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Side by Side Diff: components/mus/ws/window_manager_state.h

Issue 2119963002: Move mus to //services/ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_
6 #define COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_
7
8 #include <stdint.h>
9
10 #include <memory>
11
12 #include "base/memory/weak_ptr.h"
13 #include "base/timer/timer.h"
14 #include "components/mus/public/interfaces/display.mojom.h"
15 #include "components/mus/ws/event_dispatcher.h"
16 #include "components/mus/ws/event_dispatcher_delegate.h"
17 #include "components/mus/ws/user_id.h"
18 #include "components/mus/ws/window_server.h"
19
20 namespace mus {
21 namespace ws {
22
23 class DisplayManager;
24 class WindowTree;
25
26 namespace test {
27 class WindowManagerStateTestApi;
28 }
29
30 // Manages state specific to a WindowManager that is shared across displays.
31 // WindowManagerState is owned by the WindowTree the window manager is
32 // associated with.
33 class WindowManagerState : public EventDispatcherDelegate {
34 public:
35 explicit WindowManagerState(WindowTree* window_tree);
36 ~WindowManagerState() override;
37
38 const UserId& user_id() const;
39
40 WindowTree* window_tree() { return window_tree_; }
41 const WindowTree* window_tree() const { return window_tree_; }
42
43 void OnWillDestroyTree(WindowTree* tree);
44
45 void SetFrameDecorationValues(mojom::FrameDecorationValuesPtr values);
46 const mojom::FrameDecorationValues& frame_decoration_values() const {
47 return *frame_decoration_values_;
48 }
49 bool got_frame_decoration_values() const {
50 return got_frame_decoration_values_;
51 }
52
53 bool SetCapture(ServerWindow* window, ClientSpecificId client_id);
54 ServerWindow* capture_window() { return event_dispatcher_.capture_window(); }
55 const ServerWindow* capture_window() const {
56 return event_dispatcher_.capture_window();
57 }
58
59 void ReleaseCaptureBlockedByModalWindow(const ServerWindow* modal_window);
60 void ReleaseCaptureBlockedByAnyModalWindow();
61
62 void AddSystemModalWindow(ServerWindow* window);
63
64 // TODO(sky): EventDispatcher is really an implementation detail and should
65 // not be exposed.
66 EventDispatcher* event_dispatcher() { return &event_dispatcher_; }
67
68 // Returns true if this is the WindowManager of the active user.
69 bool IsActive() const;
70
71 void Activate(const gfx::Point& mouse_location_on_screen);
72 void Deactivate();
73
74 // Processes an event from PlatformDisplay.
75 void ProcessEvent(const ui::Event& event);
76
77 // Called when the ack from an event dispatched to WindowTree |tree| is
78 // received.
79 // TODO(sky): make this private and use a callback.
80 void OnEventAck(mojom::WindowTree* tree, mojom::EventResult result);
81
82 private:
83 class ProcessedEventTarget;
84 friend class Display;
85 friend class test::WindowManagerStateTestApi;
86
87 // There are two types of events that may be queued, both occur only when
88 // waiting for an ack from a client.
89 // . We get an event from the PlatformDisplay. This results in |event| being
90 // set, but |processed_target| is null.
91 // . We get an event from the EventDispatcher. In this case both |event| and
92 // |processed_target| are valid.
93 // The second case happens if EventDispatcher generates more than one event
94 // at a time.
95 struct QueuedEvent {
96 QueuedEvent();
97 ~QueuedEvent();
98
99 std::unique_ptr<ui::Event> event;
100 std::unique_ptr<ProcessedEventTarget> processed_target;
101 };
102
103 const WindowServer* window_server() const;
104 WindowServer* window_server();
105
106 DisplayManager* display_manager();
107 const DisplayManager* display_manager() const;
108
109 // Sets the visibility of all window manager roots windows to |value|.
110 void SetAllRootWindowsVisible(bool value);
111
112 // Returns the ServerWindow that is the root of the WindowManager for
113 // |window|. |window| corresponds to the root of a Display.
114 ServerWindow* GetWindowManagerRoot(ServerWindow* window);
115
116 void OnEventAckTimeout(ClientSpecificId client_id);
117
118 // Schedules an event to be processed later.
119 void QueueEvent(const ui::Event& event,
120 std::unique_ptr<ProcessedEventTarget> processed_event_target);
121
122 // Processes the next valid event in |event_queue_|. If the event has already
123 // been processed it is dispatched, otherwise the event is passed to the
124 // EventDispatcher for processing.
125 void ProcessNextEventFromQueue();
126
127 // Dispatches the event to the appropriate client and starts the ack timer.
128 void DispatchInputEventToWindowImpl(ServerWindow* target,
129 ClientSpecificId client_id,
130 const ui::Event& event,
131 base::WeakPtr<Accelerator> accelerator);
132
133 // Registers accelerators used internally for debugging.
134 void AddDebugAccelerators();
135
136 // Returns true if the accelerator was handled.
137 bool HandleDebugAccelerator(uint32_t accelerator_id);
138
139 // EventDispatcherDelegate:
140 void OnAccelerator(uint32_t accelerator_id, const ui::Event& event) override;
141 void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override;
142 ServerWindow* GetFocusedWindowForEventDispatcher() override;
143 void SetNativeCapture(ServerWindow* window) override;
144 void ReleaseNativeCapture() override;
145 void OnServerWindowCaptureLost(ServerWindow* window) override;
146 void OnMouseCursorLocationChanged(const gfx::Point& point) override;
147 void DispatchInputEventToWindow(ServerWindow* target,
148 ClientSpecificId client_id,
149 const ui::Event& event,
150 Accelerator* accelerator) override;
151 ClientSpecificId GetEventTargetClientId(const ServerWindow* window,
152 bool in_nonclient_area) override;
153 ServerWindow* GetRootWindowContaining(const gfx::Point& location) override;
154 void OnEventTargetNotFound(const ui::Event& event) override;
155
156 // The single WindowTree this WindowManagerState is associated with.
157 // |window_tree_| owns this.
158 WindowTree* window_tree_;
159
160 // Set to true the first time SetFrameDecorationValues() is called.
161 bool got_frame_decoration_values_ = false;
162 mojom::FrameDecorationValuesPtr frame_decoration_values_;
163
164 mojom::WindowTree* tree_awaiting_input_ack_ = nullptr;
165 std::unique_ptr<ui::Event> event_awaiting_input_ack_;
166 base::WeakPtr<Accelerator> post_target_accelerator_;
167 std::queue<std::unique_ptr<QueuedEvent>> event_queue_;
168 base::OneShotTimer event_ack_timer_;
169
170 EventDispatcher event_dispatcher_;
171
172 // PlatformDisplay that currently has capture.
173 PlatformDisplay* platform_display_with_capture_ = nullptr;
174
175 base::WeakPtrFactory<WindowManagerState> weak_factory_;
176
177 DISALLOW_COPY_AND_ASSIGN(WindowManagerState);
178 };
179
180 } // namespace ws
181 } // namespace mus
182
183 #endif // COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_
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