| Index: components/exo/gamepad.cc
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| diff --git a/components/exo/gamepad.cc b/components/exo/gamepad.cc
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..dc49bcec9f55e7b07b740b0e901e888332ed900c
|
| --- /dev/null
|
| +++ b/components/exo/gamepad.cc
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| @@ -0,0 +1,265 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "components/exo/gamepad.h"
|
| +
|
| +#include <cmath>
|
| +
|
| +#include "ash/shell.h"
|
| +#include "base/bind.h"
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| +#include "base/location.h"
|
| +#include "base/single_thread_task_runner.h"
|
| +#include "base/threading/thread.h"
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| +#include "base/threading/thread_task_runner_handle.h"
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| +#include "components/exo/gamepad_delegate.h"
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| +#include "components/exo/shell_surface.h"
|
| +#include "components/exo/surface.h"
|
| +#include "device/gamepad/gamepad_data_fetcher.h"
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| +#include "device/gamepad/gamepad_platform_data_fetcher.h"
|
| +#include "ui/aura/client/focus_client.h"
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| +#include "ui/aura/window.h"
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| +
|
| +namespace exo {
|
| +namespace {
|
| +
|
| +constexpr double kGamepadButtonValueEpsilon = 0.001;
|
| +bool GamepadButtonValuesAreEqual(double a, double b) {
|
| + return fabs(a - b) < kGamepadButtonValueEpsilon;
|
| +}
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| +
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| +std::unique_ptr<device::GamepadDataFetcher> CreateGamepadPlatformDataFetcher() {
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| + return std::unique_ptr<device::GamepadDataFetcher>(
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| + new device::GamepadPlatformDataFetcher());
|
| +}
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| +
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| +// Time between gamepad polls in milliseconds.
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| +constexpr unsigned kPollingTimeIntervalMs = 16;
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| +
|
| +} // namespace
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| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +// Gamepad::ThreadSafeGamepadChangeFetcher
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| +
|
| +// Implements all methods and resources running on the polling thread.
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| +// This class is reference counted to allow it to shut down safely on the
|
| +// polling thread even if the Gamepad has been destroyed on the origin thread.
|
| +class Gamepad::ThreadSafeGamepadChangeFetcher
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| + : public base::RefCountedThreadSafe<
|
| + Gamepad::ThreadSafeGamepadChangeFetcher> {
|
| + public:
|
| + using ProcessGamepadChangesCallback =
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| + base::Callback<void(const blink::WebGamepad)>;
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| +
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| + ThreadSafeGamepadChangeFetcher(
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| + const ProcessGamepadChangesCallback& post_gamepad_changes,
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| + const CreateGamepadDataFetcherCallback& create_fetcher_callback,
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| + base::SingleThreadTaskRunner* task_runner)
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| + : process_gamepad_changes_(post_gamepad_changes),
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| + create_fetcher_callback_(create_fetcher_callback),
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| + polling_task_runner_(task_runner),
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| + origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) {
|
| + thread_checker_.DetachFromThread();
|
| + }
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| +
|
| + // Enable or disable gamepad polling. Can be called from any thread.
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| + void EnablePolling(bool enabled) {
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| + polling_task_runner_->PostTask(
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| + FROM_HERE,
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| + base::Bind(
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| + &ThreadSafeGamepadChangeFetcher::EnablePollingOnPollingThread,
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| + make_scoped_refptr(this), enabled));
|
| + }
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| +
|
| + private:
|
| + friend class base::RefCountedThreadSafe<ThreadSafeGamepadChangeFetcher>;
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| +
|
| + virtual ~ThreadSafeGamepadChangeFetcher() {}
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| +
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| + // Enables or disables polling.
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| + void EnablePollingOnPollingThread(bool enabled) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
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| + is_enabled_ = enabled;
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| +
|
| + if (is_enabled_) {
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| + if (!fetcher_) {
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| + fetcher_ = create_fetcher_callback_.Run();
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| + DCHECK(fetcher_);
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| + }
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| + SchedulePollOnPollingThread();
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| + } else {
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| + fetcher_.reset();
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| + }
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| + }
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| +
|
| + // Schedules the next poll on the polling thread.
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| + void SchedulePollOnPollingThread() {
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| + DCHECK(thread_checker_.CalledOnValidThread());
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| + DCHECK(fetcher_);
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| +
|
| + if (!is_enabled_ || has_poll_scheduled_)
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| + return;
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| +
|
| + has_poll_scheduled_ = true;
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| + polling_task_runner_->PostDelayedTask(
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| + FROM_HERE,
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| + base::Bind(&ThreadSafeGamepadChangeFetcher::PollOnPollingThread,
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| + make_scoped_refptr(this)),
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| + base::TimeDelta::FromMilliseconds(kPollingTimeIntervalMs));
|
| + }
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| +
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| + // Polls devices for new data and posts gamepad changes back to origin thread.
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| + void PollOnPollingThread() {
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| + DCHECK(thread_checker_.CalledOnValidThread());
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| +
|
| + has_poll_scheduled_ = false;
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| + if (!is_enabled_)
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| + return;
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| +
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| + DCHECK(fetcher_);
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| +
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| + blink::WebGamepads new_state = state_;
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| + fetcher_->GetGamepadData(&new_state, false);
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| +
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| + if (std::max(new_state.length, state_.length) > 0) {
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| + if (new_state.items[0].connected != state_.items[0].connected ||
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| + new_state.items[0].timestamp > state_.items[0].timestamp) {
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| + origin_task_runner_->PostTask(
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| + FROM_HERE,
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| + base::Bind(process_gamepad_changes_, new_state.items[0]));
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| + }
|
| + }
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| +
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| + state_ = new_state;
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| + SchedulePollOnPollingThread();
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| + }
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| +
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| + // Callback to ProcessGamepadChanges using weak reference to Gamepad.
