| Index: components/mus/ws/window_manager_state.h
|
| diff --git a/components/mus/ws/window_manager_state.h b/components/mus/ws/window_manager_state.h
|
| deleted file mode 100644
|
| index dca6670d400ac522e3b2bc62821babc653840a3f..0000000000000000000000000000000000000000
|
| --- a/components/mus/ws/window_manager_state.h
|
| +++ /dev/null
|
| @@ -1,183 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_
|
| -#define COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_
|
| -
|
| -#include <stdint.h>
|
| -
|
| -#include <memory>
|
| -
|
| -#include "base/memory/weak_ptr.h"
|
| -#include "base/timer/timer.h"
|
| -#include "components/mus/public/interfaces/display.mojom.h"
|
| -#include "components/mus/ws/event_dispatcher.h"
|
| -#include "components/mus/ws/event_dispatcher_delegate.h"
|
| -#include "components/mus/ws/user_id.h"
|
| -#include "components/mus/ws/window_server.h"
|
| -
|
| -namespace mus {
|
| -namespace ws {
|
| -
|
| -class DisplayManager;
|
| -class WindowTree;
|
| -
|
| -namespace test {
|
| -class WindowManagerStateTestApi;
|
| -}
|
| -
|
| -// Manages state specific to a WindowManager that is shared across displays.
|
| -// WindowManagerState is owned by the WindowTree the window manager is
|
| -// associated with.
|
| -class WindowManagerState : public EventDispatcherDelegate {
|
| - public:
|
| - explicit WindowManagerState(WindowTree* window_tree);
|
| - ~WindowManagerState() override;
|
| -
|
| - const UserId& user_id() const;
|
| -
|
| - WindowTree* window_tree() { return window_tree_; }
|
| - const WindowTree* window_tree() const { return window_tree_; }
|
| -
|
| - void OnWillDestroyTree(WindowTree* tree);
|
| -
|
| - void SetFrameDecorationValues(mojom::FrameDecorationValuesPtr values);
|
| - const mojom::FrameDecorationValues& frame_decoration_values() const {
|
| - return *frame_decoration_values_;
|
| - }
|
| - bool got_frame_decoration_values() const {
|
| - return got_frame_decoration_values_;
|
| - }
|
| -
|
| - bool SetCapture(ServerWindow* window, ClientSpecificId client_id);
|
| - ServerWindow* capture_window() { return event_dispatcher_.capture_window(); }
|
| - const ServerWindow* capture_window() const {
|
| - return event_dispatcher_.capture_window();
|
| - }
|
| -
|
| - void ReleaseCaptureBlockedByModalWindow(const ServerWindow* modal_window);
|
| - void ReleaseCaptureBlockedByAnyModalWindow();
|
| -
|
| - void AddSystemModalWindow(ServerWindow* window);
|
| -
|
| - // TODO(sky): EventDispatcher is really an implementation detail and should
|
| - // not be exposed.
|
| - EventDispatcher* event_dispatcher() { return &event_dispatcher_; }
|
| -
|
| - // Returns true if this is the WindowManager of the active user.
|
| - bool IsActive() const;
|
| -
|
| - void Activate(const gfx::Point& mouse_location_on_screen);
|
| - void Deactivate();
|
| -
|
| - // Processes an event from PlatformDisplay.
|
| - void ProcessEvent(const ui::Event& event);
|
| -
|
| - // Called when the ack from an event dispatched to WindowTree |tree| is
|
| - // received.
|
| - // TODO(sky): make this private and use a callback.
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| - void OnEventAck(mojom::WindowTree* tree, mojom::EventResult result);
|
| -
|
| - private:
|
| - class ProcessedEventTarget;
|
| - friend class Display;
|
| - friend class test::WindowManagerStateTestApi;
|
| -
|
| - // There are two types of events that may be queued, both occur only when
|
| - // waiting for an ack from a client.
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| - // . We get an event from the PlatformDisplay. This results in |event| being
|
| - // set, but |processed_target| is null.
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| - // . We get an event from the EventDispatcher. In this case both |event| and
|
| - // |processed_target| are valid.
