
|
| GLenum pname,
|
| - GLint* params) override;
|
| + GLint* params) override {}
|
| void glGetActiveUniformBlockNameFn(GLuint program,
|
| GLuint uniformBlockIndex,
|
| GLsizei bufSize,
|
| GLsizei* length,
|
| - char* uniformBlockName) override;
|
| + char* uniformBlockName) override {}
|
| void glGetActiveUniformsivFn(GLuint program,
|
| GLsizei uniformCount,
|
| const GLuint* uniformIndices,
|
| GLenum pname,
|
| - GLint* params) override;
|
| + GLint* params) override {}
|
| void glGetAttachedShadersFn(GLuint program,
|
| GLsizei maxcount,
|
| GLsizei* count,
|
| - GLuint* shaders) override;
|
| + GLuint* shaders) override {}
|
| GLint glGetAttribLocationFn(GLuint program, const char* name) override;
|
| -void glGetBooleanvFn(GLenum pname, GLboolean* params) override;
|
| +void glGetBooleanvFn(GLenum pname, GLboolean* params) override {}
|
| void glGetBufferParameterivFn(GLenum target,
|
| GLenum pname,
|
| - GLint* params) override;
|
| -GLenum glGetErrorFn(void) override;
|
| -void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override;
|
| -void glGetFloatvFn(GLenum pname, GLfloat* params) override;
|
| + GLint* params) override {}
|
| +GLenum glGetErrorFn() override;
|
| +void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override {}
|
| +void glGetFloatvFn(GLenum pname, GLfloat* params) override {}
|
| GLint glGetFragDataIndexFn(GLuint program, const char* name) override;
|
| GLint glGetFragDataLocationFn(GLuint program, const char* name) override;
|
| void glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
|
| GLenum attachment,
|
| GLenum pname,
|
| - GLint* params) override;
|
| -GLenum glGetGraphicsResetStatusARBFn(void) override;
|
| -void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override;
|
| -void glGetInteger64vFn(GLenum pname, GLint64* params) override;
|
| -void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override;
|
| -void glGetIntegervFn(GLenum pname, GLint* params) override;
|
| + GLint* params) override {}
|
| +GLenum glGetGraphicsResetStatusARBFn() override;
|
| +void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override {}
|
| +void glGetInteger64vFn(GLenum pname, GLint64* params) override {}
|
| +void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override {}
|
| +void glGetIntegervFn(GLenum pname, GLint* params) override {}
|
| void glGetInternalformativFn(GLenum target,
|
| GLenum internalformat,
|
| GLenum pname,
|
| GLsizei bufSize,
|
| - GLint* params) override;
|
| + GLint* params) override {}
|
| void glGetProgramBinaryFn(GLuint program,
|
| GLsizei bufSize,
|
| GLsizei* length,
|
| GLenum* binaryFormat,
|
| - GLvoid* binary) override;
|
| + GLvoid* binary) override {}
|
| void glGetProgramInfoLogFn(GLuint program,
|
| GLsizei bufsize,
|
| GLsizei* length,
|
| - char* infolog) override;
|
| + char* infolog) override {}
|
| void glGetProgramInterfaceivFn(GLuint program,
|
| GLenum programInterface,
|
| GLenum pname,
|
| - GLint* params) override;
|
| -void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override;
|
| + GLint* params) override {}
|
| +void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override {}
|
| void glGetProgramResourceivFn(GLuint program,
|
| GLenum programInterface,
|
| GLuint index,
|
| @@ -392,7 +393,7 @@ void glGetProgramResourceivFn(GLuint program,
|
| const GLenum* props,
|
| GLsizei bufSize,
|
| GLsizei* length,
|
| - GLint* params) override;
|
| + GLint* params) override {}
|
| GLint glGetProgramResourceLocationFn(GLuint program,
|
| GLenum programInterface,
|
| const char* name) override;
|
| @@ -401,95 +402,103 @@ void glGetProgramResourceNameFn(GLuint program,
|
| GLuint index,
|
| GLsizei bufSize,
|
| GLsizei* length,
|
| - GLchar* name) override;
|
| -void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override;
|
| -void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override;
|
| -void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override;
|
| + GLchar* name) override {}
