Index: components/exo/gamepad.h |
diff --git a/components/exo/gamepad.h b/components/exo/gamepad.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef COMPONENTS_EXO_GAMEPAD_H_ |
+#define COMPONENTS_EXO_GAMEPAD_H_ |
+ |
+#include <memory> |
+ |
+#include "base/macros.h" |
+#include "base/sequenced_task_runner.h" |
+#include "base/threading/thread.h" |
+#include "base/threading/thread_task_runner_handle.h" |
+#include "device/gamepad/gamepad_data_fetcher.h" |
+ |
+namespace exo { |
+class GamepadDelegate; |
+ |
+// This class represents a gamepad, it implements a background thread |
reveman
2016/06/29 21:55:44
s/a gamepad/one or more gamepads/ as discussed
denniskempin
2016/06/30 00:29:21
Done.
|
+// for polling gamepad devices and notifies the GamepadDelegate of any |
+// changes. |
+class Gamepad { |
+ public: |
+ // This class will post tasks to invoke the delegate on the thread runner |
+ // which is associated with the thread that is creating this instance. |
+ Gamepad(size_t id, GamepadDelegate* delegate); |
reveman
2016/06/29 21:55:45
remove id as discussed
denniskempin
2016/06/30 00:29:22
Done.
|
+ |
+ // Allows test cases to specify a GamepadDataFetcher to provide mock gamepad |
+ // data. |
+ Gamepad(size_t id, |
reveman
2016/06/29 21:55:45
remove id as discussed
denniskempin
2016/06/30 00:29:22
Done.
|
+ GamepadDelegate* delegate, |
+ std::unique_ptr<device::GamepadDataFetcher> fetcher); |
+ virtual ~Gamepad(); |
+ |
+ private: |
+ // Schedules a poll on the polling thread. Can be called from any thread. |
+ void ScheduleOnPoll(); |
+ |
+ // Polls devices for new data and posts delegate updates. |
+ // Can only be called on the polling thread. |
+ void OnPoll(); |
+ |
+ // Posts updates of gamepad data to delegate. |
+ // Can only be called on the polling thread. |
+ void PostGamepadChanges(const blink::WebGamepads new_state); |
+ |
+ // Initializes the underlying gamepad data fetcher. |
+ // Can only be called on the polling thread. |
+ void InitializePollingThread(); |
+ |
+ // Gamepad id |
+ size_t id_; |
reveman
2016/06/29 21:55:45
remove as discussed
denniskempin
2016/06/30 00:29:21
Done.
|
+ |
+ // The delegate instance that all events are dispatched to. |
+ GamepadDelegate* const delegate_; |
+ |
+ // Implements the logic to fetch gamepad information from connected devices. |
+ std::unique_ptr<device::GamepadDataFetcher> fetcher_; |
+ |
+ // The thread on which the polling is executed. |
+ std::unique_ptr<base::Thread> polling_thread_; |
reveman
2016/06/29 21:55:45
fyi, one thread per gamepad interface instances is
denniskempin
2016/06/30 00:29:21
I agree. We will need some kind of shared service
|
+ |
+ // The current state of gamepad. |
+ blink::WebGamepads state_; |
+ |
+ // Reference to the task runner of the thread that created this instance. |
+ scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_; |
+ |
+ base::ThreadChecker thread_checker_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(Gamepad); |
+}; |
+ |
+} // namespace exo |
+ |
+#endif // COMPONENTS_EXO_GAMEPAD_H_ |