OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 void glActiveTextureFn(GLenum texture) override; | 11 void glActiveTextureFn(GLenum texture) override {} |
12 void glApplyFramebufferAttachmentCMAAINTELFn(void) override; | 12 void glApplyFramebufferAttachmentCMAAINTELFn() override {} |
13 void glAttachShaderFn(GLuint program, GLuint shader) override; | 13 void glAttachShaderFn(GLuint program, GLuint shader) override {} |
14 void glBeginQueryFn(GLenum target, GLuint id) override; | 14 void glBeginQueryFn(GLenum target, GLuint id) override {} |
15 void glBeginTransformFeedbackFn(GLenum primitiveMode) override; | 15 void glBeginTransformFeedbackFn(GLenum primitiveMode) override {} |
16 void glBindAttribLocationFn(GLuint program, | 16 void glBindAttribLocationFn(GLuint program, |
17 GLuint index, | 17 GLuint index, |
18 const char* name) override; | 18 const char* name) override {} |
19 void glBindBufferFn(GLenum target, GLuint buffer) override; | 19 void glBindBufferFn(GLenum target, GLuint buffer) override {} |
20 void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override; | 20 void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override {} |
21 void glBindBufferRangeFn(GLenum target, | 21 void glBindBufferRangeFn(GLenum target, |
22 GLuint index, | 22 GLuint index, |
23 GLuint buffer, | 23 GLuint buffer, |
24 GLintptr offset, | 24 GLintptr offset, |
25 GLsizeiptr size) override; | 25 GLsizeiptr size) override {} |
26 void glBindFragDataLocationFn(GLuint program, | 26 void glBindFragDataLocationFn(GLuint program, |
27 GLuint colorNumber, | 27 GLuint colorNumber, |
28 const char* name) override; | 28 const char* name) override {} |
29 void glBindFragDataLocationIndexedFn(GLuint program, | 29 void glBindFragDataLocationIndexedFn(GLuint program, |
30 GLuint colorNumber, | 30 GLuint colorNumber, |
31 GLuint index, | 31 GLuint index, |
32 const char* name) override; | 32 const char* name) override {} |
33 void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override; | 33 void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override {} |
34 void glBindImageTextureEXTFn(GLuint index, | 34 void glBindImageTextureEXTFn(GLuint index, |
35 GLuint texture, | 35 GLuint texture, |
36 GLint level, | 36 GLint level, |
37 GLboolean layered, | 37 GLboolean layered, |
38 GLint layer, | 38 GLint layer, |
39 GLenum access, | 39 GLenum access, |
40 GLint format) override; | 40 GLint format) override {} |
41 void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override; | 41 void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override {} |
42 void glBindSamplerFn(GLuint unit, GLuint sampler) override; | 42 void glBindSamplerFn(GLuint unit, GLuint sampler) override {} |
43 void glBindTextureFn(GLenum target, GLuint texture) override; | 43 void glBindTextureFn(GLenum target, GLuint texture) override {} |
44 void glBindTransformFeedbackFn(GLenum target, GLuint id) override; | 44 void glBindTransformFeedbackFn(GLenum target, GLuint id) override {} |
45 void glBindUniformLocationCHROMIUMFn(GLuint program, | 45 void glBindUniformLocationCHROMIUMFn(GLuint program, |
46 GLint location, | 46 GLint location, |
47 const char* name) override; | 47 const char* name) override {} |
48 void glBindVertexArrayOESFn(GLuint array) override; | 48 void glBindVertexArrayOESFn(GLuint array) override {} |
49 void glBlendBarrierKHRFn(void) override; | 49 void glBlendBarrierKHRFn() override {} |
50 void glBlendColorFn(GLclampf red, | 50 void glBlendColorFn(GLclampf red, |
51 GLclampf green, | 51 GLclampf green, |
52 GLclampf blue, | 52 GLclampf blue, |
53 GLclampf alpha) override; | 53 GLclampf alpha) override {} |
54 void glBlendEquationFn(GLenum mode) override; | 54 void glBlendEquationFn(GLenum mode) override {} |
55 void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override; | 55 void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override {} |
56 void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override; | 56 void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override {} |
57 void glBlendFuncSeparateFn(GLenum srcRGB, | 57 void glBlendFuncSeparateFn(GLenum srcRGB, |
58 GLenum dstRGB, | 58 GLenum dstRGB, |
59 GLenum srcAlpha, | 59 GLenum srcAlpha, |
60 GLenum dstAlpha) override; | 60 GLenum dstAlpha) override {} |
61 void glBlitFramebufferFn(GLint srcX0, | 61 void glBlitFramebufferFn(GLint srcX0, |
62 GLint srcY0, | 62 GLint srcY0, |
63 GLint srcX1, | 63 GLint srcX1, |
64 GLint srcY1, | 64 GLint srcY1, |
65 GLint dstX0, | 65 GLint dstX0, |
66 GLint dstY0, | 66 GLint dstY0, |
67 GLint dstX1, | 67 GLint dstX1, |
68 GLint dstY1, | 68 GLint dstY1, |
69 GLbitfield mask, | 69 GLbitfield mask, |
70 GLenum filter) override; | 70 GLenum filter) override {} |
71 void glBlitFramebufferANGLEFn(GLint srcX0, | 71 void glBlitFramebufferANGLEFn(GLint srcX0, |
72 GLint srcY0, | 72 GLint srcY0, |
73 GLint srcX1, | 73 GLint srcX1, |
74 GLint srcY1, | 74 GLint srcY1, |
75 GLint dstX0, | 75 GLint dstX0, |
76 GLint dstY0, | 76 GLint dstY0, |
77 GLint dstX1, | 77 GLint dstX1, |
78 GLint dstY1, | 78 GLint dstY1, |
79 GLbitfield mask, | 79 GLbitfield mask, |
80 GLenum filter) override; | 80 GLenum filter) override {} |
81 void glBlitFramebufferEXTFn(GLint srcX0, | 81 void glBlitFramebufferEXTFn(GLint srcX0, |
82 GLint srcY0, | 82 GLint srcY0, |
83 GLint srcX1, | 83 GLint srcX1, |
84 GLint srcY1, | 84 GLint srcY1, |
85 GLint dstX0, | 85 GLint dstX0, |
86 GLint dstY0, | 86 GLint dstY0, |
87 GLint dstX1, | 87 GLint dstX1, |
88 GLint dstY1, | 88 GLint dstY1, |
89 GLbitfield mask, | 89 GLbitfield mask, |
90 GLenum filter) override; | 90 GLenum filter) override {} |
91 void glBufferDataFn(GLenum target, | 91 void glBufferDataFn(GLenum target, |
92 GLsizeiptr size, | 92 GLsizeiptr size, |
93 const void* data, | 93 const void* data, |
94 GLenum usage) override; | 94 GLenum usage) override {} |
95 void glBufferSubDataFn(GLenum target, | 95 void glBufferSubDataFn(GLenum target, |
96 GLintptr offset, | 96 GLintptr offset, |
97 GLsizeiptr size, | 97 GLsizeiptr size, |
98 const void* data) override; | 98 const void* data) override {} |
99 GLenum glCheckFramebufferStatusEXTFn(GLenum target) override; | 99 GLenum glCheckFramebufferStatusEXTFn(GLenum target) override; |
100 void glClearFn(GLbitfield mask) override; | 100 void glClearFn(GLbitfield mask) override {} |
101 void glClearBufferfiFn(GLenum buffer, | 101 void glClearBufferfiFn(GLenum buffer, |
102 GLint drawbuffer, | 102 GLint drawbuffer, |
103 const GLfloat depth, | 103 const GLfloat depth, |
104 GLint stencil) override; | 104 GLint stencil) override {} |
105 void glClearBufferfvFn(GLenum buffer, | 105 void glClearBufferfvFn(GLenum buffer, |
106 GLint drawbuffer, | 106 GLint drawbuffer, |
107 const GLfloat* value) override; | 107 const GLfloat* value) override {} |
108 void glClearBufferivFn(GLenum buffer, | 108 void glClearBufferivFn(GLenum buffer, |
109 GLint drawbuffer, | 109 GLint drawbuffer, |
110 const GLint* value) override; | 110 const GLint* value) override {} |
111 void glClearBufferuivFn(GLenum buffer, | 111 void glClearBufferuivFn(GLenum buffer, |
112 GLint drawbuffer, | 112 GLint drawbuffer, |
113 const GLuint* value) override; | 113 const GLuint* value) override {} |
114 void glClearColorFn(GLclampf red, | 114 void glClearColorFn(GLclampf red, |
115 GLclampf green, | 115 GLclampf green, |
116 GLclampf blue, | 116 GLclampf blue, |
117 GLclampf alpha) override; | 117 GLclampf alpha) override {} |
118 void glClearDepthFn(GLclampd depth) override; | 118 void glClearDepthFn(GLclampd depth) override {} |
119 void glClearDepthfFn(GLclampf depth) override; | 119 void glClearDepthfFn(GLclampf depth) override {} |
120 void glClearStencilFn(GLint s) override; | 120 void glClearStencilFn(GLint s) override {} |
121 GLenum glClientWaitSyncFn(GLsync sync, | 121 GLenum glClientWaitSyncFn(GLsync sync, |
122 GLbitfield flags, | 122 GLbitfield flags, |
123 GLuint64 timeout) override; | 123 GLuint64 timeout) override; |