|
| +void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override {}
|
| +void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override {
|
| +}
|
| +void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override {}
|
| void glGetQueryObjectui64vFn(GLuint id,
|
| GLenum pname,
|
| - GLuint64* params) override;
|
| -void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override;
|
| + GLuint64* params) override {}
|
| +void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override {}
|
| void glGetRenderbufferParameterivEXTFn(GLenum target,
|
| GLenum pname,
|
| - GLint* params) override;
|
| + GLint* params) override {}
|
| void glGetSamplerParameterfvFn(GLuint sampler,
|
| GLenum pname,
|
| - GLfloat* params) override;
|
| + GLfloat* params) override {}
|
| void glGetSamplerParameterivFn(GLuint sampler,
|
| GLenum pname,
|
| - GLint* params) override;
|
| + GLint* params) override {}
|
| void glGetShaderInfoLogFn(GLuint shader,
|
| GLsizei bufsize,
|
| GLsizei* length,
|
| - char* infolog) override;
|
| -void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override;
|
| + char* infolog) override {}
|
| +void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override {}
|
| void glGetShaderPrecisionFormatFn(GLenum shadertype,
|
| GLenum precisiontype,
|
| GLint* range,
|
| - GLint* precision) override;
|
| + GLint* precision) override {}
|
| void glGetShaderSourceFn(GLuint shader,
|
| GLsizei bufsize,
|
| GLsizei* length,
|
| - char* source) override;
|
| + char* source) override {}
|
| const GLubyte* glGetStringFn(GLenum name) override;
|
| const GLubyte* glGetStringiFn(GLenum name, GLuint index) override;
|
| void glGetSyncivFn(GLsync sync,
|
| GLenum pname,
|
| GLsizei bufSize,
|
| GLsizei* length,
|
| - GLint* values) override;
|
| + GLint* values) override {}
|
| void glGetTexLevelParameterfvFn(GLenum target,
|
| GLint level,
|
| GLenum pname,
|
| - GLfloat* params) override;
|
| + GLfloat* params) override {}
|
| void glGetTexLevelParameterivFn(GLenum target,
|
| GLint level,
|
| GLenum pname,
|
| - GLint* params) override;
|
| + GLint* params) override {}
|
| void glGetTexParameterfvFn(GLenum target,
|
| GLenum pname,
|
| - GLfloat* params) override;
|
| -void glGetTexParameterivFn(GLenum target, GLenum pname, GLint* params) override;
|
| + GLfloat* params) override {}
|
| +void glGetTexParameterivFn(GLenum target,
|
| + GLenum pname,
|
| + GLint* params) override {}
|
| void glGetTransformFeedbackVaryingFn(GLuint program,
|
| GLuint index,
|
| GLsizei bufSize,
|
| GLsizei* length,
|
| GLsizei* size,
|
| GLenum* type,
|
| - char* name) override;
|
| + char* name) override {}
|
| void glGetTranslatedShaderSourceANGLEFn(GLuint shader,
|
| GLsizei bufsize,
|
| GLsizei* length,
|
| - char* source) override;
|
| + char* source) override {}
|
| GLuint glGetUniformBlockIndexFn(GLuint program,
|
| const char* uniformBlockName) override;
|
| -void glGetUniformfvFn(GLuint program, GLint location, GLfloat* params) override;
|
| +void glGetUniformfvFn(GLuint program,
|
| + GLint location,
|
| + GLfloat* params) override {}
|
| void glGetUniformIndicesFn(GLuint program,
|
| GLsizei uniformCount,
|
| const char* const* uniformNames,
|
| - GLuint* uniformIndices) override;
|
| -void glGetUniformivFn(GLuint program, GLint location, GLint* params) override;
|
| + GLuint* uniformIndices) override {}
|
| +void glGetUniformivFn(GLuint program, GLint location, GLint* params) override {}
|
| GLint glGetUniformLocationFn(GLuint program, const char* name) override;
|
| -void glGetUniformuivFn(GLuint program, GLint location, GLuint* params) override;
|
| +void glGetUniformuivFn(GLuint program,
|
| + GLint location,
|
| + GLuint* params) override {}
|
| void glGetVertexAttribfvFn(GLuint index,
|
| GLenum pname,
|
| - GLfloat* params) override;
|
| -void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override;
|
| + GLfloat* params) override {}
|
| +void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override {
