Index: device/gamepad/gamepad_user_gesture.h |
diff --git a/content/common/gamepad_user_gesture.h b/device/gamepad/gamepad_user_gesture.h |
similarity index 68% |
rename from content/common/gamepad_user_gesture.h |
rename to device/gamepad/gamepad_user_gesture.h |
index 899e366048772f484c0310df5152361b38fcf9b4..d88601ff5523431d1d6c3c73928585c26d69cde8 100644 |
--- a/content/common/gamepad_user_gesture.h |
+++ b/device/gamepad/gamepad_user_gesture.h |
@@ -2,19 +2,19 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ |
-#define CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ |
+#ifndef DEVICE_GAMEPAD_USER_GESTURE_H_ |
+#define DEVICE_GAMEPAD_USER_GESTURE_H_ |
namespace blink { |
class WebGamepads; |
} |
-namespace content { |
+namespace device { |
// Returns true if any of the gamepads have a button pressed or axis moved |
// that would be considered a user gesture for interaction. |
bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads); |
-} // namespace content |
+} // namespace device |
-#endif // CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ |
+#endif // DEVICE_GAMEPAD_USER_GESTURE_H_ |