Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..aa374d73bf83eb7fefef5516fca867e65e5ab6e8 |
--- /dev/null |
+++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-client-protocol.h |
@@ -0,0 +1,216 @@ |
+/* |
+ * Copyright 2016 The Chromium Authors. |
+ * |
+ * Permission is hereby granted, free of charge, to any person obtaining a |
+ * copy of this software and associated documentation files (the "Software"), |
+ * to deal in the Software without restriction, including without limitation |
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
+ * and/or sell copies of the Software, and to permit persons to whom the |
+ * Software is furnished to do so, subject to the following conditions: |
+ * |
+ * The above copyright notice and this permission notice (including the next |
+ * paragraph) shall be included in all copies or substantial portions of the |
+ * Software. |
+ * |
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
+ * DEALINGS IN THE SOFTWARE. |
+ */ |
+ |
+#ifndef GAMING_INPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H |
+#define GAMING_INPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H |
+ |
+#ifdef __cplusplus |
+extern "C" { |
+#endif |
+ |
+#include <stdint.h> |
+#include <stddef.h> |
+#include "wayland-client.h" |
+ |
+struct wl_client; |
+struct wl_resource; |
+ |
+struct zwp_gaming_input_v1; |
+struct zwp_gamepad_v1; |
+ |
+extern const struct wl_interface zwp_gaming_input_v1_interface; |
+extern const struct wl_interface zwp_gamepad_v1_interface; |
+ |
+#define ZWP_GAMING_INPUT_V1_GET_GAMEPAD 0 |
+ |
+static inline void |
+zwp_gaming_input_v1_set_user_data(struct zwp_gaming_input_v1 *zwp_gaming_input_v1, void *user_data) |
+{ |
+ wl_proxy_set_user_data((struct wl_proxy *) zwp_gaming_input_v1, user_data); |
+} |
+ |
+static inline void * |
+zwp_gaming_input_v1_get_user_data(struct zwp_gaming_input_v1 *zwp_gaming_input_v1) |
+{ |
+ return wl_proxy_get_user_data((struct wl_proxy *) zwp_gaming_input_v1); |
+} |
+ |
+static inline void |
+zwp_gaming_input_v1_destroy(struct zwp_gaming_input_v1 *zwp_gaming_input_v1) |
+{ |
+ wl_proxy_destroy((struct wl_proxy *) zwp_gaming_input_v1); |
+} |
+ |
+static inline struct zwp_gamepad_v1 * |
+zwp_gaming_input_v1_get_gamepad(struct zwp_gaming_input_v1 *zwp_gaming_input_v1, struct wl_seat *seat) |
+{ |
+ struct wl_proxy *id; |
+ |
+ id = wl_proxy_marshal_constructor((struct wl_proxy *) zwp_gaming_input_v1, |
+ ZWP_GAMING_INPUT_V1_GET_GAMEPAD, &zwp_gamepad_v1_interface, NULL, seat); |
+ |
+ return (struct zwp_gamepad_v1 *) id; |
+} |
+ |
+#ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
+#define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
+/** |
+ * zwp_gamepad_v1_gamepad_state - connection state |
+ * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF: gamepad is off or not connected. |
+ * @ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON: gamepad is connected. |
+ * |
+ * |
+ */ |
+enum zwp_gamepad_v1_gamepad_state { |
+ ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0, |
+ ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1, |
+}; |
+#endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */ |
+ |
+#ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM |
+#define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM |
+/** |
+ * zwp_gamepad_v1_button_state - physical button state |
+ * @ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED: the button is not pressed |
+ * @ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED: the button is pressed |
+ * |
+ * Describes the physical state of a button that produced the button |
+ * event. |
+ */ |