|
| +}
|
| void glGetVertexAttribPointervFn(GLuint index,
|
| GLenum pname,
|
| - void** pointer) override;
|
| -void glHintFn(GLenum target, GLenum mode) override;
|
| -void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override;
|
| + void** pointer) override {}
|
| +void glHintFn(GLenum target, GLenum mode) override {}
|
| +void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override {}
|
| void glInvalidateFramebufferFn(GLenum target,
|
| GLsizei numAttachments,
|
| - const GLenum* attachments) override;
|
| + const GLenum* attachments) override {}
|
| void glInvalidateSubFramebufferFn(GLenum target,
|
| GLsizei numAttachments,
|
| const GLenum* attachments,
|
| GLint x,
|
| GLint y,
|
| GLint width,
|
| - GLint height) override;
|
| + GLint height) override {}
|
| GLboolean glIsBufferFn(GLuint buffer) override;
|
| GLboolean glIsEnabledFn(GLenum cap) override;
|
| GLboolean glIsFenceAPPLEFn(GLuint fence) override;
|
| @@ -505,100 +514,102 @@ GLboolean glIsSyncFn(GLsync sync) override;
|
| GLboolean glIsTextureFn(GLuint texture) override;
|
| GLboolean glIsTransformFeedbackFn(GLuint id) override;
|
| GLboolean glIsVertexArrayOESFn(GLuint array) override;
|
| -void glLineWidthFn(GLfloat width) override;
|
| -void glLinkProgramFn(GLuint program) override;
|
| +void glLineWidthFn(GLfloat width) override {}
|
| +void glLinkProgramFn(GLuint program) override {}
|
| void* glMapBufferFn(GLenum target, GLenum access) override;
|
| void* glMapBufferRangeFn(GLenum target,
|
| GLintptr offset,
|
| GLsizeiptr length,
|
| GLbitfield access) override;
|
| -void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override;
|
| -void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override;
|
| -void glMemoryBarrierEXTFn(GLbitfield barriers) override;
|
| +void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override {}
|
| +void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override {}
|
| +void glMemoryBarrierEXTFn(GLbitfield barriers) override {}
|
| void glPathCommandsNVFn(GLuint path,
|
| GLsizei numCommands,
|
| const GLubyte* commands,
|
| GLsizei numCoords,
|
| GLenum coordType,
|
| - const GLvoid* coords) override;
|
| -void glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) override;
|
| -void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) override;
|
| -void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) override;
|
| -void glPauseTransformFeedbackFn(void) override;
|
| -void glPixelStoreiFn(GLenum pname, GLint param) override;
|
| -void glPointParameteriFn(GLenum pname, GLint param) override;
|
| -void glPolygonOffsetFn(GLfloat factor, GLfloat units) override;
|
| -void glPopGroupMarkerEXTFn(void) override;
|
| -void glPrimitiveRestartIndexFn(GLuint index) override;
|
| + const GLvoid* coords) override {}
|
| +void glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) override {}
|
| +void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) override {}
|
| +void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) override {}
|
| +void glPauseTransformFeedbackFn() override {}
|
| +void glPixelStoreiFn(GLenum pname, GLint param) override {}
|
| +void glPointParameteriFn(GLenum pname, GLint param) override {}
|
| +void glPolygonOffsetFn(GLfloat factor, GLfloat units) override {}
|
| +void glPopGroupMarkerEXTFn() override {}
|
| +void glPrimitiveRestartIndexFn(GLuint index) override {}
|
| void glProgramBinaryFn(GLuint program,
|
| GLenum binaryFormat,
|
| const GLvoid* binary,
|
| - GLsizei length) override;
|
| -void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override;
|
| + GLsizei length) override {}
|
| +void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override {
|
| +}
|
| void glProgramPathFragmentInputGenNVFn(GLuint program,
|
| GLint location,
|
| GLenum genMode,
|
| GLint components,
|
| - const GLfloat* coeffs) override;
|
| -void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override;
|
