Index: device/gamepad/gamepad_user_gesture.cc |
diff --git a/content/common/gamepad_user_gesture.cc b/device/gamepad/gamepad_user_gesture.cc |
similarity index 92% |
rename from content/common/gamepad_user_gesture.cc |
rename to device/gamepad/gamepad_user_gesture.cc |
index 54220d0e83982ebe7b37c76ff8fb807a7c513f4f..4442faeae744f8b91d742386603a1bfc25b56f42 100644 |
--- a/content/common/gamepad_user_gesture.cc |
+++ b/device/gamepad/gamepad_user_gesture.cc |
@@ -2,7 +2,7 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "content/common/gamepad_user_gesture.h" |
+#include "device/gamepad/gamepad_user_gesture.h" |
#include <math.h> |
@@ -15,7 +15,7 @@ namespace { |
const float kAxisMoveAmountThreshold = 0.5; |
} |
-namespace content { |
+namespace device { |
bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) { |
for (unsigned int i = 0; i < blink::WebGamepads::itemsLengthCap; i++) { |
@@ -40,4 +40,4 @@ bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) { |
return false; |
} |
-} // namespace content |
+} // namespace device |