Index: ui/gl/gl_stub_api.h |
diff --git a/ui/gl/gl_stub_api.h b/ui/gl/gl_stub_api.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e654ffb4a74272764a8ecfda061d04bcd3a2a7d7 |
--- /dev/null |
+++ b/ui/gl/gl_stub_api.h |
@@ -0,0 +1,61 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GL_GL_STUB_API_H_ |
+#define UI_GL_GL_STUB_API_H_ |
+ |
+#include "ui/gl/gl_export.h" |
+#include "ui/gl/gl_stub_api_base.h" |
+ |
+namespace gl { |
+ |
+class GL_EXPORT GLStubApi: public GLStubApiBase { |
+ public: |
+ GLenum glCheckFramebufferStatusEXTFn(GLenum target) override; |
+ GLuint glCreateProgramFn(void) override; |
+ GLuint glCreateShaderFn(GLenum type) override; |
+ GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override; |
+ void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override; |
+ void glGenerateMipmapEXTFn(GLenum target) override; |
+ void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override; |
+ void glGenFencesNVFn(GLsizei n, GLuint* fences) override; |
+ void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override; |
+ GLuint glGenPathsNVFn(GLsizei range) override; |
+ void glGenQueriesFn(GLsizei n, GLuint* ids) override; |
+ void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override; |
+ void glGenSamplersFn(GLsizei n, GLuint* samplers) override; |
+ void glGenTexturesFn(GLsizei n, GLuint* textures) override; |
+ void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override; |
+ void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override; |
+ void glGetIntegervFn(GLenum pname, GLint* params) override; |
+ void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override; |
+ void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override; |
+ const GLubyte* glGetStringFn(GLenum name) override; |
+ const GLubyte* glGetStringiFn(GLenum name, GLuint index) override; |
+ GLboolean glIsBufferFn(GLuint buffer) override; |
+ GLboolean glIsEnabledFn(GLenum cap) override; |
+ GLboolean glIsFenceAPPLEFn(GLuint fence) override; |
+ GLboolean glIsFenceNVFn(GLuint fence) override; |
+ GLboolean glIsFramebufferEXTFn(GLuint framebuffer) override; |
+ GLboolean glIsPathNVFn(GLuint path) override; |
+ GLboolean glIsProgramFn(GLuint program) override; |
+ GLboolean glIsQueryFn(GLuint query) override; |
+ GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) override; |
+ GLboolean glIsSamplerFn(GLuint sampler) override; |
+ GLboolean glIsShaderFn(GLuint shader) override; |
+ GLboolean glIsSyncFn(GLsync sync) override; |
+ GLboolean glIsTextureFn(GLuint texture) override; |
+ GLboolean glIsTransformFeedbackFn(GLuint id) override; |
+ GLboolean glIsVertexArrayOESFn(GLuint array) override; |
+ GLboolean glTestFenceAPPLEFn(GLuint fence) override; |
+ GLboolean glTestFenceNVFn(GLuint fence) override; |
+ GLboolean glUnmapBufferFn(GLenum target) override; |
+ GLenum glWaitSyncFn(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout) override; |
+}; |
+ |
+} // namespace gl |
+ |
+#endif // UI_GL_GL_STUB_API_H_ |