| -void glQueryCounterFn(GLuint id, GLenum target) override;
|
| -void glReadBufferFn(GLenum src) override;
|
| + const GLfloat* coeffs) override {}
|
| +void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override {}
|
| +void glQueryCounterFn(GLuint id, GLenum target) override {}
|
| +void glReadBufferFn(GLenum src) override {}
|
| void glReadPixelsFn(GLint x,
|
| GLint y,
|
| GLsizei width,
|
| GLsizei height,
|
| GLenum format,
|
| GLenum type,
|
| - void* pixels) override;
|
| -void glReleaseShaderCompilerFn(void) override;
|
| + void* pixels) override {}
|
| +void glReleaseShaderCompilerFn() override {}
|
| void glRenderbufferStorageEXTFn(GLenum target,
|
| GLenum internalformat,
|
| GLsizei width,
|
| - GLsizei height) override;
|
| + GLsizei height) override {}
|
| void glRenderbufferStorageMultisampleFn(GLenum target,
|
| GLsizei samples,
|
| GLenum internalformat,
|
| GLsizei width,
|
| - GLsizei height) override;
|
| + GLsizei height) override {}
|
| void glRenderbufferStorageMultisampleANGLEFn(GLenum target,
|
| GLsizei samples,
|
| GLenum internalformat,
|
| GLsizei width,
|
| - GLsizei height) override;
|
| + GLsizei height) override {}
|
| void glRenderbufferStorageMultisampleEXTFn(GLenum target,
|
| GLsizei samples,
|
| GLenum internalformat,
|
| GLsizei width,
|
| - GLsizei height) override;
|
| + GLsizei height) override {}
|
| void glRenderbufferStorageMultisampleIMGFn(GLenum target,
|
| GLsizei samples,
|
| GLenum internalformat,
|
| GLsizei width,
|
| - GLsizei height) override;
|
| -void glResumeTransformFeedbackFn(void) override;
|
| -void glSampleCoverageFn(GLclampf value, GLboolean invert) override;
|
| + GLsizei height) override {}
|
| +void glResumeTransformFeedbackFn() override {}
|
| +void glSampleCoverageFn(GLclampf value, GLboolean invert) override {}
|
| void glSamplerParameterfFn(GLuint sampler,
|
| GLenum pname,
|
| - GLfloat param) override;
|
| + GLfloat param) override {}
|
| void glSamplerParameterfvFn(GLuint sampler,
|
| GLenum pname,
|
| - const GLfloat* params) override;
|
| -void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override;
|
| + const GLfloat* params) override {}
|
| +void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override {
|
| +}
|
| void glSamplerParameterivFn(GLuint sampler,
|
| GLenum pname,
|
| - const GLint* params) override;
|
| -void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
|
| -void glSetFenceAPPLEFn(GLuint fence) override;
|
| -void glSetFenceNVFn(GLuint fence, GLenum condition) override;
|
| + const GLint* params) override {}
|
| +void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override {}
|
| +void glSetFenceAPPLEFn(GLuint fence) override {}
|
| +void glSetFenceNVFn(GLuint fence, GLenum condition) override {}
|
| void glShaderBinaryFn(GLsizei n,
|
| const GLuint* shaders,
|
| GLenum binaryformat,
|
| const void* binary,
|
| - GLsizei length) override;
|
| + GLsizei length) override {}
|
| void glShaderSourceFn(GLuint shader,
|
| GLsizei count,
|
| const char* const* str,
|
| - const GLint* length) override;
|
| + const GLint* length) override {}
|
| void glStencilFillPathInstancedNVFn(GLsizei numPaths,
|
| GLenum pathNameType,
|
| const void* paths,
|
| @@ -606,20 +617,21 @@ void glStencilFillPathInstancedNVFn(GLsizei numPaths,
|
| GLenum fillMode,
|
| GLuint mask,
|
| GLenum transformType,
|
| - const GLfloat* transformValues) override;
|
| -void glStencilFillPathNVFn(GLuint path, GLenum fillMode, GLuint mask) override;
|
| -void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override;
|
| + const GLfloat* transformValues) override {}
|
| +void glStencilFillPathNVFn(GLuint path, GLenum fillMode, GLuint mask) override {
|
| +}
|
| +void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override {}
|
| void glStencilFuncSeparateFn(GLenum face,
|
| GLenum func,
|
| GLint ref,
|
| - GLuint mask) override;
|
| -void glStencilMaskFn(GLuint mask) override;
|
| -void glStencilMaskSeparateFn(GLenum face, GLuint mask) override;
