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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ | |
6 #define COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ | |
7 | |
8 #include <stdint.h> | |
9 | |
10 #include <memory> | |
11 | |
12 #include "base/memory/weak_ptr.h" | |
13 #include "base/timer/timer.h" | |
14 #include "components/mus/public/interfaces/display.mojom.h" | |
15 #include "components/mus/ws/event_dispatcher.h" | |
16 #include "components/mus/ws/event_dispatcher_delegate.h" | |
17 #include "components/mus/ws/user_id.h" | |
18 #include "components/mus/ws/window_server.h" | |
19 | |
20 namespace mus { | |
21 namespace ws { | |
22 | |
23 class DisplayManager; | |
24 class WindowTree; | |
25 | |
26 namespace test { | |
27 class WindowManagerStateTestApi; | |
28 } | |
29 | |
30 // Manages state specific to a WindowManager that is shared across displays. | |
31 // WindowManagerState is owned by the WindowTree the window manager is | |
32 // associated with. | |
33 class WindowManagerState : public EventDispatcherDelegate { | |
34 public: | |
35 explicit WindowManagerState(WindowTree* window_tree); | |
36 ~WindowManagerState() override; | |
37 | |
38 const UserId& user_id() const; | |
39 | |
40 WindowTree* window_tree() { return window_tree_; } | |
41 const WindowTree* window_tree() const { return window_tree_; } | |
42 | |
43 void OnWillDestroyTree(WindowTree* tree); | |
44 | |
45 void SetFrameDecorationValues(mojom::FrameDecorationValuesPtr values); | |
46 const mojom::FrameDecorationValues& frame_decoration_values() const { | |
47 return *frame_decoration_values_; | |
48 } | |
49 bool got_frame_decoration_values() const { | |
50 return got_frame_decoration_values_; | |
51 } | |
52 | |
53 bool SetCapture(ServerWindow* window, ClientSpecificId client_id); | |
54 ServerWindow* capture_window() { return event_dispatcher_.capture_window(); } | |
55 const ServerWindow* capture_window() const { | |
56 return event_dispatcher_.capture_window(); | |
57 } | |
58 | |
59 void ReleaseCaptureBlockedByModalWindow(const ServerWindow* modal_window); | |
60 void ReleaseCaptureBlockedByAnyModalWindow(); | |
61 | |
62 void AddSystemModalWindow(ServerWindow* window); | |
63 | |
64 // TODO(sky): EventDispatcher is really an implementation detail and should | |
65 // not be exposed. | |
66 EventDispatcher* event_dispatcher() { return &event_dispatcher_; } | |
67 | |
68 // Returns true if this is the WindowManager of the active user. | |
69 bool IsActive() const; | |
70 | |
71 void Activate(const gfx::Point& mouse_location_on_screen); | |
72 void Deactivate(); | |
73 | |
74 // Processes an event from PlatformDisplay. | |
75 void ProcessEvent(const ui::Event& event); | |
76 | |
77 // Called when the ack from an event dispatched to WindowTree |tree| is | |
78 // received. | |
79 // TODO(sky): make this private and use a callback. | |
80 void OnEventAck(mojom::WindowTree* tree, mojom::EventResult result); | |
81 | |
82 private: | |
83 class ProcessedEventTarget; | |
84 friend class Display; | |
85 friend class test::WindowManagerStateTestApi; | |
86 | |
87 // There are two types of events that may be queued, both occur only when | |
88 // waiting for an ack from a client. | |
89 // . We get an event from the PlatformDisplay. This results in |event| being | |
90 // set, but |processed_target| is null. | |
91 // . We get an event from the EventDispatcher. In this case both |event| and | |
92 // |processed_target| are valid. | |
93 // The second case happens if EventDispatcher generates more than one event | |
94 // at a time. | |
95 struct QueuedEvent { | |
96 QueuedEvent(); | |
97 ~QueuedEvent(); | |
98 | |
99 std::unique_ptr<ui::Event> event; | |
100 std::unique_ptr<ProcessedEventTarget> processed_target; | |
