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Unified Diff: content/browser/gamepad/gamepad_standard_mappings_linux.cc

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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Index: content/browser/gamepad/gamepad_standard_mappings_linux.cc
diff --git a/content/browser/gamepad/gamepad_standard_mappings_linux.cc b/content/browser/gamepad/gamepad_standard_mappings_linux.cc
deleted file mode 100644
index ecff74b3723cfde4ce53ea1c1dceab0dabcd486b..0000000000000000000000000000000000000000
--- a/content/browser/gamepad/gamepad_standard_mappings_linux.cc
+++ /dev/null
@@ -1,336 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <stddef.h>
-
-#include "base/macros.h"
-#include "content/browser/gamepad/gamepad_standard_mappings.h"
-
-namespace content {
-
-namespace {
-
-void MapperXInputStyleGamepad(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[8];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperLakeviewResearch(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[4]);
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperPlaystationSixAxis(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[12]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[13]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisToButton(input.axes[8]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisToButton(input.axes[10]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisToButton(input.axes[9]);
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[16];
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperDualshock4(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- enum Dualshock4Buttons {
- DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
- DUALSHOCK_BUTTON_COUNT
- };
-
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
- mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
-
- mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[0]);
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
- mapped->axesLength = 2;
-}
-
-
-void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[4]);
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2];
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperDragonRiseGeneric(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[5]);
- mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
- mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperOnLiveWireless(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[8];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
- mapped->buttons[BUTTON_INDEX_START] = NullButton();
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[6];
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[6];
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
- mapped->buttons[BUTTON_INDEX_START] = NullButton();
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[15];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperRazerServal(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[6]);
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
- *mapped = input;
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[6]);
-
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
- mapped->axesLength = AXIS_INDEX_COUNT;
-}
-
-struct MappingData {
- const char* const vendor_id;
- const char* const product_id;
- GamepadStandardMappingFunction function;
-} AvailableMappings[] = {
- // http://www.linux-usb.org/usb.ids
- {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB
- {"045e", "028e", MapperXInputStyleGamepad}, // Xbox 360 Wired
- {"045e", "028f", MapperXInputStyleGamepad}, // Xbox 360 Wireless
- {"045e", "0719", MapperXInputStyleGamepad}, // Xbox 360 Wireless
- {"046d", "c21d", MapperXInputStyleGamepad}, // Logitech F310
- {"046d", "c21e", MapperXInputStyleGamepad}, // Logitech F510
- {"046d", "c21f", MapperXInputStyleGamepad}, // Logitech F710
- {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS
- {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4
- {"0583", "2060", MapperIBuffalo}, // iBuffalo Classic
- {"0925", "0005", MapperLakeviewResearch}, // SmartJoy PLUS Adapter
- {"0925", "8866", MapperLakeviewResearch}, // WiseGroup MP-8866
- {"0955", "7210", MapperNvShield}, // Nvidia Shield gamepad
- {"0b05", "4500", MapperADT1}, // Nexus Player Controller
- {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller
- {"1532", "0900", MapperRazerServal}, // Razer Serval Controller
- {"18d1", "2c40", MapperADT1}, // ADT-1 Controller
- {"20d6", "6271", MapperMogaPro}, // Moga Pro Controller (HID mode)
- {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth)
- {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired)
- {"2836", "0001", MapperOUYA}, // OUYA Controller
-};
-
-} // namespace
-
-GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
- const base::StringPiece& vendor_id,
- const base::StringPiece& product_id) {
- for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
- MappingData& item = AvailableMappings[i];
- if (vendor_id == item.vendor_id && product_id == item.product_id)
- return item.function;
- }
- return NULL;
-}
-
-} // namespace content
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