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Side by Side Diff: device/gamepad/gamepad_user_gesture.h

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ 5 #ifndef DEVICE_GAMEPAD_USER_GESTURE_H_
6 #define CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ 6 #define DEVICE_GAMEPAD_USER_GESTURE_H_
7 7
8 namespace blink { 8 namespace blink {
9 class WebGamepads; 9 class WebGamepads;
10 } 10 }
11 11
12 namespace content { 12 namespace device {
13 13
14 // Returns true if any of the gamepads have a button pressed or axis moved 14 // Returns true if any of the gamepads have a button pressed or axis moved
15 // that would be considered a user gesture for interaction. 15 // that would be considered a user gesture for interaction.
16 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads); 16 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads);
17 17
18 } // namespace content 18 } // namespace device
19 19
20 #endif // CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ 20 #endif // DEVICE_GAMEPAD_USER_GESTURE_H_
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