Index: ui/gl/gl_stub_autogen_gl.cc |
diff --git a/ui/gl/gl_stub_autogen_gl.cc b/ui/gl/gl_stub_autogen_gl.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..95f664301f6a4a1911562f9b1d308eeec279c96a |
--- /dev/null |
+++ b/ui/gl/gl_stub_autogen_gl.cc |
@@ -0,0 +1,173 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+// |
+// This file is auto-generated from |
+// ui/gl/generate_bindings.py |
+// It's formatted by clang-format using chromium coding style: |
+// clang-format -i -style=chromium filename |
+// DO NOT EDIT! |
+ |
+#include "ui/gl/gl_stub_api_base.h" |
+ |
+namespace gl { |
+ |
+GLenum GLStubApiBase::glCheckFramebufferStatusEXTFn(GLenum target) { |
+ return 0; |
+} |
+ |
+GLenum GLStubApiBase::glClientWaitSyncFn(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout) { |
+ return 0; |
+} |
+ |
+GLuint GLStubApiBase::glCreateProgramFn() { |
+ return 0; |
+} |
+ |
+GLuint GLStubApiBase::glCreateShaderFn(GLenum type) { |
+ return 0; |
+} |
+ |
+GLsync GLStubApiBase::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
+ return 0; |
+} |
+ |
+GLuint GLStubApiBase::glGenPathsNVFn(GLsizei range) { |
+ return 0; |
+} |
+ |
+GLint GLStubApiBase::glGetAttribLocationFn(GLuint program, const char* name) { |
+ return 0; |
+} |
+ |
+GLenum GLStubApiBase::glGetErrorFn() { |
+ return 0; |
+} |
+ |
+GLint GLStubApiBase::glGetFragDataIndexFn(GLuint program, const char* name) { |
+ return 0; |
+} |
+ |
+GLint GLStubApiBase::glGetFragDataLocationFn(GLuint program, const char* name) { |
+ return 0; |
+} |
+ |
+GLenum GLStubApiBase::glGetGraphicsResetStatusARBFn() { |
+ return 0; |
+} |
+ |
+GLint GLStubApiBase::glGetProgramResourceLocationFn(GLuint program, |
+ GLenum programInterface, |
+ const char* name) { |
+ return 0; |
+} |
+ |
+const GLubyte* GLStubApiBase::glGetStringFn(GLenum name) { |
+ return 0; |
+} |
+ |
+const GLubyte* GLStubApiBase::glGetStringiFn(GLenum name, GLuint index) { |
+ return 0; |
+} |
+ |
+GLuint GLStubApiBase::glGetUniformBlockIndexFn(GLuint program, |
+ const char* uniformBlockName) { |
+ return 0; |
+} |
+ |
+GLint GLStubApiBase::glGetUniformLocationFn(GLuint program, const char* name) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsBufferFn(GLuint buffer) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsEnabledFn(GLenum cap) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsFenceAPPLEFn(GLuint fence) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsFenceNVFn(GLuint fence) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsFramebufferEXTFn(GLuint framebuffer) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsPathNVFn(GLuint path) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsProgramFn(GLuint program) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsQueryFn(GLuint query) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsSamplerFn(GLuint sampler) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsShaderFn(GLuint shader) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsSyncFn(GLsync sync) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsTextureFn(GLuint texture) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsTransformFeedbackFn(GLuint id) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glIsVertexArrayOESFn(GLuint array) { |
+ return 0; |
+} |
+ |
+void* GLStubApiBase::glMapBufferFn(GLenum target, GLenum access) { |
+ return 0; |
+} |
+ |
+void* GLStubApiBase::glMapBufferRangeFn(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr length, |
+ GLbitfield access) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glTestFenceAPPLEFn(GLuint fence) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glTestFenceNVFn(GLuint fence) { |
+ return 0; |
+} |
+ |
+GLboolean GLStubApiBase::glUnmapBufferFn(GLenum target) { |
+ return 0; |
+} |
+ |
+GLenum GLStubApiBase::glWaitSyncFn(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout) { |
+ return 0; |
+} |
+ |
+} // namespace gl |