Index: device/gamepad/gamepad_data_fetcher_manager.h |
diff --git a/device/gamepad/gamepad_data_fetcher_manager.h b/device/gamepad/gamepad_data_fetcher_manager.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..dc2d68c03a795870500edf2cd9e53cb6eb9ba6c4 |
--- /dev/null |
+++ b/device/gamepad/gamepad_data_fetcher_manager.h |
@@ -0,0 +1,47 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_ |
+#define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_ |
+ |
+#include <memory> |
+#include <utility> |
+#include <vector> |
+ |
+#include "device/gamepad/gamepad_export.h" |
+#include "device/gamepad/gamepad_provider.h" |
+ |
+namespace device { |
+ |
+class GamepadDataFetcherFactory; |
+ |
+class DEVICE_GAMEPAD_EXPORT GamepadDataFetcherManager { |
+ public: |
+ ~GamepadDataFetcherManager(); |
+ |
+ // Returns the GamepadDataFetcherManager singleton. |
+ static GamepadDataFetcherManager* GetInstance(); |
+ |
+ void AddFactory(GamepadDataFetcherFactory* factory); |
+ void RemoveSourceFactory(GamepadSource source); |
+ |
+ // Must be called on the providers polling thread |
+ void InitializeProvider(GamepadProvider* provider); |
+ void ClearProvider(); |
+ |
+ private: |
+ GamepadDataFetcherManager(); |
+ |
+ void CreateDataFetcherFromFactory(GamepadDataFetcherFactory* factory); |
+ void RemoveSourceDataFetcher(GamepadSource* source); |
+ |
+ typedef std::vector<GamepadDataFetcherFactory*> FactoryVector; |
+ FactoryVector factories_; |
+ |
+ GamepadProvider* provider_; |
+}; |
+ |
+} // namespace device |
+ |
+#endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_ |