124 void glColorMaskFn(GLboolean red, | 124 void glColorMaskFn(GLboolean red, |
125 GLboolean green, | 125 GLboolean green, |
126 GLboolean blue, | 126 GLboolean blue, |
127 GLboolean alpha) override; | 127 GLboolean alpha) override {} |
128 void glCompileShaderFn(GLuint shader) override; | 128 void glCompileShaderFn(GLuint shader) override {} |
129 void glCompressedTexImage2DFn(GLenum target, | 129 void glCompressedTexImage2DFn(GLenum target, |
130 GLint level, | 130 GLint level, |
131 GLenum internalformat, | 131 GLenum internalformat, |
132 GLsizei width, | 132 GLsizei width, |
133 GLsizei height, | 133 GLsizei height, |
134 GLint border, | 134 GLint border, |
135 GLsizei imageSize, | 135 GLsizei imageSize, |
136 const void* data) override; | 136 const void* data) override {} |
137 void glCompressedTexImage3DFn(GLenum target, | 137 void glCompressedTexImage3DFn(GLenum target, |
138 GLint level, | 138 GLint level, |
139 GLenum internalformat, | 139 GLenum internalformat, |
140 GLsizei width, | 140 GLsizei width, |
141 GLsizei height, | 141 GLsizei height, |
142 GLsizei depth, | 142 GLsizei depth, |
143 GLint border, | 143 GLint border, |
144 GLsizei imageSize, | 144 GLsizei imageSize, |
145 const void* data) override; | 145 const void* data) override {} |
146 void glCompressedTexSubImage2DFn(GLenum target, | 146 void glCompressedTexSubImage2DFn(GLenum target, |
147 GLint level, | 147 GLint level, |
148 GLint xoffset, | 148 GLint xoffset, |
149 GLint yoffset, | 149 GLint yoffset, |
150 GLsizei width, | 150 GLsizei width, |
151 GLsizei height, | 151 GLsizei height, |
152 GLenum format, | 152 GLenum format, |
153 GLsizei imageSize, | 153 GLsizei imageSize, |
154 const void* data) override; | 154 const void* data) override {} |
155 void glCompressedTexSubImage3DFn(GLenum target, | 155 void glCompressedTexSubImage3DFn(GLenum target, |
156 GLint level, | 156 GLint level, |
157 GLint xoffset, | 157 GLint xoffset, |
158 GLint yoffset, | 158 GLint yoffset, |
159 GLint zoffset, | 159 GLint zoffset, |
160 GLsizei width, | 160 GLsizei width, |
161 GLsizei height, | 161 GLsizei height, |
162 GLsizei depth, | 162 GLsizei depth, |
163 GLenum format, | 163 GLenum format, |
164 GLsizei imageSize, | 164 GLsizei imageSize, |
165 const void* data) override; | 165 const void* data) override {} |
166 void glCopyBufferSubDataFn(GLenum readTarget, | 166 void glCopyBufferSubDataFn(GLenum readTarget, |
167 GLenum writeTarget, | 167 GLenum writeTarget, |
168 GLintptr readOffset, | 168 GLintptr readOffset, |
169 GLintptr writeOffset, | 169 GLintptr writeOffset, |
170 GLsizeiptr size) override; | 170 GLsizeiptr size) override {} |
171 void glCopyTexImage2DFn(GLenum target, | 171 void glCopyTexImage2DFn(GLenum target, |
172 GLint level, | 172 GLint level, |
173 GLenum internalformat, | 173 GLenum internalformat, |
174 GLint x, | 174 GLint x, |
175 GLint y, | 175 GLint y, |
176 GLsizei width, | 176 GLsizei width, |
177 GLsizei height, | 177 GLsizei height, |
178 GLint border) override; | 178 GLint border) override {} |
179 void glCopyTexSubImage2DFn(GLenum target, | 179 void glCopyTexSubImage2DFn(GLenum target, |
180 GLint level, | 180 GLint level, |
181 GLint xoffset, | 181 GLint xoffset, |
182 GLint yoffset, | 182 GLint yoffset, |
183 GLint x, | 183 GLint x, |
184 GLint y, | 184 GLint y, |
185 GLsizei width, | 185 GLsizei width, |
186 GLsizei height) override; | 186 GLsizei height) override {} |
187 void glCopyTexSubImage3DFn(GLenum target, | 187 void glCopyTexSubImage3DFn(GLenum target, |
188 GLint level, | 188 GLint level, |
189 GLint xoffset, | 189 GLint xoffset, |
190 GLint yoffset, | 190 GLint yoffset, |
191 GLint zoffset, | 191 GLint zoffset, |
192 GLint x, | 192 GLint x, |
193 GLint y, | 193 GLint y, |
194 GLsizei width, | 194 GLsizei width, |
195 GLsizei height) override; | 195 GLsizei height) override {} |
196 void glCoverageModulationNVFn(GLenum components) override; | 196 void glCoverageModulationNVFn(GLenum components) override {} |
197 void glCoverFillPathInstancedNVFn(GLsizei numPaths, | 197 void glCoverFillPathInstancedNVFn(GLsizei numPaths, |
198 GLenum pathNameType, | 198 GLenum pathNameType, |
199 const void* paths, | 199 const void* paths, |
200 GLuint pathBase, | 200 GLuint pathBase, |
201 GLenum coverMode, | 201 GLenum coverMode, |
202 GLenum transformType, | 202 GLenum transformType, |
203 const GLfloat* transformValues) override; | 203 const GLfloat* transformValues) override {} |
204 void glCoverFillPathNVFn(GLuint path, GLenum coverMode) override; | 204 void glCoverFillPathNVFn(GLuint path, GLenum coverMode) override {} |
205 void glCoverStrokePathInstancedNVFn(GLsizei numPaths, | 205 void glCoverStrokePathInstancedNVFn(GLsizei numPaths, |
206 GLenum pathNameType, | 206 GLenum pathNameType, |
207 const void* paths, | 207 const void* paths, |
208 GLuint pathBase, | 208 GLuint pathBase, |
209 GLenum coverMode, | 209 GLenum coverMode, |
210 GLenum transformType, | 210 GLenum transformType, |
211 const GLfloat* transformValues) override; | 211 const GLfloat* transformValues) override {} |
212 void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) override; | 212 void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) override {} |
213 GLuint glCreateProgramFn(void) override; | 213 GLuint glCreateProgramFn() override; |
214 GLuint glCreateShaderFn(GLenum type) override; | 214 GLuint glCreateShaderFn(GLenum type) override; |
215 void glCullFaceFn(GLenum mode) override; | 215 void glCullFaceFn(GLenum mode) override {} |
216 void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override; | 216 void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override {} |
217 void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override; | 217 void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override {} |
218 void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override; | 218 void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override {} |
219 void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override; | 219 void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override { |
220 void glDeletePathsNVFn(GLuint path, GLsizei range) override; | 220 } |
221 void glDeleteProgramFn(GLuint program) override; | 221 void glDeletePathsNVFn(GLuint path, GLsizei range) override {} |
222 void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override; | 222 void glDeleteProgramFn(GLuint program) override {} |
| 223 void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override {} |
223 void glDeleteRenderbuffersEXTFn(GLsizei n, | 224 void glDeleteRenderbuffersEXTFn(GLsizei n, |
224 const GLuint* renderbuffers) override; | 225 const GLuint* renderbuffers) override {} |
225 void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override; | 226 void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override {} |
226 void glDeleteShaderFn(GLuint shader) override; | 227 void glDeleteShaderFn(GLuint shader) override {} |
227 void glDeleteSyncFn(GLsync sync) override; | 228 void glDeleteSyncFn(GLsync sync) override {} |
228 void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override; | 229 void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override {} |
229 void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override; | 230 void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override {} |
230 void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override; | 231 void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override {} |
231 void glDepthFuncFn(GLenum func) override; | 232 void glDepthFuncFn(GLenum func) override {} |
232 void glDepthMaskFn(GLboolean flag) override; | 233 void glDepthMaskFn(GLboolean flag) override {} |
233 void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override; | 234 void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override {} |
234 void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override; | 235 void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override {} |