|
| -void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override;
|
| + GLuint mask) override {}
|
| +void glStencilMaskFn(GLuint mask) override {}
|
| +void glStencilMaskSeparateFn(GLenum face, GLuint mask) override {}
|
| +void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override {}
|
| void glStencilOpSeparateFn(GLenum face,
|
| GLenum fail,
|
| GLenum zfail,
|
| - GLenum zpass) override;
|
| + GLenum zpass) override {}
|
| void glStencilStrokePathInstancedNVFn(GLsizei numPaths,
|
| GLenum pathNameType,
|
| const void* paths,
|
| @@ -627,10 +639,11 @@ void glStencilStrokePathInstancedNVFn(GLsizei numPaths,
|
| GLint ref,
|
| GLuint mask,
|
| GLenum transformType,
|
| - const GLfloat* transformValues) override;
|
| + const GLfloat* transformValues) override {
|
| +}
|
| void glStencilStrokePathNVFn(GLuint path,
|
| GLint reference,
|
| - GLuint mask) override;
|
| + GLuint mask) override {}
|
| void glStencilThenCoverFillPathInstancedNVFn(
|
| GLsizei numPaths,
|
| GLenum pathNameType,
|
| @@ -640,11 +653,11 @@ void glStencilThenCoverFillPathInstancedNVFn(
|
| GLuint mask,
|
| GLenum coverMode,
|
| GLenum transformType,
|
| - const GLfloat* transformValues) override;
|
| + const GLfloat* transformValues) override {}
|
| void glStencilThenCoverFillPathNVFn(GLuint path,
|
| GLenum fillMode,
|
| GLuint mask,
|
| - GLenum coverMode) override;
|
| + GLenum coverMode) override {}
|
| void glStencilThenCoverStrokePathInstancedNVFn(
|
| GLsizei numPaths,
|
| GLenum pathNameType,
|
| @@ -654,11 +667,11 @@ void glStencilThenCoverStrokePathInstancedNVFn(
|
| GLuint mask,
|
| GLenum coverMode,
|
| GLenum transformType,
|
| - const GLfloat* transformValues) override;
|
| + const GLfloat* transformValues) override {}
|
| void glStencilThenCoverStrokePathNVFn(GLuint path,
|
| GLint reference,
|
| GLuint mask,
|
| - GLenum coverMode) override;
|
| + GLenum coverMode) override {}
|
| GLboolean glTestFenceAPPLEFn(GLuint fence) override;
|
| GLboolean glTestFenceNVFn(GLuint fence) override;
|
| void glTexImage2DFn(GLenum target,
|
| @@ -669,7 +682,7 @@ void glTexImage2DFn(GLenum target,
|
| GLint border,
|
| GLenum format,
|
| GLenum type,
|
| - const void* pixels) override;
|
| + const void* pixels) override {}
|
| void glTexImage3DFn(GLenum target,
|
| GLint level,
|
| GLint internalformat,
|
| @@ -679,26 +692,26 @@ void glTexImage3DFn(GLenum target,
|
| GLint border,
|
| GLenum format,
|
| GLenum type,
|
| - const void* pixels) override;
|
| -void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override;
|
| + const void* pixels) override {}
|
| +void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override {}
|
| void glTexParameterfvFn(GLenum target,
|
| GLenum pname,
|
| - const GLfloat* params) override;
|
| -void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override;
|
| + const GLfloat* params) override {}
|
| +void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override {}
|
| void glTexParameterivFn(GLenum target,
|
| GLenum pname,
|
| - const GLint* params) override;
|
| + const GLint* params) override {}
|
| void glTexStorage2DEXTFn(GLenum target,
|
| GLsizei levels,
|
| GLenum internalformat,
|
| GLsizei width,
|
| - GLsizei height) override;
|
| + GLsizei height) override {}
|
| void glTexStorage3DFn(GLenum target,
|
| GLsizei levels,
|
| GLenum internalformat,
|
| GLsizei width,
|
| GLsizei height,
|
| - GLsizei depth) override;
|
| + GLsizei depth) override {}
|
| void glTexSubImage2DFn(GLenum target,
|
| GLint level,
|
| GLint xoffset,
|
| @@ -707,7 +720,7 @@ void glTexSubImage2DFn(GLenum target,
|
| GLsizei height,
|
| GLenum format,
|
| GLenum type,
|
| - const void* pixels) override;
|
| + const void* pixels) override {}
|
| void glTexSubImage3DFn(GLenum target,
|
| GLint level,
|
| GLint xoffset,
|
| @@ -718,120 +731,125 @@ void glTexSubImage3DFn(GLenum target,
|
| GLsizei depth,
|
| GLenum format,
|
| GLenum type,
|
| - const void* pixels) override;
|
