| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index 4d89898a2a825d0edf57da55a7806ea5dcf103b7..f4a752d4154455ad8edbcee4f8b9cd20bae35008 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -46,12 +46,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Skip('deqp/functional/gles3/fboinvalidate.html', bug=483282)
|
| self.Skip('deqp/functional/gles3/fbomultisample.html', bug=483282)
|
| self.Skip('deqp/functional/gles3/fborender.html', bug=483282)
|
| - self.Skip('deqp/functional/gles3/fragmentoutput.html', bug=483282)
|
| self.Skip('deqp/functional/gles3/framebufferblit.html', bug=483282)
|
| self.Skip('deqp/data/gles3/shaders/linkage.html', bug=601821)
|
| self.Flaky('deqp/functional/gles3/negativefragmentapi.html', bug=604794)
|
| self.Skip('deqp/functional/gles3/shaderoperator/*.html', bug=483282)
|
| - self.Skip('deqp/functional/gles3/textureshadow/*.html', bug=483282)
|
|
|
| self.Fail('deqp/data/gles3/shaders/preprocessor.html', bug=483282)
|
|
|
| @@ -124,6 +122,11 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| 'textureprojgradoffset.html',
|
| ['win'], bug=483282)
|
|
|
| + self.Fail('deqp/functional/gles3/textureshadow/2d*',
|
| + ['win'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/textureshadow/cube*',
|
| + ['win'], bug=483282)
|
| +
|
| self.Flaky('deqp/functional/gles3/buffercopy.html', ['win'], bug=587601)
|
|
|
| self.Skip('deqp/functional/gles3/readpixel.html', ['win'], bug=483282)
|
| @@ -191,6 +194,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['win', ('amd', 0x6779)], bug=483282)
|
| self.Fail('deqp/functional/gles3/shadercommonfunction.html',
|
| ['win', ('amd', 0x6779)], bug=621201)
|
| + self.Fail('deqp/functional/gles3/fragmentoutput.html',
|
| + ['win', 'amd'], bug=483282)
|
|
|
| # Win / Intel
|
| self.Fail('conformance2/buffers/uniform-buffers.html',
|
| @@ -236,6 +241,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['win', 'intel'], bug=483282)
|
| self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
|
| ['win', 'intel'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/textureshadow/cube*.html',
|
| + ['mac', 'intel'], bug=483282)
|
|
|
| # Mac only.
|
| self.Flaky('deqp/functional/gles3/shaderindexing/varying.html',
|
| @@ -245,6 +252,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('deqp/functional/gles3/texturespecification/' +
|
| 'basic_copyteximage2d.html',
|
| ['mac'], bug=620067)
|
| + self.Fail('deqp/functional/gles3/fragmentoutput.html',
|
| + ['mac'], bug=483282)
|
| # This one's flaky on AMD, NVIDIA and Intel GPUs, but the
|
| # GPU-specific expectations aren't working properly.
|
| self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
|
|
|