235 void glDetachShaderFn(GLuint program, GLuint shader) override; | 236 void glDetachShaderFn(GLuint program, GLuint shader) override {} |
236 void glDisableFn(GLenum cap) override; | 237 void glDisableFn(GLenum cap) override {} |
237 void glDisableVertexAttribArrayFn(GLuint index) override; | 238 void glDisableVertexAttribArrayFn(GLuint index) override {} |
238 void glDiscardFramebufferEXTFn(GLenum target, | 239 void glDiscardFramebufferEXTFn(GLenum target, |
239 GLsizei numAttachments, | 240 GLsizei numAttachments, |
240 const GLenum* attachments) override; | 241 const GLenum* attachments) override {} |
241 void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override; | 242 void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override {} |
242 void glDrawArraysInstancedANGLEFn(GLenum mode, | 243 void glDrawArraysInstancedANGLEFn(GLenum mode, |
243 GLint first, | 244 GLint first, |
244 GLsizei count, | 245 GLsizei count, |
245 GLsizei primcount) override; | 246 GLsizei primcount) override {} |
246 void glDrawBufferFn(GLenum mode) override; | 247 void glDrawBufferFn(GLenum mode) override {} |
247 void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override; | 248 void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override {} |
248 void glDrawElementsFn(GLenum mode, | 249 void glDrawElementsFn(GLenum mode, |
249 GLsizei count, | 250 GLsizei count, |
250 GLenum type, | 251 GLenum type, |
251 const void* indices) override; | 252 const void* indices) override {} |
252 void glDrawElementsInstancedANGLEFn(GLenum mode, | 253 void glDrawElementsInstancedANGLEFn(GLenum mode, |
253 GLsizei count, | 254 GLsizei count, |
254 GLenum type, | 255 GLenum type, |
255 const void* indices, | 256 const void* indices, |
256 GLsizei primcount) override; | 257 GLsizei primcount) override {} |
257 void glDrawRangeElementsFn(GLenum mode, | 258 void glDrawRangeElementsFn(GLenum mode, |
258 GLuint start, | 259 GLuint start, |
259 GLuint end, | 260 GLuint end, |
260 GLsizei count, | 261 GLsizei count, |
261 GLenum type, | 262 GLenum type, |
262 const void* indices) override; | 263 const void* indices) override {} |
263 void glEGLImageTargetRenderbufferStorageOESFn(GLenum target, | 264 void glEGLImageTargetRenderbufferStorageOESFn(GLenum target, |
264 GLeglImageOES image) override; | 265 GLeglImageOES image) override {} |
265 void glEGLImageTargetTexture2DOESFn(GLenum target, | 266 void glEGLImageTargetTexture2DOESFn(GLenum target, |
266 GLeglImageOES image) override; | 267 GLeglImageOES image) override {} |
267 void glEnableFn(GLenum cap) override; | 268 void glEnableFn(GLenum cap) override {} |
268 void glEnableVertexAttribArrayFn(GLuint index) override; | 269 void glEnableVertexAttribArrayFn(GLuint index) override {} |
269 void glEndQueryFn(GLenum target) override; | 270 void glEndQueryFn(GLenum target) override {} |
270 void glEndTransformFeedbackFn(void) override; | 271 void glEndTransformFeedbackFn() override {} |
271 GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override; | 272 GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override; |
272 void glFinishFn(void) override; | 273 void glFinishFn() override {} |
273 void glFinishFenceAPPLEFn(GLuint fence) override; | 274 void glFinishFenceAPPLEFn(GLuint fence) override {} |
274 void glFinishFenceNVFn(GLuint fence) override; | 275 void glFinishFenceNVFn(GLuint fence) override {} |
275 void glFlushFn(void) override; | 276 void glFlushFn() override {} |
276 void glFlushMappedBufferRangeFn(GLenum target, | 277 void glFlushMappedBufferRangeFn(GLenum target, |
277 GLintptr offset, | 278 GLintptr offset, |
278 GLsizeiptr length) override; | 279 GLsizeiptr length) override {} |
279 void glFramebufferRenderbufferEXTFn(GLenum target, | 280 void glFramebufferRenderbufferEXTFn(GLenum target, |
280 GLenum attachment, | 281 GLenum attachment, |
281 GLenum renderbuffertarget, | 282 GLenum renderbuffertarget, |
282 GLuint renderbuffer) override; | 283 GLuint renderbuffer) override {} |
283 void glFramebufferTexture2DEXTFn(GLenum target, | 284 void glFramebufferTexture2DEXTFn(GLenum target, |
284 GLenum attachment, | 285 GLenum attachment, |
285 GLenum textarget, | 286 GLenum textarget, |
286 GLuint texture, | 287 GLuint texture, |
287 GLint level) override; | 288 GLint level) override {} |
288 void glFramebufferTexture2DMultisampleEXTFn(GLenum target, | 289 void glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
289 GLenum attachment, | 290 GLenum attachment, |
290 GLenum textarget, | 291 GLenum textarget, |
291 GLuint texture, | 292 GLuint texture, |
292 GLint level, | 293 GLint level, |
293 GLsizei samples) override; | 294 GLsizei samples) override {} |
294 void glFramebufferTexture2DMultisampleIMGFn(GLenum target, | 295 void glFramebufferTexture2DMultisampleIMGFn(GLenum target, |
295 GLenum attachment, | 296 GLenum attachment, |
296 GLenum textarget, | 297 GLenum textarget, |
297 GLuint texture, | 298 GLuint texture, |
298 GLint level, | 299 GLint level, |
299 GLsizei samples) override; | 300 GLsizei samples) override {} |
300 void glFramebufferTextureLayerFn(GLenum target, | 301 void glFramebufferTextureLayerFn(GLenum target, |
301 GLenum attachment, | 302 GLenum attachment, |
302 GLuint texture, | 303 GLuint texture, |
303 GLint level, | 304 GLint level, |
304 GLint layer) override; | 305 GLint layer) override {} |
305 void glFrontFaceFn(GLenum mode) override; | 306 void glFrontFaceFn(GLenum mode) override {} |
306 void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override; | 307 void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override {} |
307 void glGenerateMipmapEXTFn(GLenum target) override; | 308 void glGenerateMipmapEXTFn(GLenum target) override {} |
308 void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override; | 309 void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override {} |
309 void glGenFencesNVFn(GLsizei n, GLuint* fences) override; | 310 void glGenFencesNVFn(GLsizei n, GLuint* fences) override {} |
310 void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override; | 311 void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override {} |
311 GLuint glGenPathsNVFn(GLsizei range) override; | 312 GLuint glGenPathsNVFn(GLsizei range) override; |
312 void glGenQueriesFn(GLsizei n, GLuint* ids) override; | 313 void glGenQueriesFn(GLsizei n, GLuint* ids) override {} |
313 void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override; | 314 void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override {} |
314 void glGenSamplersFn(GLsizei n, GLuint* samplers) override; | 315 void glGenSamplersFn(GLsizei n, GLuint* samplers) override {} |
315 void glGenTexturesFn(GLsizei n, GLuint* textures) override; | 316 void glGenTexturesFn(GLsizei n, GLuint* textures) override {} |
316 void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override; | 317 void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override {} |
317 void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override; | 318 void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override {} |
318 void glGetActiveAttribFn(GLuint program, | 319 void glGetActiveAttribFn(GLuint program, |
319 GLuint index, | 320 GLuint index, |
320 GLsizei bufsize, | 321 GLsizei bufsize, |
321 GLsizei* length, | 322 GLsizei* length, |
322 GLint* size, | 323 GLint* size, |
323 GLenum* type, | 324 GLenum* type, |
324 char* name) override; | 325 char* name) override {} |
325 void glGetActiveUniformFn(GLuint program, | 326 void glGetActiveUniformFn(GLuint program, |
326 GLuint index, | 327 GLuint index, |
327 GLsizei bufsize, | 328 GLsizei bufsize, |
328 GLsizei* length, | 329 GLsizei* length, |
329 GLint* size, | 330 GLint* size, |
330 GLenum* type, | 331 GLenum* type, |
331 char* name) override; | 332 char* name) override {} |
332 void glGetActiveUniformBlockivFn(GLuint program, | 333 void glGetActiveUniformBlockivFn(GLuint program, |
333 GLuint uniformBlockIndex, | 334 GLuint uniformBlockIndex, |
334 GLenum pname, | 335 GLenum pname, |