| + const void* pixels) override {}
|
| void glTransformFeedbackVaryingsFn(GLuint program,
|
| GLsizei count,
|
| const char* const* varyings,
|
| - GLenum bufferMode) override;
|
| -void glUniform1fFn(GLint location, GLfloat x) override;
|
| -void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override;
|
| -void glUniform1iFn(GLint location, GLint x) override;
|
| -void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override;
|
| -void glUniform1uiFn(GLint location, GLuint v0) override;
|
| -void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override;
|
| -void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override;
|
| -void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override;
|
| -void glUniform2iFn(GLint location, GLint x, GLint y) override;
|
| -void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override;
|
| -void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override;
|
| -void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override;
|
| -void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
|
| -void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override;
|
| -void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override;
|
| -void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override;
|
| -void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override;
|
| -void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override;
|
| + GLenum bufferMode) override {}
|
| +void glUniform1fFn(GLint location, GLfloat x) override {}
|
| +void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override {}
|
| +void glUniform1iFn(GLint location, GLint x) override {}
|
| +void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override {}
|
| +void glUniform1uiFn(GLint location, GLuint v0) override {}
|
| +void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override {}
|
| +void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override {}
|
| +void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override {}
|
| +void glUniform2iFn(GLint location, GLint x, GLint y) override {}
|
| +void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override {}
|
| +void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override {}
|
| +void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override {}
|
| +void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override {}
|
| +void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override {}
|
| +void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override {}
|
| +void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override {}
|
| +void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override {}
|
| +void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override {}
|
| void glUniform4fFn(GLint location,
|
| GLfloat x,
|
| GLfloat y,
|
| GLfloat z,
|
| - GLfloat w) override;
|
| -void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override;
|
| -void glUniform4iFn(GLint location, GLint x, GLint y, GLint z, GLint w) override;
|
| -void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override;
|
| + GLfloat w) override {}
|
| +void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override {}
|
| +void glUniform4iFn(GLint location,
|
| + GLint x,
|
| + GLint y,
|
| + GLint z,
|
| + GLint w) override {}
|
| +void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override {}
|
| void glUniform4uiFn(GLint location,
|
| GLuint v0,
|
| GLuint v1,
|
| GLuint v2,
|
| - GLuint v3) override;
|
| -void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override;
|
| + GLuint v3) override {}
|
| +void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override {}
|
| void glUniformBlockBindingFn(GLuint program,
|
| GLuint uniformBlockIndex,
|
| - GLuint uniformBlockBinding) override;
|
| + GLuint uniformBlockBinding) override {}
|
| void glUniformMatrix2fvFn(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| - const GLfloat* value) override;
|
| + const GLfloat* value) override {}
