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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2096533002: Update WebGL2 conformance test expectations (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: update Created 4 years, 6 months ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index 4d89898a2a825d0edf57da55a7806ea5dcf103b7..f4a752d4154455ad8edbcee4f8b9cd20bae35008 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -46,12 +46,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Skip('deqp/functional/gles3/fboinvalidate.html', bug=483282)
self.Skip('deqp/functional/gles3/fbomultisample.html', bug=483282)
self.Skip('deqp/functional/gles3/fborender.html', bug=483282)
- self.Skip('deqp/functional/gles3/fragmentoutput.html', bug=483282)
self.Skip('deqp/functional/gles3/framebufferblit.html', bug=483282)
self.Skip('deqp/data/gles3/shaders/linkage.html', bug=601821)
self.Flaky('deqp/functional/gles3/negativefragmentapi.html', bug=604794)
self.Skip('deqp/functional/gles3/shaderoperator/*.html', bug=483282)
- self.Skip('deqp/functional/gles3/textureshadow/*.html', bug=483282)
self.Fail('deqp/data/gles3/shaders/preprocessor.html', bug=483282)
@@ -124,6 +122,11 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
'textureprojgradoffset.html',
['win'], bug=483282)
+ self.Fail('deqp/functional/gles3/textureshadow/2d*',
+ ['win'], bug=483282)
+ self.Fail('deqp/functional/gles3/textureshadow/cube*',
+ ['win'], bug=483282)
+
self.Flaky('deqp/functional/gles3/buffercopy.html', ['win'], bug=587601)
self.Skip('deqp/functional/gles3/readpixel.html', ['win'], bug=483282)
@@ -191,6 +194,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['win', ('amd', 0x6779)], bug=483282)
self.Fail('deqp/functional/gles3/shadercommonfunction.html',
['win', ('amd', 0x6779)], bug=621201)
+ self.Fail('deqp/functional/gles3/fragmentoutput.html',
+ ['win', 'amd'], bug=483282)
# Win / Intel
self.Fail('conformance2/buffers/uniform-buffers.html',
@@ -236,6 +241,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['win', 'intel'], bug=483282)
self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
['win', 'intel'], bug=483282)
+ self.Fail('deqp/functional/gles3/textureshadow/cube*.html',
+ ['mac', 'intel'], bug=483282)
# Mac only.
self.Flaky('deqp/functional/gles3/shaderindexing/varying.html',
@@ -245,6 +252,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/texturespecification/' +
'basic_copyteximage2d.html',
['mac'], bug=620067)
+ self.Fail('deqp/functional/gles3/fragmentoutput.html',
+ ['mac'], bug=483282)
# This one's flaky on AMD, NVIDIA and Intel GPUs, but the
# GPU-specific expectations aren't working properly.
self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
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