101 }; | |
102 | |
103 const WindowServer* window_server() const; | |
104 WindowServer* window_server(); | |
105 | |
106 DisplayManager* display_manager(); | |
107 const DisplayManager* display_manager() const; | |
108 | |
109 // Sets the visibility of all window manager roots windows to |value|. | |
110 void SetAllRootWindowsVisible(bool value); | |
111 | |
112 // Returns the ServerWindow that is the root of the WindowManager for | |
113 // |window|. |window| corresponds to the root of a Display. | |
114 ServerWindow* GetWindowManagerRoot(ServerWindow* window); | |
115 | |
116 void OnEventAckTimeout(ClientSpecificId client_id); | |
117 | |
118 // Schedules an event to be processed later. | |
119 void QueueEvent(const ui::Event& event, | |
120 std::unique_ptr<ProcessedEventTarget> processed_event_target); | |
121 | |
122 // Processes the next valid event in |event_queue_|. If the event has already | |
123 // been processed it is dispatched, otherwise the event is passed to the | |
124 // EventDispatcher for processing. | |
125 void ProcessNextEventFromQueue(); | |
126 | |
127 // Dispatches the event to the appropriate client and starts the ack timer. | |
128 void DispatchInputEventToWindowImpl(ServerWindow* target, | |
129 ClientSpecificId client_id, | |
130 const ui::Event& event, | |
131 base::WeakPtr<Accelerator> accelerator); | |
132 | |
133 // Registers accelerators used internally for debugging. | |
134 void AddDebugAccelerators(); | |
135 | |
136 // Returns true if the accelerator was handled. | |
137 bool HandleDebugAccelerator(uint32_t accelerator_id); | |
138 | |
139 // EventDispatcherDelegate: | |
140 void OnAccelerator(uint32_t accelerator_id, const ui::Event& event) override; | |
141 void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override; | |
142 ServerWindow* GetFocusedWindowForEventDispatcher() override; | |
143 void SetNativeCapture(ServerWindow* window) override; | |
144 void ReleaseNativeCapture() override; | |
145 void OnServerWindowCaptureLost(ServerWindow* window) override; | |
146 void OnMouseCursorLocationChanged(const gfx::Point& point) override; | |
147 void DispatchInputEventToWindow(ServerWindow* target, | |
148 ClientSpecificId client_id, | |
149 const ui::Event& event, | |
150 Accelerator* accelerator) override; | |
151 ClientSpecificId GetEventTargetClientId(const ServerWindow* window, | |
152 bool in_nonclient_area) override; | |
153 ServerWindow* GetRootWindowContaining(const gfx::Point& location) override; | |
154 void OnEventTargetNotFound(const ui::Event& event) override; | |
155 | |
156 // The single WindowTree this WindowManagerState is associated with. | |
157 // |window_tree_| owns this. | |
158 WindowTree* window_tree_; | |
159 | |
160 // Set to true the first time SetFrameDecorationValues() is called. | |
161 bool got_frame_decoration_values_ = false; | |
162 mojom::FrameDecorationValuesPtr frame_decoration_values_; | |
163 | |
164 mojom::WindowTree* tree_awaiting_input_ack_ = nullptr; | |
165 std::unique_ptr<ui::Event> event_awaiting_input_ack_; | |
166 base::WeakPtr<Accelerator> post_target_accelerator_; | |
167 std::queue<std::unique_ptr<QueuedEvent>> event_queue_; | |
168 base::OneShotTimer event_ack_timer_; | |
169 | |
170 EventDispatcher event_dispatcher_; | |
171 | |
172 // PlatformDisplay that currently has capture. | |
173 PlatformDisplay* platform_display_with_capture_ = nullptr; | |
174 | |
175 base::WeakPtrFactory<WindowManagerState> weak_factory_; | |
176 | |
177 DISALLOW_COPY_AND_ASSIGN(WindowManagerState); | |
178 }; | |
179 | |
180 } // namespace ws | |
181 } // namespace mus | |
182 | |
183 #endif // COMPONENTS_MUS_WS_WINDOW_MANAGER_STATE_H_ | |
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