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Unified Diff: content/browser/gamepad/gamepad_standard_mappings.cc

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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Index: content/browser/gamepad/gamepad_standard_mappings.cc
diff --git a/content/browser/gamepad/gamepad_standard_mappings.cc b/content/browser/gamepad/gamepad_standard_mappings.cc
deleted file mode 100644
index 687d4ce154d5e6a0303a9b64b9210bef65aa5da8..0000000000000000000000000000000000000000
--- a/content/browser/gamepad/gamepad_standard_mappings.cc
+++ /dev/null
@@ -1,64 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/browser/gamepad/gamepad_standard_mappings.h"
-
-namespace content {
-
-blink::WebGamepadButton AxisToButton(float input) {
- float value = (input + 1.f) / 2.f;
- return blink::WebGamepadButton(
- value > kDefaultButtonPressedThreshold, value);
-}
-
-blink::WebGamepadButton AxisNegativeAsButton(float input) {
- float value = (input < -0.5f) ? 1.f : 0.f;
- return blink::WebGamepadButton(
- value > kDefaultButtonPressedThreshold, value);
-}
-
-blink::WebGamepadButton AxisPositiveAsButton(float input) {
- float value = (input > 0.5f) ? 1.f : 0.f;
- return blink::WebGamepadButton(
- value > kDefaultButtonPressedThreshold, value);
-}
-
-blink::WebGamepadButton ButtonFromButtonAndAxis(
- blink::WebGamepadButton button, float axis) {
- float value = (axis + 1.f) / 2.f;
- return blink::WebGamepadButton(button.pressed, value);
-}
-
-blink::WebGamepadButton NullButton() {
- return blink::WebGamepadButton(false, 0.0);
-}
-
-void DpadFromAxis(blink::WebGamepad* mapped, float dir) {
- bool up = false;
- bool right = false;
- bool down = false;
- bool left = false;
-
- // Dpad is mapped as a direction on one axis, where -1 is up and it
- // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
- // number when nothing is depressed, except on start up, sometimes it's 0.0
- // for no data, rather than the large number.
- if (dir != 0.0f) {
- up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f);
- right = dir >= -.75f && dir < -.1f;
- down = dir >= -.2f && dir < .45f;
- left = dir >= .4f && dir <= 1.f;
- }
-
- mapped->buttons[BUTTON_INDEX_DPAD_UP].pressed = up;
- mapped->buttons[BUTTON_INDEX_DPAD_UP].value = up ? 1.f : 0.f;
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].pressed = right;
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].value = right ? 1.f : 0.f;
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN].pressed = down;
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN].value = down ? 1.f : 0.f;
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT].pressed = left;
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT].value = left ? 1.f : 0.f;
-}
-
-} // namespace content
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