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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_ |
| 6 #define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_ |
| 7 |
| 8 #include <memory> |
| 9 #include <utility> |
| 10 #include <vector> |
| 11 |
| 12 #include "device/gamepad/gamepad_export.h" |
| 13 #include "device/gamepad/gamepad_provider.h" |
| 14 |
| 15 namespace device { |
| 16 |
| 17 class GamepadDataFetcherFactory; |
| 18 |
| 19 class DEVICE_GAMEPAD_EXPORT GamepadDataFetcherManager { |
| 20 public: |
| 21 ~GamepadDataFetcherManager(); |
| 22 |
| 23 // Returns the GamepadDataFetcherManager singleton. |
| 24 static GamepadDataFetcherManager* GetInstance(); |
| 25 |
| 26 void AddFactory(GamepadDataFetcherFactory* factory); |
| 27 void RemoveSourceFactory(GamepadSource source); |
| 28 |
| 29 // Must be called on the providers polling thread |
| 30 void InitializeProvider(GamepadProvider* provider); |
| 31 void ClearProvider(); |
| 32 |
| 33 private: |
| 34 GamepadDataFetcherManager(); |
| 35 |
| 36 void CreateDataFetcherFromFactory(GamepadDataFetcherFactory* factory); |
| 37 void RemoveSourceDataFetcher(GamepadSource* source); |
| 38 |
| 39 typedef std::vector<GamepadDataFetcherFactory*> FactoryVector; |
| 40 FactoryVector factories_; |
| 41 |
| 42 GamepadProvider* provider_; |
| 43 }; |
| 44 |
| 45 } // namespace device |
| 46 |
| 47 #endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_ |
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