Index: components/exo/gamepad_delegate.h |
diff --git a/components/exo/gamepad_delegate.h b/components/exo/gamepad_delegate.h |
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+++ b/components/exo/gamepad_delegate.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef COMPONENTS_EXO_GAMEPAD_DELEGATE_H_ |
+#define COMPONENTS_EXO_GAMEPAD_DELEGATE_H_ |
+ |
+#include "base/memory/weak_ptr.h" |
+ |
+namespace exo { |
+class Gamepad; |
+class Surface; |
+ |
+// Handles events on multiple gamepad |
+class GamepadDelegate { |
+ public: |
+ // Gives the delegate a chance to clean up when the Gamepad instance is |
+ // destroyed. |
+ virtual void OnGamepadDestroying(Gamepad* gamepad) = 0; |
+ |
+ // This should return true if |surface| is a valid target for this gamepad. |
+ // E.g. the surface is owned by the same client as the gamepad. |
+ virtual bool CanAcceptGamepadEventsForSurface(Surface* surface) const = 0; |
+ |
+ // Called when the state of the gamepad has changed. |
+ virtual void OnStateChange(bool connected) = 0; |
+ |
+ // Called when the user moved an axis of the gamepad. Valid axes are defined |
+ // by the W3C 'standard gamepad' specification. |
+ virtual void OnAxis(int axis, double value) = 0; |
+ |
+ // Called when the user pressed or moved a button of the gamepad. |
+ // Valid buttons are defined by the W3C 'standard gamepad' specification. |
+ virtual void OnButton(int button, bool pressed, double value) = 0; |
+ |
+ // Called after all gamepad information of this frame has been set and the |
+ // client should evaluate the updated state. |
+ virtual void OnFrame() = 0; |
+ |
+ protected: |
+ virtual ~GamepadDelegate() {} |
+}; |
+ |
+} // namespace exo |
+ |
+#endif // COMPONENTS_EXO_GAMEPAD_DELEGATE_H_ |