335 GLint* params) override; | 336 GLint* params) override {} |
336 void glGetActiveUniformBlockNameFn(GLuint program, | 337 void glGetActiveUniformBlockNameFn(GLuint program, |
337 GLuint uniformBlockIndex, | 338 GLuint uniformBlockIndex, |
338 GLsizei bufSize, | 339 GLsizei bufSize, |
339 GLsizei* length, | 340 GLsizei* length, |
340 char* uniformBlockName) override; | 341 char* uniformBlockName) override {} |
341 void glGetActiveUniformsivFn(GLuint program, | 342 void glGetActiveUniformsivFn(GLuint program, |
342 GLsizei uniformCount, | 343 GLsizei uniformCount, |
343 const GLuint* uniformIndices, | 344 const GLuint* uniformIndices, |
344 GLenum pname, | 345 GLenum pname, |
345 GLint* params) override; | 346 GLint* params) override {} |
346 void glGetAttachedShadersFn(GLuint program, | 347 void glGetAttachedShadersFn(GLuint program, |
347 GLsizei maxcount, | 348 GLsizei maxcount, |
348 GLsizei* count, | 349 GLsizei* count, |
349 GLuint* shaders) override; | 350 GLuint* shaders) override {} |
350 GLint glGetAttribLocationFn(GLuint program, const char* name) override; | 351 GLint glGetAttribLocationFn(GLuint program, const char* name) override; |
351 void glGetBooleanvFn(GLenum pname, GLboolean* params) override; | 352 void glGetBooleanvFn(GLenum pname, GLboolean* params) override {} |
352 void glGetBufferParameterivFn(GLenum target, | 353 void glGetBufferParameterivFn(GLenum target, |
353 GLenum pname, | 354 GLenum pname, |
354 GLint* params) override; | 355 GLint* params) override {} |
355 GLenum glGetErrorFn(void) override; | 356 GLenum glGetErrorFn() override; |
356 void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override; | 357 void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override {} |
357 void glGetFloatvFn(GLenum pname, GLfloat* params) override; | 358 void glGetFloatvFn(GLenum pname, GLfloat* params) override {} |
358 GLint glGetFragDataIndexFn(GLuint program, const char* name) override; | 359 GLint glGetFragDataIndexFn(GLuint program, const char* name) override; |
359 GLint glGetFragDataLocationFn(GLuint program, const char* name) override; | 360 GLint glGetFragDataLocationFn(GLuint program, const char* name) override; |
360 void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, | 361 void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
361 GLenum attachment, | 362 GLenum attachment, |
362 GLenum pname, | 363 GLenum pname, |
363 GLint* params) override; | 364 GLint* params) override {} |
364 GLenum glGetGraphicsResetStatusARBFn(void) override; | 365 GLenum glGetGraphicsResetStatusARBFn() override; |
365 void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override; | 366 void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override {} |
366 void glGetInteger64vFn(GLenum pname, GLint64* params) override; | 367 void glGetInteger64vFn(GLenum pname, GLint64* params) override {} |
367 void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override; | 368 void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override {} |
368 void glGetIntegervFn(GLenum pname, GLint* params) override; | 369 void glGetIntegervFn(GLenum pname, GLint* params) override {} |
369 void glGetInternalformativFn(GLenum target, | 370 void glGetInternalformativFn(GLenum target, |
370 GLenum internalformat, | 371 GLenum internalformat, |
371 GLenum pname, | 372 GLenum pname, |
372 GLsizei bufSize, | 373 GLsizei bufSize, |
373 GLint* params) override; | 374 GLint* params) override {} |
374 void glGetProgramBinaryFn(GLuint program, | 375 void glGetProgramBinaryFn(GLuint program, |
375 GLsizei bufSize, | 376 GLsizei bufSize, |
376 GLsizei* length, | 377 GLsizei* length, |
377 GLenum* binaryFormat, | 378 GLenum* binaryFormat, |
378 GLvoid* binary) override; | 379 GLvoid* binary) override {} |
379 void glGetProgramInfoLogFn(GLuint program, | 380 void glGetProgramInfoLogFn(GLuint program, |
380 GLsizei bufsize, | 381 GLsizei bufsize, |
381 GLsizei* length, | 382 GLsizei* length, |
382 char* infolog) override; | 383 char* infolog) override {} |
383 void glGetProgramInterfaceivFn(GLuint program, | 384 void glGetProgramInterfaceivFn(GLuint program, |
384 GLenum programInterface, | 385 GLenum programInterface, |
385 GLenum pname, | 386 GLenum pname, |
386 GLint* params) override; | 387 GLint* params) override {} |
387 void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override; | 388 void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override {} |
388 void glGetProgramResourceivFn(GLuint program, | 389 void glGetProgramResourceivFn(GLuint program, |
389 GLenum programInterface, | 390 GLenum programInterface, |
390 GLuint index, | 391 GLuint index, |
391 GLsizei propCount, | 392 GLsizei propCount, |
392 const GLenum* props, | 393 const GLenum* props, |
393 GLsizei bufSize, | 394 GLsizei bufSize, |
394 GLsizei* length, | 395 GLsizei* length, |
395 GLint* params) override; | 396 GLint* params) override {} |
396 GLint glGetProgramResourceLocationFn(GLuint program, | 397 GLint glGetProgramResourceLocationFn(GLuint program, |
397 GLenum programInterface, | 398 GLenum programInterface, |
398 const char* name) override; | 399 const char* name) override; |
399 void glGetProgramResourceNameFn(GLuint program, | 400 void glGetProgramResourceNameFn(GLuint program, |
400 GLenum programInterface, | 401 GLenum programInterface, |
401 GLuint index, | 402 GLuint index, |
402 GLsizei bufSize, | 403 GLsizei bufSize, |
403 GLsizei* length, | 404 GLsizei* length, |
404 GLchar* name) override; | 405 GLchar* name) override {} |
405 void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override; | 406 void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override {} |
406 void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override; | 407 void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override { |
407 void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override; | 408 } |
| 409 void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override {} |
408 void glGetQueryObjectui64vFn(GLuint id, | 410 void glGetQueryObjectui64vFn(GLuint id, |
409 GLenum pname, | 411 GLenum pname, |
410 GLuint64* params) override; | 412 GLuint64* params) override {} |
411 void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override; | 413 void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override {} |
412 void glGetRenderbufferParameterivEXTFn(GLenum target, | 414 void glGetRenderbufferParameterivEXTFn(GLenum target, |
413 GLenum pname, | 415 GLenum pname, |
414 GLint* params) override; | 416 GLint* params) override {} |
415 void glGetSamplerParameterfvFn(GLuint sampler, | 417 void glGetSamplerParameterfvFn(GLuint sampler, |
416 GLenum pname, | 418 GLenum pname, |
417 GLfloat* params) override; | 419 GLfloat* params) override {} |
418 void glGetSamplerParameterivFn(GLuint sampler, | 420 void glGetSamplerParameterivFn(GLuint sampler, |
419 GLenum pname, | 421 GLenum pname, |
420 GLint* params) override; | 422 GLint* params) override {} |
421 void glGetShaderInfoLogFn(GLuint shader, | 423 void glGetShaderInfoLogFn(GLuint shader, |
422 GLsizei bufsize, | 424 GLsizei bufsize, |
423 GLsizei* length, | 425 GLsizei* length, |
424 char* infolog) override; | 426 char* infolog) override {} |
425 void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override; | 427 void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override {} |
426 void glGetShaderPrecisionFormatFn(GLenum shadertype, | 428 void glGetShaderPrecisionFormatFn(GLenum shadertype, |
427 GLenum precisiontype, | 429 GLenum precisiontype, |
428 GLint* range, | 430 GLint* range, |
429 GLint* precision) override; | 431 GLint* precision) override {} |
430 void glGetShaderSourceFn(GLuint shader, | 432 void glGetShaderSourceFn(GLuint shader, |
431 GLsizei bufsize, | 433 GLsizei bufsize, |
432 GLsizei* length, | 434 GLsizei* length, |
433 char* source) override; | 435 char* source) override {} |
434 const GLubyte* glGetStringFn(GLenum name) override; | 436 const GLubyte* glGetStringFn(GLenum name) override; |
