Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1344)

Unified Diff: content/browser/gamepad/gamepad_standard_mappings_mac.mm

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: content/browser/gamepad/gamepad_standard_mappings_mac.mm
diff --git a/content/browser/gamepad/gamepad_standard_mappings_mac.mm b/content/browser/gamepad/gamepad_standard_mappings_mac.mm
deleted file mode 100644
index f10e319102a32d3a6997c2cfcb5ab297f9a82899..0000000000000000000000000000000000000000
--- a/content/browser/gamepad/gamepad_standard_mappings_mac.mm
+++ /dev/null
@@ -1,396 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <stddef.h>
-
-#include "base/macros.h"
-#include "content/browser/gamepad/gamepad_standard_mappings.h"
-
-namespace content {
-
-namespace {
-
-void MapperXbox360Gamepad(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12];
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[10];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperPlaystationSixAxis(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11];
-
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] =
- ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] =
- ButtonFromButtonAndAxis(input.buttons[9], input.axes[15]);
-
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2];
-
- // The SixAxis Dpad is pressure sensitive.
- mapped->buttons[BUTTON_INDEX_DPAD_UP] =
- ButtonFromButtonAndAxis(input.buttons[4], input.axes[10]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] =
- ButtonFromButtonAndAxis(input.buttons[6], input.axes[12]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] =
- ButtonFromButtonAndAxis(input.buttons[7], input.axes[13]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]);
-
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[16];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperDualshock4(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- enum Dualshock4Buttons {
- DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
- DUALSHOCK_BUTTON_COUNT
- };
-
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
- mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
- DpadFromAxis(mapped, input.axes[9]);
-
- mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[0]);
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
- mapped->axesLength = 2;
-}
-
-void MapperDirectInputStyle(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
- DpadFromAxis(mapped, input.axes[9]);
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperMacallyIShock(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- enum IShockButtons {
- ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT,
- ISHOCK_BUTTON_D,
- ISHOCK_BUTTON_E,
- ISHOCK_BUTTON_COUNT,
- };
-
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[14];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[12];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[15];
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[16];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[17];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[11];
- mapped->buttons[ISHOCK_BUTTON_C] = input.buttons[8];
- mapped->buttons[ISHOCK_BUTTON_D] = input.buttons[18];
- mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19];
- mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
- mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6];
-
- mapped->buttonsLength = ISHOCK_BUTTON_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
- DpadFromAxis(mapped, input.axes[9]);
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2];
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperSmartJoyPLUS(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
- DpadFromAxis(mapped, input.axes[9]);
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperDragonRiseGeneric(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- DpadFromAxis(mapped, input.axes[9]);
- mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
- mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperOnLiveWireless(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
- DpadFromAxis(mapped, input.axes[9]);
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
- mapped->buttons[BUTTON_INDEX_START] = NullButton();
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
- DpadFromAxis(mapped, input.axes[9]);
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[8];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
- DpadFromAxis(mapped, input.axes[9]);
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
- mapped->buttons[BUTTON_INDEX_START] = NullButton();
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[15];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperRazerServal(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
- DpadFromAxis(mapped, input.axes[9]);
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
- DpadFromAxis(mapped, input.axes[9]);
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-struct MappingData {
- const char* const vendor_id;
- const char* const product_id;
- GamepadStandardMappingFunction function;
-} AvailableMappings[] = {
- // http://www.linux-usb.org/usb.ids
- {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB
- {"045e", "028e", MapperXbox360Gamepad}, // Xbox 360 Wired
- {"045e", "028f", MapperXbox360Gamepad}, // Xbox 360 Wireless
- {"045e", "0719", MapperXbox360Gamepad}, // Xbox 360 Wireless
- {"046d", "c216", MapperDirectInputStyle}, // Logitech F310, D mode
- {"046d", "c218", MapperDirectInputStyle}, // Logitech F510, D mode
- {"046d", "c219", MapperDirectInputStyle}, // Logitech F710, D mode
- {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS
- {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4
- {"0583", "2060", MapperIBuffalo}, // iBuffalo Classic
- {"0925", "0005", MapperSmartJoyPLUS}, // SmartJoy PLUS Adapter
- {"0955", "7210", MapperNvShield}, // Nvidia Shield gamepad
- {"0b05", "4500", MapperADT1}, // Nexus Player Controller
- {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller
- {"1532", "0900", MapperRazerServal}, // Razer Serval Controller
- {"18d1", "2c40", MapperADT1}, // ADT-1 Controller
- {"20d6", "6271", MapperMogaPro}, // Moga Pro Controller (HID mode)
- {"2222", "0060", MapperDirectInputStyle}, // Macally iShockX, analog mode
- {"2222", "4010", MapperMacallyIShock}, // Macally iShock
- {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth)
- {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired)
- {"2836", "0001", MapperOUYA}, // OUYA Controller
-};
-
-} // namespace
-
-GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
- const base::StringPiece& vendor_id,
- const base::StringPiece& product_id) {
- for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
- MappingData& item = AvailableMappings[i];
- if (vendor_id == item.vendor_id && product_id == item.product_id)
- return item.function;
- }
- return NULL;
-}
-
-} // namespace content
« no previous file with comments | « content/browser/gamepad/gamepad_standard_mappings_linux.cc ('k') | content/browser/gamepad/gamepad_standard_mappings_win.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698