+enum zwp_gamepad_v1_button_state { |
+ ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0, |
+ ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1, |
+}; |
+#endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */ |
+ |
+/** |
+ * zwp_gamepad_v1 - gamepad input device |
+ * @state_change: state change event |
+ * @axis: axis change event |
+ * @button: Gamepad button changed |
+ * @frame: Notifies end of a series of gamepad changes. |
+ * |
+ * The zwp_gamepad_v1 interface representsa gamepad input devices, which |
+ * is reported as a normalized 'Standard Gamepad' as it is specified by the |
+ * W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
+ */ |
+struct zwp_gamepad_v1_listener { |
+ /** |
+ * state_change - state change event |
+ * @state: new state |
+ * |
+ * Notification that this seat's connection state has changed. |
+ */ |
+ void (*state_change)(void *data, |
+ struct zwp_gamepad_v1 *zwp_gamepad_v1, |
+ uint32_t state); |
+ /** |
+ * axis - axis change event |
+ * @time: timestamp with millisecond granularity |
+ * @axis: axis that produced this event |
+ * @value: new value of axis |
+ * |
+ * Notification of axis change. |
+ * |
+ * The axis id specifies which axis has changed as defined by the |
+ * W3C 'Standard Gamepad'. |
+ * |
+ * The value is calibrated and normalized to the -1 to 1 range. |
+ */ |
+ void (*axis)(void *data, |
+ struct zwp_gamepad_v1 *zwp_gamepad_v1, |
+ uint32_t time, |
+ uint32_t axis, |
+ wl_fixed_t value); |
+ /** |
+ * button - Gamepad button changed |
+ * @time: timestamp with millisecond granularity |
+ * @button: id of button |
+ * @state: digital state of the button |
+ * @analog: analog value of the button |
+ * |
+ * Notification of button change. |
+ * |
+ * The button id specifies which button has changed as defined by |
+ * the W3C 'Standard Gamepad'. |
+ * |
+ * A button can have a digital and an analog value. The analog |
+ * value is normalized to a 0 to 1 range. If a button does not |
+ * provide an analog value, it will be derived from the digital |
+ * state. |
+ */ |
+ void (*button)(void *data, |
+ struct zwp_gamepad_v1 *zwp_gamepad_v1, |
+ uint32_t time, |
+ uint32_t button, |
+ uint32_t state, |
+ wl_fixed_t analog); |
+ /** |
+ * frame - Notifies end of a series of gamepad changes. |
+ * @time: timestamp with millisecond granularity |
+ * |
+ * Indicates the end of a set of events that logically belong |
+ * together. A client is expected to accumulate the data in all |
+ * events within the frame before proceeding. |
+ */ |
+ void (*frame)(void *data, |
+ struct zwp_gamepad_v1 *zwp_gamepad_v1, |
+ uint32_t time); |
+}; |
+ |
+static inline int |
+zwp_gamepad_v1_add_listener(struct zwp_gamepad_v1 *zwp_gamepad_v1, |
+ const struct zwp_gamepad_v1_listener *listener, void *data) |
+{ |
+ return wl_proxy_add_listener((struct wl_proxy *) zwp_gamepad_v1, |
+ (void (**)(void)) listener, data); |
+} |
+ |
+#define ZWP_GAMEPAD_V1_DESTROY 0 |
+ |
+static inline void |
+zwp_gamepad_v1_set_user_data(struct zwp_gamepad_v1 *zwp_gamepad_v1, void *user_data) |
+{ |
+ wl_proxy_set_user_data((struct wl_proxy *) zwp_gamepad_v1, user_data); |
+} |
+ |
+static inline void * |
+zwp_gamepad_v1_get_user_data(struct zwp_gamepad_v1 *zwp_gamepad_v1) |
+{ |
+ return wl_proxy_get_user_data((struct wl_proxy *) zwp_gamepad_v1); |
+} |
+ |
+static inline void |
+zwp_gamepad_v1_destroy(struct zwp_gamepad_v1 *zwp_gamepad_v1) |
+{ |
+ wl_proxy_marshal((struct wl_proxy *) zwp_gamepad_v1, |
+ ZWP_GAMEPAD_V1_DESTROY); |
+ |
+ wl_proxy_destroy((struct wl_proxy *) zwp_gamepad_v1); |
+} |
+ |
+#ifdef __cplusplus |
+} |
+#endif |
+ |
+#endif |