| Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
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| diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..bb54671d8464fef490052844940c41530028c5d0
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| --- /dev/null
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| +++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
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| @@ -0,0 +1,158 @@
|
| +/*
|
| + * Copyright 2016 The Chromium Authors.
|
| + *
|
| + * Permission is hereby granted, free of charge, to any person obtaining a
|
| + * copy of this software and associated documentation files (the "Software"),
|
| + * to deal in the Software without restriction, including without limitation
|
| + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
| + * and/or sell copies of the Software, and to permit persons to whom the
|
| + * Software is furnished to do so, subject to the following conditions:
|
| + *
|
| + * The above copyright notice and this permission notice (including the next
|
| + * paragraph) shall be included in all copies or substantial portions of the
|
| + * Software.
|
| + *
|
| + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
| + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
| + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
| + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
| + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
| + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
| + * DEALINGS IN THE SOFTWARE.
|
| + */
|
| +
|
| +#ifndef GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H
|
| +#define GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H
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| +
|
| +#ifdef __cplusplus
|
| +extern "C" {
|
| +#endif
|
| +
|
| +#include <stdint.h>
|
| +#include <stddef.h>
|
| +#include "wayland-util.h"
|
| +
|
| +struct wl_client;
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| +struct wl_resource;
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| +
|
| +struct zwp_gaming_input_v1;
|
| +struct zwp_gamepad_v1;
|
| +
|
| +extern const struct wl_interface zwp_gaming_input_v1_interface;
|
| +extern const struct wl_interface zwp_gamepad_v1_interface;
|
| +
|
| +/**
|
| + * zwp_gaming_input_v1 - extends wl_seat with gaming input devices
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| + * @get_gamepad: get gamepad device assigned to seat
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| + *
|
| + * A global uinterface to provide gaming input devices for a given seat.
|
| + *
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| + * Currently only gamepad devices are supported.
|
| + *
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| + * Warning! The protocol described in this file is experimental and
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| + * backward incompatible changes may be made. Backward compatible changes
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| + * may be added together with the corresponding uinterface version bump.
|
| + * Backward incompatible changes are done by bumping the version number in
|
| + * the protocol and uinterface names and resetting the interface version.
|
| + * Once the protocol is to be declared stable, the 'z' prefix and the
|
| + * version number in the protocol and interface names are removed and the
|
| + * interface version number is reset.
|
| + */
|
| +struct zwp_gaming_input_v1_interface {
|
| + /**
|
| + * get_gamepad - get gamepad device assigned to seat
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| + * @id: (none)
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| + * @seat: (none)
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| + *
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| + * Create gamepad object. See zwp_gamepad_v1 interface for
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| + * details.
|
| + */
|
| + void (*get_gamepad)(struct wl_client *client,
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| + struct wl_resource *resource,
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| + uint32_t id,
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| + struct wl_resource *seat);
|
| +};
|
| +
|
| +#ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
|
| +#define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
|
| +/**
|
| + * zwp_gamepad_v1_gamepad_state - connection state
|
| + * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF: gamepad is off or not connected.
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| + * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON: gamepad is connected.
|
| + *
|
| + *
|
| + */
|
| +enum zwp_gamepad_v1_gamepad_state {
|
| + ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0,
|
| + ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1,
|
| +};
|
| +#endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */
|
| +
|
| +#ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
|
| +#define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
|
| +/**
|
| + * zwp_gamepad_v1_button_state - physical button state
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| + * @ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED: the button is not pressed
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| + * @ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED: the button is pressed
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| + *
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| + * Describes the physical state of a button that produced the button
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| + * event.
|
| + */
|
| +enum zwp_gamepad_v1_button_state {
|
| + ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0,
|
| + ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1,
|
| +};
|
| +#endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */
|
| +
|
| +/**
|
| + * zwp_gamepad_v1 - gamepad input device
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| + * @destroy: destroy gamepad object
|
| + *
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| + * The zwp_gamepad_v1 interface representsa gamepad input devices, which
|
| + * is reported as a normalized 'Standard Gamepad' as it is specified by the
|
| + * W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| + */
|
| +struct zwp_gamepad_v1_interface {
|
| + /**
|
| + * destroy - destroy gamepad object
|
| + *
|
| + *
|
| + */
|
| + void (*destroy)(struct wl_client *client,
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| + struct wl_resource *resource);
|
| +};
|
| +
|
| +#define ZWP_GAMEPAD_V1_STATE_CHANGE 0
|
| +#define ZWP_GAMEPAD_V1_AXIS 1
|
| +#define ZWP_GAMEPAD_V1_BUTTON 2
|
| +#define ZWP_GAMEPAD_V1_FRAME 3
|
| +
|
| +static inline void
|
| +zwp_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state)
|
| +{
|
| + wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_STATE_CHANGE, state);
|
| +}
|
| +
|
| +static inline void
|
| +zwp_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t axis, wl_fixed_t value)
|
| +{
|
| + wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_AXIS, time, axis, value);
|
| +}
|
| +
|
| +static inline void
|
| +zwp_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_t button, uint32_t state, wl_fixed_t analog)
|
| +{
|
| + wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_BUTTON, time, button, state, analog);
|
| +}
|
| +
|
| +static inline void
|
| +zwp_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time)
|
| +{
|
| + wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_FRAME, time);
|
| +}
|
| +
|
| +#ifdef __cplusplus
|
| +}
|
| +#endif
|
| +
|
| +#endif
|
|
|