435 const GLubyte* glGetStringiFn(GLenum name, GLuint index) override; | 437 const GLubyte* glGetStringiFn(GLenum name, GLuint index) override; |
436 void glGetSyncivFn(GLsync sync, | 438 void glGetSyncivFn(GLsync sync, |
437 GLenum pname, | 439 GLenum pname, |
438 GLsizei bufSize, | 440 GLsizei bufSize, |
439 GLsizei* length, | 441 GLsizei* length, |
440 GLint* values) override; | 442 GLint* values) override {} |
441 void glGetTexLevelParameterfvFn(GLenum target, | 443 void glGetTexLevelParameterfvFn(GLenum target, |
442 GLint level, | 444 GLint level, |
443 GLenum pname, | 445 GLenum pname, |
444 GLfloat* params) override; | 446 GLfloat* params) override {} |
445 void glGetTexLevelParameterivFn(GLenum target, | 447 void glGetTexLevelParameterivFn(GLenum target, |
446 GLint level, | 448 GLint level, |
447 GLenum pname, | 449 GLenum pname, |
448 GLint* params) override; | 450 GLint* params) override {} |
449 void glGetTexParameterfvFn(GLenum target, | 451 void glGetTexParameterfvFn(GLenum target, |
450 GLenum pname, | 452 GLenum pname, |
451 GLfloat* params) override; | 453 GLfloat* params) override {} |
452 void glGetTexParameterivFn(GLenum target, GLenum pname, GLint* params) override; | 454 void glGetTexParameterivFn(GLenum target, |
| 455 GLenum pname, |
| 456 GLint* params) override {} |
453 void glGetTransformFeedbackVaryingFn(GLuint program, | 457 void glGetTransformFeedbackVaryingFn(GLuint program, |
454 GLuint index, | 458 GLuint index, |
455 GLsizei bufSize, | 459 GLsizei bufSize, |
456 GLsizei* length, | 460 GLsizei* length, |
457 GLsizei* size, | 461 GLsizei* size, |
458 GLenum* type, | 462 GLenum* type, |
459 char* name) override; | 463 char* name) override {} |
460 void glGetTranslatedShaderSourceANGLEFn(GLuint shader, | 464 void glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
461 GLsizei bufsize, | 465 GLsizei bufsize, |
462 GLsizei* length, | 466 GLsizei* length, |
463 char* source) override; | 467 char* source) override {} |
464 GLuint glGetUniformBlockIndexFn(GLuint program, | 468 GLuint glGetUniformBlockIndexFn(GLuint program, |
465 const char* uniformBlockName) override; | 469 const char* uniformBlockName) override; |
466 void glGetUniformfvFn(GLuint program, GLint location, GLfloat* params) override; | 470 void glGetUniformfvFn(GLuint program, |
| 471 GLint location, |
| 472 GLfloat* params) override {} |
467 void glGetUniformIndicesFn(GLuint program, | 473 void glGetUniformIndicesFn(GLuint program, |
468 GLsizei uniformCount, | 474 GLsizei uniformCount, |
469 const char* const* uniformNames, | 475 const char* const* uniformNames, |
470 GLuint* uniformIndices) override; | 476 GLuint* uniformIndices) override {} |
471 void glGetUniformivFn(GLuint program, GLint location, GLint* params) override; | 477 void glGetUniformivFn(GLuint program, GLint location, GLint* params) override {} |
472 GLint glGetUniformLocationFn(GLuint program, const char* name) override; | 478 GLint glGetUniformLocationFn(GLuint program, const char* name) override; |
473 void glGetUniformuivFn(GLuint program, GLint location, GLuint* params) override; | 479 void glGetUniformuivFn(GLuint program, |
| 480 GLint location, |
| 481 GLuint* params) override {} |
474 void glGetVertexAttribfvFn(GLuint index, | 482 void glGetVertexAttribfvFn(GLuint index, |
475 GLenum pname, | 483 GLenum pname, |
476 GLfloat* params) override; | 484 GLfloat* params) override {} |
477 void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override; | 485 void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override { |
| 486 } |
478 void glGetVertexAttribPointervFn(GLuint index, | 487 void glGetVertexAttribPointervFn(GLuint index, |
479 GLenum pname, | 488 GLenum pname, |
480 void** pointer) override; | 489 void** pointer) override {} |
481 void glHintFn(GLenum target, GLenum mode) override; | 490 void glHintFn(GLenum target, GLenum mode) override {} |
482 void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override; | 491 void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override {} |
483 void glInvalidateFramebufferFn(GLenum target, | 492 void glInvalidateFramebufferFn(GLenum target, |
484 GLsizei numAttachments, | 493 GLsizei numAttachments, |
485 const GLenum* attachments) override; | 494 const GLenum* attachments) override {} |
486 void glInvalidateSubFramebufferFn(GLenum target, | 495 void glInvalidateSubFramebufferFn(GLenum target, |
487 GLsizei numAttachments, | 496 GLsizei numAttachments, |
488 const GLenum* attachments, | 497 const GLenum* attachments, |
489 GLint x, | 498 GLint x, |
490 GLint y, | 499 GLint y, |
491 GLint width, | 500 GLint width, |
492 GLint height) override; | 501 GLint height) override {} |
493 GLboolean glIsBufferFn(GLuint buffer) override; | 502 GLboolean glIsBufferFn(GLuint buffer) override; |
494 GLboolean glIsEnabledFn(GLenum cap) override; | 503 GLboolean glIsEnabledFn(GLenum cap) override; |
495 GLboolean glIsFenceAPPLEFn(GLuint fence) override; | 504 GLboolean glIsFenceAPPLEFn(GLuint fence) override; |
496 GLboolean glIsFenceNVFn(GLuint fence) override; | 505 GLboolean glIsFenceNVFn(GLuint fence) override; |
497 GLboolean glIsFramebufferEXTFn(GLuint framebuffer) override; | 506 GLboolean glIsFramebufferEXTFn(GLuint framebuffer) override; |
498 GLboolean glIsPathNVFn(GLuint path) override; | 507 GLboolean glIsPathNVFn(GLuint path) override; |
499 GLboolean glIsProgramFn(GLuint program) override; | 508 GLboolean glIsProgramFn(GLuint program) override; |
500 GLboolean glIsQueryFn(GLuint query) override; | 509 GLboolean glIsQueryFn(GLuint query) override; |
501 GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) override; | 510 GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) override; |
502 GLboolean glIsSamplerFn(GLuint sampler) override; | 511 GLboolean glIsSamplerFn(GLuint sampler) override; |
503 GLboolean glIsShaderFn(GLuint shader) override; | 512 GLboolean glIsShaderFn(GLuint shader) override; |
504 GLboolean glIsSyncFn(GLsync sync) override; | 513 GLboolean glIsSyncFn(GLsync sync) override; |
505 GLboolean glIsTextureFn(GLuint texture) override; | 514 GLboolean glIsTextureFn(GLuint texture) override; |
506 GLboolean glIsTransformFeedbackFn(GLuint id) override; | 515 GLboolean glIsTransformFeedbackFn(GLuint id) override; |
507 GLboolean glIsVertexArrayOESFn(GLuint array) override; | 516 GLboolean glIsVertexArrayOESFn(GLuint array) override; |
508 void glLineWidthFn(GLfloat width) override; | 517 void glLineWidthFn(GLfloat width) override {} |
509 void glLinkProgramFn(GLuint program) override; | 518 void glLinkProgramFn(GLuint program) override {} |
510 void* glMapBufferFn(GLenum target, GLenum access) override; | 519 void* glMapBufferFn(GLenum target, GLenum access) override; |
511 void* glMapBufferRangeFn(GLenum target, | 520 void* glMapBufferRangeFn(GLenum target, |
512 GLintptr offset, | 521 GLintptr offset, |
513 GLsizeiptr length, | 522 GLsizeiptr length, |
514 GLbitfield access) override; | 523 GLbitfield access) override; |
515 void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override; | 524 void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override {} |
516 void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override; | 525 void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override {} |
517 void glMemoryBarrierEXTFn(GLbitfield barriers) override; | 526 void glMemoryBarrierEXTFn(GLbitfield barriers) override {} |
518 void glPathCommandsNVFn(GLuint path, | 527 void glPathCommandsNVFn(GLuint path, |
519 GLsizei numCommands, | 528 GLsizei numCommands, |
520 const GLubyte* commands, | 529 const GLubyte* commands, |
521 GLsizei numCoords, | 530 GLsizei numCoords, |
522 GLenum coordType, | 531 GLenum coordType, |
523 const GLvoid* coords) override; | 532 const GLvoid* coords) override {} |
524 void glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) override; | 533 void glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) override {} |