|
| void glUniformMatrix2x3fvFn(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| - const GLfloat* value) override;
|
| + const GLfloat* value) override {}
|
| void glUniformMatrix2x4fvFn(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| - const GLfloat* value) override;
|
| + const GLfloat* value) override {}
|
| void glUniformMatrix3fvFn(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| - const GLfloat* value) override;
|
| + const GLfloat* value) override {}
|
| void glUniformMatrix3x2fvFn(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| - const GLfloat* value) override;
|
| + const GLfloat* value) override {}
|
| void glUniformMatrix3x4fvFn(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| - const GLfloat* value) override;
|
| + const GLfloat* value) override {}
|
| void glUniformMatrix4fvFn(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| - const GLfloat* value) override;
|
| + const GLfloat* value) override {}
|
| void glUniformMatrix4x2fvFn(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| - const GLfloat* value) override;
|
| + const GLfloat* value) override {}
|
| void glUniformMatrix4x3fvFn(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| - const GLfloat* value) override;
|
| + const GLfloat* value) override {}
|
| GLboolean glUnmapBufferFn(GLenum target) override;
|
| -void glUseProgramFn(GLuint program) override;
|
| -void glValidateProgramFn(GLuint program) override;
|
| -void glVertexAttrib1fFn(GLuint indx, GLfloat x) override;
|
| -void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override;
|
| -void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override;
|
| -void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override;
|
| -void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
|
| -void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override;
|
| +void glUseProgramFn(GLuint program) override {}
|
| +void glValidateProgramFn(GLuint program) override {}
|
| +void glVertexAttrib1fFn(GLuint indx, GLfloat x) override {}
|
| +void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override {}
|
| +void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override {}
|
| +void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override {}
|
| +void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override {
|
| +}
|
| +void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override {}
|
| void glVertexAttrib4fFn(GLuint indx,
|
| GLfloat x,
|
| GLfloat y,
|
| GLfloat z,
|
| - GLfloat w) override;
|
| -void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override;
|
| -void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override;
|
| + GLfloat w) override {}
|
| +void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override {}
|
| +void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override {}
|
| void glVertexAttribI4iFn(GLuint indx,
|
| GLint x,
|
| GLint y,
|
| GLint z,
|
| - GLint w) override;
|
| -void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override;
|
| + GLint w) override {}
|
| +void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override {}
|
| void glVertexAttribI4uiFn(GLuint indx,
|
| GLuint x,
|
| GLuint y,
|
| GLuint z,
|
| - GLuint w) override;
|
| -void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override;
|
| + GLuint w) override {}
|
| +void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override {}
|
| void glVertexAttribIPointerFn(GLuint indx,
|
| GLint size,
|
| GLenum type,
|
| GLsizei stride,
|
| - const void* ptr) override;
|
| + const void* ptr) override {}
|
| void glVertexAttribPointerFn(GLuint indx,
|
| GLint size,
|
| GLenum type,
|
| GLboolean normalized,
|
| GLsizei stride,
|
| - const void* ptr) override;
|
| -void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
|
| + const void* ptr) override {}
|
| +void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override {}
|
| GLenum glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
|
|
|