Chromium Code Reviews| Index: components/exo/gamepad.cc |
| diff --git a/components/exo/gamepad.cc b/components/exo/gamepad.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2e899972abaadd7cb894a534c3ba681e0424448c |
| --- /dev/null |
| +++ b/components/exo/gamepad.cc |
| @@ -0,0 +1,137 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "components/exo/gamepad.h" |
| + |
| +#include <cmath> |
| + |
| +#include "base/bind.h" |
| +#include "base/location.h" |
| +#include "base/single_thread_task_runner.h" |
| +#include "base/threading/thread.h" |
| +#include "base/threading/thread_task_runner_handle.h" |
| +#include "components/exo/gamepad_delegate.h" |
| +#include "device/gamepad/gamepad_data_fetcher.h" |
| +#include "device/gamepad/gamepad_platform_data_fetcher.h" |
| + |
| +namespace exo { |
| + |
| +namespace { |
|
reveman
2016/06/29 21:55:44
nit: blank line after this. blank line before is n
denniskempin
2016/06/30 00:29:21
Done.
|
| +constexpr double kEpsilon = 0.001; |
|
reveman
2016/06/29 21:55:44
nit: kGamepadButtonValueEpsilon and blank line aft
denniskempin
2016/06/30 00:29:21
Done.
|
| +bool almostEquals(double a, double b) { |
|
reveman
2016/06/29 21:55:44
GamepadButtonValuesAreEqual()?
denniskempin
2016/06/30 00:29:21
Done.
|
| + return fabs(a - b) < kEpsilon; |
| +} |
| + |
| +} // anonymous namespace |
|
reveman
2016/06/29 21:55:44
nit: "} // namespace" to be consistent with rest
denniskempin
2016/06/30 00:29:21
Done.
|
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// Gamepad, public: |
| + |
| +Gamepad::Gamepad(size_t id, GamepadDelegate* delegate) |
| + : Gamepad(id, delegate, nullptr) {} |
| + |
| +Gamepad::Gamepad(size_t id, |
| + GamepadDelegate* delegate, |
| + std::unique_ptr<device::GamepadDataFetcher> fetcher) |
| + : id_(id), |
| + delegate_(delegate), |
| + fetcher_(std::move(fetcher)), |
| + polling_thread_(new base::Thread("Exo gamepad polling thread")), |
| + origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { |
| + polling_thread_->StartWithOptions( |
| + base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); |
| + polling_thread_->task_runner()->PostTask( |
| + FROM_HERE, |
| + base::Bind(&Gamepad::InitializePollingThread, base::Unretained(this))); |
| +} |
| + |
| +Gamepad::~Gamepad() { |
| + delegate_->OnGamepadDestroying(this); |
| + polling_thread_->Stop(); |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// Gamepad, private: |
| + |
| +void Gamepad::ScheduleOnPoll() { |
| + polling_thread_->task_runner()->PostDelayedTask( |
| + FROM_HERE, base::Bind(&Gamepad::OnPoll, base::Unretained(this)), |
| + base::TimeDelta::FromMilliseconds(16)); |
|
reveman
2016/06/29 21:55:44
16? Please add a constant and a comment for this m
denniskempin
2016/06/30 00:29:21
Done.
|
| +} |
| + |
| +void Gamepad::InitializePollingThread() { |
| + DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); |
| + // The platform data fetcher has to be initialized on the polling thread. |
| + if (!fetcher_) |
| + fetcher_.reset(new device::GamepadPlatformDataFetcher()); |
| + ScheduleOnPoll(); |
| +} |
| + |
| +void Gamepad::OnPoll() { |
| + DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); |
| + DCHECK(fetcher_); |
| + |
| + // Update state with data from gamepad data fetcher |
|
reveman
2016/06/29 21:55:44
s/fetcher/fetcher./
denniskempin
2016/06/30 00:29:21
Done.
|
| + blink::WebGamepads new_state = state_; |
| + fetcher_->GetGamepadData(&new_state, false); |
| + PostGamepadChanges(new_state); |
| + |
| + state_ = new_state; |
| + ScheduleOnPoll(); |
| +} |
| + |
| +void Gamepad::PostGamepadChanges(const blink::WebGamepads new_state) { |
| + DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); |
|
reveman
2016/06/29 21:55:44
Can you use the thread checker here instead?
denniskempin
2016/06/30 00:29:21
It's a different thread. This runs in the polling
|
| + |
| + if (id_ >= std::max(new_state.length, state_.length)) |
| + return; |
| + |
| + bool send_frame = false; |
| + const blink::WebGamepad& new_pad = new_state.items[id_]; |
| + blink::WebGamepad& pad = state_.items[id_]; |
| + |
| + // Update connection state |
|
reveman
2016/06/29 21:55:44
nit: s/state/state./
denniskempin
2016/06/30 00:29:21
Done.
|
| + if (new_pad.connected != pad.connected) { |
| + origin_task_runner_->PostTask( |
| + FROM_HERE, base::Bind(&GamepadDelegate::OnStateChange, |
| + base::Unretained(delegate_), new_pad.connected)); |
|
reveman
2016/06/29 21:55:44
Is base::Unretained safe here and below? what if t
|
| + } |
| + |
| + if (!new_pad.connected || new_pad.timestamp <= pad.timestamp) |
| + return; |
| + |
| + // Notify delegate of updated axes |
|
reveman
2016/06/29 21:55:44
nit: s/axes/axes./
denniskempin
2016/06/30 00:29:21
Done.
|
| + for (size_t axis = 0; axis < std::max(pad.axesLength, new_pad.axesLength); |
| + ++axis) { |
| + if (!almostEquals(new_pad.axes[axis], pad.axes[axis])) { |
| + send_frame = true; |
| + origin_task_runner_->PostTask( |
| + FROM_HERE, |
| + base::Bind(&GamepadDelegate::OnAxis, base::Unretained(delegate_), |
| + axis, new_pad.axes[axis])); |
| + } |
| + } |
| + |
| + // Notify delegate of updated buttons |
|
reveman
2016/06/29 21:55:44
nit: s/buttons/buttons./
denniskempin
2016/06/30 00:29:21
Done.
|
| + for (size_t button = 0; |
| + button < std::max(pad.buttonsLength, new_pad.buttonsLength); ++button) { |
| + if (!almostEquals(new_pad.buttons[button].value, |
| + pad.buttons[button].value) || |
| + pad.buttons[button].pressed != new_pad.buttons[button].pressed) { |
|
reveman
2016/06/29 21:55:44
check "pressed" first as it's cheaper
denniskempin
2016/06/30 00:29:21
Done.
|
| + send_frame = true; |
| + origin_task_runner_->PostTask( |
| + FROM_HERE, |
| + base::Bind(&GamepadDelegate::OnButton, base::Unretained(delegate_), |
| + button, new_pad.buttons[button].pressed, |
| + new_pad.buttons[button].value)); |
| + } |
| + } |
| + if (send_frame) { |
| + origin_task_runner_->PostTask( |
| + FROM_HERE, |
| + base::Bind(&GamepadDelegate::OnFrame, base::Unretained(delegate_))); |
| + } |
| +} |
| + |
| +} // namespace exo |