525 void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) override; | 534 void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) override {} |
526 void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) override; | 535 void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) override {} |
527 void glPauseTransformFeedbackFn(void) override; | 536 void glPauseTransformFeedbackFn() override {} |
528 void glPixelStoreiFn(GLenum pname, GLint param) override; | 537 void glPixelStoreiFn(GLenum pname, GLint param) override {} |
529 void glPointParameteriFn(GLenum pname, GLint param) override; | 538 void glPointParameteriFn(GLenum pname, GLint param) override {} |
530 void glPolygonOffsetFn(GLfloat factor, GLfloat units) override; | 539 void glPolygonOffsetFn(GLfloat factor, GLfloat units) override {} |
531 void glPopGroupMarkerEXTFn(void) override; | 540 void glPopGroupMarkerEXTFn() override {} |
532 void glPrimitiveRestartIndexFn(GLuint index) override; | 541 void glPrimitiveRestartIndexFn(GLuint index) override {} |
533 void glProgramBinaryFn(GLuint program, | 542 void glProgramBinaryFn(GLuint program, |
534 GLenum binaryFormat, | 543 GLenum binaryFormat, |
535 const GLvoid* binary, | 544 const GLvoid* binary, |
536 GLsizei length) override; | 545 GLsizei length) override {} |
537 void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override; | 546 void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override { |
| 547 } |
538 void glProgramPathFragmentInputGenNVFn(GLuint program, | 548 void glProgramPathFragmentInputGenNVFn(GLuint program, |
539 GLint location, | 549 GLint location, |
540 GLenum genMode, | 550 GLenum genMode, |
541 GLint components, | 551 GLint components, |
542 const GLfloat* coeffs) override; | 552 const GLfloat* coeffs) override {} |
543 void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override; | 553 void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override {} |
544 void glQueryCounterFn(GLuint id, GLenum target) override; | 554 void glQueryCounterFn(GLuint id, GLenum target) override {} |
545 void glReadBufferFn(GLenum src) override; | 555 void glReadBufferFn(GLenum src) override {} |
546 void glReadPixelsFn(GLint x, | 556 void glReadPixelsFn(GLint x, |
547 GLint y, | 557 GLint y, |
548 GLsizei width, | 558 GLsizei width, |
549 GLsizei height, | 559 GLsizei height, |
550 GLenum format, | 560 GLenum format, |
551 GLenum type, | 561 GLenum type, |
552 void* pixels) override; | 562 void* pixels) override {} |
553 void glReleaseShaderCompilerFn(void) override; | 563 void glReleaseShaderCompilerFn() override {} |
554 void glRenderbufferStorageEXTFn(GLenum target, | 564 void glRenderbufferStorageEXTFn(GLenum target, |
555 GLenum internalformat, | 565 GLenum internalformat, |
556 GLsizei width, | 566 GLsizei width, |
557 GLsizei height) override; | 567 GLsizei height) override {} |
558 void glRenderbufferStorageMultisampleFn(GLenum target, | 568 void glRenderbufferStorageMultisampleFn(GLenum target, |
559 GLsizei samples, | 569 GLsizei samples, |
560 GLenum internalformat, | 570 GLenum internalformat, |
561 GLsizei width, | 571 GLsizei width, |
562 GLsizei height) override; | 572 GLsizei height) override {} |
563 void glRenderbufferStorageMultisampleANGLEFn(GLenum target, | 573 void glRenderbufferStorageMultisampleANGLEFn(GLenum target, |
564 GLsizei samples, | 574 GLsizei samples, |
565 GLenum internalformat, | 575 GLenum internalformat, |
566 GLsizei width, | 576 GLsizei width, |
567 GLsizei height) override; | 577 GLsizei height) override {} |
568 void glRenderbufferStorageMultisampleEXTFn(GLenum target, | 578 void glRenderbufferStorageMultisampleEXTFn(GLenum target, |
569 GLsizei samples, | 579 GLsizei samples, |
570 GLenum internalformat, | 580 GLenum internalformat, |
571 GLsizei width, | 581 GLsizei width, |
572 GLsizei height) override; | 582 GLsizei height) override {} |
573 void glRenderbufferStorageMultisampleIMGFn(GLenum target, | 583 void glRenderbufferStorageMultisampleIMGFn(GLenum target, |
574 GLsizei samples, | 584 GLsizei samples, |
575 GLenum internalformat, | 585 GLenum internalformat, |
576 GLsizei width, | 586 GLsizei width, |
577 GLsizei height) override; | 587 GLsizei height) override {} |
578 void glResumeTransformFeedbackFn(void) override; | 588 void glResumeTransformFeedbackFn() override {} |
579 void glSampleCoverageFn(GLclampf value, GLboolean invert) override; | 589 void glSampleCoverageFn(GLclampf value, GLboolean invert) override {} |
580 void glSamplerParameterfFn(GLuint sampler, | 590 void glSamplerParameterfFn(GLuint sampler, |
581 GLenum pname, | 591 GLenum pname, |
582 GLfloat param) override; | 592 GLfloat param) override {} |
583 void glSamplerParameterfvFn(GLuint sampler, | 593 void glSamplerParameterfvFn(GLuint sampler, |
584 GLenum pname, | 594 GLenum pname, |
585 const GLfloat* params) override; | 595 const GLfloat* params) override {} |
586 void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override; | 596 void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override { |
| 597 } |
587 void glSamplerParameterivFn(GLuint sampler, | 598 void glSamplerParameterivFn(GLuint sampler, |
588 GLenum pname, | 599 GLenum pname, |
589 const GLint* params) override; | 600 const GLint* params) override {} |
590 void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override; | 601 void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override {} |
591 void glSetFenceAPPLEFn(GLuint fence) override; | 602 void glSetFenceAPPLEFn(GLuint fence) override {} |
592 void glSetFenceNVFn(GLuint fence, GLenum condition) override; | 603 void glSetFenceNVFn(GLuint fence, GLenum condition) override {} |
593 void glShaderBinaryFn(GLsizei n, | 604 void glShaderBinaryFn(GLsizei n, |
594 const GLuint* shaders, | 605 const GLuint* shaders, |
595 GLenum binaryformat, | 606 GLenum binaryformat, |
596 const void* binary, | 607 const void* binary, |
597 GLsizei length) override; | 608 GLsizei length) override {} |
598 void glShaderSourceFn(GLuint shader, | 609 void glShaderSourceFn(GLuint shader, |
599 GLsizei count, | 610 GLsizei count, |
600 const char* const* str, | 611 const char* const* str, |
601 const GLint* length) override; | 612 const GLint* length) override {} |
602 void glStencilFillPathInstancedNVFn(GLsizei numPaths, | 613 void glStencilFillPathInstancedNVFn(GLsizei numPaths, |
603 GLenum pathNameType, | 614 GLenum pathNameType, |
604 const void* paths, | 615 const void* paths, |
605 GLuint pathBase, | 616 GLuint pathBase, |
606 GLenum fillMode, | 617 GLenum fillMode, |
607 GLuint mask, | 618 GLuint mask, |
608 GLenum transformType, | 619 GLenum transformType, |
609 const GLfloat* transformValues) override; | 620 const GLfloat* transformValues) override {} |
610 void glStencilFillPathNVFn(GLuint path, GLenum fillMode, GLuint mask) override; | 621 void glStencilFillPathNVFn(GLuint path, GLenum fillMode, GLuint mask) override { |
611 void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override; | 622 } |
| 623 void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override {} |
612 void glStencilFuncSeparateFn(GLenum face, | 624 void glStencilFuncSeparateFn(GLenum face, |
613 GLenum func, | 625 GLenum func, |
614 GLint ref, | 626 GLint ref, |
615 GLuint mask) override; | 627 GLuint mask) override {} |
616 void glStencilMaskFn(GLuint mask) override; | 628 void glStencilMaskFn(GLuint mask) override {} |
617 void glStencilMaskSeparateFn(GLenum face, GLuint mask) override; | 629 void glStencilMaskSeparateFn(GLenum face, GLuint mask) override {} |
618 void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override; | 630 void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override {} |
619 void glStencilOpSeparateFn(GLenum face, | 631 void glStencilOpSeparateFn(GLenum face, |
620 GLenum fail, | 632 GLenum fail, |
621 GLenum zfail, | 633 GLenum zfail, |
622 GLenum zpass) override; | 634 GLenum zpass) override {} |
623 void glStencilStrokePathInstancedNVFn(GLsizei numPaths, | 635 void glStencilStrokePathInstancedNVFn(GLsizei numPaths, |
