Index: third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml |
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+<?xml version="1.0" encoding="UTF-8"?> |
+<protocol name="gaming_input_unstable_v1"> |
+ |
+ <copyright> |
+ Copyright 2016 The Chromium Authors. |
+ |
+ Permission is hereby granted, free of charge, to any person obtaining a |
+ copy of this software and associated documentation files (the "Software"), |
+ to deal in the Software without restriction, including without limitation |
+ the rights to use, copy, modify, merge, publish, distribute, sublicense, |
+ and/or sell copies of the Software, and to permit persons to whom the |
+ Software is furnished to do so, subject to the following conditions: |
+ |
+ The above copyright notice and this permission notice (including the next |
+ paragraph) shall be included in all copies or substantial portions of the |
+ Software. |
+ |
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
+ THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
+ DEALINGS IN THE SOFTWARE. |
+ </copyright> |
+ |
+ <interface name="zwp_gaming_input_v1" version="1"> |
+ <description summary="extends wl_seat with gaming input devices"> |
+ A global uinterface to provide gaming input devices for a given seat. |
+ |
+ Currently only gamepad devices are supported. |
+ |
+ Warning! The protocol described in this file is experimental and |
+ backward incompatible changes may be made. Backward compatible changes |
+ may be added together with the corresponding uinterface version bump. |
+ Backward incompatible changes are done by bumping the version number in |
+ the protocol and uinterface names and resetting the interface version. |
+ Once the protocol is to be declared stable, the 'z' prefix and the |
+ version number in the protocol and interface names are removed and the |
+ interface version number is reset. |
+ </description> |
+ |
+ <request name="get_gamepad"> |
+ <description summary="get gamepad device assigned to seat"> |
+ Create gamepad object. See zwp_gamepad_v1 interface for details. |
+ </description> |
+ <arg name="id" type="new_id" interface="zwp_gamepad_v1"/> |
+ <arg name="seat" type="object" interface="wl_seat"/> |
+ </request> |
+ </interface> |
+ |
+ <interface name="zwp_gamepad_v1" version="1"> |
reveman
2016/06/29 22:37:50
do we need enter/leave events to notify the client
denniskempin
2016/07/12 20:15:23
as discussed, not with this version of the protoco
|
+ <description summary="gamepad input device"> |
+ The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
+ which are reported as a normalized 'Standard Gamepad' as it is specified |
+ by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
+ </description> |
+ |
+ <enum name="gamepad_state"> |
+ <description summary="connection state"/> |
+ <entry name="off" value="0" summary="no gamepads are connected or on."/> |
+ <entry name="on" value="1" summary="at least one gamepad is connected."/> |
+ </enum> |
+ |
+ <event name="state_change"> |
+ <description summary="state change event"> |
+ Notification that this seat's connection state has changed. |
+ </description> |
+ <arg name="state" type="uint" enum="gamepad_state" summary="new state"/> |
+ </event> |
+ |
+ <event name="axis"> |
+ <description summary="axis change event"> |
+ Notification of axis change. |
+ |
+ The axis id specifies which axis has changed as defined by the W3C |
+ 'Standard Gamepad'. |
+ |
+ The value is calibrated and normalized to the -1 to 1 range. |
+ </description> |
+ <arg name="time" type="uint" summary="timestamp with millisecond granularity"/> |
+ <arg name="axis" type="uint" summary="axis that produced this event"/> |
+ <arg name="value" type="fixed" summary="new value of axis"/> |
+ </event> |
+ |
+ <enum name="button_state"> |
+ <description summary="physical button state"> |
+ Describes the physical state of a button that produced the button |
+ event. |
+ </description> |
+ <entry name="released" value="0" summary="the button is not pressed"/> |
+ <entry name="pressed" value="1" summary="the button is pressed"/> |
+ </enum> |
+ |
+ <event name="button"> |
+ <description summary="Gamepad button changed"> |
+ Notification of button change. |
+ |
+ The button id specifies which button has changed as defined by the W3C |
+ 'Standard Gamepad'. |
+ |
+ A button can have a digital and an analog value. The analog value is |
+ normalized to a 0 to 1 range. |
+ If a button does not provide an analog value, it will be derived from |
+ the digital state. |
+ </description> |
+ <arg name="time" type="uint" summary="timestamp with millisecond granularity"/> |
reveman
2016/06/29 22:37:50
should we have a serial here in case we ever want
denniskempin
2016/07/12 20:15:23
Also not exactly feasible with the current protoco
|
+ <arg name="button" type="uint" summary="id of button"/> |
+ <arg name="state" type="uint" enum="button_state" summary="digital state of the button"/> |
+ <arg name="analog" type="fixed" summary="analog value of the button"/> |
+ </event> |
+ |
+ <event name="frame"> |
+ <description summary="Notifies end of a series of gamepad changes."> |
+ Indicates the end of a set of events that logically belong together. |
+ A client is expected to accumulate the data in all events within the |
+ frame before proceeding. |
+ </description> |
+ <arg name="time" type="uint" summary="timestamp with millisecond granularity"/> |
+ </event> |
+ |
+ <request name="destroy" type="destructor"> |
reveman
2016/06/29 22:37:50
nit: move destructor to top for consistency with o
denniskempin
2016/07/12 20:15:23
Done.
|
+ <description summary="destroy gamepad object"/> |
+ </request> |
+ </interface> |
+</protocol> |