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Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <stddef.h>
6
7 #include "base/macros.h"
8 #include "content/browser/gamepad/gamepad_standard_mappings.h"
9
10 namespace content {
11
12 namespace {
13
14 void MapperXbox360Gamepad(const blink::WebGamepad& input,
15 blink::WebGamepad* mapped) {
16 *mapped = input;
17 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
18 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
19 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
20 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
21 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6];
22 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7];
23 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11];
24 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12];
25 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13];
26 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14];
27 mapped->buttons[BUTTON_INDEX_META] = input.buttons[10];
28 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
29 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
30 mapped->buttonsLength = BUTTON_INDEX_COUNT;
31 mapped->axesLength = AXIS_INDEX_COUNT;
32 }
33
34 void MapperPlaystationSixAxis(const blink::WebGamepad& input,
35 blink::WebGamepad* mapped) {
36 *mapped = input;
37 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14];
38 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13];
39 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15];
40 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12];
41 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10];
42 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11];
43
44 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] =
45 ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]);
46 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] =
47 ButtonFromButtonAndAxis(input.buttons[9], input.axes[15]);
48
49 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0];
50 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3];
51 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1];
52 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2];
53
54 // The SixAxis Dpad is pressure sensitive.
55 mapped->buttons[BUTTON_INDEX_DPAD_UP] =
56 ButtonFromButtonAndAxis(input.buttons[4], input.axes[10]);
57 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] =
58 ButtonFromButtonAndAxis(input.buttons[6], input.axes[12]);
59 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] =
60 ButtonFromButtonAndAxis(input.buttons[7], input.axes[13]);
61 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
62 ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]);
63
64 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16];
65 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
66
67 mapped->buttonsLength = BUTTON_INDEX_COUNT;
68 mapped->axesLength = AXIS_INDEX_COUNT;
69 }
70
71 void MapperDualshock4(const blink::WebGamepad& input,
72 blink::WebGamepad* mapped) {
73 enum Dualshock4Buttons {
74 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
75 DUALSHOCK_BUTTON_COUNT
76 };
77
78 *mapped = input;
79 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
80 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
81 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
82 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3];
83 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
84 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
85 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
86 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
87 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8];
88 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9];
89 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10];
90 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11];
91 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
92 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13];
93 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
94 DpadFromAxis(mapped, input.axes[9]);
95
96 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT;
97 mapped->axesLength = AXIS_INDEX_COUNT;
98 }
99
100 void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
101 *mapped = input;
102 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
103 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0];
104 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
105 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2];
106 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
107 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
108 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
109 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
110 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]);
111 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]);
112 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]);
113 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
114 AxisPositiveAsButton(input.axes[0]);
115 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
116 mapped->axesLength = 2;
117 }
118
119 void MapperDirectInputStyle(const blink::WebGamepad& input,
120 blink::WebGamepad* mapped) {
121 *mapped = input;
122 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
123 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
124 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
125 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
126 DpadFromAxis(mapped, input.axes[9]);
127 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
128 mapped->axesLength = AXIS_INDEX_COUNT;
129 }
130
131 void MapperMacallyIShock(const blink::WebGamepad& input,
132 blink::WebGamepad* mapped) {
133 enum IShockButtons {
134 ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT,
135 ISHOCK_BUTTON_D,
136 ISHOCK_BUTTON_E,
137 ISHOCK_BUTTON_COUNT,
138 };
139
140 *mapped = input;
141 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6];
142 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5];
143 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[7];
144 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
145 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[14];
146 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[12];
147 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[15];
148 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[13];
149 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
150 mapped->buttons[BUTTON_INDEX_START] = input.buttons[10];
151 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[16];
152 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[17];
153 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[0];
154 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[1];
155 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[2];
156 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[3];
157 mapped->buttons[BUTTON_INDEX_META] = input.buttons[11];
158 mapped->buttons[ISHOCK_BUTTON_C] = input.buttons[8];
159 mapped->buttons[ISHOCK_BUTTON_D] = input.buttons[18];
160 mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19];
161 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
162 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
163 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5];
164 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6];
165
166 mapped->buttonsLength = ISHOCK_BUTTON_COUNT;
167 mapped->axesLength = AXIS_INDEX_COUNT;
168 }
169
170 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
171 *mapped = input;
172 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
173 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
174 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
175 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
176 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
177 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
178 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
179 DpadFromAxis(mapped, input.axes[9]);
180 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5];
181 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2];
182 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
183 mapped->axesLength = AXIS_INDEX_COUNT;
184 }
185
186 void MapperSmartJoyPLUS(const blink::WebGamepad& input,
187 blink::WebGamepad* mapped) {
188 *mapped = input;
189 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
190 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
191 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
192 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
193 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
194 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
195 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
196 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
197 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
198 DpadFromAxis(mapped, input.axes[9]);
199 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
200 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
201 mapped->axesLength = AXIS_INDEX_COUNT;
202 }
203
204 void MapperDragonRiseGeneric(const blink::WebGamepad& input,
