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Unified Diff: third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml

Issue 2093803002: wayland-protocols: Add gaming-input-unstable-v1 protocol (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@migration
Patch Set: fixed wording to allow for multiple gamepads reported as one Created 4 years, 6 months ago
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Index: third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
diff --git a/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml b/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
new file mode 100644
index 0000000000000000000000000000000000000000..85d261a83fe36d2de0da51ac2fed784f43d00800
--- /dev/null
+++ b/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
@@ -0,0 +1,126 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="gaming_input_unstable_v1">
+
+ <copyright>
+ Copyright 2016 The Chromium Authors.
+
+ Permission is hereby granted, free of charge, to any person obtaining a
+ copy of this software and associated documentation files (the "Software"),
+ to deal in the Software without restriction, including without limitation
+ the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ and/or sell copies of the Software, and to permit persons to whom the
+ Software is furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice (including the next
+ paragraph) shall be included in all copies or substantial portions of the
+ Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+ </copyright>
+
+ <interface name="zwp_gaming_input_v1" version="1">
+ <description summary="extends wl_seat with gaming input devices">
+ A global uinterface to provide gaming input devices for a given seat.
+
+ Currently only gamepad devices are supported.
+
+ Warning! The protocol described in this file is experimental and
+ backward incompatible changes may be made. Backward compatible changes
+ may be added together with the corresponding uinterface version bump.
+ Backward incompatible changes are done by bumping the version number in
+ the protocol and uinterface names and resetting the interface version.
+ Once the protocol is to be declared stable, the 'z' prefix and the
+ version number in the protocol and interface names are removed and the
+ interface version number is reset.
+ </description>
+
+ <request name="get_gamepad">
+ <description summary="get gamepad device assigned to seat">
+ Create gamepad object. See zwp_gamepad_v1 interface for details.
+ </description>
+ <arg name="id" type="new_id" interface="zwp_gamepad_v1"/>
+ <arg name="seat" type="object" interface="wl_seat"/>
+ </request>
+ </interface>
+
+ <interface name="zwp_gamepad_v1" version="1">
reveman 2016/06/29 22:37:50 do we need enter/leave events to notify the client
denniskempin 2016/07/12 20:15:23 as discussed, not with this version of the protoco
+ <description summary="gamepad input device">
+ The zwp_gamepad_v1 interface represents one or more gamepad input devices,
+ which are reported as a normalized 'Standard Gamepad' as it is specified
+ by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
+ </description>
+
+ <enum name="gamepad_state">
+ <description summary="connection state"/>
+ <entry name="off" value="0" summary="no gamepads are connected or on."/>
+ <entry name="on" value="1" summary="at least one gamepad is connected."/>
+ </enum>
+
+ <event name="state_change">
+ <description summary="state change event">
+ Notification that this seat's connection state has changed.
+ </description>
+ <arg name="state" type="uint" enum="gamepad_state" summary="new state"/>
+ </event>
+
+ <event name="axis">
+ <description summary="axis change event">
+ Notification of axis change.
+
+ The axis id specifies which axis has changed as defined by the W3C
+ 'Standard Gamepad'.
+
+ The value is calibrated and normalized to the -1 to 1 range.
+ </description>
+ <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+ <arg name="axis" type="uint" summary="axis that produced this event"/>
+ <arg name="value" type="fixed" summary="new value of axis"/>
+ </event>
+
+ <enum name="button_state">
+ <description summary="physical button state">
+ Describes the physical state of a button that produced the button
+ event.
+ </description>
+ <entry name="released" value="0" summary="the button is not pressed"/>
+ <entry name="pressed" value="1" summary="the button is pressed"/>
+ </enum>
+
+ <event name="button">
+ <description summary="Gamepad button changed">
+ Notification of button change.
+
+ The button id specifies which button has changed as defined by the W3C
+ 'Standard Gamepad'.
+
+ A button can have a digital and an analog value. The analog value is
+ normalized to a 0 to 1 range.
+ If a button does not provide an analog value, it will be derived from
+ the digital state.
+ </description>
+ <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
reveman 2016/06/29 22:37:50 should we have a serial here in case we ever want
denniskempin 2016/07/12 20:15:23 Also not exactly feasible with the current protoco
+ <arg name="button" type="uint" summary="id of button"/>
+ <arg name="state" type="uint" enum="button_state" summary="digital state of the button"/>
+ <arg name="analog" type="fixed" summary="analog value of the button"/>
+ </event>
+
+ <event name="frame">
+ <description summary="Notifies end of a series of gamepad changes.">
+ Indicates the end of a set of events that logically belong together.
+ A client is expected to accumulate the data in all events within the
+ frame before proceeding.
+ </description>
+ <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
+ </event>
+
+ <request name="destroy" type="destructor">
reveman 2016/06/29 22:37:50 nit: move destructor to top for consistency with o
denniskempin 2016/07/12 20:15:23 Done.
+ <description summary="destroy gamepad object"/>
+ </request>
+ </interface>
+</protocol>
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