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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_GL_GL_STUB_API_H_ |
| 6 #define UI_GL_GL_STUB_API_H_ |
| 7 |
| 8 #include "ui/gl/gl_export.h" |
| 9 #include "ui/gl/gl_stub_api_base.h" |
| 10 |
| 11 namespace gl { |
| 12 |
| 13 class GL_EXPORT GLStubApi: public GLStubApiBase { |
| 14 public: |
| 15 GLenum glCheckFramebufferStatusEXTFn(GLenum target) override; |
| 16 GLuint glCreateProgramFn(void) override; |
| 17 GLuint glCreateShaderFn(GLenum type) override; |
| 18 GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override; |
| 19 void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override; |
| 20 void glGenerateMipmapEXTFn(GLenum target) override; |
| 21 void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override; |
| 22 void glGenFencesNVFn(GLsizei n, GLuint* fences) override; |
| 23 void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override; |
| 24 GLuint glGenPathsNVFn(GLsizei range) override; |
| 25 void glGenQueriesFn(GLsizei n, GLuint* ids) override; |
| 26 void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override; |
| 27 void glGenSamplersFn(GLsizei n, GLuint* samplers) override; |
| 28 void glGenTexturesFn(GLsizei n, GLuint* textures) override; |
| 29 void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override; |
| 30 void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override; |
| 31 void glGetIntegervFn(GLenum pname, GLint* params) override; |
| 32 void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override; |
| 33 void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override; |
| 34 const GLubyte* glGetStringFn(GLenum name) override; |
| 35 const GLubyte* glGetStringiFn(GLenum name, GLuint index) override; |
| 36 GLboolean glIsBufferFn(GLuint buffer) override; |
| 37 GLboolean glIsEnabledFn(GLenum cap) override; |
| 38 GLboolean glIsFenceAPPLEFn(GLuint fence) override; |
| 39 GLboolean glIsFenceNVFn(GLuint fence) override; |
| 40 GLboolean glIsFramebufferEXTFn(GLuint framebuffer) override; |
| 41 GLboolean glIsPathNVFn(GLuint path) override; |
| 42 GLboolean glIsProgramFn(GLuint program) override; |
| 43 GLboolean glIsQueryFn(GLuint query) override; |
| 44 GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) override; |
| 45 GLboolean glIsSamplerFn(GLuint sampler) override; |
| 46 GLboolean glIsShaderFn(GLuint shader) override; |
| 47 GLboolean glIsSyncFn(GLsync sync) override; |
| 48 GLboolean glIsTextureFn(GLuint texture) override; |
| 49 GLboolean glIsTransformFeedbackFn(GLuint id) override; |
| 50 GLboolean glIsVertexArrayOESFn(GLuint array) override; |
| 51 GLboolean glTestFenceAPPLEFn(GLuint fence) override; |
| 52 GLboolean glTestFenceNVFn(GLuint fence) override; |
| 53 GLboolean glUnmapBufferFn(GLenum target) override; |
| 54 GLenum glWaitSyncFn(GLsync sync, |
| 55 GLbitfield flags, |
| 56 GLuint64 timeout) override; |
| 57 }; |
| 58 |
| 59 } // namespace gl |
| 60 |
| 61 #endif // UI_GL_GL_STUB_API_H_ |
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