624 GLenum pathNameType, | 636 GLenum pathNameType, |
625 const void* paths, | 637 const void* paths, |
626 GLuint pathBase, | 638 GLuint pathBase, |
627 GLint ref, | 639 GLint ref, |
628 GLuint mask, | 640 GLuint mask, |
629 GLenum transformType, | 641 GLenum transformType, |
630 const GLfloat* transformValues) override; | 642 const GLfloat* transformValues) override { |
| 643 } |
631 void glStencilStrokePathNVFn(GLuint path, | 644 void glStencilStrokePathNVFn(GLuint path, |
632 GLint reference, | 645 GLint reference, |
633 GLuint mask) override; | 646 GLuint mask) override {} |
634 void glStencilThenCoverFillPathInstancedNVFn( | 647 void glStencilThenCoverFillPathInstancedNVFn( |
635 GLsizei numPaths, | 648 GLsizei numPaths, |
636 GLenum pathNameType, | 649 GLenum pathNameType, |
637 const void* paths, | 650 const void* paths, |
638 GLuint pathBase, | 651 GLuint pathBase, |
639 GLenum fillMode, | 652 GLenum fillMode, |
640 GLuint mask, | 653 GLuint mask, |
641 GLenum coverMode, | 654 GLenum coverMode, |
642 GLenum transformType, | 655 GLenum transformType, |
643 const GLfloat* transformValues) override; | 656 const GLfloat* transformValues) override {} |
644 void glStencilThenCoverFillPathNVFn(GLuint path, | 657 void glStencilThenCoverFillPathNVFn(GLuint path, |
645 GLenum fillMode, | 658 GLenum fillMode, |
646 GLuint mask, | 659 GLuint mask, |
647 GLenum coverMode) override; | 660 GLenum coverMode) override {} |
648 void glStencilThenCoverStrokePathInstancedNVFn( | 661 void glStencilThenCoverStrokePathInstancedNVFn( |
649 GLsizei numPaths, | 662 GLsizei numPaths, |
650 GLenum pathNameType, | 663 GLenum pathNameType, |
651 const void* paths, | 664 const void* paths, |
652 GLuint pathBase, | 665 GLuint pathBase, |
653 GLint ref, | 666 GLint ref, |
654 GLuint mask, | 667 GLuint mask, |
655 GLenum coverMode, | 668 GLenum coverMode, |
656 GLenum transformType, | 669 GLenum transformType, |
657 const GLfloat* transformValues) override; | 670 const GLfloat* transformValues) override {} |
658 void glStencilThenCoverStrokePathNVFn(GLuint path, | 671 void glStencilThenCoverStrokePathNVFn(GLuint path, |
659 GLint reference, | 672 GLint reference, |
660 GLuint mask, | 673 GLuint mask, |
661 GLenum coverMode) override; | 674 GLenum coverMode) override {} |
662 GLboolean glTestFenceAPPLEFn(GLuint fence) override; | 675 GLboolean glTestFenceAPPLEFn(GLuint fence) override; |
663 GLboolean glTestFenceNVFn(GLuint fence) override; | 676 GLboolean glTestFenceNVFn(GLuint fence) override; |
664 void glTexImage2DFn(GLenum target, | 677 void glTexImage2DFn(GLenum target, |
665 GLint level, | 678 GLint level, |
666 GLint internalformat, | 679 GLint internalformat, |
667 GLsizei width, | 680 GLsizei width, |
668 GLsizei height, | 681 GLsizei height, |
669 GLint border, | 682 GLint border, |
670 GLenum format, | 683 GLenum format, |
671 GLenum type, | 684 GLenum type, |
672 const void* pixels) override; | 685 const void* pixels) override {} |
673 void glTexImage3DFn(GLenum target, | 686 void glTexImage3DFn(GLenum target, |
674 GLint level, | 687 GLint level, |
675 GLint internalformat, | 688 GLint internalformat, |
676 GLsizei width, | 689 GLsizei width, |
677 GLsizei height, | 690 GLsizei height, |
678 GLsizei depth, | 691 GLsizei depth, |
679 GLint border, | 692 GLint border, |
680 GLenum format, | 693 GLenum format, |
681 GLenum type, | 694 GLenum type, |
682 const void* pixels) override; | 695 const void* pixels) override {} |
683 void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override; | 696 void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override {} |
684 void glTexParameterfvFn(GLenum target, | 697 void glTexParameterfvFn(GLenum target, |
685 GLenum pname, | 698 GLenum pname, |
686 const GLfloat* params) override; | 699 const GLfloat* params) override {} |
687 void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override; | 700 void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override {} |
688 void glTexParameterivFn(GLenum target, | 701 void glTexParameterivFn(GLenum target, |
689 GLenum pname, | 702 GLenum pname, |
690 const GLint* params) override; | 703 const GLint* params) override {} |
691 void glTexStorage2DEXTFn(GLenum target, | 704 void glTexStorage2DEXTFn(GLenum target, |
692 GLsizei levels, | 705 GLsizei levels, |
693 GLenum internalformat, | 706 GLenum internalformat, |
694 GLsizei width, | 707 GLsizei width, |
695 GLsizei height) override; | 708 GLsizei height) override {} |
696 void glTexStorage3DFn(GLenum target, | 709 void glTexStorage3DFn(GLenum target, |
697 GLsizei levels, | 710 GLsizei levels, |
698 GLenum internalformat, | 711 GLenum internalformat, |
699 GLsizei width, | 712 GLsizei width, |
700 GLsizei height, | 713 GLsizei height, |
701 GLsizei depth) override; | 714 GLsizei depth) override {} |
702 void glTexSubImage2DFn(GLenum target, | 715 void glTexSubImage2DFn(GLenum target, |
703 GLint level, | 716 GLint level, |
704 GLint xoffset, | 717 GLint xoffset, |
705 GLint yoffset, | 718 GLint yoffset, |
706 GLsizei width, | 719 GLsizei width, |
707 GLsizei height, | 720 GLsizei height, |
708 GLenum format, | 721 GLenum format, |
709 GLenum type, | 722 GLenum type, |
710 const void* pixels) override; | 723 const void* pixels) override {} |
711 void glTexSubImage3DFn(GLenum target, | 724 void glTexSubImage3DFn(GLenum target, |
712 GLint level, | 725 GLint level, |
713 GLint xoffset, | 726 GLint xoffset, |
714 GLint yoffset, | 727 GLint yoffset, |
715 GLint zoffset, | 728 GLint zoffset, |
716 GLsizei width, | 729 GLsizei width, |
717 GLsizei height, | 730 GLsizei height, |
718 GLsizei depth, | 731 GLsizei depth, |
719 GLenum format, | 732 GLenum format, |
720 GLenum type, | 733 GLenum type, |
721 const void* pixels) override; | 734 const void* pixels) override {} |
722 void glTransformFeedbackVaryingsFn(GLuint program, | 735 void glTransformFeedbackVaryingsFn(GLuint program, |
723 GLsizei count, | 736 GLsizei count, |
724 const char* const* varyings, | 737 const char* const* varyings, |
725 GLenum bufferMode) override; | 738 GLenum bufferMode) override {} |
726 void glUniform1fFn(GLint location, GLfloat x) override; | 739 void glUniform1fFn(GLint location, GLfloat x) override {} |
727 void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override; | 740 void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override {} |
728 void glUniform1iFn(GLint location, GLint x) override; | 741 void glUniform1iFn(GLint location, GLint x) override {} |
729 void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override; | 742 void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override {} |
730 void glUniform1uiFn(GLint location, GLuint v0) override; | 743 void glUniform1uiFn(GLint location, GLuint v0) override {} |
731 void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override; | 744 void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override {} |
732 void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override; | 745 void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override {} |
733 void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override; | 746 void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override {} |
734 void glUniform2iFn(GLint location, GLint x, GLint y) override; | 747 void glUniform2iFn(GLint location, GLint x, GLint y) override {} |
735 void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override; | 748 void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override {} |
736 void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override; | 749 void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override {} |
737 void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override; | 750 void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override {} |
738 void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override; | 751 void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override {} |
