| Index: ui/gl/gl_stub_api.cc
|
| diff --git a/ui/gl/gl_stub_api.cc b/ui/gl/gl_stub_api.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e4b634ab996c120263259ba7b652ebbbe9a3f165
|
| --- /dev/null
|
| +++ b/ui/gl/gl_stub_api.cc
|
| @@ -0,0 +1,296 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/gl/gl_stub_api.h"
|
| +
|
| +namespace gl {
|
| +
|
| +namespace {
|
| +
|
| +void GenHelper(GLsizei count, GLuint* objects) {
|
| + for (GLsizei i = 0; i < count; ++i)
|
| + objects[i] = i + 1;
|
| +}
|
| +
|
| +} // anonymous namespace
|
| +
|
| +GLenum GLStubApi::glCheckFramebufferStatusEXTFn(GLenum target) {
|
| + return GL_FRAMEBUFFER_COMPLETE;
|
| +}
|
| +
|
| +GLuint GLStubApi::glCreateProgramFn(void) {
|
| + return 1;
|
| +}
|
| +
|
| +GLuint GLStubApi::glCreateShaderFn(GLenum type) {
|
| + return 2;
|
| +}
|
| +
|
| +GLsync GLStubApi::glFenceSyncFn(GLenum condition, GLbitfield flags) {
|
| + return reinterpret_cast<GLsync>(1);
|
| +}
|
| +
|
| +void GLStubApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) {
|
| + GenHelper(n, buffers);
|
| +}
|
| +
|
| +void GLStubApi::glGenerateMipmapEXTFn(GLenum target) {}
|
| +
|
| +void GLStubApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) {
|
| + GenHelper(n, fences);
|
| +}
|
| +
|
| +void GLStubApi::glGenFencesNVFn(GLsizei n, GLuint* fences) {
|
| + GenHelper(n, fences);
|
| +}
|
| +
|
| +void GLStubApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) {
|
| + GenHelper(n, framebuffers);
|
| +}
|
| +
|
| +GLuint GLStubApi::glGenPathsNVFn(GLsizei range) {
|
| + return 1;
|
| +}
|
| +
|
| +void GLStubApi::glGenQueriesFn(GLsizei n, GLuint* ids) {
|
| + GenHelper(n, ids);
|
| +}
|
| +
|
| +void GLStubApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) {
|
| + GenHelper(n, renderbuffers);
|
| +}
|
| +
|
| +void GLStubApi::glGenSamplersFn(GLsizei n, GLuint* samplers) {
|
| + GenHelper(n, samplers);
|
| +}
|
| +
|
| +void GLStubApi::glGenTexturesFn(GLsizei n, GLuint* textures) {
|
| + GenHelper(n, textures);
|
| +}
|
| +
|
| +void GLStubApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) {
|
| + GenHelper(n, ids);
|
| +}
|
| +
|
| +void GLStubApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) {
|
| + GenHelper(n, arrays);
|
| +}
|
| +
|
| +void GLStubApi::glGetIntegervFn(GLenum pname, GLint* params) {
|
| + // We need some values to be large enough to initialize ContextGroup.