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| + ProcessGamepadChangesCallback process_gamepad_changes_;
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| +
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| + // Callback method to create a gamepad data fetcher.
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| + CreateGamepadDataFetcherCallback create_fetcher_callback_;
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| +
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| + // Reference to task runner on polling thread.
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| + base::SingleThreadTaskRunner* polling_task_runner_;
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| +
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| + // Reference to task runner on origin thread.
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| + scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_;
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| +
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| + // Gamepad data fetcher used for querying gamepad devices.
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| + std::unique_ptr<device::GamepadDataFetcher> fetcher_;
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| +
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| + // The current state of all gamepads.
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| + blink::WebGamepads state_;
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| +
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| + // True if a poll has been scheduled.
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| + bool has_poll_scheduled_ = false;
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| +
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| + // True if the polling thread is paused.
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| + bool is_enabled_ = false;
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| +
|
| + // ThreadChecker for the polling thread.
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| + base::ThreadChecker thread_checker_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(ThreadSafeGamepadChangeFetcher);
|
| +};
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +// Gamepad, public:
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| +
|
| +Gamepad::Gamepad(GamepadDelegate* delegate,
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| + base::SingleThreadTaskRunner* polling_task_runner)
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| + : Gamepad(delegate,
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| + polling_task_runner,
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| + base::Bind(CreateGamepadPlatformDataFetcher)) {}
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| +
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| +Gamepad::Gamepad(GamepadDelegate* delegate,
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| + base::SingleThreadTaskRunner* polling_task_runner,
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| + CreateGamepadDataFetcherCallback create_fetcher_callback)
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| + : delegate_(delegate), weak_factory_(this) {
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| + gamepad_change_fetcher_ = new ThreadSafeGamepadChangeFetcher(
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| + base::Bind(&Gamepad::ProcessGamepadChanges, weak_factory_.GetWeakPtr()),
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| + create_fetcher_callback, polling_task_runner);
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| +
|
| + aura::client::FocusClient* focus_client =
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| + aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
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| + focus_client->AddObserver(this);
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| + OnWindowFocused(focus_client->GetFocusedWindow(), nullptr);
|
| +}
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| +
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| +Gamepad::~Gamepad() {
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| + // Disable polling. Since ThreadSafeGamepadChangeFetcher are reference
|
| + // counted, we can safely have it shut down after Gamepad has been destroyed.
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| + gamepad_change_fetcher_->EnablePolling(false);
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| +
|
| + delegate_->OnGamepadDestroying(this);
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| + aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow())
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| + ->RemoveObserver(this);
|
| +}
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +// aura::client::FocusChangeObserver overrides:
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| +
|
| +void Gamepad::OnWindowFocused(aura::Window* gained_focus,
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| + aura::Window* lost_focus) {
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| + DCHECK(thread_checker_.CalledOnValidThread());
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| + Surface* target = nullptr;
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| + if (gained_focus) {
|
| + target = Surface::AsSurface(gained_focus);
|
| + if (!target) {
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| + aura::Window* top_level_window = gained_focus->GetToplevelWindow();
|
| + if (top_level_window)
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| + target = ShellSurface::GetMainSurface(top_level_window);
|
| + }
|
| + }
|
| +
|
| + bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target);
|
| + gamepad_change_fetcher_->EnablePolling(focused);
|
| +}
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +// Gamepad, private:
|
| +
|
| +void Gamepad::ProcessGamepadChanges(const blink::WebGamepad new_pad) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + bool send_frame = false;
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| +
|
| + // Update connection state.
|
| + if (new_pad.connected != pad_state_.connected) {
|
| + delegate_->OnStateChange(new_pad.connected);
|
| + }
|
| +
|
| + if (!new_pad.connected || new_pad.timestamp <= pad_state_.timestamp) {
|
| + pad_state_ = new_pad;
|
| + return;
|
| + }
|
| +
|
| + // Notify delegate of updated axes.
|
| + for (size_t axis = 0;
|
| + axis < std::max(pad_state_.axesLength, new_pad.axesLength); ++axis) {
|
| + if (!GamepadButtonValuesAreEqual(new_pad.axes[axis],
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| + pad_state_.axes[axis])) {
|
| + send_frame = true;
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| + delegate_->OnAxis(axis, new_pad.axes[axis]);
|
| + }
|
| + }
|
| +
|
| + // Notify delegate of updated buttons.
|
| + for (size_t button_id = 0;
|
| + button_id < std::max(pad_state_.buttonsLength, new_pad.buttonsLength);
|
| + ++button_id) {
|
| + auto button = pad_state_.buttons[button_id];
|
| + auto new_button = new_pad.buttons[button_id];
|
| + if (button.pressed != new_button.pressed ||
|
| + !GamepadButtonValuesAreEqual(button.value, new_button.value)) {
|
| + send_frame = true;
|
| + delegate_->OnButton(button_id, new_button.pressed, new_button.value);
|
| + }
|
| + }
|
| + if (send_frame)
|
| + delegate_->OnFrame();
|
| +
|
| + pad_state_ = new_pad;
|
| +}
|
| +
|
| +} // namespace exo
|
|
|