| Index: components/exo/gamepad_delegate.h
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| diff --git a/components/exo/gamepad_delegate.h b/components/exo/gamepad_delegate.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..189c97df7b943bf95e3f77bcf20d8273f13ce3be
|
| --- /dev/null
|
| +++ b/components/exo/gamepad_delegate.h
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| @@ -0,0 +1,39 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef COMPONENTS_EXO_GAMEPAD_DELEGATE_H_
|
| +#define COMPONENTS_EXO_GAMEPAD_DELEGATE_H_
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| +
|
| +namespace exo {
|
| +class Gamepad;
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| +
|
| +// Handles events on multiple gamepad
|
| +class GamepadDelegate {
|
| + public:
|
| + // Gives the delegate a chance to clean up when the Gamepad instance is
|
| + // destroyed.
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| + virtual void OnGamepadDestroying(Gamepad* gamepad) = 0;
|
| +
|
| + // Called when the state of the gamepad has changed.
|
| + virtual void OnStateChange(bool connected) = 0;
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| +
|
| + // Called when the user moved an axis of the gamepad. Valid axes are defined
|
| + // by the W3C 'standard gamepad' specification.
|
| + virtual void OnAxis(int axis, double value) = 0;
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| +
|
| + // Called when the user pressed or moved a button of the gamepad.
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| + // Valid buttons are defined by the W3C 'standard gamepad' specification.
|
| + virtual void OnButton(int button, bool pressed, double value) = 0;
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| +
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| + // Called after all gamepad information of this frame has been set and the
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| + // client should evaluate the updated state.
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| + virtual void OnFrame() = 0;
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| +
|
| + protected:
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| + virtual ~GamepadDelegate() {}
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| +};
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| +
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| +} // namespace exo
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| +
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| +#endif // COMPONENTS_EXO_GAMEPAD_DELEGATE_H_
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|
|