|
| + switch (pname) {
|
| + default:
|
| + *params = 1;
|
| + break;
|
| + case GL_MAX_RENDERBUFFER_SIZE:
|
| + *params = 512;
|
| + break;
|
| + case GL_MAX_SAMPLES:
|
| + *params = 4;
|
| + break;
|
| + case GL_MAX_COLOR_ATTACHMENTS_EXT:
|
| + *params = 4;
|
| + break;
|
| + case GL_MAX_DRAW_BUFFERS_ARB:
|
| + *params = 4;
|
| + break;
|
| + case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
|
| + *params = 4;
|
| + break;
|
| + case GL_MAX_UNIFORM_BUFFER_BINDINGS:
|
| + *params = 24;
|
| + break;
|
| + case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
|
| + *params = 256;
|
| + break;
|
| + case GL_MAX_VERTEX_ATTRIBS:
|
| + *params = 8;
|
| + break;
|
| + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
| + *params = 8;
|
| + break;
|
| + case GL_MAX_TEXTURE_IMAGE_UNITS:
|
| + *params = 8;
|
| + break;
|
| + case GL_MAX_TEXTURE_SIZE:
|
| + *params = 2048;
|
| + break;
|
| + case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
|
| + *params = 2048;
|
| + break;
|
| + case GL_MAX_3D_TEXTURE_SIZE:
|
| + *params = 256;
|
| + break;
|
| + case GL_MAX_ARRAY_TEXTURE_LAYERS:
|
| + *params = 256;
|
| + break;
|
| + case GL_MAX_VARYING_VECTORS:
|
| + *params = 8;
|
| + break;
|
| + case GL_MAX_VERTEX_UNIFORM_VECTORS:
|
| + *params = 128;
|
| + break;
|
| + case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
|
| + *params = 16;
|
| + break;
|
| + case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
|
| + *params = 64;
|
| + break;
|
| + case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
|
| + *params = 60;
|
| + break;
|
| + case GL_MAX_PROGRAM_TEXEL_OFFSET:
|
| + *params = 7;
|
| + break;
|
| + case GL_MIN_PROGRAM_TEXEL_OFFSET:
|
| + *params = -8;
|
| + break;
|
| + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
|
| + *params = 32;
|
| + break;
|
| + case GL_MAX_VIEWPORT_DIMS:
|
| + *params = 1024 << 8;
|
| + break;
|
| + case GL_ALPHA_BITS:
|
| + *params = 8;
|
| + break;
|
| + case GL_DEPTH_BITS:
|
| + *params = 24;
|
| + break;
|
| + case GL_STENCIL_BITS:
|
| + *params = 8;
|
| + break;
|
| + case GL_TEXTURE_BINDING_2D:
|
| + *params = 1;
|
| + break;
|
| + case GL_FRAMEBUFFER_BINDING:
|
| + *params = 1;
|
| + break;
|
| + case GL_IMPLEMENTATION_COLOR_READ_TYPE:
|
| + *params = GL_UNSIGNED_BYTE;
|
| + break;
|
| + case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
|
| + *params = GL_RGBA;
|
| + break;
|
| + }
|
| +}
|
| +
|
| +void GLStubApi::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) {
|
| + switch (pname) {
|
| + case GL_LINK_STATUS:
|
| + *params = GL_TRUE;
|
| + break;
|
| + case GL_VALIDATE_STATUS:
|
| + *params = GL_TRUE;
|
| + break;
|
| + default:
|
| + break;
|
| + }
|
| +}
|
| +
|
| +void GLStubApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) {
|
| + switch (pname) {
|
| + case GL_COMPILE_STATUS:
|
| + *params = GL_TRUE;
|
| + break;
|
| + default:
|
| + break;
|
| + }
|
| +}
|
| +
|
| +const GLubyte* GLStubApi::glGetStringFn(GLenum name) {
|
| + switch (name) {
|
| + case GL_RENDERER:
|
| + default:
|
| + return reinterpret_cast<const GLubyte*>("");
|
| + case GL_VERSION:
|
| + return reinterpret_cast<const GLubyte*>("OpenGL ES 3.0");
|
| + case GL_EXTENSIONS:
|
| + return reinterpret_cast<const GLubyte*>("GL_EXT_framebuffer_object");
|
| + }
|
| +}
|
| +
|
| +const GLubyte* GLStubApi::glGetStringiFn(GLenum name, GLuint index) {
|
| + return reinterpret_cast<const GLubyte*>("");
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsBufferFn(GLuint buffer) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsEnabledFn(GLenum cap) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsFenceAPPLEFn(GLuint fence) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsFenceNVFn(GLuint fence) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsFramebufferEXTFn(GLuint framebuffer) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsPathNVFn(GLuint path) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsProgramFn(GLuint program) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsQueryFn(GLuint query) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsRenderbufferEXTFn(GLuint renderbuffer) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsSamplerFn(GLuint sampler) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsShaderFn(GLuint shader) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsSyncFn(GLsync sync) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsTextureFn(GLuint texture) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsTransformFeedbackFn(GLuint id) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glIsVertexArrayOESFn(GLuint array) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glTestFenceAPPLEFn(GLuint fence) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glTestFenceNVFn(GLuint fence) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLboolean GLStubApi::glUnmapBufferFn(GLenum target) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +GLenum GLStubApi::glWaitSyncFn(GLsync sync,
|
| + GLbitfield flags,
|
| + GLuint64 timeout) {
|
| + return GL_TRUE;
|
| +}
|
| +
|
| +} // namespace gl
|
|
|