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| - // The second case happens if EventDispatcher generates more than one event
|
| - // at a time.
|
| - struct QueuedEvent {
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| - QueuedEvent();
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| - ~QueuedEvent();
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| -
|
| - std::unique_ptr<ui::Event> event;
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| - std::unique_ptr<ProcessedEventTarget> processed_target;
|
| - };
|
| -
|
| - const WindowServer* window_server() const;
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| - WindowServer* window_server();
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| -
|
| - DisplayManager* display_manager();
|
| - const DisplayManager* display_manager() const;
|
| -
|
| - // Sets the visibility of all window manager roots windows to |value|.
|
| - void SetAllRootWindowsVisible(bool value);
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| -
|
| - // Returns the ServerWindow that is the root of the WindowManager for
|
| - // |window|. |window| corresponds to the root of a Display.
|
| - ServerWindow* GetWindowManagerRoot(ServerWindow* window);
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| -
|
| - void OnEventAckTimeout(ClientSpecificId client_id);
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| -
|
| - // Schedules an event to be processed later.
|
| - void QueueEvent(const ui::Event& event,
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| - std::unique_ptr<ProcessedEventTarget> processed_event_target);
|
| -
|
| - // Processes the next valid event in |event_queue_|. If the event has already
|
| - // been processed it is dispatched, otherwise the event is passed to the
|
| - // EventDispatcher for processing.
|
| - void ProcessNextEventFromQueue();
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| -
|
| - // Dispatches the event to the appropriate client and starts the ack timer.
|
| - void DispatchInputEventToWindowImpl(ServerWindow* target,
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| - ClientSpecificId client_id,
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| - const ui::Event& event,
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| - base::WeakPtr<Accelerator> accelerator);
|
| -
|
| - // Registers accelerators used internally for debugging.
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| - void AddDebugAccelerators();
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| -
|
| - // Returns true if the accelerator was handled.
|
| - bool HandleDebugAccelerator(uint32_t accelerator_id);
|
| -
|
| - // EventDispatcherDelegate:
|
| - void OnAccelerator(uint32_t accelerator_id, const ui::Event& event) override;
|
| - void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override;
|
| - ServerWindow* GetFocusedWindowForEventDispatcher() override;
|
| - void SetNativeCapture(ServerWindow* window) override;
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| - void ReleaseNativeCapture() override;
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| - void OnServerWindowCaptureLost(ServerWindow* window) override;
|
| - void OnMouseCursorLocationChanged(const gfx::Point& point) override;
|
| - void DispatchInputEventToWindow(ServerWindow* target,
|
| - ClientSpecificId client_id,
|
| - const ui::Event& event,
|
| - Accelerator* accelerator) override;
|
| - ClientSpecificId GetEventTargetClientId(const ServerWindow* window,
|
| - bool in_nonclient_area) override;
|
| - ServerWindow* GetRootWindowContaining(const gfx::Point& location) override;
|
| - void OnEventTargetNotFound(const ui::Event& event) override;
|
| -
|
| - // The single WindowTree this WindowManagerState is associated with.
|
| - // |window_tree_| owns this.
|
| - WindowTree* window_tree_;
|
| -
|
| - // Set to true the first time SetFrameDecorationValues() is called.
|
| - bool got_frame_decoration_values_ = false;
|
| - mojom::FrameDecorationValuesPtr frame_decoration_values_;
|
| -
|
| - mojom::WindowTree* tree_awaiting_input_ack_ = nullptr;
|
| - std::unique_ptr<ui::Event> event_awaiting_input_ack_;
|
| - base::WeakPtr<Accelerator> post_target_accelerator_;
|
| - std::queue<std::unique_ptr<QueuedEvent>> event_queue_;
|
| - base::OneShotTimer event_ack_timer_;
|
| -
|
| - EventDispatcher event_dispatcher_;
|
| -
|
| - // PlatformDisplay that currently has capture.
|
| - PlatformDisplay* platform_display_with_capture_ = nullptr;
|
| -
|
| - base::WeakPtrFactory<WindowManagerState> weak_factory_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(WindowManagerState);
|
| -};
|
| -
|
| -} // namespace ws
|
| -} // namespace mus
|
| -
|
| -#endif // COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_
|
|
|