739 void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override; | 752 void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override {} |
740 void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override; | 753 void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override {} |
741 void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override; | 754 void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override {} |
742 void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override; | 755 void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override {} |
743 void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override; | 756 void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override {} |
744 void glUniform4fFn(GLint location, | 757 void glUniform4fFn(GLint location, |
745 GLfloat x, | 758 GLfloat x, |
746 GLfloat y, | 759 GLfloat y, |
747 GLfloat z, | 760 GLfloat z, |
748 GLfloat w) override; | 761 GLfloat w) override {} |
749 void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override; | 762 void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override {} |
750 void glUniform4iFn(GLint location, GLint x, GLint y, GLint z, GLint w) override; | 763 void glUniform4iFn(GLint location, |
751 void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override; | 764 GLint x, |
| 765 GLint y, |
| 766 GLint z, |
| 767 GLint w) override {} |
| 768 void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override {} |
752 void glUniform4uiFn(GLint location, | 769 void glUniform4uiFn(GLint location, |
753 GLuint v0, | 770 GLuint v0, |
754 GLuint v1, | 771 GLuint v1, |
755 GLuint v2, | 772 GLuint v2, |
756 GLuint v3) override; | 773 GLuint v3) override {} |
757 void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override; | 774 void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override {} |
758 void glUniformBlockBindingFn(GLuint program, | 775 void glUniformBlockBindingFn(GLuint program, |
759 GLuint uniformBlockIndex, | 776 GLuint uniformBlockIndex, |
760 GLuint uniformBlockBinding) override; | 777 GLuint uniformBlockBinding) override {} |
761 void glUniformMatrix2fvFn(GLint location, | 778 void glUniformMatrix2fvFn(GLint location, |
762 GLsizei count, | 779 GLsizei count, |
763 GLboolean transpose, | 780 GLboolean transpose, |
764 const GLfloat* value) override; | 781 const GLfloat* value) override {} |
765 void glUniformMatrix2x3fvFn(GLint location, | 782 void glUniformMatrix2x3fvFn(GLint location, |
766 GLsizei count, | 783 GLsizei count, |
767 GLboolean transpose, | 784 GLboolean transpose, |
768 const GLfloat* value) override; | 785 const GLfloat* value) override {} |
769 void glUniformMatrix2x4fvFn(GLint location, | 786 void glUniformMatrix2x4fvFn(GLint location, |
770 GLsizei count, | 787 GLsizei count, |
771 GLboolean transpose, | 788 GLboolean transpose, |
772 const GLfloat* value) override; | 789 const GLfloat* value) override {} |
773 void glUniformMatrix3fvFn(GLint location, | 790 void glUniformMatrix3fvFn(GLint location, |
774 GLsizei count, | 791 GLsizei count, |
775 GLboolean transpose, | 792 GLboolean transpose, |
776 const GLfloat* value) override; | 793 const GLfloat* value) override {} |
777 void glUniformMatrix3x2fvFn(GLint location, | 794 void glUniformMatrix3x2fvFn(GLint location, |
778 GLsizei count, | 795 GLsizei count, |
779 GLboolean transpose, | 796 GLboolean transpose, |
780 const GLfloat* value) override; | 797 const GLfloat* value) override {} |
781 void glUniformMatrix3x4fvFn(GLint location, | 798 void glUniformMatrix3x4fvFn(GLint location, |
782 GLsizei count, | 799 GLsizei count, |
783 GLboolean transpose, | 800 GLboolean transpose, |
784 const GLfloat* value) override; | 801 const GLfloat* value) override {} |
785 void glUniformMatrix4fvFn(GLint location, | 802 void glUniformMatrix4fvFn(GLint location, |
786 GLsizei count, | 803 GLsizei count, |
787 GLboolean transpose, | 804 GLboolean transpose, |
788 const GLfloat* value) override; | 805 const GLfloat* value) override {} |
789 void glUniformMatrix4x2fvFn(GLint location, | 806 void glUniformMatrix4x2fvFn(GLint location, |
790 GLsizei count, | 807 GLsizei count, |
791 GLboolean transpose, | 808 GLboolean transpose, |
792 const GLfloat* value) override; | 809 const GLfloat* value) override {} |
793 void glUniformMatrix4x3fvFn(GLint location, | 810 void glUniformMatrix4x3fvFn(GLint location, |
794 GLsizei count, | 811 GLsizei count, |
795 GLboolean transpose, | 812 GLboolean transpose, |
796 const GLfloat* value) override; | 813 const GLfloat* value) override {} |
797 GLboolean glUnmapBufferFn(GLenum target) override; | 814 GLboolean glUnmapBufferFn(GLenum target) override; |
798 void glUseProgramFn(GLuint program) override; | 815 void glUseProgramFn(GLuint program) override {} |
799 void glValidateProgramFn(GLuint program) override; | 816 void glValidateProgramFn(GLuint program) override {} |
800 void glVertexAttrib1fFn(GLuint indx, GLfloat x) override; | 817 void glVertexAttrib1fFn(GLuint indx, GLfloat x) override {} |
801 void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override; | 818 void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override {} |
802 void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override; | 819 void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override {} |
803 void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override; | 820 void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override {} |
804 void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override; | 821 void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override { |
805 void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override; | 822 } |
| 823 void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override {} |
806 void glVertexAttrib4fFn(GLuint indx, | 824 void glVertexAttrib4fFn(GLuint indx, |
807 GLfloat x, | 825 GLfloat x, |
808 GLfloat y, | 826 GLfloat y, |
809 GLfloat z, | 827 GLfloat z, |
810 GLfloat w) override; | 828 GLfloat w) override {} |
811 void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override; | 829 void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override {} |
812 void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override; | 830 void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override {} |
813 void glVertexAttribI4iFn(GLuint indx, | 831 void glVertexAttribI4iFn(GLuint indx, |
814 GLint x, | 832 GLint x, |
815 GLint y, | 833 GLint y, |
816 GLint z, | 834 GLint z, |
817 GLint w) override; | 835 GLint w) override {} |
818 void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override; | 836 void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override {} |
819 void glVertexAttribI4uiFn(GLuint indx, | 837 void glVertexAttribI4uiFn(GLuint indx, |
820 GLuint x, | 838 GLuint x, |
821 GLuint y, | 839 GLuint y, |
822 GLuint z, | 840 GLuint z, |
823 GLuint w) override; | 841 GLuint w) override {} |
824 void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override; | 842 void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override {} |
825 void glVertexAttribIPointerFn(GLuint indx, | 843 void glVertexAttribIPointerFn(GLuint indx, |
826 GLint size, | 844 GLint size, |
827 GLenum type, | 845 GLenum type, |
828 GLsizei stride, | 846 GLsizei stride, |
829 const void* ptr) override; | 847 const void* ptr) override {} |
830 void glVertexAttribPointerFn(GLuint indx, | 848 void glVertexAttribPointerFn(GLuint indx, |
831 GLint size, | 849 GLint size, |
832 GLenum type, | 850 GLenum type, |
833 GLboolean normalized, | 851 GLboolean normalized, |
834 GLsizei stride, | 852 GLsizei stride, |
835 const void* ptr) override; | 853 const void* ptr) override {} |
836 void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override; | 854 void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override {} |
837 GLenum glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) override; | 855 GLenum glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) override; |
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