205 blink::WebGamepad* mapped) {
206 *mapped = input;
207 DpadFromAxis(mapped, input.axes[9]);
208 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
209 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
210 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2];
211 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
212 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
213 mapped->axesLength = AXIS_INDEX_COUNT;
214 }
215
216 void MapperOnLiveWireless(const blink::WebGamepad& input,
217 blink::WebGamepad* mapped) {
218 *mapped = input;
219 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
220 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
221 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
222 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
223 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
224 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
225 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
226 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
227 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10];
228 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
229 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
230 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
231 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
232 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
233 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
234 DpadFromAxis(mapped, input.axes[9]);
235
236 mapped->buttonsLength = BUTTON_INDEX_COUNT;
237 mapped->axesLength = AXIS_INDEX_COUNT;
238 }
239
240 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
241 *mapped = input;
242 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
243 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
244 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
245 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
246 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
247 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
248 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
249 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
250 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
251 mapped->buttons[BUTTON_INDEX_START] = NullButton();
252 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
253 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
254 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
255 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
256 DpadFromAxis(mapped, input.axes[9]);
257
258 mapped->buttonsLength = BUTTON_INDEX_COUNT;
259 mapped->axesLength = AXIS_INDEX_COUNT;
260 }
261
262 void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
263 *mapped = input;
264 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
265 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
266 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
267 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
268 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
269 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
270 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
271 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
272 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
273 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
274 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
275 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
276 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8];
277 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
278 DpadFromAxis(mapped, input.axes[9]);
279
280 mapped->buttonsLength = BUTTON_INDEX_COUNT;
281 mapped->axesLength = AXIS_INDEX_COUNT;
282 }
283
284 void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
285 *mapped = input;
286 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
287 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3];
288 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1];
289 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2];
290 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
291 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
292 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
293 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
294 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
295 mapped->buttons[BUTTON_INDEX_START] = NullButton();
296 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6];
297 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7];
298 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8];
299 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9];
300 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10];
301 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11];
302 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15];
303 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
304 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
305
306 mapped->buttonsLength = BUTTON_INDEX_COUNT;
307 mapped->axesLength = AXIS_INDEX_COUNT;
308 }
309
310 void MapperRazerServal(const blink::WebGamepad& input,
311 blink::WebGamepad* mapped) {
312 *mapped = input;
313 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
314 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
315 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
316 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
317 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
318 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
319 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
320 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
321 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10];
322 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
323 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
324 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
325 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
326 DpadFromAxis(mapped, input.axes[9]);
327
328 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
329 mapped->axesLength = AXIS_INDEX_COUNT;
330 }
331
332 void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
333 *mapped = input;
334 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
335 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
336 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
337 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
338 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
339 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
340 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
341 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
342 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
343 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
344 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
345 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
346 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
347 DpadFromAxis(mapped, input.axes[9]);
348
349 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
350 mapped->axesLength = AXIS_INDEX_COUNT;
351 }
352
353 struct MappingData {
354 const char* const vendor_id;
355 const char* const product_id;
356 GamepadStandardMappingFunction function;
357 } AvailableMappings[] = {
358 // http://www.linux-usb.org/usb.ids
359 {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB
360 {"045e", "028e", MapperXbox360Gamepad}, // Xbox 360 Wired
361 {"045e", "028f", MapperXbox360Gamepad}, // Xbox 360 Wireless
362 {"045e", "0719", MapperXbox360Gamepad}, // Xbox 360 Wireless
363 {"046d", "c216", MapperDirectInputStyle}, // Logitech F310, D mode
364 {"046d", "c218", MapperDirectInputStyle}, // Logitech F510, D mode
365 {"046d", "c219", MapperDirectInputStyle}, // Logitech F710, D mode
366 {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS
367 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4
368 {"0583", "2060", MapperIBuffalo}, // iBuffalo Classic
369 {"0925", "0005", MapperSmartJoyPLUS}, // SmartJoy PLUS Adapter
370 {"0955", "7210", MapperNvShield}, // Nvidia Shield gamepad
371 {"0b05", "4500", MapperADT1}, // Nexus Player Controller
372 {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller
373 {"1532", "0900", MapperRazerServal}, // Razer Serval Controller
374 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller
375 {"20d6", "6271", MapperMogaPro}, // Moga Pro Controller (HID mode)
376 {"2222", "0060", MapperDirectInputStyle}, // Macally iShockX, analog mode
377 {"2222", "4010", MapperMacallyIShock}, // Macally iShock
378 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth)
379 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired)
380 {"2836", "0001", MapperOUYA}, // OUYA Controller
381 };
382
383 } // namespace
384
385 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
386 const base::StringPiece& vendor_id,
387 const base::StringPiece& product_id) {
388 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
389 MappingData& item = AvailableMappings[i];
390 if (vendor_id == item.vendor_id && product_id == item.product_id)
391 return item.function;
392 }
393 return NULL;
394 }
395
396 } // namespace content
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